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Google Maps Now Has 3D Immersive Views of Famous Landmarks – PetaPixel

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Google has been developing a 3D Immersive View feature for Google Maps that will provide a bird’s-eye view of notable landmarks. The new feature is being rolled out to mobile users, on both Android and iOS platforms, and includes 3D images of nearly 100 famous landmarks around the world.

The 3D Immersive View works with Google’s artificial intelligence algorithms taking billions of Google’s Street View and satellite images and combining them to create a realistic 3D depiction. To date, Google has added 3D images for landmarks including Alcatraz Island in San Francisco, Big Ben in London, and the Empire State Building in New York.

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To find the aerial views, look for a popular landmark in Google Maps and visit the photo section. If Google has added a 3D immersive view of the landmark, it will be available in this section.

Google says that the 3D Immersive View is designed to help tourists by providing a bird’s eye view of the area for reference, without the image being too remote, like a satellite image.

In 3D, users are able to preview the landmark in its natural surroundings and compare it more easily with what they see on the ground.

But for many, the 3D Immersive View will offer a chance to do a little immersive digital sightseeing, where they don’t have the opportunity to travel, but would still like to learn about a destination that’s on their bucket list.

Another feature being rolled out to Google Maps is a cycling navigation option, which provides detailed route information including traffic conditions, grades, road types, construction information, and stairs. Bikers will also be able to compare the routes and see where the bottlenecks are, in order to choose a faster route to the desired destination.

Lastly, Google is adding a sharing notifications feature, so that users can advise others in their party when they arrive at a given place. It’s much like Apple’s Find My Friends feature, where each person has to opt-in to be followed and share their location. The sharing is time sensitive and is email and app-driven, so once an event is completed, the sharing can be disabled with a simple tap, since it is no longer necessary to follow everyone else.

3D Immersive View and Cycling Navigation will be rolled out to various cities in the coming months, with more detailed 3D images and information being added over time. Sharing Notifications should be available now, with users having to opt-in to activate the feature amongst those in the group sharing their locations.

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How To Play Counter-Strike 2 Limited Test | GameSpot News – GameSpot

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The biggest announcements from Epic Games’ State of Unreal 2023 keynote

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a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Illustration: Alex Castro / The Verge

Epic Games has just wrapped its State of Unreal 2023 keynote, where it showed off new enhancements coming to Unreal Engine 5.2, stunning new MetaHuman technology, a big push to unify its disparate assets marketplaces, and Fortnite’s long-awaited Unreal Editor tools. Given the popularity of Unreal Engine and Fortnite, the day’s announcements could have a major impact on the games we play in the future.

Here are the biggest announcements from the show.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic showed off a stunning, foliage-filled Unreal Engine 5.2 demo

 

One of Unreal Engine 5.2’s biggest additions is new procedural generation tools, which Epic showed off in a gorgeous “Electric Dreams” demo that took place in a dense, foliage-filled forest partially created with those tools. (It also stars a Rivian truck.) You can catch the demo early in Epic’s keynote, and the first preview of Unreal Engine 5.2 will be available today.

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a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>You’ll soon be able to animate MetaHumans using an iPhone

A screenshot of Senua from the Hellblade series.

A screenshot of Senua from the Hellblade series.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

Epic showed off a jaw-dropping demo of MetaHuman animation captured with just an iPhone. The tool is set to launch this summer.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic finally showed off Fortnite’s Unreal Editor

A world made using Unreal Editor for Fortnite.

A world made using Unreal Editor for Fortnite.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

We finally got a look at Epic’s new Unreal Editor for Fortnite, which will give creators a bunch of new tools to create custom Fortnite maps and experiences. In a demo, the company showed off some bright Fortnite characters in a gritty, distinctly non-Fortnite-y world.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic’s new “Creator Economy 2.0” gives 40 percent of Fortnite’s net revenues back to creators

An illustration of Fortnite chracters.

An illustration of Fortnite chracters.

 

a:hover]:text-black [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-e9 dark:[&>a:hover]:shadow-underline-gray-63 [&>a]:shadow-underline-gray-13 dark:[&>a]:shadow-underline-gray-63″>Read the story this image is from right here.a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Illustration: Jarett Sitter / The Verge

Epic announced a major change to the way creators can make money from Fortnite, promising that 40 percent of the game’s net revenues will be put back into a pool for creators. Interestingly, that pool includes Epic itself.

a:hover]:shadow-highlight-franklin dark:[&>a:hover]:shadow-highlight-franklin [&>a]:shadow-underline-black dark:[&>a]:shadow-underline-white”>Epic is merging its asset marketplaces under one brand, Fab

The Fab logo.

The Fab logo.

 

a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Epic Games

Later this year, Unreal Engine Marketplace, Quixel Bridge, ArtStation Marketplace, and Sketchfab will all be merged into one marketplace, Fab. You can actually check out the marketplace a bit sooner than that, though, as an alpha plug-in for the Unreal Editor for Fortnite.

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Google’s new Bard chatbot told an AI expert it was trained using Gmail data. The company says that’s inaccurate and Bard ‘will make mistakes.’

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Google’s rollout of its new AI chatbot, Bard, has hit some early snags.Jakub Porzycki/NurPhoto via Getty Images
  • Google Bard started rolling out this week, and it’s off to a bit of a rocky start.
  • The AI chatbot told one user that it was trained on data from Gmail, among other sources.
  • Google later said this was inaccurate, noting that Bard is an “early experiment” that “will make mistakes.”

Google Bard began rolling out to some users this week, and it’s already hit a few snags.

AI expert Kate Crawford posted an exchange she had with the new AI chatbot in which she asks where Bard’s training dataset comes from.

In her screenshot of the conversation, Bard responds that its dataset “comes from a variety of sources,” one of which is “Google’s internal data,” including data from Gmail.

“Anyone a little concerned that Bard is saying its training dataset includes… Gmail? I’m assuming that’s flat out wrong, otherwise Google is crossing some serious legal boundaries,” Crawford wrote.

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A few hours later, Google tried to set the record straight.

“Bard is an early experiment based on Large Language Models and will make mistakes. It is not trained on Gmail data,” the company said in a tweet.

In a separate response that has since been deleted, Google also said, “No private data will be used during Barbs [sic] training process.”

In Bard’s initial response to Crawford, the chatbot said it was also trained using “datasets of text and code from the web, such as Wikipedia, GitHub, and Stack Overflow,” as well as data from companies that “partnered with Google to provide data for Bard’s training.”

Google CEO Sundar Pichai has instructed employees to anticipate errors as people begin using Bard.

“As more people start to use Bard and test its capabilities, they’ll surprise us. Things will go wrong,” he wrote in an email to staff on Tuesday, published by CNBC.

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