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Xbox Series X Review: Holding tremendous potential – MobileSyrup

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Whether you’re considering buying an Xbox Series X, Xbox Series S or even Sony’s PlayStation 5, this generation of video game consoles is set to be far different from those that have come before it.

The Xbox Series X’s launch lineup is incredibly sparse thanks to the absence of Halo Infinite, a game that was without a doubt poised to be Microsoft’s marquee next-gen title even though it was also coming to the last-gen Xbox One.

What we’re left with is an incredibly well-designed next-generation console with impressive technical specs that, at least right now, is primarily only capable of improving the experience of last-generation titles like Sea of Thieves, Forza Horizon 4, Ori and the Will of the Wisps, Gears 5 and more, including better visuals, faster load times and a more consistent 4K resolution.

There’s no system-selling, must-have game launching for Series X, unlike what Super Mario 64 was for the Nintendo 64 and what Halo: Combat Evolved was for the original Xbox.

Similar to purchasing any video game console at launch, but even more so this time, the Series X’s pitch is buying into the potential of Microsoft’s next-generation Series X and the future of its ridiculously cost-effective Xbox Game Pass subscription service.

More than a fridge

The Xbox Series X beside the Xbox One X and the Xbox One S.

Despite Microsoft amusingly leaning into the fridge meme with the Xbox Series X’s look, I’d argue the console is an absolute stunner.

The Series X’s nondescript, rectangular black body measures in at 15.1 cm (5.9-inches) wide and 30.1 cm (11.8-inches) tall. Compared to the absolutely massive, futuristic-looking PlayStation 5, the Series X in some ways almost feels like a throwback to a simplistic, more minimalist era of tech.

It’s important to note that while the Series X’s sleek black box looks great vertically, placing the console on its side results in it resembling a rectangular plastic log. Unfortunately, given the system’s 30.1 cm height, many people are going to need to orient the Series X on its side to fit it in their entertainment cabinets. Thankfully, my gaming setup is in my office, so standing the Xbox Series X on the desk beside my monitor is the best option for me.

There’s really not much else to the console’s overall design beyond the surprisingly large vent holes on its top that feature a touch of green, which is a welcome throwback to the Xbox and Xbox 360 era of Microsoft’s video game consoles. Though I didn’t test the system for heat, I have been using it several hours a day for weeks and can confirm that while it does get hot, the warmth it emits doesn’t seem worse than any other video game console I’ve used.

The Series X is also exceedingly quiet compared to the Xbox One X, Xbox One S and especially the original Xbox One, even when playing a game or movie from a physical disc. This is great because the Xbox One X often sounds like a jet engine on my desk after I’ve been playing Apex Legends for a few hours.

The front of the console features a Blu-ray disc drive on the left side beside an eject button. There’s also a USB-A port on the right side with a sync button above it. Though it’s good the Series X still features a USB-A port, it would have been great to see at least one USB-C port on the console.

The system’s rear features two additional USB-A ports, an ethernet port, a power port, an HDMI-out slot, and a Storage Expansion port. All of these rear-facing slots are flanked by an array of additional vents that seem to emit far less heat than those on the top of the console.

In general, I’m really fond of the Xbox Series X’s design and would go so far as to say it’s my favourite looking Xbox ever. It’s sleek, builds on the design language established with the release of the Xbox One S, is relatively small and stands out clearly from previous Xbox systems and, more importantly, the less powerful next-gen Xbox Series S.

Minor gamepad improvements

The Xbox Series X’s controller is basically the same as the Xbox One’s gamepad with a few subtle improvements that feel like they’re borrowed from Microsoft’s excellent but expensive Elite and Elite Series 2 gamepads.

For example, the Series X’s controller features arms covered in a sweat-resistant grip that isn’t quite as rubbery as the Elite gamepad’s but still makes the controller easier to hold when compared to the Xbox One gamepad.

“Microsoft really didn’t change much about the Series X’s ‘Carbon Black’ controller, opting instead to improve on the solid foundation the latest version of the Xbox One gamepad already offered”

Other changes include the D-pad shifting from a standard cross shape to a circular design. This change doesn’t affect how I use the controller, though it could be frustrating to those who play fighting games. Thankfully, the ‘X,’ ‘Y,’ ‘B,’ and ‘A’ buttons all remain in the same location as they do on the Xbox One gamepad.

Further, the shoulder buttons feel more solid, and the glowing ‘Xbox’ and the ‘Start’ button are in the same location as they are on the Xbox One controller. Beyond a new texturized grip, the triggers are identical to what Xbox One offered and, unfortunately, don’t include the fascinating ‘Adaptive Trigger’ technology featured in Sony’s DualSense 5 gamepad.

The only other noticeable change to the controller is the addition of a share button that takes a screenshot with a quick press and a video capture with a long press. This feature is great for quickly grabbing a gaming moment to share on social media later.

Overall, Microsoft really didn’t change much about the Series X’s ‘Carbon Black’ controller, opting instead to improve on the solid foundation the latest version of the Xbox One gamepad already offered.

On a related note, all accessories compatible with the original Xbox One work with the Series X. This means I can use my Xbox Elite Series 2 gamepad and my Turtle Beach Stealth 700 headset with the console. This new era of last-generation accessories working on the Series X certainly is far kinder to my wallet than the jump from the Xbox 360 to the Xbox One was.

Under the hood

With this generation of video game systems, Microsoft is taking a two-console approach. For more on the 2K targeting, less-powerful Xbox Series S, check out MobileSyrup reporter Brad Shankar’s review of the console.

Regarding the Series X, the console boasts 12.15 teraflops of GPU power, which is slightly above the PlayStation 5’s 10.28 teraflops in terms of hardware power. That said, the PlayStation 5 has a faster custom NVME SSD than the Xbox Series X, which could result in faster load times for third-party and first-party titles on Sony’s console.

It’s also worth noting both the Series X and Series S feature the same CPU. This is part of Microsoft’s strategy involving games featuring mostly identical visuals across both systems, only with the Series X version of titles being in 4K and, in some cases, including slightly more graphical fidelity.

According to Microsoft, the Series X targets a 4K 3840 x 2160 resolution and 60fps gameplay, though the console is also capable of outputting games at a 120fps refresh rate. I discuss the performance of specific titles later in this review, but for the most part, Microsoft’s claims regarding what the Series X is capable of seem accurate in my testing with one exception.

The company says that its next-gen system is technically capable of 8K gaming, but this isn’t functionality that will realistically be available any time soon. It’s also questionable whether the Series X’s hardware is even capable of outputting a true 8K resolution experience.

Faster load times

One of the key factors behind the Xbox Series X’s ability to load games quickly is its custom NVME SSD. Across the board, the console loads games extremely fast. For example, I was able to jump into titles with previously long load times like Gears 5, Assassin’s Creed Odyssey and State of Decay 2 in nearly half the time in most cases thanks to the next-gen console’s faster SSD.

It’s important to note the Series X’s SSD only measures in at 1TB, which can fill up rather quickly. That said, an easy way around this is to store games you frequently play on a standard USB 3.1 hard drive and transfer them over to the Series X’s SSD when you actually want to play them. This way, you don’t need to re-download them constantly.

The only way to expand this storage is a pricey $300 Seagate Storage Expansion Card. The PlayStation 5, on the other hand, is compatible with NVME SSDs from several different manufacturers that are often far cheaper. Of course, it takes a little technical know-how to install a new hard drive in Sony’s next-gen console, while the experience with the Series X’s Storage Expansion Card is entirely seamless and only requires you to pop it into the slot on its rear.

While you can run last-gen games off a standard USB 3.1 hard drive and even take the drive you were using with your previous Xbox console and plug it directly into the Series X for access to your entire library, you’ll lose the faster load time benefits the internal SSD and Storage Expansion Card offer. Further, to play next-gen games, titles need to be installed on the Series X’s SSD or the pricey Storage Expansion Card.

“Like other aspects of the Series X, early adopters are buying into Microsoft’s promises surrounding Velocity Architecture”

Part of what powers Microsoft’s faster next-gen load times is its ‘Velocity Architecture,’ the heart of the company’s next-gen gaming experience. Consisting of four key components, including a custom NVME SSD, hardware-accelerated decompression blocks, a brand new DirectStorage API layer and Sampler Feedback Streaming (SFS), Microsoft claims its Velocity Architecture allows the Series X to deliver performance beyond the console’s physical specs, lowers load times and reduces the overall size of game installs.

To be clear, given that the Series X doesn’t yet feature a game designed from the ground up to take advantage of the console’s power, it’s unlikely that current titles fully utilize its heavily-touted Velocity Architecture technology.

Like other aspects of the Series X, early adopters are buying into Microsoft’s promises surrounding Velocity Architecture.

Quick Resume and Auto HDR

While I was initially skeptical of the Series X’s ‘Quick Resume,’ it really does feel like magic. The new feature allows several games to run in the background simultaneously.

For example, while waiting for friends to join an Apex Legends lobby, I decided to boot up Tony Hawk’s Pro Skater 1+2 and run a few quick skate sessions in ‘School II.’ Thanks to the console’s quick load times, I ollied into Tony Hawk’s Pro Skater 1+2 in under a minute, skated around for roughly three minutes until my friends joined my Xbox Live party, and then jumped back out into my already live Apex lobby.

Beyond features like 120Hz gaming, this truly felt like a next-gen experience previous video game consoles aren’t capable of.

It’s important to point out Quick Resume works with every Xbox Series X title, including backwards compatible Xbox One, Xbox 360 and Xbox games.

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Then there’s Microsoft impressive Auto HDR functionality that adds high dynamic-range (HDR) to the Xbox Series X’s entire lineup of backwards compatible titles, including those that didn’t initially feature HDR.

While most televisions and monitors feature an automatic mode that attempts to increase dynamic range and colour accuracy based on a universal profile, Microsoft’s system takes things a step further by using a machine learning algorithm based on real-life heatmaps of the game in question’s picture to create a more accurate HDR image.

Generally, this feature works great and I’m unable to tell the difference between real HDR and Microsoft’s algorithmic version of the technology. That said, some games — like Sunset Overdrive, for example — look like they feature slightly blown-out highlights.

120Hz gaming isn’t all it’s cracked up to be

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While the fact that consoles are finally capable of 120Hz gaming is undeniably impressive, early-adopters need to temper their expectations.

First off, the number of games that support 120Hz at launch is limited and only includes titles like Dirt 5, Gears 5‘s online Versus mode, Ori and the Will of the Wisps, indie game The Falconeer and a handful of other titles. Perhaps most notably, Halo: The Master Chief Collection is getting updated to support 120fps on November 17th.

“…holding off from purchasing a new HDMI 2.1 compatible television until it’s clear how many next-gen titles actually end up supporting the still relatively new technology, is a smart plan of action”

While I notice the smoother frame rate in Dirt 5 and Gear 5‘s multiplayer, the difference isn’t as drastic as the jump from 30fps to 60fps. Further, Dirt 5 plays at a dynamic 1440p resolution instead of 4K when prioritizing frame rate. That said, Dirt 5 looks stunning running in 120Hz on the HDMI 2.1 compatible 55-inch LG CX OLED television LG provided me. There’s a sense of speed I haven’t experienced with other racing video games.

It’s likely that similar to the PC gaming space, 120fps will be greater felt in first-person shooters. With this in mind, it’s important to note that Halo Infinite, which is set to release in 2021, is set to support the faster refresh rate.

If you plan to buy an Xbox Series X at launch, holding off from purchasing a new HDMI 2.1 compatible television until it’s clear how many next-gen titles actually end up supporting the still relatively new technology is a smart plan of action. Also, HDMI 2.1 monitors don’t seem to exist yet, with the PC gaming world opting for DisplayPort to output higher refresh rates instead. HDMI 2.1 monitors are likely coming in the future, but none are widely available yet as far as I’ve been able to tell.

It’s also important to note that the issues I initially experienced with getting 120Hz running on the LG CX OLED TV were ironed out following a software update. That said, it’s likely that if you’re interested in entering the world of 120Hz gaming with the Xbox Series X, your television will require a software update for it to run smoothly.

The games

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Over the last few weeks, I’ve played several games on Microsoft’s next-gen console that have been optimized for the Series X. First, there’s Sea of Thieves, which now runs at consistent 4K and 60fps. While Sea of Thieves looks great — especially that 4K water — the difference in my experience playing the game on the Xbox One X compared to the Series X is negligible.

On the other hand, Forza Horizon 4 looks absolutely stunning when bumped to 4K and 60fps simultaneously. In fact, the game actually looks better than Dirt 5 at times, which is both shocking and surprising (my experience with Dirt 5 is based on a pre-release ‘Smart Delivery‘ build of the game).

Gears 5 also looks great thanks to its improved visuals and more consistent 4K resolution across the campaign and multiplayer. The same can be said about Gears Tactics, which features impressive visuals despite being a turn-based strategy game.

With the above games I’ve actually tested in mind, It’s important to note several marquee Smart Delivery titles aren’t yet available during the review process for the Series X. For example, versions of Watch Dogs Legion and Assassin’s Creed Valhalla optimized for the Series X were not playable before the console’s review embargo lifted. In the context of the Xbox Series X — and even the PlayStation 5 for that matter — Ubisoft’s two cross-generational next-gen launch titles will likely be near the top of most early-adopters lists. This story will be updated with impressions of these titles when the Smart Delivery update is available.

These games will likely run at a more consistent 4K resolution and feature improved visuals and frame rates like Ubisoft and Microsoft claim, but without going hands-on with them, it’s difficult to know for sure. Smart Delivery allows Xbox owners to purchase one version of a game and have the best version of that experience delivered to your Xbox at no additional cost. This means that you don’t need to purchase an Xbox One and an Xbox Series X version of a given title.

It’s also important to note that I’ve been gaming in dynamic 4K since the Xbox One X’s release in 2017. This means the jump to the Series X’s more consistent 4K resolution and higher refresh rate hasn’t had as significant of an impact on me. I expect those moving from an Xbox One S or standard Xbox One to the Series X will be more impressed with the graphical improvements that Microsoft’s premium next-gen console offers.

Everything else

Given how the Xbox One’s Dashboard has been a disaster since its release despite Microsoft’s several attempts to improve it, I was relieved to discover the Series X’s operating system runs incredibly smoothly, despite still being a little awkward to navigate.

The value of Xbox Game Pass can’t be overstated. While the Series X doesn’t have a notable, true next-gen launch game, Xbox Game Pass and Xbox Game Pass Ultimate, in particular, offer unparalleled value to budget-conscious gamers.

For example, Xbox Game Pass Ultimate costs $16.99 per month and includes access to all past and future first-party Xbox titles, including Halo Infinite, Xbox Cloud Gaming (formerly called xCloud), Xbox Live and even EA Play (starting November 10th).

This gives subscribers an absolutely massive library of current and future Series X games for a relatively low monthly fee and is completely unprecedented in the video game industry.

Should you buy a Series X now?

The answer to the above question depends on how much you care about visual fidelity. As it stands, there’s no true system-selling game available for Microsoft’s new console. That said, some of the upgrades to existing titles, like games running at a more consistent 4K resolution and 60fps, might be worthwhile for some gamers.

I’ve always been an early adopter when it comes to video games, and over the last few weeks, I’ve been impressed with the various ways Microsoft has improved its existing library of games when running on the Series X. The value Game Pass offers is also unbeatable since it gives subscribers an automatic built-in library of more than 100 excellent games for a relatively low monthly fee.

Unfortunately, with all that in mind, it might be some time until we finally get titles built from the ground up for the Xbox Series X. This means that if you’re happy with your Xbox One or Xbox One X, you’re likely okay waiting a little while before picking up Microsoft’s new next-gen console.

However, if you’re into cutting-edge gaming technology like me and appreciate features like 120fps, true 4K, and overall improved visual fidelity across several generations of Xbox games, the Xbox Series X could be the Xbox console you’ve been waiting for.

The Xbox Series X releases on November 10th for $599

“It might be some time until we finally get titles built from the ground up for the Xbox Series X”

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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Building Homes Faster with our Latest 3D Construction Printer

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Copenhagen, 22.10.2024 – COBOD International, the global leader in 3D construction printing technology, proudly introduces the BOD3 3D Construction Printer for 3D printing of real concrete. Equipped with an extendable ground-based track system, the BOD3 advances the construction process by eliminating printer downtime between multiple buildings on the same site, setting a new benchmark for productivity and efficiency. The BOD3 is the most advanced solution for high-volume low-rise construction and a very effective alternative to conventional construction methods.

The heart and key feature of the new BOD3 3D printer is the advanced extendable ground-based track system. This system enables limitless extension along the Y-axes (length), expanding the printable area to cover 2 or 3 buildings, and reducing setup time to a single installation for multi-building projects. It’s a game-changer, allowing continuous, uninterrupted printing across large sites, increasing efficiency for high volume and mass production at an unmatchable scale.

 

Render of COBOD BOD3 3D Construction Printer.

The BOD3, COBOD’s third printer model, is the outstanding achievement of years of dedicated research, development, and close collaboration with customers. It is a vital advancement in automated construction technology, directly addressing the urgent global demand for faster, smarter, more efficient and sustainable building solutions. Like every COBOD 3D printer, the BOD3’s modular design offers customization, allowing it to easily adapt to any customer’s size wishes in addition to complying with the various sizes of construction sites anywhere in the world.

The BOD3 follows COBOD’s vision to build smarter through automation. Its operational stand combines the control and monitoring of both the 3D printer and supplementary equipment in one user-friendly system. The Advanced Hose Management System (AHMS) transports 3D printable material from the materials delivery system to the printhead via hoses secured within E-chains, minimizing physical labor and optimizing material flow. With the addition of the dual dosing system for additives, operators can better control the concrete and adapt it to onsite environmental conditions. By introducing additives directly at the printhead, the system reduces drying time between layers, speeding up the overall construction process. Designed for easy operation and precision, the BOD3 can be operated by a small, trained, and certified team, reducing the costs of projects.

Incorporating the innovative Universal X-Carriage, the BOD3 is ready for future COBOD advancements and technologies, like the introduction of additional tools for the printer aimed at insulating, painting, sanding, etc. This ensures long-term versatility and performance that will keep the BOD3 at the forefront of the industry for years to come.

 

Universal X-Carriage with Printhead.

Already deployed to the global market, the BOD3 is currently active in Indonesia, by Modula Tiga Dimensi, Angola, by Power2Build, and Bahrain, by Ab’aad 3D. The customers report faster project execution with near-zero downtime between individual buildings on the same site. The projects showcase the BOD3’s ability to speed up construction and print with real concrete, with 99% locally sourced materials and 1% of innovative D.fab, a co-developed solution by COBOD and Cemex to make concrete 3D printable.

Henrik Lund-Nielsen, Founder and General Manager of COBOD, commented on the BOD3: “The global housing crisis demands a more efficient construction solution that is faster, more efficient, and scalable. The BOD3 is our answer to this challenge. Drawing on years of research and expertise, we’ve designed the BOD3 with innovative features, making it our most cost-effective and efficient model yet for multiple low-rise buildings. Its design supports high-volume, linear production of houses, enabling mass production without compromising quality. The fact that six units have already been sold before its official launch speaks volumes about the BOD3’s market demand and the trust our customers place in our technology.

Michael Holm, Chief Innovation Officer at COBOD, states, “The advanced ground-based track system was developed as a response to our customers’ needs to increase efficiency and productivity. Now the 3D construction printer can be easily extended, and multiple consecutive structures can be printed with minimal repositioning and zero downtime between projects, making 3D construction printing more efficient than ever before.

 

The BOD3 is now available for purchase worldwide; for more information, please visit our website, www.cobod.com, or contact us at info@cobod.com.

 

RELEVANT LINKS

 

ABOUT COBOD

COBOD stands as the global leader in supplying 3D printers for the construction sector, with over 80 printers distributed across North and Latin America, Europe, the Middle East, Africa, and Asia-Pacific. Driven by a mission to revolutionize construction through multifunctional robots based on 3D printing, COBOD envisions automating half of the construction processes to achieve faster, cost-effective, sustainable results with enhanced design versatility.

From residential, commercial, and public buildings, COBOD’s 3D printers have been instrumental in erecting 1- to 3-story structures across all six inhabited continents. The innovative technology also extends to fabricate large-scale data centers, wind turbine towers, tanks, and more.

Embracing an open-source material approach, COBOD collaborates with global partners, including customers, academia, and suppliers. The company, backed by prominent shareholders such as General Electric, CEMEX, Holcim, and PERI, operates from its main office in Copenhagen, Denmark, and regional competence centers in Miami, Florida, and Kuala Lumpur, Malaysia. COBOD’s dynamic team comprises over 100 professionals from 25 diverse nationalities.

 

ABOUT MODULA TIGA DIMENSI

PT Modula Tiga Dimensi is a joint venture between Bakrie & Brothers (BNBR) and COBOD. BNBR focuses on offering and providing solutions for housing backlog problems currently encountered by the country.

Teaming up with COBOD International, the company is now set to adopt the latest 3D printing construction technology and is ready to offer the Indonesian market a new and better solution to housing obstructions.

 

ABOUT POWER2BUILD
Reshaping the construction sector and adapting it to urgent human needs.

Power2Build is a technology company for the construction industry, prepared to establish partnerships with private, public, and non-governmental organizations (NGOs) so that they can make the transition to Build 4.0 through 3DCP.

We offer our clients value-added services and high-quality projects, always with a multidisciplinary approach that brings together the necessary experience to deal with complex issues.

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Slack researcher discusses the fear, loathing and excitement surrounding AI in the workplace

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SAN FRANCISCO (AP) — Artificial intelligence‘s recent rise to the forefront of business has left most office workers wondering how often they should use the technology and whether a computer will eventually replace them.

Those were among the highlights of a recent study conducted by the workplace communications platform Slack. After conducting in-depth interviews with 5,000 desktop workers, Slack concluded there are five types of AI personalities in the workplace: “The Maximalist” who regularly uses AI on their jobs; “The Underground” who covertly uses AI; “The Rebel,” who abhors AI; “The Superfan” who is excited about AI but still hasn’t used it; and “The Observer” who is taking a wait-and-see approach.

Only 50% of the respondents fell under the Maximalist or Underground categories, posing a challenge for businesses that want their workers to embrace AI technology. The Associated Press recently discussed the excitement and tension surrounding AI at work with Christina Janzer, Slack’s senior vice president of research and analytics.

Q: What do you make about the wide range of perceptions about AI at work?

A: It shows people are experiencing AI in very different ways, so they have very different emotions about it. Understanding those emotions will help understand what is going to drive usage of AI. If people are feeling guilty or nervous about it, they are not going to use it. So we have to understand where people are, then point them toward learning to value this new technology.

Q: The Maximalist and The Underground both seem to be early adopters of AI at work, but what is different about their attitudes?

A: Maximalists are all in on AI. They are getting value out of it, they are excited about it, and they are actively sharing that they are using it, which is a really big driver for usage among others.

The Underground is the one that is really interesting to me because they are using it, but they are hiding it. There are different reasons for that. They are worried they are going to be seen as incompetent. They are worried that AI is going to be seen as cheating. And so with them, we have an opportunity to provide clear guidelines to help them know that AI usage is celebrated and encouraged. But right now they don’t have guidelines from their companies and they don’t feel particularly encouraged to use it.

Overall, there is more excitement about AI than not, so I think that’s great We just need to figure out how to harness that.

Q: What about the 19% of workers who fell under the Rebel description in Slack’s study?

A: Rebels tend to be women, which is really interesting. Three out of five rebels are women, which I obviously don’t like to see. Also, rebels tend to be older. At a high level, men are adopting the technology at higher rates than women.

Q: Why do you think more women than men are resisting AI?

A: Women are more likely to see AI as a threat, more likely to worry that AI is going to take over their jobs. To me, that points to women not feeling as trusted in the workplace as men do. If you feel trusted by your manager, you are more likely to experiment with AI. Women are reluctant to adopt a technology that might be seen as a replacement for them whereas men may have more confidence that isn’t going to happen because they feel more trusted.

Q: What are some of the things employers should be doing if they want their workers to embrace AI on the job?

A: We are seeing three out of five desk workers don’t even have clear guidelines with AI, because their companies just aren’t telling them anything, so that’s a huge opportunity.

Another opportunity to encourage AI usage in the open. If we can create a culture where it’s celebrated, where people can see the way people are using it, then they can know that it’s accepted and celebrated. Then they can be inspired.

The third thing is we have to create a culture of experimentation where people feel comfortable trying it out, testing it, getting comfortable with it because a lot of people just don’t know where to start. The reality is you can start small, you don’t have to completely change your job. Having AI write an email or summarize content is a great place to start so you can start to understand what this technology can do.

Q: Do you think the fears about people losing their jobs because of AI are warranted?

A: People with AI are going to replace people without AI.

The Canadian Press. All rights reserved.

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