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Let's all chill for a moment about Microsoft buying Activision Blizzard – MobileSyrup

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Earlier this week, Microsoft took the gaming world by storm with its announcement that it’s purchasing Activision Blizzard for a whopping $68.7 billion USD (about $86.3 billion CAD).

With that being the biggest-ever acquisition in the gaming space by far, there were, naturally, many discussions that came about surrounding the purchase.

But there have also been so many wild takes to various extremes that I can’t help but say: let’s not jump to conclusions.

For context, Microsoft itself says it doesn’t expect the deal to close until “fiscal year 2023,” which could be as much as 18 months from now. That’s also assuming the acquisition does get approved, but analysts so far expect it will. Until then, both Microsoft and Activision Blizzard will continue to operate independently.

In any event, we have at least a year, if not more, for anything to even remotely begin to happen. Therefore, it’s too early to really speak definitively on anything. Here are some common topics I’ve seen come up and why we should maybe just have a little more of a measured response for the time being.

Note: I’m largely not going to link to specific comments I’ve seen as I don’t want to put individual people on blast.

Exclusives(?)

The biggest question, which has the most direct impact on consumers, is whether Activision Blizzard games will become Xbox and PC only. Some PlayStation fans think this means the end of Call of Duty and other franchises on Sony consoles.

So far, though, all we know is that Phil Spencer — the longtime Xbox boss and newly appointed “Microsoft Gaming CEO” — said the company will “honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation.” As I broke down in a news story, this is a carefully worded statement that could mean any number of things:

-Some Call of Duty titles (like Warzone) remain on PlayStation while others become exclusive
-“Existing agreements” (of which we, the public, don’t know the specifics) means we only get one or two (or however many) more CODs on PlayStation before the series shifts to Xbox/PC only
-The series becomes full Xbox/PC exclusive (a “desire” for something potentially 18-plus months, at least, isn’t a guarantee)

We also don’t know what this means for other Activision Blizzard franchises, like Crash BandicootSpyro the DragonOverwatch or Diablo (I’m not counting franchises that have historically only been on PC to begin with, like World of Warcraft or Starcraft). According to Bloomberg, Microsoft’s plan is to make some franchises exclusive while others remain multiplatform, but no further details were provided. We also haven’t even yet seen Microsoft’s full long-term plans for Bethesda — so far, only two new IPs, Redfall and Starfield, have been confirmed to be Xbox/PC exclusive.

Therefore, no matter which way you swing it, we don’t know for sure re: Activision Blizzard games. PlayStation gamers being wary of losing Call of Duty is totally understandable, but there’s no reason to be doom and gloom just yet. For now, this year’s inevitable new Call of Duty, which is rumoured to be a sequel to 2019’s Modern Warfare, will still come to PlayStation. All previous modern CoDs, including the ever-popular Warzone, also remain playable. Eighteen months (at minimum; likely even longer for anything to actually change) is a long time, so just enjoy your Call of Duty games for the time being, PlayStation fans.

Even if the titles do go full exclusive, as people some have argued, the definition of that term has changed over time. I’ve seen people take issue with Spencer previously saying “I find it completely counter to what gaming is about” to lock games to single platforms. They’ve argued he’s hypocritical considering he’s buying up all these studios and making games like Starfield “exclusive.” But that’s taking his comments out of context. He went on to say that “gaming is bigger than any one device,” and that’s consistent, so far, with Microsoft’s approach.

Traditionally, an “exclusive” has been a game that is only available on one console (and maybePC) but isn’t playable on other platforms. Look at what Xbox has done with games like Halo for years, or even, more recently, PlayStation with such titles as God of War. This means that you have to drop hundreds of dollars on a specific piece of hardware. But Xbox has been adopting a more platform-agnostic approach as of late, which de-emphasizes the need for a particular system.

“Some have argued this suddenly alleviates Xbox’s first-party output, which has struggled in recent years compared to PlayStation and Nintendo.”

In addition to Xbox and PC, all first-party Xbox titles are coming to mobile devices via the cloud, and Microsoft plans to expand that offering to TVs (via streaming sticks and smart TV apps) and other devices. This means that PlayStation (or even Nintendo) gamers wouldn’t need to buy an Xbox or PC. Sure, the best experience would still be to play a game on native hardware — no question. A fast-paced shooter like Call of Duty definitely wouldn’t be stellar on cloud services as we currently know them; the technology still needs to improve. But to act like such a scenario is “taking games away from PlayStation” isn’t entirely reasonable since a Game Pass subscription provides a lower-cost and multiplatform option. This isn’t the same as, say, Street Fighter V never coming to any console besides PlayStation. Game Pass is Microsoft’s platform, not one specific device.

In the end, we don’t know how it will go with Activision Blizzard games, but as you can see, there’s a bit of nuance to the notion of “exclusivity.”

Consolidations are good/bad

This is a particularly weird one.

I’ve seen some people, particularly Xbox fans, praise the acquisition. While memes of Phil Spencer wielding an Infinity Gauntlet à la Thanos in Avengers: Infinity War can be amusing, there are people saying this means Xbox has “won the console war” (never mind that the console wars are, as always, an incredibly dumb and pointless fanboy conflict).

Some have argued this suddenly alleviates Xbox’s first-party output, which has struggled in recent years compared to PlayStation and Nintendo.

Windows Central‘s Jez Corden even started a bit of Twitter “discourse” with the baffling take that “game journalists” who are critical of the acquisition have a “bias.” His rationale was that they get “huge” editor salaries on top of free games, so they’re out of touch with the value of Activision Blizzard titles coming to Game Pass for consumers. Beyond many game journalists pointing out that they’re not, in fact, anywhere near as highly paid as Corden erroneously stated, it’s just a bad-faith argument.

It’s completely rational to be apprehensive about any billion-dollar corporation, especially one making an acquisition this staggeringly big. Expressing such skepticism doesn’t mean you’re biased; if anything, the person writing for the Microsoft-focused site is more likely to be guilty of that. There definitely are valid concerns about monopolistic business practices. For reference, Disney bought Fox in 2019 for $71.3 billion USD (nearly the same sum that Activision Blizzard is being purchased for), following major acquisitions of Marvel and Lucasfilm. While the company isn’t a monopoly by legal definitions, its stranglehold on much of what dominates pop-culture is undeniably problematic.

“Regardless of whether you ultimately think Xbox will eventually be a positive or negative force of change for Activision Blizzard, the fact remains that there’s much to be done now.”

In a similar vein, it’s not unreasonable to look at Microsoft owning such juggernauts as Halo, Call of Duty, World of Warcraft and The Elder Scrolls as being somewhat concerning. One indie developer even shared an interesting thread about how the increasing push for subscription services like Game Pass puts press on “everyone, devs, publishers, and platforms, toward putting games straight into those programs.” Could Game Pass, as bolstered by heavy hitters like Call of Duty, make it ultimately more difficult for devs to find success? Who’s to say now, but it’s possible.

Conversely, people in my own Twitter feed basically said this is a dark time for the gaming industry and that they lost all respect for the otherwise generally well-liked Phil Spencer. That, like Corden’s statement, feels drastic. The deal was just announced — we have no idea what this actually means for Activision Blizzard or Xbox as a whole. Again, we haven’t even fully seen what Xbox is going to do with Bethesda, let alone Activision Blizzard. We don’t know whether Microsoft will make any more acquisitions, either.

I don’t fault anyone for taking an inherently optimistic or pessimistic stance, but at least consider that there’s some nuance here.

Improving Activision Blizzard

And finally, the most important element with respect to the people who actually make Activision Blizzard games is how Microsoft ends up handling the company’s allegedly toxic workplace culture.

For the uninitiated, a quick recap is that the company is facing lawsuits related to allegations of widespread workplace misconduct. These include, but are not limited to, sexual harassment, discriminatory hiring practices and other forms of abuse. CEO Bobby Kotick also stands accused not only of being aware of these issues, but someone who actively tried to keep them quiet. He’s since faced numerous calls to resign. Many employees have spoken up about these issues and walked out from the company, while some at Warzone developer Raven have even begun to form a union amid sudden terminations of quality assurance workers.

Now, I’ve seen some people blast Spencer for last year condemning Activision Blizzard amid the allegations and later saying Microsoft was reevaluating its relationship with the publisher. And for sure, the optics aren’t ideal. Likewise, some have said this gives Kotick a “golden parachute” to leave the company — which he reportedly is expected to do post-acquisition — with a huge payout. That also isn’t ideal — he shouldn’t be rewarded after all of this.

One thing we should all agree on: Bobby Kotick needs to go. Image credit: Wikipedia

But it’s also impossible to say what would have happened had this deal not been reached. Would Kotick have remained in power longer? Who knows. Likewise, it’s difficult to speculate on how Microsoft might impact Activision Blizzard since, once again, it won’t have the full power to do so for many, many months. Talking about what Microsoft may start to do in 2023 or even 2024 doesn’t help ActiBlizz developers now, in 2022. For what it’s worth, Activision Blizzard developers have reportedly expressed mixed feelings — particularly optimism over Xbox’s generally well-regarded work culture but anger over how Kotick is likely to make off). That mostly seems like a conversation for another time.

In the interim, though, it seems more prudent to continue to stand with Activision Blizzard employees in their ongoing efforts.  Continue to hold Activision Blizzard accountable, especially when leadership puts out posts promising to “rebuild your trust.” Support ABetterABK, a group representing the employees at the company, either through donations or even just solidarity on social media. Hell, even just show some love to some of the devs who are no doubt feeling all kinds of emotions right now.

Regardless of whether you ultimately think Xbox will eventually be a positive or negative force of change for Activision Blizzard, the fact remains that there’s much to be done now.


In the end, we have no idea what to really expect once Xbox officially acquires Activision Blizzard. And that’s okay. For now, it’s good to have discussions about it.

However, I think the perfect note to close all of this on is a tweet from Bloomberg‘s Jason Schreier, which I couldn’t agree with more.

“One of the many awful things about Gamer tribalism is how it reduces news to wins or losses, good or bad.”

That’s very true — a lot of people have made this news out to be either The Best or The Worst Thing Ever.

But, as he points out, it’s usually not so black-and-white.

“This week’s industry-shaking acquisition will have both positive and negative effects that won’t be fully understood for years,” said Schreier. “It’s OK to have complicated feelings about it!”

That, ultimately, should be the current big takeaway out of all this.

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AI could help scale humanitarian responses. But it could also have big downsides

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NEW YORK (AP) — As the International Rescue Committee copes with dramatic increases in displaced people in recent years, the refugee aid organization has looked for efficiencies wherever it can — including using artificial intelligence.

Since 2015, the IRC has invested in Signpost — a portfolio of mobile apps and social media channels that answer questions in different languages for people in dangerous situations. The Signpost project, which includes many other organizations, has reached 18 million people so far, but IRC wants to significantly increase its reach by using AI tools — if they can do so safely.

Conflict, climate emergencies and economic hardship have driven up demand for humanitarian assistance, with more than 117 million people forcibly displaced in 2024, according to the United Nations refugee agency. The turn to artificial intelligence technologies is in part driven by the massive gap between needs and resources.

To meet its goal of reaching half of displaced people within three years, the IRC is testing a network of AI chatbots to see if they can increase the capacity of their humanitarian officers and the local organizations that directly serve people through Signpost. For now, the pilot project operates in El Salvador, Kenya, Greece and Italy and responds in 11 languages. It draws on a combination of large language models from some of the biggest technology companies, including OpenAI, Anthropic and Google.

The chatbot response system also uses customer service software from Zendesk and receives other support from Google and Cisco Systems.

If they decide the tools work, the IRC wants to extend the technical infrastructure to other nonprofit humanitarian organizations at no cost. They hope to create shared technology resources that less technically focused organizations could use without having to negotiate directly with tech companies or manage the risks of deployment.

“We’re trying to really be clear about where the legitimate concerns are but lean into the optimism of the opportunities and not also allow the populations we serve to be left behind in solutions that have the potential to scale in a way that human to human or other technology can’t,” said Jeannie Annan, International Rescue Committee’s Chief Research and Innovation Officer.

The responses and information that Signpost chatbots deliver are vetted by local organizations to be up to date and sensitive to the precarious circumstances people could be in. An example query that IRC shared is of a woman from El Salvador traveling through Mexico to the United States with her son who is looking for shelter and for services for her child. The bot provides a list of providers in the area where she is.

More complex or sensitive queries are escalated for humans to respond.

The most important potential downside of these tools would be that they don’t work. For example, what if the situation on the ground changes and the chatbot doesn’t know? It could provide information that’s not just wrong, but dangerous.

A second issue is that these tools can amass a valuable honeypot of data about vulnerable people that hostile actors could target. What if a hacker succeeds in accessing data with personal information or if that data is accidentally shared with an oppressive government?

IRC said it’s agreed with the tech providers that none of their AI models will be trained on the data that the IRC, the local organizations or the people they are serving are generating. They’ve also worked to anonymize the data, including removing personal information and location.

As part of the Signpost.AI project, IRC is also testing tools like a digital automated tutor and maps that can integrate many different types of data to help prepare for and respond to crises.

Cathy Petrozzino, who works for the not-for-profit research and development company MITRE, said AI tools do have high potential, but also high risks. To use these tools responsibly, she said, organizations should ask themselves, does the technology work? Is it fair? Are data and privacy protected?

She also emphasized that organizations need to convene a range of people to help govern and design the initiative — not just technical experts, but people with deep knowledge of the context, legal experts, and representatives from the groups that will use the tools.

“There are many good models sitting in the AI graveyard,” she said, “because they weren’t worked out in conjunction and collaboration with the user community.”

For any system that has potentially life-changing impacts, Petrozzino said, groups should bring in outside experts to independently assess their methodologies. Designers of AI tools need to consider the other systems it will interact with, she said, and they need to plan to monitor the model over time.

Consulting with displaced people or others that humanitarian organizations serve may increase the time and effort needed to design these tools, but not having their input raises many safety and ethical problems, said Helen McElhinney, executive director of CDAC Network. It can also unlock local knowledge.

People receiving services from humanitarian organizations should be told if an AI model will analyze any information they hand over, she said, even if the intention is to help the organization respond better. That requires meaningful and informed consent, she said. They should also know if an AI model is making life-changing decisions about resource allocation and where accountability for those decisions lies, she said.

Degan Ali, CEO of Adeso, a nonprofit in Somalia and Kenya, has long been an advocate for changing the power dynamics in international development to give more money and control to local organizations. She asked how IRC and others pursuing these technologies would overcome access issues, pointing to the week-long power outages caused by Hurricane Helene in the U.S. Chatbots won’t help when there’s no device, internet or electricity, she said.

Ali also warned that few local organizations have the capacity to attend big humanitarian conferences where the ethics of AI are debated. Few have staff both senior enough and knowledgeable enough to really engage with these discussions, she said, though they understand the potential power and impact these technologies may have.

“We must be extraordinarily careful not to replicate power imbalances and biases through technology,” Ali said. “The most complex questions are always going to require local, contextual and lived experience to answer in a meaningful way.”

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The Associated Press and OpenAI have a licensing and technology agreement that allows OpenAI access to part of AP’s text archives.

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Associated Press coverage of philanthropy and nonprofits receives support through the AP’s collaboration with The Conversation US, with funding from Lilly Endowment Inc. The AP is solely responsible for this content. For all of AP’s philanthropy coverage, visit https://apnews.com/hub/philanthropy.

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

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Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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