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Microsoft has Minecraft, Epic Games has Fortnite, and Sony now has Destiny – The Verge

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Microsoft has Minecraft, Epic Games has Fortnite, and Sony now has Destiny. In a $3.6 billion deal, Sony is acquiring Bungie, the game studio famous for creating the Halo and Destiny universes. It’s a big deal, in a month already full of massive deals. It’s also backed by some equally big promises from Bungie about its independence, the future of Destiny, and commitments to multiplatform games.

Beyond Destiny, this deal reveals Sony’s ambition to compete with games like Fortnite, alongside the steps it has been taking to bring the PlayStation brand to multiple platforms.

The deal itself is unusual. Bungie will maintain creative independence inside Sony, self-publishing its future games despite being owned 100 percent by Sony. Destiny 2 will remain multiplatform, so it’s not going to disappear from the Xbox and turn into a PlayStation exclusive. Bungie has even committed to keeping the game the same “no matter where you choose to play.” That likely means we won’t see exclusive Destiny strikes or weapons on PlayStation, like we saw in the past thanks to an Activision and Sony deal.

Bungie’s future games won’t be PlayStation exclusive, either. “We want the worlds we are creating to extend to anywhere people play games,” reads a vision blog post from Bungie’s Joe Blackburn and Justin Truman. So what is Sony paying $3.6 billion for, exactly?

You only have to look at Sony’s top ten played PS5 games to see how important Destiny is to PlayStation. Destiny 2 is number six on the list, based on gameplay hours. It’s a list that includes Fortnite at the top, and Call of Duty: Black Ops Cold War in second spot alongside the usual annual FIFA and NBA releases. Destiny 2 is still incredibly popular across Xbox, PC, and PlayStation, even as the game is about to enter year five.

Despite many Destiny killers promising to compete (RIP Anthem), there’s still nothing quite like Destiny on the market. It has a unique blend of looter shooter and MMO, and a PvP crucible mode that lets you show off the guns and armor you’ve acquired through hours of grinding. While it’s technically free-to-play, it also has a unique revenue model. You can purchase cosmetics through micro-transactions, buy a season pass to get more rewards and unique weapons, and also purchase DLC to get access to additional campaign content and activities like dungeons or raids.

Revenue from live service games is attractive to Sony. Look at Fortnite: it’s big enough to impact gaming content and services revenue at both Sony and Microsoft. We saw its impact on Xbox revenue in 2018, and court documents revealed last year that Fortnite’s true cash cow is PlayStation. Sony also made a $250 million investment in Fortnite owner Epic Games in 2020, followed by an additional $200 million last year. It’s only a couple of percent stake overall, but it demonstrates the clear value Sony sees in Fortnite.

Destiny isn’t perfect, but it has always had the potential to compete with Fortnite for attention and the social space that has turned Fortnite into a type of metaverse for kids and adults alike. Bungie’s big ambition with the original Destiny release was for players to interact freely in giant worlds, form fireteams in dedicated social spaces, and then team up to take on enemies in strikes, raids, and other activities. But instead of an ever-changing world like Fortnite, Destiny has become an ever-growing world that has often pulled in different directions.

Destiny 2: Forsaken represented the best of Destiny, with a Dreaming City world that changed weekly, full of secrets to discover. Nothing in Destiny has quite delivered the same magic ever since, and it often feels like the game has so much untapped potential. A weird game exploit demonstrated this best, letting players have tons of fun with 12-person raids instead of the usual restriction to just six people. It was a brief but enjoyable bug that demonstrated the potential for a game to tap further into the social aspects that unite millions of Destiny players.

Many Destiny players dream of being able to stand alongside dozens of fellow guardians, fending off mini screebs, or the countless other enemy types that are designed to wipe you out. Right now, a lot of activities are limited to three-player teams, but raids expand to six players. These limitations create a weird mix where you have to split up friend groups when new content drops, and you’re never truly experiencing an ever-changing Destiny world with everyone else.

Destiny

Destiny

Bungie has experimented with improving these live aspects, and demonstrated its ambitions to do Fortnite-style live events a couple of years ago. Both seasonal live events in 2020 were a solid start, but were rather slow and underwhelming. Despite its shortcomings, Destiny’s uniqueness and smooth gunplay keeps a lot of players hooked (I’ve played for more than 5,000 hours personally), and the franchise has a loyal fanbase that regularly returns for big content like the upcoming Witch Queen expansion on February 22nd. Sony’s acquisition won’t upset this flow, and Bungie says its plans for Destiny 2 content remain unchanged. “Our plans for the Light and Dark Saga are unchanged, all the way through The Final Shape in 2024.”

In Destiny alone, Sony gets immediate access to a game that’s battling for the attention of players that might otherwise play Fortnite, Call of Duty, or many other free-to-play shooters. It also gives Sony a big multiplatform game, just as the company has been dipping its toes into publishing its exclusive PlayStation games on PC.

“We are starting to go multiplatform, you’ve seen that,” says PlayStation CEO Jim Ryan, in an interview with GamesIndustry.biz. “We have an aggressive road map with live services. And the opportunity to work with, and particularly learn from, the brilliant and talented people from Bungie… that is going to considerably accelerate the journey we find ourselves on.”

Destiny is a big acquisition for Sony, allowing the company to foster the live service elements, but what could really make the deal worth it for Sony is Bungie’s next game. It just so happens that Bungie has a new franchise on the way soon. Codenamed Matter, job postings initially described the new IP as a “multiplayer action game” with “character-based” gameplay. That’s led many to make comparisons to Valorant or Overwatch, but Bungie has proven with Halo and Destiny that it never makes anything that’s exactly like what exists today. Bungie hasn’t commented officially other than promising last year “to bring at least one new IP to market before 2025.”

Las Vegas Hosts Annual CES Trade Show

Matter, or whatever it ends up being called, will be a key part of why Sony has acquired Bungie. Destiny will live on for many years to come and could see Sony tap into TV shows for the franchise, or help bring Bungie’s promise of an “expansion of the Destiny Universe into additional media” to life. If the early Bungie job postings are accurate, then Matter could be the next big live service game that further puts pressure on Fortnite’s dominance. It’s also easy to imagine a Bungie game with crossovers to Sony’s range of IPs, and the potential to fulfill Destiny’s original promises.

What Sony’s acquisition of Bungie isn’t about is exclusivity, though. Games like Destiny thrive because they’re available on multiple platforms, and can connect different friend groups in a virtual world. Fortnite, Call of Duty, and Destiny aren’t hugely popular because they’re locked to one platform; they’re available everywhere and that drives their success. Sony might have pushed back against crossplay and cross-platform in the past, but it’s clear the PlayStation maker is now embracing its potential and has bigger plans for live service games.

“Philosophically, this isn’t about pulling things into the PlayStation world,” says Ryan. “This is about building huge and wonderful new worlds together.”

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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