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‘Immortals of Aveum’ Is a Shooter That Swaps Gunfire for Spell-Casting

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Like many first-person shooters before it, Immortals of Aveum is a game about war. It stars a young soldier who fights across battlefields. Its plot revolves around a conflict between opposing nations, each fielding armies set on the destruction of one another. It is also a game in which all of these familiar martial themes are explored through a fantasy setting where stone citadels float high in the air, currents of rippling energy snake through the sky, and, most notably, players engage in combat not with guns and grenades, but by casting brightly colored magic spells from the protagonist’s outstretched hands.

The debut release from developer Ascendant Studios, Aveum is a fantasy take on the first-person shooter made by a studio with years of experience in the genre. Its director and cowriter, Ascendant CEO Bret Robbins, previously worked as creative director on several entries to the Call of Duty series and 2008’s sci-fi horror shooter, Dead Space. In a call with WIRED, Robbins described the creation of Aveum as his “first opportunity to really make my own game,” a break from the hardnosed militarism of more realistic war games.

“I knew I wanted to do a shooter,” Robbins said of the game’s origin. “I knew I wanted it to be magic and not guns.”

From this starting point, Robbins began to conceptualize what would become Immortals of Aveum through “a back and forth, sort of organic process of thinking about combat and thinking about game mechanics and then thinking about the [game’s] world as well.”

That combat, which sees players swapping between an arsenal of offensive and defensive magical spells, is Aveum’s most compelling feature, in part because it stands in stark contrast to the gunplay of so many first-person shooters. The novelty that makes its battles compelling also created difficulties, though. Robbins said that “getting the magic to feel as good as shooting a gun was challenging,” especially since he didn’t want players to “hide behind a bush and shoot over it,” waiting for their health to regenerate as in a Call of Duty game. The goal, instead, was to have players feel like a “gunslinger, bad-ass battle mage who could walk into an area, have [their] own protection with the shield, and be able to deal with anything in front of [them].”

Central to this approach is a method of fight design that encourages players to experiment with their entire arsenal of spells. The fantasy setting allows for various enemy types—some monstrous, some human—sporting color-coded vulnerabilities. To overcome them, the player has to think on their feet, juggling various spells in a manner not unlike the frenetic gunplay of the Doom series. Avoiding and casting streaks of blue lightning or bright green energy orbs doesn’t create the same sense of danger as the explosions and cracks of passing bullets found in many other shooters, but Aveum’s fighting is still an engaging, often rewardingly tense approach to a different kind of first-person combat design.

Courtesy of Electronic Arts

The context for the game’s action, initially, seems like a disappointedly standard riff on well-established sci-fi and fantasy storytelling tropes. Its protagonist, Jak, is born in the slums of a congested city unequally divided along strict class lines. As is always the case with this setup, he is plucked from obscurity and raised to a position of importance due to his unique magical talents, inborn heroism, and desire to enact revenge on the enemy nation.

Jak is hard to like. He’s a real smartass, jaggedly cut from the same cloth as Harrison Ford’s roguish wisecrackers, though without those characters’ charm. The supporting cast isn’t much more imaginative or endearing. His commander is a stern, no-nonsense veteran, and he fights alongside an affable, posh soldier and a taciturn giant whose cold exterior hides a warm heart. There’s a sort of “made for TV” fantasy aesthetic to Aveum’s early goings, defined by villains in gaudy helmets and monstrous aliens threatening our heroes so they can retort with a steady stream of grating, strained jokes.

As the plot unfolds, though, these faults become less glaring, and the game reveals itself to be a far more compelling approach to genre convention than it initially seems. It becomes clear that Aveum is well aware of the character archetypes and plot trappings it draws from, and has points to make on subjects ranging from the useful gullibility of angry young men in warfare to the dangers of fanaticism, prejudice, and militarism in light of pending environmental catastrophe.

It’s easy to read the appearance of these themes as a response to the state of the mainstream first-person shooter. Aveum, as a whole, is a game informed by its creators’ past efforts.

Robbins said that he “really enjoyed working on Call of Duty,” describing his work as creative director on several of the series’ campaigns as being akin to “making a summer blockbuster.” He also said the confines of the series “did feel limiting” from a design standpoint.

“After a while, you know that the box within which we are designing [Call of Duty] is fairly narrow,” he explained. “It has to be realistic; it has to be military; it has to be all these things. Even when we made more exotic Call of Dutys, like [2014’s] Advanced Warfare, which was a little bit futuristic, it still had to be very, very grounded, and you never wanted to pull the audience too far away from what they’re used to.”

The possibilities afforded by a fantasy setting opened up greater possibilities not just for combat, but for narrative and visual design as well. “That was very liberating as a designer,” Robbins said of the departure. “Being able to think about any kind of enemy or ability, spell, weapon, level location, anything.”

Screenshot from the game 'Immortals of Aveum' featuring a wide angle view of a battle between humans and beasts
Courtesy of Electronic Arts

Abstracting the kind of war stories featured in Call of Duty—a series whose single-player plots often consist of feverish Tom Clancy–style nightmares of international diplomacy in violent fallout—also allows Aveum to discuss some of the same topics with a degree of remove. “You don’t trigger the kneejerk reaction,” Robbins said. “People can actually think about [these themes] because maybe they’re not even thinking of it as an analogy until later.” Rather than directly reference pressing issues by name, the inventions of horror, sci-fi, and fantasy can provide a lens that does away with specific preconceptions and real-world complications.

“I think this has been done for forever in genre fiction,” Robbins said. He pointed to Invasion of the Body Snatchers as one example of a horror movie “speaking to the cultural fears of the time,” and credits genre fiction with allowing audiences to examine real-world problems “under a microscope to some degree, in a maybe emotionally safer place.”

“We definitely wanted to have certain messages resonate throughout,” Robbins said, adding that he “wanted the story to be a little messy” in its portrayal of war and the complexity of its characters’ moral standing within that conflict.

Recent releases like Tango Gameworks’ GhostWire: Tokyo and Luminous Productions’ Forspoken have, like Immortals of Aveum, swapped guns for magic spells in what could otherwise have been fairly standard takes on first- and third-person shooter design. Their goals—and the success of their approach—may have been different, but, together, they show the possibilities inherent in shooters set outside of strictly realistic settings.

Immortals of Aveum is an uneven game, and its greatest successes in narrative and combat are obscured by sluggish opening hours that hide the greater complexity in both aspects for too long. But it’s a commendable, imaginative departure from its creators’ past, and a strong proof of concept for Ascendant’s vision of a mainstream, big-budget shooter that has plenty to say about the world we live in while creating a new, fantastical one to explore.

 

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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