Tech
Gameplay Preview – Zelda: Tears of the Kingdom


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The Legend of Zelda: Tears of The Kingdom is nearly here, seven years after its critically acclaimed, genre-defining predecessor, The Legend of Zelda: Breath of the Wild, launched. Prior to release, GamesHub was able to get hands-on experience with a preview build of this blockbuster Nintendo sequel, and based on our initial impressions, it feels like the sky is the limit in this boundless, creative adventure.
Beginning the gameplay demo with only simple weapons and an inventory full of crafting materials, our hero, Link, initially seems under-prepared for this new puzzle and enemy-filled world of Hyrule. However, when these rudimentary items are paired with the game’s new, mysterious Zonai Devices – seemingly relics from the Zonai tribe first mentioned in Breath of the Wild – they become key ingredients to creating your very own weapons, shields, and tools.




New Abilities: Ultrahand, Fuse, Ascend, and Recall
These creations are productions of new abilities Link has at his disposal, like Ultrahand and Fuse. Both are focused on the act of combining objects – Ultrahand lets you craft vehicles and structures out of objects in the environment, and Fuse lets you combine weapons, items, and crafting materials within your inventory.
Need to get across a river with a strong current? Use Ultrahand to create your own raft out of fallen trees, powered by Zonai Fans. Want to deal some extra damage while defending against a larger enemy? Fuse a nearby explosive barrel to your shield, and let it explode in their face as you block their next swing.
Read: Zelda: Tears of the Kingdom – New gameplay mechanics detailed
A new Tears of the Kingdom marketing campaign, aptly titled ‘You Can Do What?’, leans into stoking player creativity to overcome the game’s many challenges, and from our experience so far, the game is certainly conducive to open-ended, creative problem solving when tackling puzzles and problems at hand.
It really seems as if there is no one way to fix a broken pathway to your next destination, and you are really encouraged to think outside the box. For those who were fond of the sense of freedom that Breath of the Wild fostered, this increased open-endedness is likely to go down well.
In the preview build we played, ‘correct’ solutions could be well thought-out, but also extremely goofy. For example, you could use the Zonai Hot Air Balloon to float through the sky, avoiding a major combat encounter, or more interestingly, fuse the hot air balloon to your weapon for a new, ‘bouncier’ spear to fight your way in – whether this extra bouncy quality deals additional damage or knocks enemies back further is unclear, but it does make for a more amusing way to get through some Bokoblins.
Fuse also comes into play very well with ranged weaponry, with the game’s large assortments of random, collected materials each adding a variety of fun effects to arrows. Chuchu Jelly in its multitude of colours can create different elemental effects on impact, while certain flowers can shed light into a dark space when seedlings are fused to an arrow, and shot into the environment.






Experimentation with all of the weird and wonderful elements found throughout Tears of the Kingdom is likely to reveal even more new effects, and thankfully, fusing materials pauses time, allowing for you to stop and think about the best possible combinations for the situation at hand.
Fuse and Ultrahand weren’t the only two abilities given a major spotlight during the Tears of the Kingdom preview, with the new Ascend ability also put to good use. It’s a key ability that lets you leap into a ceiling and come out on the other side, which is incredibly useful in a map that features a high degree of verticality. The ability to pop your head back down before fully emerging through a ceiling – should your point of entry into a new area land you in a sticky situation – is particularly helpful.
Meanwhile Recall, one of the other abilities at Link’s disposal, allows you to send moving objects back to where they originated from. It comes in handy not only while forcing projectiles back at far-off enemies, but also for recalling seemingly lost Ultrahand creations or materials while exploring the floating landmasses of the Great Sky Island.
The risk of your well-thought-out creations seemingly falling off the face of the earth may vary depending on your adeptness, but Recall has you covered in these instances, regardless.
Futhermore, there’s also yet another ability that you’ll acquire at a certain point in the game which makes building structures and vehicles with Ultrahand even easier – but you’ll have to wait to experience it for yourself.
Zonai Devices
One of the most interesting new additions to Tears of the Kingdom is the aforementioned Zonai Devices. These Devices are collected from Zonai Device Dispensers, which look like ancient gacha machines and can be activated by inputting Zonai items – little fragments of objects from the Zonai tribe that otherwise don’t seem to have much utility beyond activating the dispenser.
Zonai Devices are dispensed at random, in little capsules that fit comfortably in your inventory. Once a capsule is opened and released into the world, it can’t be packaged back up. The devices are powered by Zonai Charge, a mana-like resource that Link can collect from defeating certain enemies. Extra charge can also be distilled into batteries, and added to creations for extended use. Once whatever unconventional contraption you’ve built is assembled, you simply power it up with a strike from your weapon.
Given a number of these devices, such as the rocket, have a high level of power behind them, placement is key to ensuring your newest creation moves you in the correct direction, or works in the ways intended. Trial and error is certainly necessary, especially given the random nature of obtaining Zonai Devices, and this adds a level of challenge and ingenuity to mastering the Ultrahand ability fully.


Beyond the utility of the Zonai Devices, their existence within Tears of the Kingdom is interesting in its own right. The Zonai in Breath of the Wild are only seen through the abandoned architecture and ruins left behind throughout Hyrule, but are said to be long gone by the time the events of the game occur. While the preview didn’t show any further evidence of the Zonai, the tribe’s contribution to the world and story of the upcoming title could go beyond their powerful devices left behind in conveniently placed gumball machine-style dispensers.
With such a focus on improvisation and creative problem-solving, Nintendo’s next foray into the world of The Legend of Zelda has left a promising first impression, based on our initial preview. This version of Hyrule is a blank canvas filled with countless tools and possibilities that will hopefully let your imagination run wild.
The Legend of Zelda: Tears of the Kingdom releases on Nintendo Switch on 12 May 2023.





Tech
Killer Cyborg Bryan Fury Loves to Laugh in Tekken 8 Reveal


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A staple of the series since Tekken 3, cyborg madman Bryan Fury returns in Tekken 8 — and he somehow seems even more unhinged than before. His brutal fighting style is very much intact, and he just won’t stop laughing.
Bryan brings Tekken 8’s current roster total to 15, but there’s obviously more to come. Bandai Namco hasn’t really indicated at how many characters will be included at launch, but at the rate it’s pumping out these reveal trailers, we can see it being a fairly large cast.
Are you still waiting on your favourite Tekken character to return? Or do you want to see who’s new? Let out your own evil laugh in the comments section below.





Tech
Zelda: Tears of the Kingdom – Crisis at Hyrule Castle Walkthrough
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Crisis at Hyrule Castle is a main quest in The Legend of Zelda: Tears of the Kingdom that players can initiate by speaking with Purah in Lookout Landing (coordinates -0254, 0153, 0026). In order to complete this quest, fans must work through a variety of tasks, which will send them to the four corners of the surface and beyond. This walkthrough is here to help players complete those tasks and reach the end of The Legend of Zelda: Tears of the Kingdom‘s Crisis at Hyrule Castle main quest.
To Hyrule Castle & Find Captain Hoz
The Crisis at Hyrule Castle begins with a trip to Hyrule Castle, which is situated just north of Lookout Landing. As players walk to this location, they are advised to activate the Kyononis Shrine (coordinates -0206, 0452, 0021) to turn it into a fast travel point. Fans may also want to help Addison at coordinates -0265, 0383, 0021 before making their way to the castle gate, which can be opened with the Ultrahand ability and is situated at coordinates -0254, 0629, 0043.
After passing through the gate, fans should follow the road to reach the First Gatehouse at coordinates -0379, 0850, 0109. Here, players should climb a wall to reach one of the structure’s windows and then use TotK‘s Ascend ability to get up to Captain Hoz at coordinates -0336, 0845, 0183.
To Lookout Landing
Following a conversation with Captain Hoz, players should return to Purah in Lookout Landing to receive some information about the outpost’s Emergency Shelter and Skyview Tower. The first of those locations can be unlocked by speaking with Scorpis at -0254, 0102, 0021, and Tears of the Kingdom fans may to spend some time exploring the underground shelter before visiting the Lookout Landing Skyview Tower at 0291, 0139, 0025.
At the tower, Purah will tell Link about the import of these structures and instruct him to activate the Lookout Landing Skyview Tower by interacting with the terminal and examining the blue circle that is inside. It is during this sequence that players will receive TotK‘s Paraglider, and they should return to Purah once the tower has been activated to move on to the next part of Crisis at Hyrule Castle.
Regional Phenomena
That next part manifests as a lengthy main quest called “Regional Phenomena,” which centers around helping the Rito, Zora, Goron, and Gerudo. This complete walkthrough of Tears of the Kingdom‘s Regional Phenomena quest will help players work through this colossal endeavor, and they can look forward to returning to Purah when the job is done.
Find Princess Zelda in Hyrule Castle
Once players have completed Regional Phenomena and spoken with Purah in Lookout Landing (coordinates -0230, 0150, 0050), they must enter Hyrule Castle in search of Zelda. To reach this location, fans should launch Link from the Lookout Landing Skyview Tower and glide toward its entrance (coordinates -0251, 0963, 0336).
Upon landing in this position, Tears of the Kingdom players will initiate a sequence in which they must visit various locations within Hyrule Castle in an attempt to catch Zelda. While there are many ways to approach this section, here is path that players can use to reach all of Zelda’s positions:
Second Gatehouse (B1)
- Follow the path that travels southeast from the entrance to Hyrule Castle, stopping near coordinates -0215, 0887, 0323.
- Glide east to the Second Gatehouse and drop into the center to encounter Zelda in B1.
- Defeat the Monster Forces
Library (B3)
- Exit the Second Gatehouse through the eastern opening and cross the water to reach a landmass.
- Head northeast and climb cliffs and walls near -0095, 0909, 0284.
- Continue northward, working toward the cliff near -0071, 0993, 0294.
- Drop to B2 and follow the path that leads northwest.
- Glide from the cliff at -0134, 1060, 0277 to enter a hole in the Library’s roof.
- Encounter Zelda in B3 and defeat the Monster Forces.
B3
- Climb the stairs on the north side of the Library and follow the path to -0168, 1142, 0225.
- Defeat the Monster Forces.
Princess Zelda’s Room (B1)
- Continue up the stairs and follow the path southwestward to -0345, 0967, 0269.
- Use Ascend and climb stairs until dead end.
- Use Ascend to reach 1F and fall into hole in floor to encounter Zelda in B1
- Defeat Monster Forces.
B3
- Exit room at northwest corner to reach balcony.
- Glide southwest to stairs at -0376, 0977, 0259.
- Follow stairs downward, and drop from cliff to reach B3 entrance at -0396, 0984, 0239.
- Follow path to Zelda and defeat Monster Forces.
B3
- Use Ascend and follow path south to edge of cliff at -0317, 0877, 0259.
- Drop to B3 entrance.
- Follow path to Zelda and defeat Monster Forces.
Sanctum (1F)
- Use Ascend to reach 1F.
- Go southeast and climb cliff at -0269, 0887, 0307.
- Go north to encounter Zelda in Sanctum.
Phantom Ganon Boss Fight
Players must now square off against TotK‘s Phantom Ganon and his mimics, and this combat encounter can be easily overcome by maintaining distance and repeatedly firing arrows fused with Bomb Flowers at the enemies. If a player is low on those items, they can also try fusing Fire Fruits to their arrows, though losing out on the bomb’s area-of-effect damage makes that strategy suboptimal.
To Lookout Landing
Once Phantom Ganon is defeated, players should make their way to Lookout Landing and speak with TotK‘s Purah at -0253, 0153, 0026. Fans will receive the Find the Fifth Sage main quest at the end of that conversation, and they should set their sights on completing it.
Find the Fifth Sage
To complete this lengthy main quest, fans must investigate the ring ruins, ascend into the sky, and plunge into the Depths. This full walkthrough of Tears of the Kingdom‘s Find the Fifth Sage will help players get through all of those steps, and the Crisis at Hyrule Castle quest will be marked as complete when they reach the end.
The Legend of Zelda: Tears of the Kingdom is available on Nintendo Switch.





Tech
Dyson Selling Latest Multitasking Tool—Air-Purifying Headphones—for Just $950 – Decider
You’re not alone if you mostly think of vacuums and haircare when you think of Dyson.
After all, that is the brand’s claim to fame, from its powerful corded and cordless vacuum cleaners to the viral Airwrap.
Headphones aren’t typically the first product that comes to mind when most people think of Dyson.
And yet, the company’s again struck viral gold with its first-ever wearable product, the new Dyson Zone headphones — even if the reaction is mostly confusion.
The Zone headphones aren’t an ordinary pair of over-the-ear headphones with their advanced noise cancellation technology and ultra-low distortion engineering; of course, there’s a Dyson twist, and it’s exactly what you might expect from a company that’s perfected different ways of using air.
These headphones also double as an air purifier.
Each ear has filters installed that are said to remove gases and 99% of pollutants as small as 0.1 microns, per Dyson. So the air that … hits your ears … will always be as clean as possible.
That’s not even the most confusing part, though, because, besides just the headphones, the Zone comes with a detachable visor that covers your nose and mouth so you can breathe in filtered air.
If the look they were going for is Bane from The Dark Knight Rises, they nailed it.
We’re not exactly sure who this product is for, but if it’s you, it’ll only set you back a cool $950.

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