Connect with us

Tech

Motorola also demonstrates its own long-distance wireless charging – comments – GSMArena.com

Published

 on


?

  • Anonymous
  • j%t
  • 18 minutes ago

Depending how it stops the signal / power delivery to the device may be a better approach then the constant barrage of a higher frequency like Xiaomi’s implementation.

?

  • Anonymous
  • PIx
  • 43 minutes ago

KebabSLO, 54 minutes agoHow hard is it to plug a phone into charger ?

This wirless charging is usless, at least for… moreyes, technology and innovation are useless
go back to using a feature phone that only dials up numbers

1698269

Seems fake

K251127

How hard is it to plug a phone into charger ?

This wirless charging is usless, at least for phones that we use in our homes.
What they showed here can’t be 100 % safe for human body and pets for example right ?

Let’s block ads! (Why?)



Source link

Continue Reading

Tech

Wordle Game Help: 5-letter words starting with 'S' and ending with 'R' – Dot Esports

Published

 on


Wordle is a fun and casual game played by many players every day. Its simplicity and ease of sharing match results on social media were an essential part of its success. It wasn’t long before the game, created by Josh Wardle, conquered the internet and was acquired by the New York Times. It makes sense since Wordle brings that feel of crossword games in the newspapers. Many players even like to play Wordle in the morning over coffee.

There are many different types of Wordle players. Some are more casual and enjoy playing games when they are bored or have some free time, logging into the New York Times website during breaks during work or on the go on their mobile devices.

There are those players who prefer to take the game more seriously and engage in discovering strategies, researching which words are best to start with, and doing everything possible to keep their winning streaks recorded on the Wordle website and shared on their social networks.

It doesn’t matter if you are a more casual gamer or a hardcore one. If you play Wordle often, it is very likely you have come across secret words that are more difficult to discover than others. It is part of the game, as every day new words are chosen. And in these more difficult times, a little online help may come in handy.

If you’ve used several of your attempts but only managed to find that the secret word of the day starts with the letter ‘S’ and ends with the letter ‘R’, here are some five-letter words starting with ‘S’ and ending with ‘R’, sorted alphabetically so you’ll have less work to do with filtering your choices by the letters you’ve already eliminated.

Five-letter words starting with ‘S’ and ending with ‘R’ to try on Wordle

  • saber
  • sabir
  • safer
  • sager
  • saker
  • saner
  • sapor
  • satyr
  • saver
  • savor
  • sawer
  • sayer
  • scaur
  • scour
  • seder
  • senor
  • serer
  • sever
  • sewar
  • sewer
  • sexer
  • shear
  • sheer
  • shier
  • shirr
  • shiur
  • shoer
  • shyer
  • sieur
  • siker
  • simar
  • sitar
  • siver
  • sixer
  • sizar
  • sizer
  • skier
  • skirr
  • slier
  • slyer
  • smear
  • sneer
  • sober
  • sofar
  • solar
  • sonar
  • sopor
  • sorer
  • sowar
  • sower
  • spear
  • speer
  • speir
  • spier
  • spoor
  • stair
  • steer
  • stour
  • suber
  • sudor
  • sugar
  • super
  • surer
  • swear
  • sweer

All the words on this list are accepted by Wordle and will give you more clues as to which letters are present or not in the word of the day until you get it right. Another good tip to get it right as early as possible is to find which other vowels are present in the word of the day to narrow down your options. Beware of words that may have repeated letters and don’t forget to try words you already know first, since Wordle tends to choose more common words as the right answer.

These tips should help you complete your latest Wordle task.

Adblock test (Why?)



Source link

Continue Reading

Tech

Sony readies for metaverse revolution with cross-platform push – Yahoo Canada Finance

Published

 on


By Sam Nussey

TOKYO (Reuters) – Japanese conglomerate Sony Group Corp said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses.

The metaverse is a vague term encapsulating the idea that consumers will spend more time in online simulated environments. While the concept is evolving, it has become a buzzword in briefings and a driver of industry dealmaking.

“The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect,” Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space.

Sony’s game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group’s transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai.

The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms.

Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018. This week, Epic said in-game “V-Bucks” currency purchased on PlayStation would be usable on other platforms.

“PlayStation has played a huge role in the social gaming revolution that’s nurturing the growth of the metaverse as a new entertainment medium,” Epic’s CEO Tim Sweeney said on Twitter.

Sony has also taken steps to expand beyond its focus on single-player titles such as “Spider-Man: Miles Morales”, with a deal announced in January to buy Bungie, the developer of online multi-player shooter “Destiny”.

“We believe it will be a catalyst to enhance our live service game capabilities… (It) represents a major step forward in becoming multi-platform,” Yoshida said.

Sony already licences its content to other platforms, profiting from the value to streamers of content such as popular U.S. sitcom “Seinfeld”. Though the firm owns the Crunchyroll anime streaming service, it has not pushed as aggressively into operating its own video platforms as rivals such as Walt Disney Co with its Disney+ service.

Beyond the metaverse, Yoshida also staked out Sony’s claim in mobility, with the conglomerate developing an electric vehicle with Honda Motor Co Ltd.

Sony created a new lifestyle in 1979 with the launch of the Walkman, Yoshida said.

“We are aiming to turn the mobility space into a new entertainment space… We believe mobility will be the next megatrend,” he said.

(Reporting by Sam Nussey; Editing by Christopher Cushing)

Adblock test (Why?)



Source link

Continue Reading

Tech

The Gadget Market Keeps Generating Billions for Manufacturers

Published

 on

Hardware and software technology has been on an ongoing stage of evolution for more than five decades. People of all ages and backgrounds have at some point purchased gadgets of all shapes and sizes and for all kinds of activities, from Walkman portable cassette players to iPods and from Casio electronic watches to smartwatches. These purchases have given manufacturers like Apple, Sony or Samsung the ability to establish themselves in the market, create powerful brand names and reinvest their funds in new technologies.

Everyone Uses Some Kind of Gadget

People rely on technology for many of their daily activities. Laptops and mobiles are at the top of the preference list, as people can use them in order to work, play games, find information about online casino bonuses, or plan their holidays. Just with a few clicks of a button or a few taps on the screen, people can instantly find information without having to take one step. There are also those who use the above devices or devices similar to them, in order to exercise, to find new friends, to find their destination in unfamiliar cities or regions and to ask the AI virtual assistance of every operating system for instructions.

 

High-Tech Gadgets Are Always in High Demand

Gaming, computing and communications have taken over a big piece of the electronics market pie, but modern gadgets can offer people a lot more than that. In many electronics stores, one can find gadgets that can help their users manage their weight, gadgets that help you sleep or gadgets that can help with one’s personal hygiene. The important thing is to avoid buying things you do not really need just because they look cool.

An example of a gadget that people are going crazy about is the green iPhone 13 Pro. The moment Apple announced a price drop for one of its best-selling products, customers started standing in line in order to buy it. It is not the first time this has happened, of course, but now that people have started to retail-shop again, the queues at stores selling Apple products are back to being endless. Functionality-wise, the green phone is exactly the same as the functionality of the other iPhone 13 Pro versions, so if one already owns this model, then buying the green phone just because it is green would not really make much sense, even if the consumer can afford to buy it.

 

Know What You Are Buying

When it comes to gadgets, consumers always expect a lot more from a product before they buy it. Some buy a smartwatch and expect it to offer as many things as the gadgets the Batman uses in the movies or in comic books. Others buy an iPhone and expect its battery to last forever just because people say that Apple’s products have a higher battery life than that of products marketed by other manufacturers. However, every product has its limitations and consumers need to take that into account before purchasing it, regardless if it is a phone, a laptop or smart glasses.

 

Continue Reading

Trending