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Apple's battle with Epic Games could lead to big changes in iPhone apps – CNET

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Apple’s smackdown with Epic is just getting started.


CNET

Apple’s iPhone is already one of the world’s most litigated devices. Apple fought its No. 1 rival,  Samsung, and others over the iPhone’s design. It’s fought phone giant Nokia and chipmaker Qualcomm over patent royalties. Before the smartphone first went on sale in 2007, Apple even fought networking giant Cisco over the iPhone name.

On Monday, Apple meets a new combatant in court. This time, it’s fighting Epic Games, maker of the online gaming phenomenon Fortnite, which has  more than 350 million players. Epic sued on Aug. 13, alleging that the iPhone maker’s rules for how big a cut of app sales developers need to pay Apple, and how they can even make money on the popular App Store, are anticompetitive. The suit effectively forces Apple to defend the way it operates its App Store, the only gateway for developers who want to have their apps made available for download on the iPhone. 

To prove its point, Epic intentionally broke Apple’s rules that say that for in-app purchases, app developers can only use Apple’s payments processing service. In-app purchases are the add-ons, like digital tokens, that users can buy to get different clothes or designs for their digital characters and weapons. Developers, especially the ones who offer free-for-download apps like Fortnite, rely on those in-app purchases as a key source of income. On that August Thursday, Epic turned on hidden code in its Fortnite battle game, letting users buy items directly from Epic at a discount, rather than pay full price through Apple’s payments service.


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By letting users pay Epic directly, and avoiding Apple’s payment service, Epic also circumvented the up to 30% commission on each sale that Apple charges developers for the privilege of their wares being available to iPhone users on the App Store. 

Apple quickly banned Fortnite from its App Store and Epic sued in response, kicking off a legal battle that’s grabbed the attention of both the game industry and millions of app developers, all of whose businesses could change as a result of whatever happens. The App Store, launched in June 2008, has grown to more than 1.85 million apps, according to September data from research firm Statista. It’s attracted more than 27 million app developers, whose programs have been downloaded by about 1 billion people across 175 countries. Apple is estimated to have paid out $37 billion to developers last year, according to industry watcher Sensor Tower. Assuming Apple took a 30 percent cut, that puts App Store sales at about $55.5 billion. 

“There’s good arguments on both sides,” said David Olson, a professor at Boston College Law School who closely tracks antitrust, intellectual property and patent law. What makes this case in particular stand out, he said, is it raises thorny questions around how much Apple is allowed to control its platform, an issue that’s been debated online for years but not so much in the courts. “This could be huge.”

Apple and Epic didn’t respond to requests for comment.

What’s at stake for Apple is how apps are distributed and monetized across mobile devices. Apple, in particular, has demanded it approve every app that’s offered for sale for its iPhone since the beginning, with its App Store serving as the only distribution platform for iPhone app developers. Apple also touts that control as a feature in its marketing, promising iPhone users they can trust any app they download from the App Store because it’s already been vetted.

Apple App Store icon

Apple’s App Store has become a behemoth of the tech industry. Some developers say Apple has taken too much control.


Apple; illustration by Stephen Shankland/CNET

Aside from charging an up to 30% fee for in-app purchases, Apple requires app developers to follow policies against what it deems objectionable content, such as pornography, encouraging drug use, or realistic portrayals of death and violence. Apple also scans for security issues, spam and apps that could be used to take data from people’s phones without their consent.

“Apple’s requirement that every iOS app undergo rigorous, human-assisted review — with reviewers representing 81 languages vetting on average 100,000 submissions per week — is critical to its ability to maintain the App Store as a secure and trusted platform for consumers to discover and download software,” the company said in one of its filings.

That trust, and the App Store brand, is so important to Apple that it even fought Amazon and Microsoft over the use of the name “App Store.” (Apple ultimately backed down.)

The App Store’s policies have almost always been at the center of controversy for Apple too. Apple’s tight control is an instinct that came from its co-founder and former CEO Steve Jobs, who micromanaged the look and feel of the company’s software and hardware, sometimes down to the smallest dot on the screen, the angle of the curves on its devices and the satisfying click-feeling you get when you plug in a cord.

That obsessively controlling approach has ticked off developers over the years. They say Apple’s inflexible rules over everything from content (Apple once banned an app from a Pulitzer-winning cartoonist) to the ways programs talk to the internet, give the iPhone maker too much control over other companies. And in July, legislators on Capitol Hill called in Apple CEO Tim Cook, alongside leaders of Facebook, Amazon and Google parent Alphabet, to defend those and other policies. 

Cook said Apple’s approach helps attract more people and developers to its platform, not less. “Clearly, if Apple is a gatekeeper, what we have done is open the gate wider,” he said. “We want to get every app we can on the store, not keep them off.”


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Epic isn’t the only developer that disagrees with Apple. More than a dozen companies, including music service Spotify and dating app maker Match Group, joined with Epic to found a group called the Coalition for App Fairness to take on Apple’s rules

“As enforcers, regulators, and legislators around the world investigate Apple for its anti-competitive behavior, The Coalition for App Fairness will be the voice of app and game developers in the effort to protect consumer choice and create a level playing field for all,” Horacio Gutierrez, head of global affairs at Spotify, said in a statement on Thursday. Spotify also helped kick off EU investigations of Apple this summer after the music service complained to European regulators about the company’s policies.

On Monday, Apple and Epic Games are set to meet in an online version of what would’ve been an Oakland, California, court room, a reminder that despite the coronavirus pandemic that’s infected more than 32 million people and killed at least 990,000 patients around the world, big fights between big tech companies still go on.

Epic argues that Apple’s strict control of its App Store is anticompetitive and that the court should force the company to allow alternative app stores and payment processors on its phones, remaking the way people get and pay for iPhone apps. “Apple is bigger, more powerful, more entrenched and more pernicious than monopolies of yesteryear,” Epic said in an August legal filing. “Apple’s size and reach far exceeds that of any technology monopolist in history.”

Apple responded, saying Epic’s lawsuit is just a disagreement over money. “Although Epic portrays itself as a modern corporate Robin Hood,” Apple wrote in its legal response, “In reality it is a multibillion-dollar enterprise that simply wants to pay nothing for the tremendous value it derives from the App Store.”

Epic battle

Apple and Epic Games used to be friends. A decade ago, Apple invited the software developer on stage at one of its events to show off Project Sword, a game later called Infinity Blade, designed to show off how Epic’s Unreal Engine tools could be used to create beautiful and intricately designed games.

“We’re using the same lighting and motion-captured animation techniques you see in top films,” Mike Capps, then president of Epic Games, said while demonstrating a fantasy game battle between a knight and a massive brute on the then-newly announced iPhone 4 in 2010.

Apple brought Epic back on stage in 2011 to show off its sequel, Infinity Blade 2. And then again in 2013 for the second sequel, Infinity Blade 3. Each game was considered a success, and largely well received. 

“Of all the many thousands of games to hit iOS over the years, Infinity Blade and Infinity Blade II were among the few that aspired to be something greater than mere mobile games,” CNET sister site GameSpot’s Mark Walton wrote in his 2013 review of the games. “Their visuals were — and indeed still are — some of the most impressive to grace the platform, and both offered a surprising amount of depth behind their flashy touchscreen swordplay.”

As Epic grew into a multibillion dollar company, it began using its size to push for change within the game industry. In 2015, Epic began offering its Unreal Engine game development tools for free, taking a 5% royalty fee on games sold. This year, it said it would charge game royalties only after a developer’s first $1 million in revenue.

“They want to be a company that empowers creators,” said Ben Wiley, program director of game production at, who formerly worked at Warner Bros. 

Epic’s most controversial move came in 2018, when the company opened its Epic Games Store for PCs, a competitor to the industry-leading Valve Steam store. Though the Epic store didn’t have the same social networking, reviews and other features Valve’s did, it asked for only a 12% commission from game developers, less than half the industry standard 30%. 

To win over developers even further, Epic started paying for and securing exclusivity deals for PC games, effectively locking the titles to its Epic Games Store usually for a year. Some of those exclusives were highly anticipated titles like Gearbox Software’s sci-fi shooter Borderlands 3, Deep Silver’s postapocalyptic thriller Metro: Exodus, and the epic story game Shenmu 3.

As Epic’s roster of exclusive titles grew, some gamers bristled at being forced to sign up for yet another game service in order to play games they’re excited about.

“I wish there were a more popular way to do this,” Tim Sweeney, Epic’s CEO, said in a 2019 interview with CNET. But a survey by the Game Developers Conference, released just before our interview, underscored Sweeney’s point, finding, among other things, that a majority of game developers weren’t sure Valve’s Steam justified its 30% cut of revenue. “I feel like the ends are more than worth the means,” Sweeney said.

Now Epic is taking its fight to Apple, and fighting a different app store for mobile devices. In emails between the two companies before the lawsuit was filed, Sweeney asked Apple to allow Epic to create its own app store for mobile devices too, and to use its own payment processing service. Apple refused.

Apple fight

Epic isn’t just fighting Apple in the courts. It’s also devised a PR campaign to bring that fight to the public.

The same day Fortnite was kicked off the App Store, and after Epic sued, the company released an ad parodying Apple’s famous Ridley Scott-directed 1984 Macintosh Super Bowl ad. The original positioned Apple as a revolutionary, fighting back against a Big Brother conformist overlord-type figure. 

Epic’s remaking, called Nineteen Eighty-Fortnite, paints Apple as the domineering Big Brother, and shows a Fortnite character fighting back.

“Epic Games has defied the App Store Monopoly. In retaliation, Apple is blocking Fortnite from a billion devices,” Epic wrote at the end of its 48-second video. “Join the fight to stop 2020 from becoming ‘1984’” In the month since the video’s release, it’s been watched more than 6 million times.

Apple says the commission it charges pays for the tools, people and computing costs to run its App Store. The company also says its control protects users from potentially bad behavior and fraud, too.

Neither company’s arguments appear to have swung the court of public opinion much. Analysts say the whole thing really boils down to a slap-fight over money between a multitrillion-dollar company and a multibillion-dollar company. 

“Epic’s being self-serving by saying it’s protecting the little guy, and Apple’s being self-serving by saying it’s protecting consumers,” said Joost van Dreunen, a professor at NYU Stern School of Business and author of the upcoming book One Up: Creativity, Competition, and the Global Business of Video Games. Regardless of how this lawsuit goes, he said, Apple’s continuing challenge will be to convince developers the App Store is worth that 30% fee.

In the game industry, console makers justify their cut of games sold by using the money to help market their products and grow the number of people playing even more, van Dreunen said. Console makers also tend to take less of a cut the larger a company’s sales get.

fortnite-thumb

Epic has continued its PR war against Apple, holding a #FreeFortnite tournament in August.


Epic

“It’s baked into the habit of the industry that it’s acceptable,” he added. But van Dreunen said that now, with more than a decade of Apple being as inflexible as developers have said it is, pushback is inevitable.

Apple isn’t the only company Epic targeted in its Fortnite battle. The same day Epic broke Apple’s App Store rules, it adding the same with its game on the Google Play Store, for devices powered by Google’s Android software. Google kicked Fortnite out of its store too, and Epic sued, arguing that Google has strayed from the Don’t Be Evil mantra of its early years

Google has since reportedly begun plans to tighten its app store rules, in seeming support of Apple. A report in Bloomberg last week said the company is planning to tell developers they need to use Google’s payments processing service, which has an up to 30% commission just like Apple’s App Store.

In the meantime, the first court skirmishes between Apple and Epic have scored legal wins for both companies. In an emergency hearing in August, a district judge in Northern California agreed that Apple could keep Fortnite off its App Store during the lawsuit. She also ruled that Epic should be able to continue distributing its Unreal game tools to developers without interference from Apple, for now.

The risk that Apple could lose the case and potentially set a precedent that upends how all app stores work across the tech industry will likely drive the company to settle. But it’s also why Olson, the law professor, is hoping for the case to drag on a bit. He wants to see how Apple, Epic and the court attempt to apply antitrust laws from decades ago to modern day tech. 

“Antitrust needs to catch up with the world some,” he said. And cases like this help it to do that.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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