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Ludwig announced $1 Million Smash Bros Tournament after Youtube move – Esports.net News

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When it comes to fighting game pros, Ludwig has become one of the most recognisable out there. The player has achieved a huge following thanks to his online content. He’s just announced that he’s taking this to the next level over the next few months though. This is going to involve a Ludwig Smash Bros tournament with a huge prize pool of $1 million. Alongside that though, the streamer has just taken his content over to YouTube exclusively. Only the biggest streamers can successfully pull off these types of power moves. This is what happened with the Ludwig YouTube move.

Ludwig Youtube

IG | ludwigahgren

Ludwig moves to Youtube

Ludwig has become the latest streamer to move entirely over to YouTube rather than Twitch. The streamer has been rising in notoriety lately and achieved a significant breakthrough earlier this year. The streamer pulled a 31-day long full-time stream, with only short breaks taken when others stepped in for him. The net result of this streamathon was beating out Ninja’s subscriber record on the platform. After beating Ninja’s record, it’s only really fitting that he partially repeats Ninja’s fallout with Twitch too.

The streamer has signed an exclusivity deal with YouTube, moving only to YouTube gaming form the end of November. There were a few factors behind this move. The financial incentive of signing exclusivity deals can’t be ignored and it seems Twitch as the market leader isn’t willing to go to these prices. Beyond that though, Ludwig expressed his frustration with Twitch and how it treats creators.

Explaining the reasoning behind the move, Ludwig talked about more than just his fee for signing. He specifically talked about how hard YouTube was willing to work to cultivate their streamers, compared with Twitch’s complacency. Ludwig talked about going directly to Twitch to discuss a different offer, but basically getting nothing in return. YouTube on the other hand helped to arrange a schedule that supported streaming fewer hours, addressing the burnout problems that have haunted streamers for a long time now.

Twitch has complete market dominance in streaming, so these attitudes aren’t a surprise. However, if they continue to haemorrhage big-name streamers like with the Ludwig YouTube move, they might well lose that dominance.

Ludwig announces Smash Bros Tournament

Alongside the Ludwig YouTube move cementing him as a big name in streaming, Ludwig has announced a showstopping Smash Bros tournament. Coming just a little after Nintendo ended the world of competitive Smash, Ludwig seems to have set out to make their efforts look less impressive. While discussing the Ludwig YouTube move on the Stanz Show, he mentioned the tournament he’s planning on holding in 2022. This event is going to feature a $1 million prize pool, with events for both Ultimate and Melee taking place. Smash is one of the top fighting games, but prize pools like this are still big news for the game.

This tournament played back into his YouTube move too. With a full staff of ten to support, Ludwig talked about not being able to simply throw that money at a tournament on Twitch. Especially for a game like Smash Bros that has a delicate history of intervention preventing decent sponsorship. YouTube’s efforts to support him should make more of this possible. Between the tournament and his previous subathon, Ludwig has quickly made a name for himself by being willing to pull off bigger events and stunts to keep fans entertained. With YouTube behind it instead of Twitch, it’ll be interesting to see what big ideas he pulls out next.

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Microsoft’s Activision Blizzard Buy Is Not A ‘Metaverse Bet’ – Forbes

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When Microsoft bought Activision Blizzard this past week for nearly $70 billion, the same refrain kept being repeated, first by Microsoft, then by mainstream outlets. That this purchase was a “big bet on the metaverse.”

And yet no one, Microsoft’s Satya Nadella included, have been able to articulate exactly what that means, or why that’s the case. Unless we have finally arrived at the inescapable conclusion that the true metaverse as it exists right now, is mostly just…video games, and has been for decades now.

There is nothing about the Activision Blizzard purchase that actually speaks to this new, often VR or web3-driven vision of the metaverse. Activision is not a VR or AR developer in any meaningful capacity. Their most “immersive” virtual world game is World of Warcraft, the MMO that has existed as a “livable” virtual space since 2004, and these days, is often badly showing its age.

The metaverse is supposed to be a shared, interconnected digital space, but there’s nothing about this purchase that signals Microsoft is building something like that. This is simply a very large tech company buying a very large video game publisher, and they will then start making a lot of money from those very popular video games.

What idea of the metaverse are we even trying to qualify here? Is it simply the idea that if you own a bunch of IPs under one company, they could theoretically be combined someday to create a “metaverse”? If that’s the definition, than Fortnite is far ahead of everyone, licensing hundreds of IPs for use in its game, including a number across Sony and Microsoft video games (Master Chief, Kratos, Aloy, Marcus Fenix, etc).

Microsoft is betting on the video game industry, you know, the thing that has existed for forty years and is bigger than all other entertainment industries combined? The metaverse remains little more than a buzzword, something to spur investment in web3 projects, or try to justify Facebook’s colossal investment in VR. I do agree that video games, as a concept, are closer to the fictionalized vision of the metaverse than anything else, and yet this has been true for eons. Purchasing Activision Blizzard, which does not really have much of a roster of “living universe” games, seems entirely outside of this. Minecraft was more of a “metaverse purchase than this,” but that buzzword didn’t exist back then.

I think tech investment in video games is a good thing overall, and I expect to see more of it. But pretending like buying the company who produces the highest selling video game of the year, every year, is about making a “metaverse play” is disingenuous, and simply repackaging something that has already existed for decades.

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Samsung Galaxy S22 series now rumoured to launch February 9 – MobileSyrup

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Samsung recently revealed an Unpacked event is coming but didn’t set a specific date for the keynote. Rumours previously indicated that the event would take place on February 8th. However, information from reliable tipster Ice Universe suggests the S22 series will instead be revealed on February 9th.

Ice Universe reportedly made the post on the China-based microblogging site Weibo, stating that the Galaxy S22 series will launch on February 9th alongside the Galaxy Tab S8.

However, Digital Daily says that the phone series will launch on February 8th, with the devices releasing on February 24th.

Rumours indicate Samsung’s Galaxy S22 Ultra will feature a Snapdragon 8 Gen 1 processor, up to 12GB of RAM, 512GB of storage and work with an S Pen. The other S22 models will lack the S Pen, sport an S21-like design, a trio of cameras, and the aforementioned Snapdragon 8 gen 1 chipset.

Samsung will likely unveil the official launch date for the Galaxy S22 series in the coming weeks.

Source: Weibo, Android Police 

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Samsung Galaxy A53 passes through TENAA, some specifications revealed – XDA Developers

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The Galaxy S22 series isn’t too far off, with Samsung now accepting reservation orders for the phones, but there are a few other devices in the pipeline too. One of them is the Galaxy A53, the upcoming entry in Samsung’s super-popular A50 lineup, which has already leaked a few times. Now we have the first concrete information about the phone’s hardware, thanks to a new regulatory listing.

TENAA, China’s equivalent to the FCC, has published certification information for the Galaxy A53 (via Android Authority). The page includes dimly-lit photos of the phone from the front, rear, and side, which appear to match the renders published by OnLeaks from November. There is some new information though, especially about the internal hardware.

The phone is identified as the SM-A5360, and has 5G support — there was speculation that Samsung might be ditching the 4G option and only selling a 5G-capabel A53, but we’ll have to wait and see if that’s true for every region. TENAA says the device measures 159.5×74.7×8.1 mm, again matching the information from OnLeaks, and weighs 190 grams.

Other hardware details include a 6.46-inch 1080×2400 display, a 4,860mAh battery, an unspecified 8-core CPU, 8GB of RAM, 128 or 256GB of internal storage, microSD card support up to 1TB, and an under-screen fingerprint sensor. There are three rear cameras: 64MP, 32MP, and two 5MP. The listing also reaffirms the Galaxy A53 won’t have a headphone jack, which is a shame.

Overall, the phone doesn’t appear to be significantly different from last year’s Galaxy A52. The screen is nearly identical in size, though we don’t know the refresh rate — the A52 4G had a 90Hz display, while the A52 5G/A52S was 120Hz. The Galaxy A52 also had the same 8GB RAM, 128/256GB storage, and in-display fingerprint sensor. We don’t know for sure what each camera will do, but the A52 had a 64MP primary lens, a 12MP ultra-wide, a 5MP macro, and a 5MP depth sensor. The 32MP camera mentioned in the listing could be an upgraded ultra-wide, or Samsung might be swapping it for something else (like a telephoto camera).

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