This week, Kotaku reported that PlayStation 4 exclusive Horizon: Zero Dawn may come to the PC in the near future. And let me first say, it’s interesting this became big news because when Quantic Dream announced that Detroit: Become Human was coming to PC last year—another Sony-published game—it didn’t inspire nearly the same levels of pontificating about Sony’s intentions for the PC.
Of course, people generally praised Horizon: Zero Dawn and disliked Detroit. Maybe that’s the only difference, that Horizon is seen as one of Sony’s “prestige” games.
It does have me thinking about the PC though, and specifically about the PC as an arm of Microsoft—because that’s what it’s become to some people. The PC is seen as an extension of the Xbox platform, or perhaps the Xbox is an extension of the PC. Hell, I even wrote that the Xbox Series X “sure does resemble a PC tower” when Microsoft teased it at December’s Game Awards.
And it’s fascinating how times have changed. Only a little over a decade ago, Games for Windows Live seemed like a colossal overreach. Microsoft’s first attempt to wed PC and Xbox manifested as a buggy launcher with buggy authorization and buggy multiplayer functionality and it sucked. It wreaked havoc on the PC, and continues to do damage even today. Just this month Rockstar pulled Grand Theft Auto IV from Steam, citing a lack of Games for Windows Live keys as the reason.
With that failure, Microsoft pseudo-abandoned the PC again—or at least, that’s what PC gamers claimed. Really this period of benevolent neglect was the start of the PC’s resurgence. Windows 7 kicked ass. Valve built an empire. The average PC’s performance pulled way ahead of console hardware, and that status quo held even upon the release of the Xbox One and PlayStation 4 in 2013.
A bigger audience meant more money, which meant developers started returning to the PC, the ports got better, and the PC began feeling like digital Switzerland. It was neutral territory, or ostensibly neutral. 2014 and 2015 were the heyday of the “Console Exclusive,” games that were either coming to the Xbox One or the PS4—but which were definitely coming to PC as well.
That’s how we started this console generation.
The situation’s changed though. Maybe five years ago now, Microsoft started quietly integrating the PC and Xbox again. The process has not always been smooth, nor subtle. The all-but-forced move from Windows 7 to Windows 10 proved controversial. The early years of the Windows 10 store even more so.
Valve tried to secede from Windows entirely, dreaming of a Linux-based future with SteamOS and Steam Machines. Epic’s Tim Sweeney penned a letter for The Guardian decrying the UWP format, calling it a “distribution and commerce monopoly.”
This was just four years ago .
And listen, I’m not going to act like the PC and Xbox are the same platform now. They’re not, and ideally never will be. But Microsoft’s done quite a bit with the PC in the last five years.
Windows 10: Windows 10 has proven, if not as beloved as Windows 7, at least a decent follow-up.
Xbox Game Bar: I still think it’s bizarre how much Xbox-branded software is on my PC, but the Xbox Game Bar’s various overhauls have made it one of the best ways to snag in-game screenshots and video clips, especially if you don’t use an Nvidia card.
New controller: Since 2016, Xbox controllers have included Bluetooth so you don’t need to buy a specialized dongle anymore.
Xbox Play Anywhere: Every Xbox first-party exclusive has been “Xbox Play Anywhere” since 2016, meaning you buy it once and own it across both the Windows 10 Store and the Xbox. Save progress also syncs between systems.
Xbox Game Pass: As of last year, Microsoft brought its Game Pass subscription to the PC. Confusingly titled “Xbox Game Pass for PC,” it nevertheless is a separate subscription with a different lineup of games—but it’s easily the best subscription value on PC at $5 a month, and brought the PC up to parity with the Xbox’s services.
The prodigal son returns: Then in late 2019, the walls came tumbling down. Microsoft started putting its games on Steam again, after years trying to force people into the Windows 10 store. The irony? The Windows 10 store might be a better deal at this point. Sure, you can buy the games on Steam—or you can pay $5 a month and get them through Game Pass. Why force the change and needlessly anger people if you can entice them with a better deal, yeah?
Again, not every move Microsoft’s made has been successful. Enough of them have though, and the result is that in 2020 the PC feels firmly like “Microsoft Territory” again. Thus when Sony wants to bring a game like Horizon: Zero Dawn to the PC it’s seen as a Big Statement.
And that’s disappointing, because it simply didn’t have to be this way. Microsoft does make Windows—that’s not in dispute. Perhaps this was always the most obvious outcome, given Microsoft can entrench the Xbox name at the OS level. Sony will always be an outsider of sorts.
I still get occasional activity on a tweet from five years ago though. With the specter of Games for Windows Live looming overhead, Microsoft announced Xbox Live would be built into Windows 10 at the system level. I, like many others, reacted with alarm. Would we have to pay? What fresh hell was this? And Xbox’s Larry Hyrb, otherwise known as Major Nelson, replied with “Not charging. Xbox Live Gold will not be required for online multiplayer gaming using our service on Windows 10 PCs and Phones.”
[Side note: Remember Windows Phones?]
And it wasn’t. Xbox Live support on PC is barely noticeable, especially outside the Windows Store. I bring this up though mainly to illustrate that people didn’t want Microsoft and/or Xbox meddling with PC gaming. The PC was proudly independent, even from its parent.
Nowadays Microsoft’s presence is seen as largely a net positive though, and it’s no wonder some have started to view the PC as an Xbox fiefdom. Still, I’d argue it’s equally the result of Sony’s inattention as Microsoft’s generosity.
There was a period between 2010 and 2015 when developers were slowly remembering the PC existed again after a decade spent pretending otherwise. EA, Ubisoft, Bethesda, Capcom, Square, Activision—they all began putting more money into their PC ports, catering to the PC with dedicated servers and 4K texture packs. I began spotting PCs at trade shows more often, both on-stage and in behind-closed-doors demos.
Sony simply never showed up. The DualShock 4, a fantastic controller that’s sported Bluetooth since day one, only “mostly” works with the PC. You can’t play Uncharted 4 on PC, or Bloodborne, or God of War, or Until Dawn. And I’m not going to say that was a bad choice for Sony. It undoubtedly sold hardware. I own a PlayStation 4 Pro that I’ve played…maybe six games on. Pretty much the ones I just listed, plus Horizon: Zero Dawn.
I won’t turn Sony away, either. I think every game should come to PC, and if this is the start of Sony’s big push? Great. I’d love to go into the PlayStation 5 era neutral again.
Bottom line
It feels like perhaps it’s too late though, that even Sony has come to the conclusion the PC is Microsoft’s domain. We’ll get the one-offs, the ports that are either too old or too niche to matter much. And why not? Microsoft is all about services, about the Xbox platform, and it’s built that belief and brand into major parts of modern PC gaming. If God of War were to come to PC now, it would feel a bit like a capitulation, even if Microsoft doesn’t benefit monetarily.
If Sony had come to the PC with everyone else, I don’t think it would feel so weird. I don’t think we’d see people weighing in on Sony’s plans for the PC as a platform, because back in 2013 and 2014 it was still surprising to get a competent PC port of any game, publisher be damned. “Wow, a fully-functioning port of the Tomb Raider reboot? And they even did work to make the hair look better on PC? I can’t believe it.”
Under those circumstances, a God of War port would’ve only seemed as far-fetched as Halo on PC. And yet in 2020, I can load up Halo: Reach through Steam. Who would’ve guessed, right? It’s a shame Sony ceded the battle without ever mounting an offensive. Here’s hoping the Horizon: Zero Dawn rumors prove true.
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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.
Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.
“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.
The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.
However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”
Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.
A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.
“We will challenge this order in court,” the spokesperson said.
“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”
The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.
At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.
A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”
Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.
Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.
Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.
Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.
While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.
Wednesday’s dissolution order was made in accordance with the act.
The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.
— With files from Anja Karadeglija in Ottawa
This report by The Canadian Press was first published Nov. 6, 2024.
LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?
It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.
Here’s how you can prepare your digital life for your survivors:
Apple
The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.
For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.
You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.
Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.
Google
Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.
When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.
You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.
There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.
Facebook and Instagram
Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.
When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.
The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.
You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.
TikTok
The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.
Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.
X
It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.
Passwords
Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?
Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.
But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.
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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.
The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.
The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.
“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”
San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.
Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”
“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.
The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.