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‘Immortals of Aveum’ Is a Shooter That Swaps Gunfire for Spell-Casting

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Like many first-person shooters before it, Immortals of Aveum is a game about war. It stars a young soldier who fights across battlefields. Its plot revolves around a conflict between opposing nations, each fielding armies set on the destruction of one another. It is also a game in which all of these familiar martial themes are explored through a fantasy setting where stone citadels float high in the air, currents of rippling energy snake through the sky, and, most notably, players engage in combat not with guns and grenades, but by casting brightly colored magic spells from the protagonist’s outstretched hands.

The debut release from developer Ascendant Studios, Aveum is a fantasy take on the first-person shooter made by a studio with years of experience in the genre. Its director and cowriter, Ascendant CEO Bret Robbins, previously worked as creative director on several entries to the Call of Duty series and 2008’s sci-fi horror shooter, Dead Space. In a call with WIRED, Robbins described the creation of Aveum as his “first opportunity to really make my own game,” a break from the hardnosed militarism of more realistic war games.

“I knew I wanted to do a shooter,” Robbins said of the game’s origin. “I knew I wanted it to be magic and not guns.”

From this starting point, Robbins began to conceptualize what would become Immortals of Aveum through “a back and forth, sort of organic process of thinking about combat and thinking about game mechanics and then thinking about the [game’s] world as well.”

That combat, which sees players swapping between an arsenal of offensive and defensive magical spells, is Aveum’s most compelling feature, in part because it stands in stark contrast to the gunplay of so many first-person shooters. The novelty that makes its battles compelling also created difficulties, though. Robbins said that “getting the magic to feel as good as shooting a gun was challenging,” especially since he didn’t want players to “hide behind a bush and shoot over it,” waiting for their health to regenerate as in a Call of Duty game. The goal, instead, was to have players feel like a “gunslinger, bad-ass battle mage who could walk into an area, have [their] own protection with the shield, and be able to deal with anything in front of [them].”

Central to this approach is a method of fight design that encourages players to experiment with their entire arsenal of spells. The fantasy setting allows for various enemy types—some monstrous, some human—sporting color-coded vulnerabilities. To overcome them, the player has to think on their feet, juggling various spells in a manner not unlike the frenetic gunplay of the Doom series. Avoiding and casting streaks of blue lightning or bright green energy orbs doesn’t create the same sense of danger as the explosions and cracks of passing bullets found in many other shooters, but Aveum’s fighting is still an engaging, often rewardingly tense approach to a different kind of first-person combat design.

Courtesy of Electronic Arts

The context for the game’s action, initially, seems like a disappointedly standard riff on well-established sci-fi and fantasy storytelling tropes. Its protagonist, Jak, is born in the slums of a congested city unequally divided along strict class lines. As is always the case with this setup, he is plucked from obscurity and raised to a position of importance due to his unique magical talents, inborn heroism, and desire to enact revenge on the enemy nation.

Jak is hard to like. He’s a real smartass, jaggedly cut from the same cloth as Harrison Ford’s roguish wisecrackers, though without those characters’ charm. The supporting cast isn’t much more imaginative or endearing. His commander is a stern, no-nonsense veteran, and he fights alongside an affable, posh soldier and a taciturn giant whose cold exterior hides a warm heart. There’s a sort of “made for TV” fantasy aesthetic to Aveum’s early goings, defined by villains in gaudy helmets and monstrous aliens threatening our heroes so they can retort with a steady stream of grating, strained jokes.

As the plot unfolds, though, these faults become less glaring, and the game reveals itself to be a far more compelling approach to genre convention than it initially seems. It becomes clear that Aveum is well aware of the character archetypes and plot trappings it draws from, and has points to make on subjects ranging from the useful gullibility of angry young men in warfare to the dangers of fanaticism, prejudice, and militarism in light of pending environmental catastrophe.

It’s easy to read the appearance of these themes as a response to the state of the mainstream first-person shooter. Aveum, as a whole, is a game informed by its creators’ past efforts.

Robbins said that he “really enjoyed working on Call of Duty,” describing his work as creative director on several of the series’ campaigns as being akin to “making a summer blockbuster.” He also said the confines of the series “did feel limiting” from a design standpoint.

“After a while, you know that the box within which we are designing [Call of Duty] is fairly narrow,” he explained. “It has to be realistic; it has to be military; it has to be all these things. Even when we made more exotic Call of Dutys, like [2014’s] Advanced Warfare, which was a little bit futuristic, it still had to be very, very grounded, and you never wanted to pull the audience too far away from what they’re used to.”

The possibilities afforded by a fantasy setting opened up greater possibilities not just for combat, but for narrative and visual design as well. “That was very liberating as a designer,” Robbins said of the departure. “Being able to think about any kind of enemy or ability, spell, weapon, level location, anything.”

Screenshot from the game 'Immortals of Aveum' featuring a wide angle view of a battle between humans and beasts
Courtesy of Electronic Arts

Abstracting the kind of war stories featured in Call of Duty—a series whose single-player plots often consist of feverish Tom Clancy–style nightmares of international diplomacy in violent fallout—also allows Aveum to discuss some of the same topics with a degree of remove. “You don’t trigger the kneejerk reaction,” Robbins said. “People can actually think about [these themes] because maybe they’re not even thinking of it as an analogy until later.” Rather than directly reference pressing issues by name, the inventions of horror, sci-fi, and fantasy can provide a lens that does away with specific preconceptions and real-world complications.

“I think this has been done for forever in genre fiction,” Robbins said. He pointed to Invasion of the Body Snatchers as one example of a horror movie “speaking to the cultural fears of the time,” and credits genre fiction with allowing audiences to examine real-world problems “under a microscope to some degree, in a maybe emotionally safer place.”

“We definitely wanted to have certain messages resonate throughout,” Robbins said, adding that he “wanted the story to be a little messy” in its portrayal of war and the complexity of its characters’ moral standing within that conflict.

Recent releases like Tango Gameworks’ GhostWire: Tokyo and Luminous Productions’ Forspoken have, like Immortals of Aveum, swapped guns for magic spells in what could otherwise have been fairly standard takes on first- and third-person shooter design. Their goals—and the success of their approach—may have been different, but, together, they show the possibilities inherent in shooters set outside of strictly realistic settings.

Immortals of Aveum is an uneven game, and its greatest successes in narrative and combat are obscured by sluggish opening hours that hide the greater complexity in both aspects for too long. But it’s a commendable, imaginative departure from its creators’ past, and a strong proof of concept for Ascendant’s vision of a mainstream, big-budget shooter that has plenty to say about the world we live in while creating a new, fantastical one to explore.

 

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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