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'The Last of Us Part II': Ashley Johnson Navigates Grief and Guilt as Ellie – Hollywood Reporter

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In Part II, everything is much, much worse. Not only is the world itself emptier and more desolate than before — with more roaming enemies, traps and concerning letters penned by characters long dead — but Ellie’s journey is even more personal and urgent. Now 19, she has experienced loss, wrestled with confusing romantic feelings, bit her tongue when a bout of jealousy hit, and unleashed everything in her power — both her arsenal of weapons and the “power” of her ferocious determination — to save those she cares for deeply.

“We’re seeing Ellie in a much darker place,” Johnson explains, adding that she had some initial nerves about revisiting the role. Ultimately, she was excited to breathe life into the character again. Johnson got on the phone with THR ahead of the game’s release to talk about her chemistry with voice actor Shannon Woodward (Dina), how she connected during emotional scenes, and the “freedom” of video game acting. 

What was it like to return to the character of Ellie after several years and how has your perspective on her evolved over time?

I love this character so much, and I’ve been able to play her for 10 years now. I was so excited to jump into the second game knowing that we were going to explore more of Ellie and see other sides of her — her growth and her flaws. Obviously, we’re seeing Ellie in a much darker place. After Neil sat me down and told me the story of the second game, I was nervous but also very excited to go on this journey and tell this story, because I think it’s a very important story to tell.

Ellie is a brutal badass intent on vengeance. How do you go there emotionally to portray the character with both rage and empathy?

All we can do as actors is try to find a kernel of truth in there somewhere that we have experienced that we can relate to. And the rest of it — when you can put yourself in that space, you trust the dialogue, setting and director, and then it’s just kind of playtime from there. There was a lot of research that Neil and I did of things we had talked about — for me, as someone who deals with anxiety, but also playing a character that has PTSD, and researching that.

At the beginning of this game, Ellie’s already grappling with a lot. If anyone’s played the first game, we know that at the end of that whole journey that Ellie and Joel went on, she was trying to find meaning and purpose with her immunity. On top of that, she was lied to by someone she cares very deeply for. So when we see her, she’s older and dealing with survivor’s guilt, and also dealing with the person who she went on this journey with who was not truthful to her. [She is] still trying to find meaning in her life and goes off on a whole other journey, dealing with grief, hurt, anger and guilt. Those things can make you do some very bad things. I know it’s going to be hard for people to see Ellie in this really dark place, but I love that Neil wanted to do that with this character.

Can you recall a scene or sequence that wore you out emotionally and physically in a way that stretched you as an actor?

Definitely as a whole. We shot it over the course of five to six-ish years, and definitely throughout the course of shooting this game I was emotionally in some places that I’ve never had to go to as an actor. It was a rewarding experience even though it was exhausting. As an actor, sometimes you don’t know how far you can go with something until you do it, and it was a learning experience for me. I know for me, because of certain experiences I’ve had in my life, anger is an emotion that’s very easy to access. I don’t know what that says about me.

Of course, there are some beautiful moments of levity in this game, but a lot of it deals with very heavy subject matter. It’s pretty tough to be living in that for weeks at a time or while you’re shooting it. But I think we all were so excited to tell this story and be in this world again with these characters, and be together as a group again, because it’s such a creative and collaborative experience that we all have with each other. We were putting it all out there and being okay with maybe failing and trying again. It was a lot emotionally, but we all were pedal to the metal, ready to go there.

How much of yourself do you feel is within Ellie now that you’ve played her for so long? Are the lines blurred?

Absolutely. When I first auditioned for this part and saw her character description — and as we started shooting — I realized this character is not super different from me. Especially in this game, we see her quiet side and she’s a little introverted. Ellie and I are incredibly similar, and the closest character to me as a person of any character that I’ve ever played. Hopefully with the decisions Ellie makes, I would probably make some different decisions [laughs]. But who knows? I haven’t been in that extreme of a situation. I feel really proud and lucky that I got to play this character for as long as I have, because I think it’s pretty cool that they put a character like this as a lead in a Triple A game.   

Ellie’s interactions with Dina and the relationship there are key to the emotional thread of this game. Do chemistry reads exist in video games? How did you work with Shannon Woodward to portray that relationship with authenticity? 

I’m such a massive fan of Shannon Woodward. We did have a chemistry read, actually. There was an audition process that they had and by the time they narrowed it down to, I want to say four different actors for Dina, I read with all of them. All were so incredible, and it’s so fun at that point to see different actors take on a role.

When Shannon came in, there was a different level of chemistry that we had with each other, and instantly there was a camaraderie there, it was like we’d known each other for so long. Throughout the shooting of this game, we became such good friends. We text each other all the time. Shooting the scenes with her and working with an actor like her who is very spontaneous and very unpredictable, is so fun because it forces you to listen. Neil gave us the space to play, and we had such a good time. Both of us were so excited to play characters in this relationship where they both cared so much about each other.   

What drew you to the gaming space as an actor and how does it differ from film/TV?

The reason I went up for the game was I am a gamer myself. I had talked to my agent about maybe getting into video games if that was even a possibility, because I loved them so much and was curious about it. Working in motion capture, your possibilities are endless. You can shoot so much more in a day, it’s like theater. All of the information is taken in one take of the scene. It’s not like you do different setups [or] change your camera angles. With that, there is a lot more freedom.

For me, my favorite form of entertainment is video games because it’s immersive. Of course I love television and movies, but for me video games is the ultimate because you feel like you’re a part of the story. Being able to shoot with the headcam and with the motion capture suit on is a really weird adjustment, but it really forces you to access that imagination that you had as a kid. It feels like you’re accessing so much more.

So you’re a longtime gamer, then?

Pretty much, yeah. I have older siblings and they both were into video games. I think it was just kind of passed down to me. I love them. I feel like in the past few years I’ve been lagging behind, but because of this pandemic we’re in, I’ve been able to pick up some of the games that I wasn’t able to play the past few years. That has been my solace.  

Interview edited for length and clarity.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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