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You're not crazy: Tom Nook is nicer in Animal Crossing: New Horizons – CNET

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I’m having warmer feelings toward Tom Nook.


Screenshot by Scott Stein/CNET

Animal Crossing: New Horizons on the Switch has arrived to promise a virtual escape for many of us who can’t go out right now. I’ve been playing Animal Crossing for three weeks now, and compared with previous versions I’ve already felt a different sense of community on the game’s deserted island setting… which, eventually, becomes not so deserted.

Animal Crossing: New Horizons‘ director, Aya Kyogoku, and producer, Hisashi Nogami, talked to me about the new game and the process of creating it via a phone call between my home in New Jersey and Nintendo in Japan.

Excerpts from our conversation are below, translated by Nintendo.

I have a question from my 7-year-old son who has been playing for a couple of weeks. He was curious why you chose to put this game on an abandoned island.

Kyogoku: The Animal Crossing series has been around for about 20 years. For fans who have started playing with the GameCube version, as well as your son, who’s probably a new fan, we wanted to make sure we give them a new experience. Back in New Leaf [on the 3DS], there was a village and then the player would move to the village, start a new life and became a mayor. This whole concept of starting a new life was an Animal Crossing worldview. But when we started developing New Horizons, we felt that if we didn’t change the elements of players moving to a village, nothing really would change. Even the interaction with animals wouldn’t change either. We started to think about, what about if we take away the village and then move the player to a deserted island. And then, as we started exploring that, we realized two things that we needed to do. The first thing is, because there’s nothing on this deserted island, I think you’ve noticed that DIY crafting has become a big element in the game. Users are able to get wood from the trees, or get stone from a big boulder. These elements that used to only be visual backgrounds like trees and rocks, actually became a source of crafting. And so we were able to give the users a different perspective of what used to be just a visual aspect.

And because the users are moving to a deserted island, they have to develop their own village. This new addition of having to create their own village from the ground up and then start their traditional Animal Crossing life after that… we were able to give them a new relationship with their island or their village, to the old fans of the series. Creating a village from zero, I think we were able to give them a new way of playing. Animal Crossing games are… sometimes people say that it’s hard to find the goals. I think we were able to give them a sense of purpose easily and earlier on in the game by having to create a new village.

The NookPhone. You know, I laughed when I saw it introduced. I usually think about escapes from my own life being about getting away from my phone. But here you go to a deserted island, and you have a phone, but I didn’t find that it was the same type of phone as I’m used to thinking of when I am glued to a screen. It was more helpful, functional. I was curious about your thoughts on introducing a phone in a game that’s also about taking an escape.

Kyoguku: This is not just about the phone or the phones, but throughout the Animal Crossing series, just like home loans, we try to take real life elements into the game. By having these general elements that are familiar to us, in everyday life, we believe that it’s easy for the users to understand how they function immediately.

Although there are people who want to lessen their screen time in their everyday life, I believe that phones are a tool that comes in really handy, with functions like cameras and maps on it. And so we believe that by having a NookPhone, which is, like you said, a really nifty tool that helps out with your life on a deserted island, we thought it’d be a really good match to have a smartphone which is a familiar item in our real life, and then to have that in the game to help users unlock these different elements like the camera or the the critterpedia.

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Tom Nook’s been there from the beginning.


Screenshot by Scott Stein/CNET

I had a question about Tom Nook. I felt that in some ways, playing this, he almost seemed kinder. I was curious if you felt that way about him. You know, in the way that the island becomes about crafting and not entirely about buying things at the store. The communal feel felt stronger, like we were all doing it together.

Nogami: Well, I do want to make a note that Tom Nook has always been a great guy, he’s always been a good dude. Maybe you felt that way because his role in this game has changed a little bit. Tom Nook has always played a key role in maintaining the motivation of the player to continue to play the game. But then as a host character, we’ve always had somebody else.

And because New Horizons is set on a deserted island, and the first person you see is Tom Nook introducing you and welcoming you to the island, and then he continues to support your life on the island — maybe because he’s taking care of the player a little bit more than the previous series, maybe you may sense that he’s gotten nicer.


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Kyoguku: Even if the player didn’t have any money, he would offer you a new home. And he’d even offer you a loan. And then if you can’t pay him back, then he’ll wait forever without really bothering you, and he’ll never get angry that you’ve never paid him back, either. That said, he’s always been a pretty good guy. But then in the past games, players may have only interacted with him when they were making big purchases, like buying a home, and then once that’s paid off, Tom would just go ahead and expand the home without even checking in with the player, so maybe the impression that the players got back then was that he was money-hungry and he was always out to get your money. But he is a really caring guy, a bit of a busybody. And so he might give a wrong impression. But I do want to mention that he’s had a self-reflection since the past series. Now, he actually asks the player whether the player wants an expansion to their home or not. I want to encourage the fans to pick up on a good side of Tom Nook when they play the game.

I played all the Animal Crossings I can think of going back to the GameCube version. And I’ll start with saying that, you know, it was so influential. I was working at Sony Online Entertainment at the time (of the GameCube version), and I remember a game designer friend was telling me that I should play this game. Even though it wasn’t an online world, it was inspiring, I think, for a lot of people who make online worlds and think about community. I was curious about your thoughts about that, and what’s changed over the years.

Nogami: I think Animal Crossing falls under the genre “communication game.” Originally when I started creating this, one thing I had in mind was that I wanted to create a game where there’s a single save data, where multiple people can play on. Back then, with console games, online games weren’t a big huge thing. I wanted to make a game where, although the players weren’t able to play simultaneously, they’d be able to switch, and play together on a single save and create communication among them. Although the communication aspect was the base concept of creating the Animal Crossing series, one of the big elements is that users will try to collect little nuggets that they can share with their friends and family. And throughout the series, I think we have broadened the single-player aspect, and how users will be able to share the experience that they played through their solo play. Throughout the series I think we’ve always made sure that simultaneous players were able to play together. This has been a theme throughout the series. The way to play together has evolved, to online type play, and then with New Horizons, you’re able to do sharing play using switch technology. And so the communication has shifted a little bit to direct communication.

I wanted to talk about, globally, everything that’s been going on now. With Animal Crossing coming out, I was feeling when I played it has an even more powerful impact as far as creating a sense of community, giving people a sense of positive feelings between people. It’s role, in a sense, of community building or hopefulness at a time when people are all being shut in and maybe feeling they don’t have their community.

Nogami: Knowing there are people affected by the current events that are happening in the world right now, it definitely does sadden and dishearten us as well. In Japan, we have a little bit of a delay in Switch hardware production. So new fans who are wanting to play New Horizons aren’t able to purchase the hardware, and they’re having a hard time finding it. Because Animal Crossing: New Horizons is being released at this time and when the world is going through such a tough situation, I really do hope that many people will be able to enjoy this game.

Are there any planned updates to Animal Crossing that because of the coronavirus are facing difficulties?

Nogami: The only thing I can say is we actually don’t know. This is the first time something like this has happened to us as well, and to the world. And we also notice that things are evolving every day. We really can’t predict what will happen tomorrow, so it’s really hard to say.

How much do you see New Horizons evolving over time versus other animal crossing games? You know, are there possibilities of expansions or things like more fish or fossils? How far could this expand, and will there be future updates?

Kyoguku: So as far as the actual details and planning of the updates, we’re still working on it. We want you to wait for further details to be announced. But I can definitely say that I’m really sure there will be an update and this includes Bunny Day for April. Animal Crossing is a game where you’re able to enjoy seasonal changes throughout the year, and it syncs with real time and through that you are able to basically sync your real life with the game. We want to make sure that in two years or three years down the road, players will still continue to find new surprises in the game. So we hope to create an update that you can do that with.

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Screenshot by Scott Stein/CNET

Are there any features that you always wanted to add to Animal Crossing: New Horizons that you didn’t get a chance to add this time or that didn’t quite make the cut?

Kyoguku: I think the release version game has all the specs that we wanted to include in there. However, I mentioned earlier, because we want to make sure that users will be able to find new surprises and new gain elements as they play for years down the road, we wanted to make sure that we add something for that.

Nogami: So throughout the series though, in the past games after we’ve released them, there were times when we were like, oh, we should have put that spec in this title. After we released the Wii version, we were thinking, “Oh, it would have been so fun if two players could simultaneously play together.” And then we were able to make that happen with New Horizons because, as you know, the Switch hardware has two controllers.

This could be said with the DS version, too, where we introduced internet connection. Some of the things that we’ve always wanted to do, or we had an idea to do, are achievable because of hardware advancements. And then there are also the social advancements; society evolves constantly. Maybe we’ll have new ideas we would want to implement in a future update.

I know that Animal Crossing is a little different with that. It, um, it doesn’t do cloud saves at the moment. I thought there was talk that might happen. My family played in an unusual way. I created an island on a Switch Lite. And then on my account on the secondary Switch, my kids logged on and created a different Island because it seemed to allow that, so now we have two different islands. I don’t know if they’ll ever really, you know, coexist and I would love to be able to take my island and play it on a TV, instead of being on the Switch Lite. Are there thoughts of supporting that and making cloud saves easier on Animal Crossing?

Nogami: So right now we’re trying to give users two types of function. The first thing is, when the users lose or break their Switch, then we will provide a backup save data that was saved on the server. And then the second one is when the user buys a new Nintendo Switch, then we will transfer that account for them. For the data transfer for new Switch purchases, there are two ways. The first one is to transfer the entire island data onto the new Switch. And then the second method is to extract one of the players that are living on the island, and extract that player’s save data onto the new Switch hardware. In your case, since you have two Switches, it’s basically considered that you have two separate islands and two separate save data on each of the Switch that you own.

Kyoguku: So I wanted to clarify how you’re playing, Scott. Does that mean that you have downloaded the software on the Switch and then you have the software on the other Switch and you’re just kind of playing it whenever you want to play on your secondary Switch?

Exactly, but on the same account, because that’s how I have it set up to access that and so it created a second Island, but their two islands kind of have the same account.

Kyoguku: Maybe in your situation if you want to experience the party mode, then the easiest way would be to create another user on the secondary Switch and then add a player and then move them into the island and experience party play.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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