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Armored Core 6 Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Armored Core VI: Fires of Rubicon. And if you subscribe to The Escapist Patreon or YouTube memberships, you can view next week’s episode on Assassin’s Creed Mirage right now, as well as an uncensored version of this and every Zero Punctuation going forward!

For more major games Yahtz has reviewed lately, check out El Paso Elsewhere and ?, Mortal Kombat 1, Chants of Sennaar and Lies of P, Bomb Rush Cyberfunk, Starfield, Sea of Stars, En Garde! and Blasphemous 2, Baldur’s Gate 3, Viewfinder and My Friendly Neighborhood, and Remnant 2.

Armored Core VI: Fires of Rubicon Zero Punctuation Transcript

In the last few weeks I could have been reviewing the Rapture and someone in the comments would still have said “Yeah, yeah, you beheld a great beast with blasphemous names on each of its seven heads, when are you gonna do Armored Core 6?” Half of them going “Ooh it’s by From Software and it’s basically a soulslike with giant robots, you’ll love it.” And the other half going “Ooh it’s by From Software and it’s absolutely nothing like a soulslike, but you keep saying you’re sick of them and it’s got giant robots, you’ll love it.” I did try Armored Core 6 when it came out but bounced off at first, in much the same way the entire giant mecha concept bounces off common sense. I guess that’s kinda why I have trouble getting into giant robot stuff; if it’s trying to take itself seriously I keep getting distracted by nagging thoughts like “Why would you ever rely upon giant robots with laser swords piloted by one dude, rather than use the exact same materials to make, say, five hundred tanks? That could do more than one job at a time, and don’t require centuries of high level robotics research to ensure they don’t fall over?” But the constant requests and the brief gap in the release schedule wore me down. So I went back to AC6.

That’s Armored Core, not Assassin’s Creed. Or Animal Crossing. Or Asheron’s Call. Or Ace Combat. Or Assetto Corsa. Or Astral Chain. Jesus, what is it with video games and AC? Are they trying to subliminally inform the building manager that the central heating needs fixing? And fine, I admit it, once I strapped myself down and forced myself to give it more time, I eventually got into Alice Cooper 6, although not because it’s soulslike. It’s only like Dark Souls in that there’s a focus on one-on-one boss fights, an estus flask-esque healing system, difficult combat that involves a lot of running around in circles, and a choice of endings that comes down to whether or not you want to light yourself on fire. People will call anything “soulslike” these days, it’s never been a well-defined genre at the best of times. Ooh, Sonic the Hedgehog’s a soulslike ‘cos the rings are estus and the checkpoints are bonfires and you can summon a fox with two buttholes as a support NPC. Anyway, in Armored Core 6 you’re a mercenary who’s been brought to a planet full of potentially hugely destructive magic goo that a bunch of corporations are fighting over, a premise that reminded me of Lost Planet a lot in that I didn’t care much about that, either.

Initially the plot felt like little more than a slim excuse for making giant robots smack each other about, and there was a lot about the game I found intimidating on my first shake. Perhaps it was the first mission, in which the game goes “Right, here’s how you move, here’s how you fire your weapons, got all that? Now kill this giant flying robot death monster that wants to destroy you with a ferocity seen only in a desperately undernourished spider trapped in a bell jar with a miniature bacon sandwich.” And obviously I got stomped into a carelessly dismantled Meccano project, but over multiple attempts, I felt out the workings. I soon learned that trying to be clever by hiding amid buildings, moving in and out of range, etc, would result in the boss going “Hm. Interesting. Counterpoint: white hot stream of pitiless death.” But after several tries I managed to sustain consistent damage for long enough to fill the mysterious orange bar under his health, at which point his trousers dropped around his ankles and I did some serious damage to him while he was pulling them back up. Aha, this isn’t giant robot Dark Souls, it’s giant robot Sekiro. Except instead of perfect parrying over and over again you just shoot things a lot with a gun.

The other thing I found intimidating was going into the parts shop, as the game would spread a load of engine parts across the floor with a thousand stats attached and impatiently go “Whaddya want?” Cigarette poking from mouth like an extra in a Billy Joel video. But again, with time I figured out the best approach: construct an in-betweeny all-rounder mechanical evening suit that had decent stats, avoiding the tiny spindly kitchen utensil legs for the super light fast builds and the giant chunky flared trousers for the heavy tanks, and then pile as much raw firepower onto my shoulders as I could without my legs going bandy. After that, I stuck to the strategy of running in circles around the target, holding down all the fire buttons until the pants fall off meter was full, and then speeding in for a one-two laser sword wallop to the perineum. And pursuing this philosophy, I found Anton Chekhov 6 to be a game of very inconsistent difficulty. The regular enemies slow you down as much as the little dotted lines around the doors of an advent calendar, but every now and again there’s an absolute roadblock of a boss fight that I’d have to hammer away at for half an hour.

I appreciate the game intends you to mix up your build to suit the situation as there’s a special option on the game over menu for making a quick pit stop to switch to a nicer head and bigger trousers, but I powerfully couldn’t be arsed to do that. And who needs roomier trousers without an arse. Also sometimes the game’s nice enough to checkpoint you at the start of the boss and sometimes for every attempt you’ve gotta plough through two rooms and a cinematic that wasn’t terribly interesting the first time. And while we’re on the subject, I guess the story’s about as effective as one can get considering every NPC is a faceless voice on a radio, and could conceivably be all the same dude putting on a variety of silly accents, but it was hard to get invested early on before the personalities had properly crystallized. Especially with the mission-based structuring that is always the death of pacing and flow ‘cos the game has to stop every five minutes to ask permission to continue and that tends to put me in a philosophical mood. Do I want to continue? Boy, that’s a hell of a question. I mean, I’d appreciate the rest but if I miss another Thanksgiving I’ll never hear the end of it. Oh, you meant in the game.

Nevertheless, as I say, I did find myself getting into Andrew Carnegie 6, and I think at the end of the day it came down to sheer spectacle. It’s sometimes hard to get a sense of the scale you’re supposed to be at. Sure, you can see little human-sized vehicles and stairwells and occasionally walk down a nine-lane highway like it’s a jogging track, but you could just be a dude in a model village cosplaying as a kitchen island. So to compensate the environments get even crazier with scale, which makes the notion that regular-sized humans use the space even more ridiculous ‘cos there are corridors and ventilation shafts that a person couldn’t walk across without a pack mule and a week’s provisions, but gosh darn it at the end of the day, all gameplay, interface and story niggles aside, it is pretty fun and exciting to flit around an entire ruined city dodging streams of explosions while keeping a bead on a target against the backdrop of a colossal industrial structure that makes you feel like an ant exploring a disused barbecue grille. And hey, five hundred tanks couldn’t do that. Or indeed navigate the Birmingham one-way system.

 

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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