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Efficiency Spells the Difference Between Biological Neurons and Their Artificial Counterparts

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Image by macrovector on Freepik

Machine learning has made great advances, but as this series has discussed, doesn’t have much in common with the way your brain works. Part 8 of the series explores a single facet of biological neurons which, so far, have kept them way ahead of their artificial counterparts: their efficiency.

 

Your brain contains about 86 billion neurons, which are crammed into a volume of somewhat over one liter. Although machine learning can do many things which the human brain cannot, the brain is able to perform continuous speech recognition, visual interpretation, and a host of other things, all while dissipating about 12 watts. In comparison, my laptop draws about 65 watts and my desktop machine draws over 200 watts, and neither of them is capable of running the huge ML networks which are in use today.

How does the brain achieve its remarkable efficiency? I attribute it to three essential factors:

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  1. The brain is physical and chemical rather than electronic.
  2. The neurons in the brain are really slow.
  3. Neurons only require energy when they emit spikes.

While we can use electronic instruments to measure voltages within neurons, their fundamental operation is chemical. Ions are migrating from one side of a membrane to another and ionic molecules are changing orientation. This is fundamentally different from a computer, where electrons are moved about and the charge they represent travels at the speed of light. Obviously, molecules in the brain don’t require any external energy at all when there are just sitting there and the amount of energy needed to get a Sodium ion (for example) to move from one side of a membrane to another is minute.

As I mentioned in a previous article in this series, neurons spike at a maximum frequency of 250Hz and neural signals travel at a leisurely 2m/s. If we slowed our CPUs down to a similar pace, they would dissipate a lot less energy too but never as little as their biological counterparts.

The real difference, though, is that neurons need negligible energy except when they fire. Further, they don’t fire very often. By taking the total energy of the brain and dividing it by the energy needed to fire as calculated via chemistry, it can be concluded that neurons fire on average once every two seconds. It’s obvious that continuous processes like vision and hearing must be running more or less constantly using more energy. So to get things to average out, we must conclude that vast portions of the brain’s neurons seldom fire at all. Thus, a neuron that represents a specific memory (your grandmother, for example) likely fires only when you think about your grandmother.

But there’s a further way to think about this. A CPU uses some amount of energy when it is running at speed (not idle or asleep), and it uses this amount of energy regardless of the data it is processing. Adding two numbers together, adding 0+0 for example, requires essentially the same energy as adding 12,345 + 67,890. Neurons are different.

This distinction has been the genesis of the Neuromorphic computing movement. In the Brain Simulator, the processing is only required for neurons that fire, so a desktop CPU can handle up to 2.5 billion synapses per second. Neuromorphic chips capitalize on this effect to produce AI results with radically less power than conventional machine learning processes.

While neuromorphic systems have moved in the direction of more brain-like architectures, they typically are still using the ML backpropagation algorithm which is not neuromorphic at all.

“The final article in this series will summarize the many reasons why Machine Learning isn’t like your brain — along with a few similarities.”

Charles Simon is a nationally recognized entrepreneur and software developer, and the CEO of FutureAI. Simon is the author of Will the Computers Revolt?: Preparing for the Future of Artificial Intelligence, and the developer of Brain Simulator II, an AGI research software platform. For more information, visit here.

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Apple's FineWoven cases rumored to get one final release – AppleInsider

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Apple’s range of FineWoven cases



Apple has probably stopped production of its poorly-received FineWoven cases for the iPhone, but a new report from the same herald of its death says there is one last set of seasonal colorways coming.

Now according to leaker Kosutami, who first reported the cancellation, there could still be one more push for the FineWoven cases.

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Pressed on the rumor, Kosutami emphasizes later in the same thread that if this is correct, it will be for only one more season. It’s now almost eight months since the launch of the iPhone 15 range, so it’s unlikely that there is to be a new mid-cycle color of the iPhone, but perhaps there can yet be new colors for the FineWoven cases.

Consequently, this rumor can at best be said to be possible, especially if Apple had already committed resources to the new colors. However, since FineWoven has proven to be startlingly poor at stain resistance or even just durability, it’s more believable that it is gone for good than it is that FineWoven will get a last hoorah.

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Meta Expands VR Operating System to Third-Party Hardware Makers – MacRumors

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Facebook parent company Meta today announced the upcoming expansion of Meta Horizon OS, a virtual and augmented reality operating system that will be available to third-party hardware manufacturers that want to design their own headsets.


Right now, Meta sells the Quest line of headsets, but the company wants to provide the software for third-party VR and AR products in the future, much like Microsoft offers Windows for all manner of third-party PCs.

Meta Horizon OS is the mixed reality operating system that Meta created for its own Quest headsets, and it has support for eye, face, hand, and body tracking along with passthrough, spatial anchors, scene understanding, and other features. There is a “social layer” that will allow the identities, avatars, and friends of users to move between virtual spaces on different devices.

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According to Meta, multiple companies are working on devices that will use Meta Horizon OS. ASUS ROG is developing a performance gaming headset and Lenovo is working on mixed reality devices for productivity, learning, and entertainment. Meta says that it is also creating a limited edition version of Meta Quest in partnership with Xbox.

With the expansion of Meta Horizon OS to third-party hardware manufacturers, Meta is making it easier for any developer to ship VR software on the platform by removing barriers between the Horizon Store and App Lab.

By creating an operating system that can be used by other hardware manufacturers, Meta is inserting itself into the growing AR/VR ecosystem and creating opportunities for it to outpace Apple in mixed reality development. Apple launched the Vision Pro headset earlier this year, but software is lacking given the high price and limited distribution of the device.

According to a report from earlier today, interest in the Vision Pro is already waning at Apple’s retail locations with fewer people requesting demos.

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Brian's Randoms from Sea Otter 2024 – Pinkbike.com

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There have been more launches in the past two weeks than any other two-week period I can remember since I started sweeping floors at Freedom Bike Shop back in 2001. Yes, that means I’m very old. It also means that after several years of delayed product releases, some brands have finally cleared out enough inventory to share what they’ve been working on.

The Pinkbike team came down to Sea Otter this year with mixed expectations, and there were definitely some weird vibes. Everyone is concerned for the remaining Kona employees, and more than one brand expressed that their plan is to #surviveto2025. But overall we loved catching up with everyone, the weather was great, and somehow there was even more gear to cover. The industry might be going through a tough time, but ultimately riding bikes is still ridiculously fun and bike tech is as interesting as ever.

And on that note, here are a few of the random things that caught my eye during the show.

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OutsideBrendan works smarter not harder, and dog Bubbie(?) is awesome.



I mistakenly thought it was a garage project kind of thing, but it’s a real brand with a promo video and everything.





And with that, it’s time to face my expense report. Until next year, Sea Otter!

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