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Animal Crossing: New Horizons review — A refined island getaway – VentureBeat

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Animal Crossing: New Horizons is a tough game to assess. I’ve played around 60 hours since Nintendo sent over the download code in late February. But even if I had played 300 hours, I would still struggle to review Nintendo’s social-life simulator. That’s because the point of Animal Crossing is to play it consistently over the course of months and even years. And I can’t time travel. But even with that caveat in mind, I’m still confident in making this claim: This is the best Animal Crossing game yet.

Like past games in the series, New Horizons is about moving into a village with other animals. You get a house, you pay off the loan to a raccoon named Tom Nook, you get a bigger house to add more decor, and so on. The idea is to live a life inside a pleasant virtual town. That structure is back, but with New Horizons, Nintendo has added to and refined the Animal Crossing formula. And the result is more gripping than ever.

Animal Crossing: New Horizons launches March 20 for $60 on Nintendo Switch. It’s a series that I’ve appreciated from the beginning and then loved with New Leaf on 3DS in 2013.

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Now, let me explain why this new entry is so wonderful.

What you’ll like

Animal Crossing: New Horizons has the best new-game experience yet

On the first day in Animal Crossing: New Leaf for the 3DS, you could hit a pretty hard wall. The game withheld several basic tools and mechanics until later days. After the first hour, you could find yourself just wandering around with nothing to do. This wasn’t a long-term problem, but it reveals a major contrast with how Nintendo approached this sequel.

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New Horizons is much better about getting you into the flow of Animal Crossing. The first day when you start a new island is untimed and unrelated to the real-world calendar. This tutorial section gives you a chance to get familiar with some of the core mechanics. It guides you to features like crafting, catching fish and bugs, buying and selling goods with bells, and earning Nook Miles.

By the end of the introduction, it throws you back into the real-time game. And you can keep playing without running out of things to do. I think this is going to lead to New Horizons “grabbing” more people that bounced off of previous versions.

Above: Night fishing in Animal Crossing: New Horizons.

Image Credit: GamesBeat

It gives you big and small goals to work toward

New Horizons also has a great system of putting goals in front of the player.

If you ever feel lost or confused about what to do next, you can go ask Tom Nook. He’ll point you toward some goal that you can work toward that will unlock more aspects of the game.

Early on, these goals are very simple and manageable. These include crafting your first tools, picking home locations for villagers, and getting enough Nook Miles to pay your moving fees.

They then get progressively more complex and larger scale. You’ll have to collect specific materials to craft certain pieces of furniture for some of the new villagers you invite to the island. Or you’ll have to get a huge set of materials to help Tom Nook’s capitalist nephews build their first shop.

In a later quest, you’ll have to improve the overall look and feel of your town by adding infrastructure and decor. On my island, I’ve added some bridges and a ramp up to the higher elevations. I also built a playground on the beach with a jungle gym, slides, and rocking horses. Eventually, I’ll improve the appeal of my town enough to attract a very special guest.

Doing everything gets you a reward

But New Horizons doesn’t just rely on a strong start and then guided goals to keep people playing. It also has a wonderful moment-to-moment reward system with the new Nook Miles program.

This is a secondary currency that is separate from bells. You still earn bells by foraging and selling things in the store. Nook Miles, however, are a reward for doing everything else.

Everything you do in New Horizons will contribute to filling up meters in your Nook Miles app on your Nook Phone. Water 10 flowers, and you’ll earn some Nook Miles. You’ll also get some for chopping down trees, fishing, and talking to your neighbors.

These are things that people do in Animal Crossing anyhow. But New Horizons incentivizes players with tangible rewards. Because of this, I’ve found myself doing things like managing a flower garden. That’s something I would have skipped in previous games, but now I get something out of it. But I also get Nook Miles for fishing, which is something I always love in Animal Crossing.

Eventually, you’ll unlock daily Nook Miles challenges that come with bonus multipliers. So even as you move past the first two tiers of catching fish and have to wait to get a bonus until you catch 500 or more, you’ll get a smaller challenge that will reward you for catching five fish before the end of the day.

Nook Miles makes it so you are always working toward something, and that makes everything in the game more enjoyable.

The progression system feels great

Even though New Horizons gives players more to do on the first day and beyond, it still holds so much back. In previous games, you had less to do from the start and fewer major goals to work toward. New Horizons is the opposite in both respects.

Instead of waiting to get a fishing rod or other tools, New Horizons makes you wait to unlock other parts of the island. This gives you more space to build, and it even unlocks mechanics like digging for fossils.

Above: Moody beach shot.

Image Credit: GamesBeat

But New Horizons even has a progression system that makes the game more playable. For example, you start out with the option to only donate one critter at a time to the museum. But if you help entice Blathers, the owl who runs the museum, and help him build the actual museum building, you can donate multiple specimens at a time.

Players can also redeem Nook Miles to unlock user-experience features. There’s a quick-select wheel and a skill to increase the size of your pockets in the Mileage store.

This progression combined with the Nook Miles program, the short- and long-term goals, and the quick start make every session with New Horizons feel eventful and rewarding. The game gets easier over time, but as you get more capable you can take on bigger tasks. It’s exquisite design that sets this game above its predecessors.

Crafting is a great way to fill out your schedule

One of the big new additions Nintendo made to Animal Crossing: New Horizons is the crafting system. This enables you to collect materials like wood, stone, clay, iron, weeds, and more to build furniture and tools.

I was worried that this system would replace some of Animal Crossing’s classic loops. But that’s not how it actually works. Instead, crafting is complementary. It fills in a part of the game that was empty instead of replacing something else.

So now you’ll still spend a lot of your day fishing, catching bugs, talking to villagers, and more. But you will also want to find out what the “hot item” at the store is that you can craft and sell for twice its normal price.

But now, when the store closes and all the villagers go to sleep, crafting gives you something to do late at night. You can go around the island collecting materials for the next day. Or spend those hours crafting furniture to decorate your home and island.

Crafting is additive and feels like something that was always a part of the series.

The fruit stacks automatically

The fruit stacks by itself! Not much else to say here. In previous games, you had to drag the fruit on top of one another by yourself. Here, the fruit auto-stacks. Welcome to the future.

Animal Crossing: New Horizons looks and sounds fantastic

New Horizons still looks like Animal Crossing. It has the same simple style as the previous games, and characters like Isabelle still look the way you remember from New Leaf. But the game is now in HD, and everything looks crisper than ever.

Still, I think that New Horizons does a great job with establishing an atmosphere. Its ambient sounds and music are like if you turned a Chill Vibes YouTube playlist into a video game. This sort of thing is really noticeable when the breeze starts picking up or the weather turns hazy or rainy.

One of the reasons I can play this game for hours at a time is because it’s just so pleasant. I love running among the trees and listening to them rustle in the breeze while they sway with a satisfying animation. It’s a nice place to visit, and I always want to go back.

What you won’t like

Animal Crossing: New Horizons still has some user-experience annoyances

New Horizons is a friendlier game than previous Animal Crossings when it comes to the user experience. Note the aforementioned auto-stacking fruit. And a lot more of the shopping happens in a menu. You can also edit the layout of your house using an awesome drag-and-drop system.

It still has some clunkiness, though. I’ve accidentally almost purchased an item when I was trying to talk to Timmy Nook in the shop. Crafting (and this could change if I get a better crafting table) is only one item at a time. And you have to go through the menus and confirm everything each time. As far as I know, you can’t put items into a queue and walk away.

Nothing is so detrimental that it ruins the fun, but it’s occasionally frustrating.

Time to celebrate in Animal Crossing: New Horizons.

Above: Time to celebrate in Animal Crossing: New Horizons.

Image Credit: GamesBeat

The save system really is a mess

I’m stuck on my Switch Lite. I know Nintendo says it will let us later transfer Animal Crossing: New Horizon to new systems. But that’s still not going to fix my problem. I want to play primarily on Switch Lite, and then I want to take my character onto my original Switch and visit my wife’s island. But I can’t.

If I use my account on that Switch, I have to start a new character that lives on that island and has nothing to do with my Switch Lite character.

This is just my specific problem, but I think other people will encounter a number of other hurdles because of the way Nintendo built New Horizon.

The problem for me is that islands are tied to the device and not to accounts. So even if you can transfer your save to a new system, you’re going to have to move the entire island. That’s not going to help people who started playing on a shared system but then each want to continue playing on their own individual Switch consoles.

This also doesn’t really ruin the game, but it is going to cause headaches for a lot of people.

Conclusion

Animal Crossing: New Horizons is fantastic. It is the best Animal Crossing game ever made. I’ve played for 60 hours, and I don’t want to stop. And those first 60 hours far surpass the enjoyment I got from the first 60 hours in New Leaf, Wild World, or the original.

Nintendo has found new ways to make Animal Crossing rewarding. It’s also found fun new styles of play that still feel like they belong.

The best thing I can say about New Horizons is that I think it’s going to win over some players who previously bounced off the franchise. And it will do so without losing any longtime fans in the process. Those players will find more to love than ever before.

Score: 95/100

Animal Crossing: New Horizons launches March 20. Nintendo provided GamesBeat with a downloadable review code for the purpose of this review. 

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Aaron Sluchinski adds Kyle Doering to lineup for next season – The Grand Slam of Curling

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Aaron Sluchinski’s team announced Wednesday on social media that Kyle Doering has joined the club for next season.

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Sluchinski was searching for a new player after second Kerr Drummond stepped back from competitive curling late last month. The Airdrie, Alta., team also includes third Jeremy Harty and lead Dylan Webster.

Sluchinski had a breakout season, winning the Boston Pizza Cup to represent Alberta at the Montana’s Brier for the first time and also competed in three Grand Slam of Curling events. The team finished 16th in the world rankings and seventh among Canadian clubs.

Doering has spent the past two years playing with Edmonton’s Karsten Sturmay and was also on the lookout for a new squad after his skip announced his departure from competitive curling.

Winnipegger Doering earned a silver medal at the world men’s curling championship earlier this month as the alternate on Team Canada, skipped by Brad Gushue.

Doering captured the Canadian junior title and a world junior bronze medal in 2016 playing with skip Matt Dunstone.

The Canadian men’s curling landscape has seen several shifts in recent days. Brendan Bottcher’s teammates announced Tuesday they were looking for a new skip and Reid Carruthers’ team revealed Wednesday it has parted ways with skip Brad Jacobs.

Skip Glenn Howard also announced his retirement Tuesday.

Meanwhile, skip John Epping unveiled his new team last week, featuring third Tanner Horgan, second Jacob Horgan and lead Ian McMillan.

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New EV features for Google Maps have arrived. Here’s how to use them. – The Washington Post

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Google has announced new features in its Maps app designed to help electric car drivers find a charge.

The updates include a tool to help drivers find nearby chargers with real-time information about availability and charging speed, the ability to find charging stops on longer road trips and more detailed instructions about how to find chargers within parking lots and garages.

Google expects to start rolling out these features “in the coming months,” according to a blog post. Some will come first to people who drive a car that comes with “Google Built-in,” the company’s driver-assistance software. Google updated its other route-finding app, Waze, with information on EV chargers last month.

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The update addresses one of Americans’ top concerns about owning an electric vehicle: finding a place to charge. Range anxiety remains a significant barrier for EV sales — especially for drivers who don’t own a house. Among people who don’t drive an EV, roughly half say they think finding a place to charge would be “extremely” or “very” difficult, according to a 2023 Washington Post-University of Maryland poll.

EVs make up roughly 7 percent of new U.S. car sales, which some experts believe is a tipping point at which electric cars will quickly become popular and take over the market. But lately, the EV market appears to be cooling off. Sales slowed in the first quarter of this year.

In addition to building more charging stations, companies can make driving an EV easier by building apps that help drivers find chargers, said Stephanie Valdez Streaty, director of Industry Insights at Cox Automotive. “That could be really helpful with mitigating some of those concerns about charging anxiety,” she said.

Find available EV charging stations

For electric-car drivers who need a last-minute charge, Google is developing a feature that can find nearby chargers with updated information about how many ports are available and their charging speed. The company says this feature will eventually be available to all drivers but will be available first for drivers with Google Built-in.

Plan a road trip with EV charging stops

The Maps update will allow EV owners with Google Built-in to plan where they can power up when taking long trips with multiple stops, such as a cross-country road trip. The feature will access information about your car’s battery life to suggest the best places to charge up.

The company also announced a search feature that allows travelers to look for hotels with electric car chargers.

Locate hard-to-find EV charging stations

Some EV chargers are tucked in hard-to-find corners of parking garages. The Maps update will crowdsource information from Google reviewers to generate more detailed instructions about how to get to a charger. According to the company’s blog post, the instructions might read something like, “Enter the underground parking lot and follow the signs toward the exit. Just before exiting, turn right.”

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Cytiva Showcases Single-Use Mixing System at INTERPHEX 2024 – BioPharm International

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The Xcellerex magnetic mixer, single-use mixing system was designed to address challenges in large-scale mAb, vaccine, and genomic medicine manufacturing processes.

Cytiva unveiled the Xcellerex single-use magnetic mixer at INTERPHEX 2024 in New York City on April 16, 2024. The single-use mixing system was designed to combat challenges in large-scale monoclonal antibody (mAb), vaccine, and genomic medicine manufacturing processes. The mixer is offered in 2000 L and 3000 L capacities and can be configured in several ways to accommodate diverse mixing processes. Its compact size benefits facilities with space constraints or complicated installation of large-scale consumables.

According to the company, minor leaks may cause significant delays and losses. “When dealing with a 3000 L batch of cell culture media, the estimated financial loss can cost between $60k to upwards of $100k” (1). The system helps prevent expensive leaks with a novel mixer biocontainer that incorporates user-centered design elements to improve durability and ease of use. The design provides enhanced safeguards and added protection from leaks that may occur during shipping, storage, and operation.

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Time taken to mix batches can inhibit product development times, specifically the challenge of mixing floating powders such as cell culture media. Current systems have underpowered impellers with circular or cubical shapes that make producing large volumes challenging, according to Cytiva. This new single-use system “has a powerful impeller that when combined with the mixer’s hexagonal shape creates a vortex, enhancing the interaction at the liquid surface. This vortex effectively pulls down the floating powders into the main body of the liquid to allow for a more efficient and shorter mixing process,” the company stated in a press release.

“We’re tapping into our differentiated portfolio to solve a wide range of challenges for our customers. Our new magnetic mixing system is flexible and capable of meeting the many demands and constraints during buffer and cell culture media preparation,” said Amanda Halford, president, Bioprocess at Cytiva in the release. “By reimagining the design, we’ve tackled some of the biggest obstacles to downtime.”

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Cytiva is also working to advance messenger RNA (mRNA) manufacturing. In an interview with Pharmaceutical Technology EuropeTM , Scott Ripley, general manager, Nucleic Acid Therapeutics and Precision Nanosystems at Cytiva, discussed technology that enables the “democratization” of mRNA manufacturing (2). Many mRNA therapies and other types of genetic medicines in clinical development are designed to be delivered with the help of lipid nanoparticles. One such platform is Cytiva’s Precision Nanosystems NanoAssemblr microfluidic-based nanoparticle manufacturing platform, which enables the development of genetic medicines with potentially increased stability, efficacy, yield, and quality of non-viral genetic medicines, according to Ripley.

Ripley was enthusiastic about this platform’s ability to “democratize” the good manufacturing practice (GMP) manufacturing aspects for advanced therapies, while managing to cope with the increased molecular diversity of the molecules being handled.

“For example,” Ripley says, “the mRNA platform is unique in that, on one end of the spectrum, it is vaccinating the planet, on the other end, it’s personalized cancer vaccines.”

Reference

1. Cytiva. Cytiva Unveils Latest Innovation for Large Scale Mab, Vaccine, and Advanced Therapy Manufacturing Processes–The Xcellerex Compact Single-Use Magnetic Mixing System. Press Release. April 16, 2024.
2. Spivey, C. Democratizing GMP Manufacturing for the New Therapeutic Pipeline. PharmTech.com. Nov. 21, 2023.

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