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WWDC 2020: the iPadification of the Mac is coming, no touchscreen required – The Verge

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The most famous Apple keynote slide in recent memory is one giant, single word with a period that slammed down with a little puff of dust in 2018: “No.” It was software and engineering SVP Craig Federighi’s answer to the question of whether or not the Mac and the iPad would merge. He used that slide as the introduction to a “multi-year project” that would eventually become known as Catalyst, a way to port iPad apps to the Mac.

Now, in 2020, Apple is taking an even bigger step: it has announced that iPhone and iPad apps will run “natively” on upcoming Macs that use Apple’s own silicon. So while it’s still true that macOS and iPadOS are not merging, there’s another metaphor that Nilay Patel has been using that feels really salient right now: they’re on a “collision course.”

There are multiple, overlapping things to discuss with Apple’s WWDC 2020 announcement for the Mac. Each one is connected to the next and all of them complicate each other in interesting and almost mind-bending ways. Let’s just try to list them out one by one — I think you’ll see how the story gets increasingly complex.

And a brief note: describing complexity often by necessity sounds like it’s a complaint. Stay through to the end — because the not-so-shocking twist is that I am basically sanguine about the future of apps on the Mac.

Alright, let’s do this.

1. The ARM transition. Within two years, all of Apple’s new Macs will use Apple’s own silicon. Intel Macs will continue to be supported for the foreseeable future — and some new ones will even be released this year. The ARM transition presents a series of complicated decisions for both users and developers.

In the run-up to this year’s WWDC, I have written about the ARM transition a couple of times. I recently noted that there were a lot of pitfalls that Windows fell into with its ARM version — and I am happy to say I think Apple might avoid most of them. Apple’s solution for developers is a mix of recompiling their apps in a relatively easy way or letting those apps run through a code translation layer called Rosetta 2. The latter seems as though it might be fairly fast — but of course it’s too early to really say.

Another thing I was worried about was clear and transparent communication with developers. On that front, it seems as though Apple is giving developers the right tools to convert their apps to ARM and also to make them work as “Universal” apps that are also compatible with Intel.

That’s clear enough, but then Apple threw a shocking variable into the mix.

2. iOS apps running natively on the Mac. Apple spent surprisingly little time on this given what a monumental shift it could be for the Mac ecosystem. The iOS app ecosystem absolutely dwarfs the number of apps on the Mac. And, crucially, they don’t work like Mac apps.

Since we are still years away from ARM-based Macs becoming a majority of the current install base, some of this complexity won’t come into play for a while. iOS apps just won’t work on Intel Macs, after all.

But look four or five years out when there is a plurality of Macs running on Apple’s silicon. Say you’re a developer. Do you make a “native” Mac app that looks, acts, and feels like a traditional Mac app? Do you make a web or Electron app (Apple, after all is contributing to the Electron project to help optimize it for ARM)? Or do you simply see that you can make an iPad app and you’ll get it in the Mac App Store for free, no extra work required at all?

Of course, there’s one more option. It’s an important one, because it seems like it’s meant to teach everybody what it means to have iOS apps on the Mac between now and that strange future.

3. Catalyst. It’s still around. It’s still a set of largely underwhelming apps that don’t quite feel like they fully belong as native Mac apps. Only now Catalyst apps are fully in a strange, middle zone. They’re iPad apps with a little extra work put in to make them more Mac-like, but to date I’ve yet to see a single one that feels fully Mac-like.

Catalyst has been distressing to Mac fans precisely because apps made with it feel just a little bit off compared to traditional Mac apps. I think Catalyst is even more confusing now, because the extra work required to make a Catalyst app feel like it belongs on the Mac is extra cost that may be better spent on any of the other options we’ve been discussing here.

Besides, why put in the work of making your iPad/Catalyst app feel more like a Mac app when Apple is doing quite a bit to make the macOS itself feel like an iPad?

Control Center on macOS Big Sur

4. macOS Big Sur, which is also macOS 11. Apple characterized it as the biggest change since at least the OS X transition and therefore deserving of a new number. I don’t think that’s hyperbole. Particularly relevant for this discussion isn’t the ARM support but the redesign. Big Sur looks different. Big Sur looks very iPad-y.

The notifications look just like iPhone notifications. There’s a Control Center in the menu bar that is full of buttons and sliders hand-to-god look like they’re designed for touchscreens instead of mouse pointers. From the iconography to the size of window navigation bars, the whole thing feels like it was designed to make iPad and iPhone apps feel a little more at home.


There is another company that faced nonstop questions about whether or not its desktop and mobile operating systems were going to “merge.” That company is Google, and it too insisted that it had no plans to merge Chrome OS and Android. And it never has. Instead, it put Android inside of Chrome OS. The execution was (and is) lacking, but the basic premise is still sound: it’s convenient to have mobile apps on your desktop, even if they feel a little different.

Are macOS and iPadOS merging? “No.” macOS isn’t merging with iPadOS, it’s subsuming it — just like Chrome OS did with Android (well, hopefully better).

Consider the purchasing decision facing a laptop buyer next year: an iPad Pro with a trackpad and a touchscreen that runs iPad apps, or a MacBook with a trackpad and no touchscreen that runs iPad apps and Mac apps. Increasingly, the distinction between them could be more about form factor than about capability.

There is a way to read a nightmare scenario into all this complexity. It’s a world where there’s no such thing as “Mac-like” anymore because the Mac will have evolved to support so many different ways of making apps and so many disparate user interfaces that it’ll basically be, well, Windows.

In that reading, the dream — the original dream — of the Mac is at risk. The dream of a graphical user interface that’s beautiful, predictable, and fun. One that’s consistent across all apps so you don’t have to re-learn your keyboard shortcuts. One that’s elegant because it’s so easy for developers to make apps that feel like they fit.

I’m not having that nightmare. Not because I think that we’re not looking at a future with a bunch of different kinds of apps on the Mac, but because I’m just not worried about there being a bunch of different kinds of apps on the Mac. I am willing to trade a little bit of complexity for all the extra capability the Mac provides. It is, as the old Steve Jobs saying goes, a truck. Trucks are designed to haul stuff.

I’m also not worried about the original dream of the Mac. Someday, all this confusion will be resolved and things will feel consistent again. Given the design direction Big Sur has taken and where the app winds are blowing, my money is on that consistency coming from an iOS/Catalyst takeover, for better or worse.

The original dream of the Mac hasn’t gone away. You can buy a product today with a graphical user interface that’s beautiful, predictable, fun, and consistent.

It’s called an iPad.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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