adplus-dvertising
Connect with us

Tech

Apex Legends Season 4: Assimilation Patch Notes – GameSpot

Published

 on


Apex Legends Season 4 is live, and you can now download the big update on PS4, Xbox One, and PC. Alongside this, Respawn has published patch notes detailing its many changes and additions, including those adjusting the map, adding a new playable legend, introducing a new battle pass, tweaking weapons, and much more.

Revenant’s abilities have finally been revealed now that the update is out–these had been a mystery until now, as Respawn had provided no official indication of what he would be capable of. His passive, Stalker, allows him to crouch walk more quickly than other characters, and also climb higher up walls. His Tactical, Silence, lets him throw a projectile that damages enemies and disables their abilities for 10 seconds. And his Ultimate, Death Totem, places a totem that causes you to return to it when you die.

Also detailed is the new Sentinel sniper rifle weapon, which can use a shield battery you’re carrying to boost the damage it does to the enemy’s shields. It is effective at medium to long-range, but has a limited amount of energy that decays slowly over time, so it loses power with each shot. Once it’s out of power, the energized state resulting from using a shield battery ends.

Meanwhile, the World’s Edge map has changed in a variety of ways, which we’d already heard about, and numerous tweaks have been made to characters and weapon balance. One big change is the introduction of sniper ammo. Previously sniper rifles used standard heavy, energy, or light ammo, but Respawn has said it introduced unique sniper ammo to create “a deeper, more balanced long-range meta.”

“Since snipers shared ammo types with SMGs and LMGs, there wasn’t a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. The Sentinel, Longbow DMR, Triple Take, and Charge Rifle now use the sniper ammo, which contains 10 shots per pickup. The Charge Rifle now uses one sniper ammo per shot, with a single magazine holding four shots.

Extended magazine attachments for sniper ammo have been added and, energy ammo now gives 30 per pickup instead of 20. In terms of hop-ups, the Turbocharger has been removed, as have extended mags for energy ammo. Furthermore, the gold backpack has had an update to its UI to better convey to the player when they’re being revived with the perk.

Interestingly, characters that are harder to hit now take five percent more damage. These characters are Revenant, Watson, Wraith, Pathfinder, Lifeline.

You can see the full patch notes below. We’ve also got a round-up of all the Apex Legends Season 4 battle pass rewards for you to look at.

SEASON 4: ASSIMILATION PATCH NOTES

New Battle Pass

Over 100 exclusive items including Legendary skins, Apex Packs, Loading screens, Music Packs, and more! Check out everything in the Season 4 battle pass here.

New Legend: Revenant

Consumed by hate and obsessed with revenge, Revenant uses unnatural abilities to haunt his enemies and defy death.

  • Passive: Stalker – You crouch walk faster and can climb higher up walls.
  • Tactical: Silence – Throw a device that deals damage and disables enemy abilities for 10 seconds
  • Ultimate: Death Totem – Drop a totem that protects users from death. Instead of getting killed or downed, you will return to the totem [with X health]
  • Low Profile -Revenant takes +5% damage.

New Weapon: Sentinel Sniper Rifle

The Sentinel is a bolt action sniper rifle, effective at medium to long range. If a player presses the “fire select” with a shield battery equipped, the Sentinel will consume the shield battery from your inventory and temporarily enters an energized state.

While energized, the Sentinel fires projectiles that deal massive damage to shields. The projectiles use different VFX trails, and there is a unique energized firing sound, so all nearby players know that the Sentinel is firing these higher damage projectiles.

The Sentinel has a limited amount of energy that decays slowly over time, and loses a big chunk of juice for each shot. Once the energy runs out, the energized state ends.

Map Update

Our main goal for a map update, on the design side, is to get players to make new decisions.

By the end of a season, you probably have your favorite spot, or spots, to land. You might prefer to rotate out of your drop location in a certain direction which in turns makes a lot of your games feel similar as the season progresses.

Our goal as designers is to offer new ways for you to approach the game, and in this case the map, so that each drop, rotation, and gunfight feels as fresh as possible. Here are a few things we’re doing in Season 4 to hopefully help achieve that.

You can read the full details of the changes in our blog here and you can check out the highlights below:

  • The Planet Harvester: With its large, multi-level design the Planet Harvester is unlike anything else on World’s Edge and brings exciting new gameplay options to the game.
  • Capitol City Split in Two: Capitol City was the biggest POI in Season 3, getting the most action right out of the ship. By sending the fissure straight through Capitol City and creating some dead space in between (swallowing up one of the construction buildings as well), we essentially split this area into two separate zones for players to land in and loot: Fragment East and Fragment West.
  • The Updrafts: If you jump into the fissure that cuts through Capitol City you’ll slowly be carried back up from the heated, pressurized air, and allowed to coast across and land on the other side. This is balanced by two things. First, you take 25 damage from the intense heat and embers floating inside. This is a consistent amount of damage every time you drop back down. Second, you travel very slowly, in third person, while moving in the updraft.
  • Survey Camp:This is a new, small POI in the snowy fields between the Epicenter and Skyhook.
  • Weapon Racks: These are guaranteed weapons placed on racks in the small buildings of Survey Camp. You’ll recognize them from Training or the Firing Range. This should give players who prioritize a good weapon over a premier drop location a new decision to make.

Ranked Series 3

  • Moving to Splits per season, ~6 weeks of ranked play before a reset
  • Adding Master Tier, Apex Predator becomes top 500 players by platform.
  • Soft reset and scoring are the same, but soft reset is every split.
  • Dive trails will be moving to a seasonal reward model, but Series 1 & 2 players are grandfathered in.
  • The update to how assists are scored in Series 3 also applies to Revenant’s Silence ability.

Anniversary Login Gift

  • For the first week of Season 4 – Assimilation (Feb 4, 2020 – Feb 11, 2020), anyone who logs in during that time will receive the Anniversary Gift, which includes:
  • Year 1 Origami Flyer charm (if you’ve got any ideas for cotton, please let us know)
  • Year 1 Loyalty badge
  • 10k XP for your first match of the day (available each day)
  • The Loyalty badge comes in 3 different flavors depending on when you took your first leap from the drop ship, so feel free to flex on all your latecomer buddies.

Loot

  • New Sniper Ammo: [10 shots per pickup] – Our goal here is to create a deeper, more balanced long-range meta. Since snipers shared ammo types with SMGs and LMGs, there wasn’t a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. So for Season 4 we’ve added a new class of ammo that only applies to Sniper Rifles that we hope will have players being careful about the shots they take and limit how long they can pressure targets at long range before having to reposition.
  • All snipers now take new ammo type:
    • Sentinel
    • Longbow DMR
    • TripleTake
    • Charge Rifle [now uses 1 sniper ammo per shot. Magazine holds 4 shots]
  • New attachment: Extended magazine for Sniper ammo.
  • Energy Ammo: Now gives 30 ammo per pickup instead of 20. Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce.
  • Removed Loot: The following items have been removed from the game
    • Turbocharger hop-up
    • Extended mags for energy ammo [this change went out earlier than intended in the last update and should make sense with other changes in this patch but we wanted to include it here as well for players returning for Season 4 that were not aware].
  • Gold Backpack: UI update to better convey to the player when they are using or being revived with the perk.

Weapons

We want to shift up what weapons are the strongest. Also, we’re aiming to reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven’t been performing as well as we’d like.

Update to Ironsight Accuracy

Apex guns move around subtly while ADS — they rotate and sway as you move your aim, they bob up and down and side to side while moving, etc. We have special tech that makes sure the reticle on the optics stays centered even as the gun moves around a bit. However, until season 4, the ironsights on weapons didn’t have this tech. That meant that the ironsights reticles could move around with the weapon and actually be slightly inaccurate — they wouldn’t point at the screen center where the next shot would fire. With season 4, we have updated most of the weapons’ ironsights to properly stay centered now. Not all ironsights are upgraded yet, but we will be updating the remaining weapons as this season progresses. The weapons that will be updated for Season 4 are:

  • Longbow DMR
  • TripleTake
  • Charge Rifle
  • Sentinel Sniper Rifle
  • Havoc
  • R-301
  • Flatline
  • Spitfire LMG
  • R-99
  • Alternator
  • Mozambique
  • Mastiff
  • RE-45
  • Wingman

G7 Scout

Moved from Sniper to the Assault Rifle class.

  • Now only accepts AR optics and attachments [including barrel stabilizers and stock].
  • Still accepts Double Tap hop-up.
  • Contributes to progress for stats/challenges for AR’s moving forward.
  • Reduced fire rate 4.5 -> 4.0
  • Increasing time between shots for double tap 0.425 -> 0.475
  • Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc.

L-STAR

The L-STAR is no longer a crate weapon and can now be found around the map.

  • Uses energy ammo.
  • Reloading has been removed and the L-STAR will overheat after sustained fire so best to fire in short bursts to manage overheating and recoil.
  • Damage reduced per shot 19 -> 18
  • Rate of Fire decreased 12 -> 10
  • Less horizontal viewkick when the weapon fires.

Devoltion

The Devotion was chosen to go into the crate for a couple of reasons. Mainly 1) it is an energy ammo LMG, and so is the L-STAR and 2) data shows us that a fully kitted Devotion is actually one of the strongest weapons in the game, and could work at crate power level.

  • Removed from normal loot pool and is now a crate weapon.
  • Magazine size: 54
  • Total ammo stock: 162
  • Turbocharger functionality.

Havoc

With the removal of turbocharger, we wanted to buff the base havoc. Most notably, we are reducing horizontal recoil and making it easier to control.

  • No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] but can still equip Select Fire.
  • Decreased time between shots when using Select Fire hop-up .77 -> .56

R-99

  • Reduced damage per shot 12 -> 11
  • Increased magazine size for the first 3 tiers:
  • Base: 18 -> 20
  • Common: 20 -> 22
  • Rare: 23 -> 24
  • Epic: 27 -> 27

Prowler

  • Increased damage per shot 14 -> 15

Hemlok

  • Increased single-shot rate of fire 5.6 -> 6.4

Wingman

  • Adjusted magazine sizes:
    • Base: 4 -> 5
    • Common: 6 -> 6
    • Rare: 8 -> 7
    • Epic: 10 -> 8

EVA-8

  • Double Tap hop-up: reduced the delay between bursts: 0.85 -> 0.80

Mastiff

  • Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff.

Gold Weapon Update

The following will be the new set of Gold Weapons for Season 4:

  • Havoc
  • P2020
  • Sentinel
  • Prowler
  • R-301

Legends

Bloodhound

  • Downing (not killing) players adds 5 seconds to Beast of the Hunt timer. It is possible to exceed starting time with successive kills.

Crypto

  • EMP no longer destroys friendly Gibraltar Dome Shields.
  • Dome Shields no longer can stick to Crypto’s Drone.

Bug Fixes

  • Fixed bug that was causing players that reached account level 500 to crash or access their inventory or store.
  • Fixed bug where player level text would appear on the badges of level 100 badge when it wasn’t supposed to.
  • Fixed bug for some cases where players were unable to equip weapons from care packages when attempting to swap it with an existing weapon.
  • Fixes for a few bad spots in World’s Edge where players were getting stuck or getting to places they shouldn’t – thank you to everyone that’s been capturing and reporting these issues and keep them coming!
  • Fixed bug where sometimes when the Jumpmaster disconnects then the followers in their squad would float in mid-air and be unable to unfollow.
  • General stability fixes.

Quality Of Life

  • Fixes for cases where approaching the edge of the Circle would make the players screen turn almost all white.
  • Updated colorblind settings based on player feedback.
  • Increased the timer for when you can still be credited for an assist after dealing damage: 5 seconds -> 7.5 seconds.
  • Community Request: Added a Random Favorites option for unlocked skins that can be found in the Legend customization menu.
  • You’ll see an option to “favorite” skins you’ve unlocked
  • Choosing Random Favorite option from the skins menu will randomly cycle your chosen favorite Legend skins in between matches.

Nerfed the Roller that falls from the Loot Drone.

  • Reduced damage.
  • Decreased radius of splash damage.
  • Updated the visual FX to the explosion for better visibility.
  • “Target Compensation” and “Melee Target Compensation” options have been moved to the “Advanced Look Controls” menu.

Penalties And Loss Forgiveness in Ranked Mode

There are some changes coming to loss forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged, and is working as intended. We will be limiting the RP loss forgiveness when you leave once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games.The scaling penalties are the same as last Series.

Players Crashing With DXGI_ERROR_DEVICE_HUNG

Some player are experiencing an issue where Apex is crashing with a “DXGI_ERROR_DEVICE_HUNG” error message. We are working closely with NVIDIA to help determine the cause of the issue and provide gamers with a solution (via updated driver or game patch) as soon as possible.

Matchmaking Update

With this patch we’ll be pushing out changes globally to matchmaking that we’ve been testing in specific regions. We’re well aware that this has been a contentious topic among players and there’s been some misinformation out there so just to be clear: skill-based matchmaking has existed in Apex since launch and we’ll be continuing to improve it over time.

GameSpot may get a commission from retail offers.

Let’s block ads! (Why?)

728x90x4

Source link

Continue Reading

Tech

United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

Published

 on

 

CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

Source link

Continue Reading

Tech

How to Preorder the PlayStation 5 Pro in Canada

Published

 on

Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

Continue Reading

Tech

Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

Published

 on

Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

Continue Reading

Trending