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How one video game community is trying to 'police itself' amid sexual assault allegations – CBC.ca

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By her own description, Kyle Nolla’s in-box is overflowing.

Ever since a star player in the world of competitive gaming alleged another player sexually assaulted him when he was a minor, others have come out with their own stories of abuse — and turned to Nolla, who heads a panel set up to adjudicate complaints within the community.

“It has been a whirlwind,” Nolla said, “and made a lot of people question what we’re doing wrong in the community, and what we can do to fix it.”

In the days since that first allegation, more than 90 accusations have been made against members of the competitive Super Smash Bros. world, said Nolla.

The top selling Nintendo-made game is far from alone. The larger esports world is now grappling with how gaming communities can adequately protect competitors — many of whom are barely in their teens — and respond to serious allegations against members. 

“It’s been going on for two, going on three, weeks now of people coming out with their sexual abuse stories,” said Dot Esports journalist Cale Michael. “We call it ‘the gaming scene’s MeToo.'” He says the stories have come from all over the gaming world: from developers, players and game writers.

Conduct panel

In late June, gaming news site Kotaku outlined more than 50 allegations of sexual misconduct in the Twitch streaming world, and just this week French game developer Ubisoft saw the departure of two prominent members — Paris-based vice-president Tommy Francois and Toronto-based vice-president of editorial Maxime Beland — after over 100 employees sent a letter addressing “grave concerns about ongoing reported harassment and an inability to feel safe or protected within our own studio.”

After the Super Smash Bros. star made his allegation, other gamers in that community came out with similar stories, stretching back years. A prominent player who goes by Nairo (real name Nairoby Quezada) was cut from his team last week after being accused of sexually assaulting a then-15-year-old player. A few days after that, former pro Gonzalo “ZeRo” Barrios apologized for sending illicit messages to minors, and stated he would end all of his sponsorships and step back from gaming.

Oftentimes, Nolla says, players will sign contracts that allow companies to release them if allegations of misconduct emerge. And then there Nolla’s SSB Conduct Panel.

Nolla, a PhD student at Northwestern University who studies the game, co-founded the panel in 2019 to address complaints within the Super Smash Bros. community — everything from players breaking equipment at a tournament to sexual assault — then recommend punishment, up to and including a lifetime ban from the competitive circuit. 

She is the only original member left and is its public face — the other members are anonymous to protect them from what has amounted to considerable community backlash.

“I would say that Smash is the first gaming space to try and police itself,” Nolla said. “[The reaction] has been very mixed, to say the least.”

It’s a unique arrangement in the gaming world.

Many game communities have conduct panels that operate in conjunction with tournament organizers (TOs) and game makers. But Nolla says Nintendo is hands-off — despite the latest iteration of the game, Super Smash Bros. Ultimate, being the best-selling fighting game of all time with over 15.7 million copies sold. 

“It’s basically cultivated by the problem that Nintendo’s not there to provide some guidance,” said Michael. “They don’t sponsor a lot of tournaments… the conduct panel covers all of Smash.”

Both Nairo and Barrios left before the panel could arbitrate any claims against them. 

‘A bit opaque’

Nintendo did not immediately respond to a request for comment from CBC News, though the Japan-based company did release a statement to video game news site IGN saying it is “deeply disturbed by the allegations raised.” It hasn’t stepped in further, though. 

Instead, this self-regulated system sprung up in the Super Smash Bros. world, which has extended to dealing with the recent flood of abuse allegations.

The panel hasn’t come without controversy. Critics have complained it does not operate transparently enough, often withholding the reasons for its findings, or accepting evidence that may not typically be thought of as conclusive.

The conduct panel’s own code of conduct, for example, it states panellists “shall not be bound by judicial rules governing the admissibility of evidence.” The standard of proof is listed as “whether the panellsts are comfortably satisfied … that the alleged offence has been committed.”

Former pro Gonzalo ‘ZeRo’ Barrios of Chillán, Chile, right, is pictured receiving the 2014 grand prize trophy from Reggie Fils-Aimé, then president and COO of Nintendo’s North American division. Last week, Barrios said he is stepping away from the gaming community after he apologized for sending illicit messages to minors. (Bob Riha, Jr./Nintendo/Getty Images)

Nolla argues that the panel’s process is vital to protect victims, even if it does cause public mistrust. Still, she says the panel’s in-box is often filled with complaints and attacks after decisions are released.

“It seems to be a bit opaque,” said Kharoll-Ann Souffrant, a PhD student in social work at the University of Ottawa who studies the social responses to disclosures of sexual violence. “It’s not clear who is on this panel — not only their identity, but what is their expertise on sexual violence, the impacts on victims, on how to respond to allegations?”

Souffrant says the panel is inviting criticism by operating this way, and it needs to make its decision-making process more open while maintaining privacy for victims. 

The panellists are not elected but selected by existing members, and evidence is usually withheld when they release their judgment. If that judgment is a ban — as it was with Canadian Elliot Bastien “Ally” Carroza-Oyarce last year, thought to be one of the best players in the world — tournament organizers typically respect their judgment and bar those players from entering.

“I think that’s definitely a noble intention,” said Daily Esports journalist Dylan Tate of the panel. “But the effect of that is, at least for some members of the community, is they don’t understand why some people are being banned the way they are.”

Not enough

On top of complaints about the panel’s lack of transparency, says a Montreal-based competitive Smash player, there’s a bigger issue: Not enough people even know it exists.

Kelsy Medeiros, widely known by the gamer tag SuperGirlKels, says she only became aware of the panel after tweeting about the need for something similar last week, despite having spent years in the community. 

Rumours of abuse have long existed at tournaments which, she says, suffered from a combination of lax security and under-supervised minors, and there has never been a support system for victims.

Now, she worries that some people may not come forward due to simply not knowing about the panel.

Medeiros started competing in 2015, and soon became one of the best players in North America for her character category. She says she’s seen improvements over the years, like TOs who are generally much more reactive to complaints of assault and abusive behaviour. And while security has gotten a bit better, she says, there are still serious advancements to be made at in-person events that draw players as young as nine. 

“I’m proud to be in a community that is constantly improving and searching for improvements,” Medeiros said, “just, we have to keep going. We have to take more measures.”

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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