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LOL Patch Notes 11.1: Check out the latest League of Legends Patch Notes – Republic World

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League of Legends Patch Notes is what every player is talking about. The latest League of Legend Patch notes are massive as there are a huge amount of changes coming to the game in the LOL 11.1 Patch notes. Players have been waiting for LOL Patch Notes 11.1 to know what the game has kept in store for them. These LOL Season 11 Patch notes will help the players understand the new content and the various amount of fixes the developers have made to the game. Many want to know more about the LOL Patch Notes 11.1

Also read: How Many People Play League Of Legends? List Of Top 5 Countries Playing LoL

Also read: League Of Legends MMO Release Date: Here’s All We Know About The Upcoming Release

LOL Season 11 Patch Notes 11.1

LOL 11.1 Patch Notes came out in January and is the new year update for League of Legends. This update brings a whole lot of changes with new buffs and nerfs to various characters in the game. The LOL Patch Notes 11.1 also enlist the problems that have been fixed in the game. Check out the League of Legends 11.1 Patch Notes Below:

Champions

Fiddlesticks

  • W – Bountiful Harvest
  • Cooldown: 9/8.5/8/7.5/7 seconds to 10/9.5/9/8.5/8 seconds

Gnar

  • Q – Boulder Toss
  • Base damage: 5/45/85/125/165 to 25/70/115/160/205
  • Slow: 15/20/25/30/35 percent for two seconds to 30/35/40/45/50 percent for two seconds
  • E – Crunch
  • Range: 600 to 675
  • E – Hop
  • Attack speed duration: Four seconds to six seconds

Karma

  • E – Inspire
  • Shield: 80/110/140/170/200 (+50 percent AP) to 80/120/160/200/240 (+50 percent AP)

Master Yi

  • Q – Alpha Strike
  • Cooldown: 18/17/16/15/14 seconds to 18/17.5/17/16.5/16 seconds

Pantheon

  • Health regen: 10 to nine
  • W – Shield Vault
  • Empowered AD scaling: 135 to 165 percent to 120 to 165 percent

Qiyana

  • Health growth: 8.5 to nine
  • Attack damage: 64 to 66

Ryze

  • Q – Overload
  • Cost: 40 mana to 40/38/36/34/32 mana

Xayah

  • E – Bladecaller
  • Cooldown: 12/11/10/9/8 seconds to 10/9.5/9/8.5/8 seconds
  • Cost: 40 mana to 30 mana

Yasuo

  • AD growth: 3.2 to 2.2
  • Passive – Way of the Wanderer
  • Intent bonus crit strike chance: 100 percent to 150 percent
  • Intent excess AD conversion: One percent crit strike converts to 0.5 AD to one percent crit strike converts to 0.4 AD

Yone

  • AD growth: Three to two
  • Passive – Way of the Hunter
  • Intent bonus crit strike chance: 100 percent to 150 percent
  • Intent excess AD conversion: One percent crit strike converts to 0.5 AD to one percent crit strike converts to 0.4 AD
  • Champion base stat cleanup
  • Base AD, armor, MR, mana: Rounded to the nearest one
  • Base health and mana regen: Rounded to the nearest 0.1 or 0.25
  • AD/MR/armor growth: Rounded to the nearest 0.01. Except for Vel’Koz’s AD growth, which is 3.142
  • Mana regen growth: Rounded to the nearest 0.1

Items

  • Archangel’s Staff
  • Build path: Tear of the Goddess and Sapphire Crystal and Needlessly Large Rod and 1m000 gold to Tear of the Goddess and Amplifying Tome and Needlessly Large Rod and 915 gold
  • Ability power: 60 to 65 (this applies to Seraph’s Embrace as well)
  • AWE AP percentage from mana: Three percent to two percent
  • Ionian Boots of Lucidty
  • Ability haste: 15 to 20
  • Manamune
  • Total cost: 2,600 to 2,900
  • Build path: Tear of the Goddess and Caulfield’s Warhammer and Sapphire Crystal to Tear of the Goddess and Caulfield’s Warhammer and Long Sword (stats unchanged)
  • AWE AD percentage from mana: Two percent to 2.5 percent (continues to Muramana)
  • Muramana
  • Shock AD percentage from mana: Four percent to 2.5 percent
  • Shock is no longer limited to physical damage spells
  • Runaan’s Hurricane
  • Attack damage: Removed
  • Wind’s Fury bolt damage: 40 to 70 percent total AD (level 1 to 18) to 40 percent total AD
  • Build path: Pickaxe and Zeal and Dagger and 1,025 gold to Dagger and Zeal and Dagger and 850 gold
  • Total cost: 3,400 gold to 2,500 gold
  • Shurelya’s Battlesong
  • Movement speed: 40 percent (decays over four seconds) to 60 percent (decays over four seconds)
  • Duskblade of Draktharr
  • Nightstalker damage: 100 (+30 percent bonus AD) to 65 (+25 percent bonus AD)
  • Attack damage: 55 to 60
  • Draktharr’s Shadowcarver (OrnnuUpgrade) attack damage: 70 to 75
  • Prowler’s Claw
  • Sandswipe damage: 100 (+30 percent bonus AD) to 65 (+25 percent bonus AD)
  • Ability haste: 10 to 20
  • Sandshrike’s Claw (Ornn upgrade) ability Haste: 15 to 25
  • Sandshrike’s Claw (Ornn upgrade) attack Damage: 80 to 75 (this item incorrectly had five more AD than it should have, bringing it in line with other Ornn upgrades)
  • Hextech Rocketbelt
  • Ability power: 80 to 90
  • Health: 250 to 350
  • Supersonic damage: 175 to 250 to 125
  • Upgraded Aeropack (Ornn upgrade) ability Power: 110 to 120
  • Upgraded Aeropack (Ornn upgrade) health: 350 to 450
  • Night Harvester
  • Ability power: 80 to 90
  • Health: 250 to 300
  • Soulrend damage: 125 to 200 to 125
  • Vespertide (Ornn upgrade) ability Power: 110 to 120
  • Vespertide (Ornn upgrade) health: 350 to 400
  • Trinity Force
  • Attack damage: 35 to 25
  • Ability haste: 10 to 20
  • Infinity Force (Ornn upgrade) attack damage: 45 to 35
  • Infinity Force (Ornn upgrade) ability haste: 15 to 25
  • Goredrinker
  • Thirsting slash damage: 110 percent AD to 100 percent AD
  • Thirsting slash health: 20 percent AD (+12 percent missing health) to 25 percent AD (+12 percent missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)
  • Stridebreaker
  • Attack damage: 50 to 45
  • Ability haste: 10 to 20
  • Halting slash damage: 110 percent AD to 100 percent AD
  • Dreamshatter (Ornn upgrade) attack damage: 60 to 55
  • Dreamshatter (Ornn upgrade) ability haste: 15 to 25
  • Grievous Wounds
  • Duration that all items apply grievous wounds: Two seconds to three seconds

In-game chat/shop updates

  • Riot has improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements

11.1 buffs

  • Amumu: -5 percent damage dealt to Normal
  • Hecarim: -10 percent damage taken to +5 percent damage dealt and -10 percent damage taken
  • Kayle: -5 percent damage dealt and +6 percent damage taken to -5 percent damage dealt and +3 percent damage taken
  • Kha’Zix: +8 percent damage dealt and -8 percent damage taken to +8 percent damage dealt and -10 percent damage taken
  • Kled: -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Qiyana: +10 percent damage dealt and -10 percent damage taken to +10 percent damage dealt and -15 percent damage taken
  • Rumble: Normal to -5 percent damage taken
  • Ryze: +3 percent damage dealt and +5 percent damage taken and +5 percent damage dealt and -10 percent damage taken
  • Sejuani: -8 percent damage taken to +5 percent damage dealt and -8 percent damage taken
  • Shaco: Normal to +5 percent damage dealt
  • Sion: -8 percent damage dealt and +8 percent damage taken to -8 percent damage dealt and +5 percent damage taken
  • Tahm Kench: -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Teemo: -15 percent damage dealt and +10 percent damage taken to -10 percent damage dealt and +10 percent damage taken
  • Veigar: -8 percent damage dealt and +5 percent damage taken to -5 percent damage dealt and +5 percent damage taken
  • Volibear: Normal to -5 percent damage taken

11.1 nerfs

  • Anivia: -5 percent damage taken to Normal
  • Ashe: -5 percent damage dealt to -5 percent damage dealt and +5 percent damage taken
  • Ivern: Normal to -5 percent damage dealt
  • Janna: +5 percent damage taken, -10 percent Healing, and -10 percent shielding to -5 percent damage dealt, +5 percent damage taken, -10 percent Healing, and -10 percent shielding
  • Kindred: +10 percent damage dealt and -5 percent damage taken to +5 percent damage dealt and -5 percent damage taken
  • Lucian: +5 percent damage dealt to +3 percent damage dealt
  • Miss Fortune: -8 percent damage dealt and +5 percent damage taken to -8 percent damage dealt and +8 percent damage taken
  • Pantheon: +5 percent damage dealt to Normal
  • Rek’Sai: +10 percent damage dealt and -15 percent damage taken to +10 percent damage dealt and -12 percent damage taken
  • Rengar: +5 percent damage dealt and -10 percent damage taken to +5 percent damage dealt and -8 percent damage taken
  • Shyvana: +5 percent damage dealt and -5 percent damage taken to -5 percent damage taken
  • Tristana: +5 percent damage dealt to Normal
  • Warwick: +5 percent damage dealt and -8 percent damage taken to +5 percent damage dealt and -5percent damage taken
  • Yone: +5 percent damage dealt and -5 percent damage taken to +3 percent damage dealt and -5 percent damage taken
  • Yuumi: +5 percent damage dealt to +3 percent damage dealt

Bug fixes and quality of life changes

  • League client: Fixed ember timer leaks in Profiles and Login
  • League client: Improved reliability in Champ Select, end game screen, Honor, and Friends list
  • League client: Fixed emote panel memory leak
  • League client: Fixed visual bug with chroma purchases in Champ Select
  • League client: Fixed an issue that caused the rune page editor to lock up
  • League client: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle’s W – Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee’s Veil, Eclipse, Luden’s Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker’s and Stridebreaker’s passive’s cooldowns no longer ignore ability haste
  • Gnar’s basic attacks properly apply W – Hyper stacks when his Rage bar is full
  • Zoe’s E – Sleepy Trouble Bubble now properly activates Imperial Mandate’s Coordinated Fire
  • Morgana’s W – Tormented Shadow now properly deals additional damage to small jungle monsters
  • Talon’s Q – Noxian Diplomacy now properly grants a mana charge to Talon when he’s equipped with Tear of the Goddess
  • Shock damage from Ezreal’s Muramana empowered Q – Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand’s E – Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn’s R – Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears
  • Upcoming skins and chromas

Skins

  • Marauder Kled
  • Marauder Kalista
  • Marauder Xin Zhao
  • Warden Quinn
  • Warden Gragas

Chromas

  • Marauder Kled
  • Marauder Kalista
  • Marauder Xin Zhao
  • Warden Quinn
  • Warden Gragas

Also read: Best League Of Legends Skins That You Must Check Out Right Away

Also read: League Of Legends Seraphine Build: Check Out This Entire Support Build For Seraphine

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Get the perfect dose of nostalgia with these Galaxy Buds Pro cases – Input

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A little dash of old paired with something new can be a great touch to help you reconcile the contemporary with the classic. Samsung’s new Galaxy Buds Pro, which will run you about $200, just got that treatment now that the company has launched retro charging cases on sale. These cases are shaped after the nostalgic Anycall T100 and E700 and are available in select locations only. They weigh between 35g to 40g. But who cares about that? Depending on when you came of age, they’re worth their weight in nostalgia.

And that’s the downside to the news: the cases are available in South Korea as in-store items only. To be clear, the retro clamshell charging cases don’t work on their own, so don’t expect the clock to change the time accordingly or for the case to deliver messages or calls. Nope, none of that. The retro cases are more of an aesthetic addition to the Galaxy Buds Pro and it’s not clear how much battery capacity they actually come with. We expect Samsung to release more details in the coming days. Even then, a T100 or E700 cover sounds like a fun touch for $30 a pop.

Non-functional nostalgia — The purpose behind these T100 and E700 retro clamshell cases isn’t to provide any use. Samsung is pretty clear about this much, and it’s a detail that won’t offend consumers in all likelihood. This is all about nonfunctional nostalgia. The release of these retro cases is bound to resonate with consumers who once owned actual T100 and E700 cellphones… give or take 20 years ago. That crowd might just love it, though it is a bummer that Samsung has limited the sales of these cases to one country only.

Samsung

Exclusivity is hot — For now, the cases remain on sale in South Korea alone. Maybe there are plans to bring the retro accessories to stores in the West — but that remains to be seen. In the meantime, while Samsung figures out the additional details for these cases (and we hope it lets western consumers but the T100 and E700 cases eventually), we’d love to know if you think Samsung’s Galaxy Buds Pro pose a legitimate threat to Apple’s AirPods Pro. All we know is the wireless earbuds war is far from over.

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LG says it might quit the smartphone market – Ars Technica

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As usual, things are not looking good for LG’s phone division. As reported by The Korea Herald, LG Electronics CEO Kwon Bong-Seok sent out a staff-wide memo that the company was considering making major changes to its smartphone division, including possibly quitting the smartphone business.

Last week, Korean news outlet TheElec also wrote about this memo in a now-deleted post. The post was deleted because LG brutally debunked the report, calling it “completely false and without merit.” This week, LG is confirming basically the same memo report from the Korea Herald, complete with comments from LG. The Verge also got a thumbs-up from LG about the report.

“Since the competition in the global market for mobile devices is getting fiercer, it is about time for LG to make a cold judgment and the best choice,” an LG official told the Korea Herald. “The company is considering all possible measures, including sale, withdrawal, and downsizing of the smartphone business.”

LG’s smartphone business has been suffering for a while. As the report points out, LG’s smartphone division lost about 5 trillion won ($4.5 billion) over the past five years. The official earnings count has the division at 22 consecutive money-losing quarters. Today you won’t find LG on a “Global smartphone market share” chart; instead, it will be buried down in the “other” category. In the US, Counterpoint has LG at 13 percent of the market, due mostly to pre-paid sales.

LG Electronics’ CEO only landed the position 13 months ago and has undoubtedly been evaluating LG’s only money-losing division over the past year. In an interview in January 2020, shortly after being appointed CEO, Kwon promised “LG Electronics’ mobile business is going to be profitable by 2021.” It’s still not clear if that’s considered a reasonable goal for the company.

TheElec’s original scoop is backed up and translated here. You should definitely take it with a grain of salt since the outlet deleted the post and isn’t standing behind it, but so far, it seems to be correct. It contains an interesting tidbit that’s not in the other report: that LG will announce a direction for its mobile unit on January 26. TheElec also claimed that LG sent out a directive to “stop all developments except for the i project,” with “i project” being a code name for LG’s flexible-display LG Rollable smartphone. The last bit of the report sounds very plausible in raising the possibility that the LG brand will never truly leave the smartphone market and will instead farm out the logo to various white-label ODM companies.

Why would anyone buy an LG phone?

LG has never had a solid sales pitch for the smartphone wars. At the high end of the market, LG has always seemed to be overshadowed by its bigger Korean rival, Samsung. It shipped high-spec phones with heavy Android skins and a bad update plan, and when Samsung offers the same thing with bigger brand recognition, why would anyone pick LG? At the low end of the market, especially in the US, the company has reliably shoveled cheap, anonymous phones into carrier stores and the pre-paid market. This is something that needs to be done, but again, there’s nothing here that would make LG stand out from the crowd.

If anything, LG has a pretty bad reputation when it comes to building smartphones. The company’s phones are known for dying early and going into “boot looping,” an unusable Android failure state where the phone reboots repeatedly due to bad flash memory. LG was sued over boot loops in 2017, with the lawsuit naming every high-profile LG device released in 2015 and 2016. LG ended up settling. I know I’ve personally laid four LG-made Google Nexus 5Xs to rest over boot loop issues.

When the company wasn’t occupying the same lane as Samsung, it was trotting out ridiculous gimmicks that would be forgotten a year or two later: there was the LG G5 with its modular accessories, like a clip-on camera grip; the inexplicably banana-shaped LG G Flex; and an obsession with various “dual screen” designs like the LG V10’s notification display, the LG V50’s clip-on second screen, and the LG Wing’s “T” shaped design. You can see the company trying to do something different to stand out, but none of these ideas was good, or at least they weren’t a hit with consumers.

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Samsung announces Tab Active3 ruggedized Android tablet with removable battery – Notebookcheck.net

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The Samsung Tab Active3 supports Samsung’s S-Pen. Image via Samsung.
Samsung’s new Android 10 tablet, the Tab Active3, is a ruggedized 8-inch device with a user-removable battery, a FHD+ (1920×1200) touchscreen, S-Pen support, and support for wireless DeX.

Ruggedized smartphones are fairly rare in today’s market, and rugged tablets are rarer still. There are still a few tough tablets out there, including a new device from Samsung.

The Tab Active3 is a new ruggedized Android tablet from Samsung. Featuring a 1.7 GHz octa-core processor (boost up to 2.7 GHz), 4 GB of RAM, and 64 GB of expandable storage, the 8-inch FHD+ tablet is powerful enough for most work-related tasks. It’s unlikely to win any gaming awards, but the Tab Active3 is designed for frontline workers who are often in difficult environments.

The Tab Active3 runs Android 10 and has a programmable button, S-Pen support, and NFC. The tablet also supports wireless DeX, Samsung’s pseudo-desktop feature that allows users to connect their Samsung device to a monitor and run a desktop version of the company’s One UI.

One of the most intriguing features is its removable 5050 mAh battery. The tablet can continue operation without a battery if it’s plugged into a wall, allowing users to (sort of) hot-swap batteries. Samsung has promised “up to three generations of Android OS upgrades.” Samsung doesn’t have the best track record when it comes to Android upgrades, so time will tell if the company keeps this promise. Samsung also promised up to 5 years of security updates.

The Samsung Tab Active3 starts at US$489.99 for a WiFi-only model (WiFi 6). An LTE model sells for $589.99.

Purchase the Samsung Tab Active3 LTE on Amazon.

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