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PS5, Xbox Series X and the climate crisis facing next-gen video games – CNET

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This is a transformative decade for the planet. Despite the coronavirus pandemic slowing global travel, restricting industrial activity and keeping us at home for much of the year, carbon dioxide levels continue to rise. Global temperatures are soaring, and 2020 is one of the three warmest years on record. Without urgent action to arrest greenhouse gas emissions over the next decade, we could see the planet warm by more than 7 degrees Fahrenheit by 2100.

In November, against this backdrop,  Sony and Microsoft released their next-generation home consoles: the PS5, the Xbox Series X and the Xbox Series S. Early sales figures show these have proven the most successful launches ever, for both companies

Microsoft has hyped its monolithic Xbox Series X as “the fastest and most powerful” Xbox yet. Sony has touted the PlayStation 5’s load times and “incredible graphics.” Both machines render the latest video games in crisp, ultra-high-definition. Their processing power is unprecedented. They promise to deliver impossibly beautiful vistas, perfect shadows, radiant light and living, breathing worlds direct to your TV for the next decade. 

But the impressive technological leap and record-breaking sales come with a high environmental cost. In April, I predicted the next generation of gaming could generate more carbon emissions than ever before. Over the past few weeks, we have put that prediction to the test, analyzing the energy output of the PlayStation 5, Xbox Series S and Xbox Series X in an array of experiments designed to estimate the carbon footprint of each console.

The results are striking. While Sony and Microsoft have made progress in driving down energy expended during streaming, idling and at rest, our investigation reveals that playing the latest, big-budget titles results in energy use significantly higher than the previous generation. Sony and Microsoft have built the most energy-intensive game consoles to date, at a time when definitive action against climate change is more important than ever. And it’s not just the planet that suffers — players’ pockets take a hit from increasing energy use, too. 

Next-gen consoles have been sold out across the globe since launch.

Bloomberg

Our data highlights a potentially diabolical problem. In its current form, the home console upgrade cycle, occurring every decade, appears unsustainable. Players want consoles to ceaselessly improve, load faster and look more impressive with each generation. Such improvements require more power, putting them at odds with many of the sustainability goals set by corporations to avert the biggest increases in global temperatures.

“We, as an industry, are beginning to truly recognize the status quo is not sustainable,” says Paula Escuadra, co-chair of the International Game Developers Association Climate Special Interest Group (IGDA Climate SIG). It’s early days, she says, and the industry’s biggest players are starting to take action. When it comes to the latest console generation, however, they may have acted too slowly.

Energized

I examined the ninth-generation home consoles — the Series S, Series X and PS5 — and compared them with their predecessors, the Xbox One X, the PS4 Pro and the Nintendo Switch. We also studied the energy output of the Alienware A9 desktop. Our methodology involves testing the kilowatt-hours, a measure of energy use, over an hour of play time. You can read more about it at this publicly accessible Google Doc.

I conducted the first series of tests on exclusive, AAA titles, studying baseline energy used over an hour of play. On the PS4 Pro and the Xbox One X, AAA titles were some of the most energy-intensive, and previous research has shown huge variability in energy use across titles. Our results confirm this is still the case in the ninth generation. 

Take, for instance, Spider-Man: Miles Morales for the PS5. Every hour, it uses 197 watts of power, or 0.197kWh of energy. Demon’s Souls, another PS5 launch title, uses approximately 0.220kWh, whereas Gears 5, on the Xbox Series X, uses around 0.209kWh. 

This considerable variability makes it difficult to analyze the carbon footprint of an average player. Other factors, such as how long players use their console each week and whether they’ve downloaded a title or are using a disc, also define individual carbon outputs. Nevertheless, our analysis provides some startling numbers, particularly in regard to the direction that AAA video games in the ninth generation are heading. 

The Xbox Series X is a beast… and when playing AAA games uses a lot of energy.

Andrew Hoyle/CNET

Per user, per household, the carbon emissions generated while playing video games is small — but not insignificant. An hour of play in Spider-Man Miles Morales is equivalent to charging your smartphone 18 times. At scale, we can see how quickly things might get out of control.

Over 13 million people bought the original Spider-Man on the PS4. Let’s say 10 million people buy Miles Morales on the PS5. The game takes about 15 hours to complete, but not everyone is going to achieve that. Let’s say only 10% do. That’s 100,000 people playing Miles Morales for 15 hours. Some back-of-the-napkin math suggests the carbon emitted would total around 230 tons — the same as 45 cars driven for a year, according to the EPA. 

For comparison, Nintendo’s Breath of the Wild uses a mere 0.01kWh. If 100,000 people play for 15 hours, the carbon emitted is equivalent to just 2.3 cars. A staggering difference. 

But let’s go even bigger. Almost 70 million people have bought a Nintendo Switch since release in March 2017. If they play AAA, exclusive titles for two hours per week, on average, using just 0.01kWh each hour, only 56,000 tons of carbon dioxide will be generated each year. Apply the same logic to the PS5 and assume it will also sell 70 million units. With Sony’s console, over 1.1 million tons of carbon dioxide will be generated. The Xbox would see similar numbers. 

Energy darlings 

Home consoles have also experienced an influx of indie titles over the past decade, and these fare better in my testing. Typically, these games are made by smaller development teams on tighter (or non-existent) budgets, but they can still include eye-popping visuals without pushing console processing power to the limit. In this analysis, we focused on Dead Cells, a critically acclaimed 2018 rogue-lite with a 2D pixel art aesthetic.

The Series X averaged about 0.084 kWh of energy an hour, a power draw similar to the Xbox One X. The PS5 used 0.077kWh, reducing energy use by about 30% over the PS4 Pro, which used about 0.091kWh of energy. The Alienware A9 performed slightly better at just 0.070kWh, while the Series S was impressive, only using 0.05kWh. 

These numbers don’t seem significant, but they’re particularly remarkable when you compare them with energy used by the Nintendo Switch. Dead Cells only uses one-tenth the amount of energy when played on a Switch compared with the Xbox Series X, with just 0.007kWh consumed. 

We tested energy use during play in Dead Cells, a 2018 Metroidvania rogue-lite

Motion Twin

While the resolution of the games differs across consoles, there’s little improvement in the experience based on energy output. The gameplay is largely unchanged between consoles, and graphical fidelity plays little role in the enjoyment of Dead Cells. Unless someone told you explicitly which console you were playing on, it would be hard to tell the difference.

In questioning the need for this excess power in indie titles, Microsoft and Sony did not respond to specific requests for comment. However, a Microsoft spokesperson told CNET the company is “looking for ways to make our products more energy efficient including using a technique to reduce the amount of power used while gaming.” 

Energy royale

The most concerning increase in energy use this generation comes from one of the world’s most popular titles: Fortnite. Although the battle royale’s dominance of the video game world has waned in the past year, it’s still a force to be reckoned with. It’s available on practically any gadget that has a screen, and creator Epic Games says there are over 350 million registered accounts across all devices.

On the ninth generation of consoles, its energy use is extreme. The PS5 is the worst offender, using 0.216kWh of energy — the highest recorded for the title and comparable to Demon’s Souls. The Xbox Series X comes in second at 0.178kWh. On both those consoles, Fortnite runs at 4K resolution and 60 FPS, with developer Epic noting these versions also contain “dynamic visuals and physics.” 

The Xbox Series S, which only runs at 1080p, is impressive here. It uses just 0.076kWh — a dramatic decrease from its beefier console counterpart. If we again look at Nintendo’s Switch, we find it’s using just 0.014kWh — five times less than the Series S, 12 times less than the X and 15 times less than the PS5. The Switch can’t hit the same resolutions and FPS as the latest consoles, so the discrepancies make sense — but they’re substantial when viewed side by side.

PlayStation 5 chews through energy when playing Fortnite.

Datawrapper

A carbon-conscious consumer would certainly look at these numbers and turn away from the ninth-generation consoles. Yes, Fortnite looks immaculate and runs smoothly on the PS5 and Series X, but the tradeoff is a doubling of energy use and an extremely high carbon footprint.

That isn’t just a net negative for the planet, either. Energy costs money. Playing Fortnite on the PS5 or Xbox Series X will hit your pocket, too. Depending on your average use, you could pay anywhere between $10 and $50 a year on the PS5 just powering Fortnite, but you’d pay maximum $3 or $4 if you did the same using the Switch. 

Saving energy

Though the energy draw while gaming is high, Sony and Microsoft have made improvements in energy use and sustainability in their new consoles.

Right out of the box, the PS5 will ask if you want to think about energy saving settings. Microsoft’s new consoles do the same thing.

Energy-saving opportunities are now baked in to the initial startup. When you first boot up a new console and are guided through the setup, prompts encourage you to consider energy-saving settings. For the Xbox Series S and X, these settings are no different from the power mode options in the Xbox One X. The two options are “Instant On” and  “Energy Saving.” Without energy-saving settings, the new consoles draw between 10 and 20 watts, but with them switched on, the numbers drop to a barely perceptible 1 watt. Similar levels are seen in the PS5 with energy-saving settings at their highest level.

Xbox’s Instant On allows you to turn the console on with your voice and download in the background. The PS5 also allows background downloads and USB charging in its default energy settings. The energy-saving modes switch these features off. There is a convenience trade-off here, and it’s at odds with the two titans’ core mission. These consoles are built to be switched on quickly and allow you to jump directly into whatever it is you’re looking to do, whether that be a game or a streaming service. Which prompts the question: How many users will use energy-saving settings?

The console makers also tout their new consoles as multimedia devices, equipped to deliver video in 4K via streaming services like Netflix, Disney+ and Amazon Prime Video. Both Sony and Microsoft have made clear gains in energy efficiency in this area. The PS5’s energy use while streaming is down 29% compared to the PS4, but largely unchanged compared to the PS4 Pro, whereas both the Series S and Series X have decreased by around 40% compared to the Xbox One X. Comparing the two, Microsoft is on top. Streaming on the Series consoles consumes around 0.045kWh, while the PS5 uses around 0.063kWh.

Xbox has made significant improvements during media playback.

Video game companies acknowledge their environmental impacts. All three console manufacturers subscribe to the European Union’s self-regulatory initiative to drive down energy use in home consoles. There’s also the United Nations’ Playing for the Planet Alliance — Sony and Microsoft are both members — designed to mobilize manufacturers, developers and publishers into making non-binding commitments to combat climate change. The UN’s push may have partly driven some of the improvements we’ve seen in streaming and idling energy use in the ninth generation. 

Nintendo is not a member of the Alliance and has, in the past, been criticized for its environmental impacts. A decade ago Greenpeace ranked the Wii as the least environmentally-friendly console. But in terms of raw energy use, Nintendo consoles have been remarkably energy-efficient compared to Microsoft and Sony’s monolithic machines. This continues to be the case if you pit the Switch against the PS5 and Series S and X. 

Energy transparency

These tests have just scratched the surface of the ninth generation’s energy conundrum. We’ve merely analyzed the energy output as a crude measure of carbon emissions generated while using the console. 

Although use is considered the main source of emissions over a console’s lifecycle, many other factors contribute to gaming’s enlarging carbon footprint. We haven’t factored in supply chains, the mining of rare Earth minerals, the manufacturing process and end-of-life treatments such as recycling and e-waste production. We’ve not discussed the data centers, cloud streaming platforms or future technologies, like augmented reality, which may further increase energy spend.

When taking this into consideration, it’s obvious individual emissions from product use are only one small part of a monstrous machine. Decarbonizing will require decisive and swift action from the biggest corporations, including Sony and Microsoft, and the scale of the problem is immense.

It’s further complicated by a lack of clear reporting of emissions by the industry’s heaviest polluters. Video game academics, too, have tried to ascertain accurate statistics on console use, but many facets are assumed, rather than known. Without this information, it becomes impossible to fully comprehend how big the carbon footprints of next-generation consoles might be.

“It’s definitely been a challenge to understand how our industry is calculating the lifecycle of product usage,” says Escuadra, who also works as the Games User Research Lead for Google Stadia Games and Entertainment’s publishing team. “Part of it is that many companies want models to be absolutely perfect and valid before releasing them.

“It’s reasonable, but sometimes perfect can be the enemy of the good.”

The IGDA Climate SIG, which Escuadra co-chairs, has identified industry benchmarking as one of the major work streams for 2021. She says the group will work to aggregate research, calculators and models to create resources for developers who wish to understand their carbon footprint.

For consumers, it’s hard to know just how much the ninth-generation consoles will contribute to global warming. There’s simply not enough data and little focus on how energy use relates to emissions. “Some intense barriers to improved efficiency remain in place,” says Evan Mills, who led a research project on energy use in eighth-generation consoles. “Almost complete lack of consumer information and lack of incentive among the gaming-system manufacturers certainly impedes progress and smart decisions.”

There have been missteps in communication, too, leading to confusion. In September, Microsoft announced on a sustainability page it had built 825,000 carbon neutral Xbox consoles, using an image of a Series X to promote the initiative. However, the program was built around the Xbox One X. It feels particularly galling the color green, intricately tied to the environmental movement, is such a prominent marketing tool for Xbox.

In the absence of solid numbers and amid confusing marketing, some consumers have decided against purchasing a new console altogether. “I’ve been skipping this generation so far,” says Hugo Bille, a game designer and climate activist who runs the Game Devs For Future Discord. “And I’m going to try to do that as long as I can.”

Next gen-ergy

The death of the home console has been greatly exaggerated. 

We’ve only just entered the ninth generation, but it seems likely we will see a 10th. In a recent interview with The Verge, Phil Spencer, head of Xbox, said he doesn’t think the Series S and Series X will “will be the last big pieces of hardware that we ship.” If the gaming industry is to confront the climate crisis and become carbon-neutral, it must begin to look at the next generation now.

The PS5 and the Series X and S were consoles built during a social turning point. Conceived and created when the world began grappling more resolutely with the climate emergency. Although scientists and researchers have been banging the climate change drum for decades, the last two years in particular have seen the tide turning on climate action. Figures like Greta Thunberg have inspired worldwide rallies, urging governments to do more to slow greenhouse gas emissions. The 10th generation of consoles will be built in this environment; a state of heightened activism as its backdrop.

Microsoft has pledged to be carbon-negative by 2030. Sony wants to have “zero environmental footprint” by 2050. These are grand commitments, and these companies lead the way in the tech space, but they are much quieter when it comes to the strategies they’ll employ in the future of their gaming businesses. You can see in the marketing for the pair’s latest consoles they are still focused on speed, power and visual improvements — all features at odds with driving down greenhouse gas emissions.

And these will be replaced by The Next Thing. Will that be gaming in the cloud, via data centers? Will it be beefier consoles again, crisper graphics, more lifelike landscapes, more realistic lighting? Will it be something revolutionary that redefines how games are played and by who, like the jump from the Gamecube to the Wii? 

Whatever form they take, the next generation of consoles will be deeply impacted by climate change. We have already locked ourselves into some degree of global warming. Short of a global overhaul of our energy infrastructure and a weaning off of fossil fuels, consoles will continue to contribute to that warming — our data shows this clearly. “Each component needs to be scrutinized for opportunities,” says Mills. “CPUs, GPUs, power supplies, motherboards, displays and all the peripherals offer opportunities for savings without degrading performance.”

Escuadra is optimistic we can turn it around.

“While we have quite a ways to go before we as an industry are carbon neutral (or even negative), many major companies through the UN Play for the Planet Alliance and the IGDA Climate SIG have acknowledged the need for us to work together, promote sustainability, and mobilize 2.3 billion people around the world to protect our future,” she says.

Bille’s optimism comes in waves. He says if I ask him about the future, he’d probably give me a different answer tomorrow. Gaming isn’t going anywhere. No one wants to take games away. But we need to recognize they will change as a result of what’s to come. 

“Either we decarbonize the games industry as a preventative measure, or we do it because shit’s hitting the fan,” says Bille. 

“Either way, we do it.”

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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Google Unveils AI-Powered Pixel 9 Lineup Ahead of Apple’s iPhone 16 Release

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Tech News in Canada

Google has launched its next generation of Pixel phones, setting the stage for a head-to-head competition with Apple as both tech giants aim to integrate more advanced artificial intelligence (AI) features into their flagship devices. The unveiling took place near Google’s Mountain View headquarters, marking an early debut for the Pixel 9 lineup, which is designed to showcase the latest advancements in AI technology.

The Pixel 9 series, although a minor player in global smartphone sales, is a crucial platform for Google to demonstrate the cutting-edge capabilities of its Android operating system. With AI at the core of its strategy, Google is positioning the Pixel 9 phones as vessels for the transformative potential of AI, a trend that is expected to revolutionize the way people interact with technology.

Rick Osterloh, Google’s senior vice president overseeing the Pixel phones, emphasized the company’s commitment to AI, stating, “We are obsessed with the idea that AI can make life easier and more productive for people.” This echoes the narrative Apple is likely to push when it unveils its iPhone 16, which is also expected to feature advanced AI capabilities.

The Pixel 9 lineup will be the first to fully integrate Google’s Gemini AI technology, designed to enhance user experience through more natural, conversational interactions. The Gemini assistant, which features 10 different human-like voices, can perform a wide array of tasks, particularly if users allow access to their emails and documents.

In an on-stage demonstration, the Gemini assistant showcased its ability to generate creative ideas and even analyze images, although it did experience some hiccups when asked to identify a concert poster for singer Sabrina Carpenter.

To support these AI-driven features, Google has equipped the Pixel 9 with a special chip that enables many AI processes to be handled directly on the device. This not only improves performance but also enhances user privacy and security by reducing the need to send data to remote servers.

Google’s aggressive push into AI with the Pixel 9 comes as Apple prepares to unveil its iPhone 16, which is expected to feature its own AI advancements. However, Google’s decision to offer a one-year free subscription to its advanced Gemini Assistant, valued at $240, may pressure Apple to reconsider any plans to charge for its AI services.

The standard Pixel 9 will be priced at $800, a $100 increase from last year, while the Pixel 9 Pro will range between $1,000 and $1,100, depending on the model. Google also announced the next iteration of its foldable Pixel phone, priced at $1,800.

In addition to the new Pixel phones, Google also revealed updates to its Pixel Watch and wireless earbuds, directly challenging Apple’s dominance in the wearable tech market. These products, like the Pixel 9, are designed to integrate seamlessly with Google’s AI-driven ecosystem.

Google’s event took place against the backdrop of a significant legal challenge, with a judge recently ruling that its search engine constitutes an illegal monopoly. This ruling could lead to further court proceedings that may force Google to make significant changes to its business practices, potentially impacting its Android software or other key components of its $2 trillion empire.

Despite these legal hurdles, Google is pressing forward with its vision of an AI-powered future, using its latest devices to showcase what it believes will be the next big leap in technology. As the battle for AI supremacy heats up, consumers can expect both Google and Apple to push the boundaries of what their devices can do, making the choice between them more compelling than ever.

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