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Welcome to Warcraft 3: Reforged, where it's still 2002 – PC Gamer

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After a bit of a delay, Warcraft 3: Reforged has at last being let loose, remastering the pinnacle of Blizzard’s real-time strategy series. It’s been nearly two decades since the original first graced our doorsteps, but few RTS games since have been able to claim such enduring popularity. With none of the campaigns made available before launch, however, you’re going to have to wait for my full review; in the meantime, I’ve spent some time snacking on the multiplayer and will hopefully be able to tide you over with my early impressions.

For the uninitiated, Warcraft 3 features the familiar RTS formula of resource gathering, base building and clashing armies, but with two Warcraft games already behind it in 2002, Blizzard decided to throw in more ingredients—most important among them, heroes. Each faction has a few, all with unique spells and abilities. By getting into PvE encounters at monster camps and spending gold at the shop—which you’ll need to build first—these heroes can then be decked out with powerful gear and earn XP. If they’re killed, you can just recruit them again. 

With heroes taking up so much of the focus, Blizzard reduced the number of units you can directly control at once down to 12—a total that has not been changed for Reforged—so you’re micromanaging small-ish squads rather flinging big blobs at the enemy. You can recruit a lot more than 12 units, of course, but supply and food caps mean you’re not going to be fielding massive armies. The heroes make you feel powerful, but the smaller number of units make mistakes more costly and the consequences more immediate. You can lose everything in just a few clicks. On the flip side, it doesn’t take long to rebuild your army, though the enemy could be in your base by then. All of this remains true in the new version.  

(Image credit: Blizzard)

Warcraft 3: Reforged isn’t quite as straightforward a remaster as Starcraft Remastered, but it’s not a remake, either. Despite the new art, map changes and UI tweaks, this is still classic Warcraft 3 through and through. Indeed, Blizzard has even scaled back the planned scope of the changes, which originally included retconned lore and new cutscenes. This has split the community. Some favour the more conservative remaster treatment, while others hope for more new stuff given the absence of a modern Warcraft. I’m one of those a bit disappointed that it’s so restrained.

Going from the original to the new version, the visual transformation of units and buildings is absolutely noticeable, but if it’s been years since you last clapped eyes on it and still have your rose-tinted goggles on, it may look a lot more like you remember it. The aesthetic is more in line with World of Warcraft, so you should feel right at home if you’ve spent years questing in Azeroth. There are big shoulders abound! The unit models are considerably more detailed and varied, benefiting greatly from the growth of Blizzard’s character design chops, though that comes at the cost of a bit of clarity. They’re visually distinct from each other, but in the heat of battle it can be hard to make sense of the scrum. There’s just a bit of sensory overload. Despite this, I just can’t go back to the old models after seeing their flashier counterparts.

I’m less enchanted by the maps themselves. I have no complaints about the design, but visually the upgrade seems rather slight. While the art is new, Blizzard may have erred too much on the side of caution, maintaining so much of the original’s look that at times the only obvious difference is higher resolution textures and much better lighting. It looks less like a stylistic choice and more, well, dated.

(Image credit: Blizzard)

It’s strange returning after so many years away. Warcraft 3’s multiplayer scene has continued, but I’ve been absent for a long time. Like StarCraft, it’s all about speedy clicks, practised build orders and relentless momentum, and I’m definitely out of practice. The addition of hero units and other RPG elements, Warcraft 3’s hook, also complicates things. Sometimes it can trick you into thinking this is a leisurely game where you take your squad of monsters and soldiers on a rollicking adventure around the map until you’re confident enough to bring the battle to your enemy’s base. In reality, however, it’s fast-paced arms race. 

These days, I much prefer a laid-back comp-stomp, but Reforged is now dragging me back to the days of caring about being good—browsing videos, jotting down build orders, trying to figure out how to get X upgrade on Y unit faster. This is easier said than done when you’re fighting players who aren’t lapsed (or just crap), but there’s still something exhilarating about trying to crack the formula. Thankfully, what worked in the original still works here. While Blizzard has released several balance patches throughout the beta, and will undoubtedly keep doing so, the Alliance, Horde, Scourge and Night Elf factions seem to be much as they have always been. 

This is excellent news, as Warcraft 3 boasts some cracking faction design and a roster full of exotic units that almost always have something to offer besides being cannon fodder. The distinct factions means there a lot to learn—again, in my case—and even within a single faction there are so many directions you can go in, so many upgrade paths, so many heroes and hero combinations to build your army around, that it can be tricky to retain it all. Hence the aforementioned note-taking. 

I’m an orc man myself. What can I say? I like musky, muscular brutes in my strategy. The Horde’s got some meaty bruisers in its ranks, but the last build I fiddled with ditched most of the burly boys and their penchant for melee in favour of a more ranged build full of trolls. It doesn’t play to the faction’s advertised strengths, but that’s part of the fun: experimenting, finding new things to like about a faction, and then getting steamrolled because you really should have tested it more against the AI first. Oh well! Lesson learned.

(Image credit: Blizzard)

During the beta, getting into a game wasn’t always guaranteed, and micro stuttering has been a persistent problem for a lot of players. It’s not clear what has been fixed now that it’s hit 1.0. The latest patch notes only show what’s been added, not what bugs have been squashed. There is, however, a list of known issues. I played some games after launch last night and didn’t notice as much stuttering, but it was unbearable when I tried playing on a larger map this morning.

There have been a few other hiccups, too. It took me several attempts to get custom games working, though once they kicked off I didn’t encounter any more trouble. The ability to load custom saves has also been disabled, though it will apparently be added in a future update. Other players have reported matchmaking issues, an inability to create games, and problems with logging in. Blizzard said that it was investigating some of these issues last night.

I’m about to start my misadventures in the campaigns, which is really where my heart lies, but I’m a little more ambivalent than I was when Warcraft 3: Reforged was just an exciting prospect. I’m still waiting for that lightning bolt, that moment when I realise this is why Warcraft 3 was plucked from the past and brought to 2020—beyond the fact that Warcraft 3 is still a great RTS, something that’s sorely been lacking lately. But maybe that’s enough? Good thing I’ve still got a few days to come up with an answer. 

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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