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LOL Patch Notes 11.1: Check out the latest League of Legends Patch Notes – Republic World

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League of Legends Patch Notes is what every player is talking about. The latest League of Legend Patch notes are massive as there are a huge amount of changes coming to the game in the LOL 11.1 Patch notes. Players have been waiting for LOL Patch Notes 11.1 to know what the game has kept in store for them. These LOL Season 11 Patch notes will help the players understand the new content and the various amount of fixes the developers have made to the game. Many want to know more about the LOL Patch Notes 11.1

Also read: How Many People Play League Of Legends? List Of Top 5 Countries Playing LoL

Also read: League Of Legends MMO Release Date: Here’s All We Know About The Upcoming Release

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LOL Season 11 Patch Notes 11.1

LOL 11.1 Patch Notes came out in January and is the new year update for League of Legends. This update brings a whole lot of changes with new buffs and nerfs to various characters in the game. The LOL Patch Notes 11.1 also enlist the problems that have been fixed in the game. Check out the League of Legends 11.1 Patch Notes Below:

Champions

Fiddlesticks

  • W – Bountiful Harvest
  • Cooldown: 9/8.5/8/7.5/7 seconds to 10/9.5/9/8.5/8 seconds

Gnar

  • Q – Boulder Toss
  • Base damage: 5/45/85/125/165 to 25/70/115/160/205
  • Slow: 15/20/25/30/35 percent for two seconds to 30/35/40/45/50 percent for two seconds
  • E – Crunch
  • Range: 600 to 675
  • E – Hop
  • Attack speed duration: Four seconds to six seconds

Karma

  • E – Inspire
  • Shield: 80/110/140/170/200 (+50 percent AP) to 80/120/160/200/240 (+50 percent AP)

Master Yi

  • Q – Alpha Strike
  • Cooldown: 18/17/16/15/14 seconds to 18/17.5/17/16.5/16 seconds

Pantheon

  • Health regen: 10 to nine
  • W – Shield Vault
  • Empowered AD scaling: 135 to 165 percent to 120 to 165 percent

Qiyana

  • Health growth: 8.5 to nine
  • Attack damage: 64 to 66

Ryze

  • Q – Overload
  • Cost: 40 mana to 40/38/36/34/32 mana

Xayah

  • E – Bladecaller
  • Cooldown: 12/11/10/9/8 seconds to 10/9.5/9/8.5/8 seconds
  • Cost: 40 mana to 30 mana

Yasuo

  • AD growth: 3.2 to 2.2
  • Passive – Way of the Wanderer
  • Intent bonus crit strike chance: 100 percent to 150 percent
  • Intent excess AD conversion: One percent crit strike converts to 0.5 AD to one percent crit strike converts to 0.4 AD

Yone

  • AD growth: Three to two
  • Passive – Way of the Hunter
  • Intent bonus crit strike chance: 100 percent to 150 percent
  • Intent excess AD conversion: One percent crit strike converts to 0.5 AD to one percent crit strike converts to 0.4 AD
  • Champion base stat cleanup
  • Base AD, armor, MR, mana: Rounded to the nearest one
  • Base health and mana regen: Rounded to the nearest 0.1 or 0.25
  • AD/MR/armor growth: Rounded to the nearest 0.01. Except for Vel’Koz’s AD growth, which is 3.142
  • Mana regen growth: Rounded to the nearest 0.1

Items

  • Archangel’s Staff
  • Build path: Tear of the Goddess and Sapphire Crystal and Needlessly Large Rod and 1m000 gold to Tear of the Goddess and Amplifying Tome and Needlessly Large Rod and 915 gold
  • Ability power: 60 to 65 (this applies to Seraph’s Embrace as well)
  • AWE AP percentage from mana: Three percent to two percent
  • Ionian Boots of Lucidty
  • Ability haste: 15 to 20
  • Manamune
  • Total cost: 2,600 to 2,900
  • Build path: Tear of the Goddess and Caulfield’s Warhammer and Sapphire Crystal to Tear of the Goddess and Caulfield’s Warhammer and Long Sword (stats unchanged)
  • AWE AD percentage from mana: Two percent to 2.5 percent (continues to Muramana)
  • Muramana
  • Shock AD percentage from mana: Four percent to 2.5 percent
  • Shock is no longer limited to physical damage spells
  • Runaan’s Hurricane
  • Attack damage: Removed
  • Wind’s Fury bolt damage: 40 to 70 percent total AD (level 1 to 18) to 40 percent total AD
  • Build path: Pickaxe and Zeal and Dagger and 1,025 gold to Dagger and Zeal and Dagger and 850 gold
  • Total cost: 3,400 gold to 2,500 gold
  • Shurelya’s Battlesong
  • Movement speed: 40 percent (decays over four seconds) to 60 percent (decays over four seconds)
  • Duskblade of Draktharr
  • Nightstalker damage: 100 (+30 percent bonus AD) to 65 (+25 percent bonus AD)
  • Attack damage: 55 to 60
  • Draktharr’s Shadowcarver (OrnnuUpgrade) attack damage: 70 to 75
  • Prowler’s Claw
  • Sandswipe damage: 100 (+30 percent bonus AD) to 65 (+25 percent bonus AD)
  • Ability haste: 10 to 20
  • Sandshrike’s Claw (Ornn upgrade) ability Haste: 15 to 25
  • Sandshrike’s Claw (Ornn upgrade) attack Damage: 80 to 75 (this item incorrectly had five more AD than it should have, bringing it in line with other Ornn upgrades)
  • Hextech Rocketbelt
  • Ability power: 80 to 90
  • Health: 250 to 350
  • Supersonic damage: 175 to 250 to 125
  • Upgraded Aeropack (Ornn upgrade) ability Power: 110 to 120
  • Upgraded Aeropack (Ornn upgrade) health: 350 to 450
  • Night Harvester
  • Ability power: 80 to 90
  • Health: 250 to 300
  • Soulrend damage: 125 to 200 to 125
  • Vespertide (Ornn upgrade) ability Power: 110 to 120
  • Vespertide (Ornn upgrade) health: 350 to 400
  • Trinity Force
  • Attack damage: 35 to 25
  • Ability haste: 10 to 20
  • Infinity Force (Ornn upgrade) attack damage: 45 to 35
  • Infinity Force (Ornn upgrade) ability haste: 15 to 25
  • Goredrinker
  • Thirsting slash damage: 110 percent AD to 100 percent AD
  • Thirsting slash health: 20 percent AD (+12 percent missing health) to 25 percent AD (+12 percent missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)
  • Stridebreaker
  • Attack damage: 50 to 45
  • Ability haste: 10 to 20
  • Halting slash damage: 110 percent AD to 100 percent AD
  • Dreamshatter (Ornn upgrade) attack damage: 60 to 55
  • Dreamshatter (Ornn upgrade) ability haste: 15 to 25
  • Grievous Wounds
  • Duration that all items apply grievous wounds: Two seconds to three seconds

In-game chat/shop updates

  • Riot has improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements

11.1 buffs

  • Amumu: -5 percent damage dealt to Normal
  • Hecarim: -10 percent damage taken to +5 percent damage dealt and -10 percent damage taken
  • Kayle: -5 percent damage dealt and +6 percent damage taken to -5 percent damage dealt and +3 percent damage taken
  • Kha’Zix: +8 percent damage dealt and -8 percent damage taken to +8 percent damage dealt and -10 percent damage taken
  • Kled: -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Qiyana: +10 percent damage dealt and -10 percent damage taken to +10 percent damage dealt and -15 percent damage taken
  • Rumble: Normal to -5 percent damage taken
  • Ryze: +3 percent damage dealt and +5 percent damage taken and +5 percent damage dealt and -10 percent damage taken
  • Sejuani: -8 percent damage taken to +5 percent damage dealt and -8 percent damage taken
  • Shaco: Normal to +5 percent damage dealt
  • Sion: -8 percent damage dealt and +8 percent damage taken to -8 percent damage dealt and +5 percent damage taken
  • Tahm Kench: -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Teemo: -15 percent damage dealt and +10 percent damage taken to -10 percent damage dealt and +10 percent damage taken
  • Veigar: -8 percent damage dealt and +5 percent damage taken to -5 percent damage dealt and +5 percent damage taken
  • Volibear: Normal to -5 percent damage taken

11.1 nerfs

  • Anivia: -5 percent damage taken to Normal
  • Ashe: -5 percent damage dealt to -5 percent damage dealt and +5 percent damage taken
  • Ivern: Normal to -5 percent damage dealt
  • Janna: +5 percent damage taken, -10 percent Healing, and -10 percent shielding to -5 percent damage dealt, +5 percent damage taken, -10 percent Healing, and -10 percent shielding
  • Kindred: +10 percent damage dealt and -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Lucian: +5 percent damage dealt to +3 percent damage dealt
  • Miss Fortune: -8 percent damage dealt and +5 percent damage taken to -8 percent damage dealt and +8 percent damage taken
  • Pantheon: +5 percent damage dealt to Normal
  • Rek’Sai: +10 percent damage dealt and -15 percent damage taken to +10 percent damage dealt and -12 percent damage taken
  • Rengar: +5 percent damage dealt and -10 percent damage taken to +5 percent damage dealt and -8 percent damage taken
  • Shyvana: +5 percent damage dealt and -5 percent damage taken to -5 percent damage taken
  • Tristana: +5 percent damage dealt to Normal
  • Warwick: +5 percent damage dealt and -8 percent damage taken to +5 percent damage dealt and -5percent damage taken
  • Yone: +5 percent damage dealt and -5 percent damage taken to +3 percent damage dealt and -5 percent damage taken
  • Yuumi: +5 percent damage dealt to +3 percent damage dealt

Bug fixes and quality of life changes

  • League client: Fixed ember timer leaks in Profiles and Login
  • League client: Improved reliability in Champ Select, end game screen, Honor, and Friends list
  • League client: Fixed emote panel memory leak
  • League client: Fixed visual bug with chroma purchases in Champ Select
  • League client: Fixed an issue that caused the rune page editor to lock up
  • League client: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle’s W – Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee’s Veil, Eclipse, Luden’s Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker’s and Stridebreaker’s passive’s cooldowns no longer ignore ability haste
  • Gnar’s basic attacks properly apply W – Hyper stacks when his Rage bar is full
  • Zoe’s E – Sleepy Trouble Bubble now properly activates Imperial Mandate’s Coordinated Fire
  • Morgana’s W – Tormented Shadow now properly deals additional damage to small jungle monsters
  • Talon’s Q – Noxian Diplomacy now properly grants a mana charge to Talon when he’s equipped with Tear of the Goddess
  • Shock damage from Ezreal’s Muramana empowered Q – Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand’s E – Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn’s R – Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears
  • Upcoming skins and chromas

Skins

  • Marauder Kled
  • Marauder Kalista
  • Marauder Xin Zhao
  • Warden Quinn
  • Warden Gragas

Chromas

  • Marauder Kled
  • Marauder Kalista
  • Marauder Xin Zhao
  • Warden Quinn
  • Warden Gragas

Also read: Best League Of Legends Skins That You Must Check Out Right Away

Also read: League Of Legends Seraphine Build: Check Out This Entire Support Build For Seraphine

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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