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New Agent Neon Brings Sprinting And Sliding To Valorant – Kotaku

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Neon continues this tradition with unique movement, strange smokes and stuns, and an Emperor Palpatine-esque lightning-based damage super. Her signature ability appears to allow her to sprint, a first for Valorant. She puts down her weapon and charges forward, which can then be chained into a sliding move, during which she readies her weapon. This movement tech will likely make her an absolute monster with the game’s submachine guns and shotguns, allowing her to excel in close combat situations.

In addition to her movement, Neon appears to have a unique double smoke wall, which creates a thin tunnel of smoke that enemies will have to fight through. By creating an enclosed hallway, Neon will be able to easily force 1v1 situations and isolate opponents with sightline control. Rounding out her basic abilities is a stunning grenade, which bounces once—concussing enemies at the bounce and landing points. Finally, her ultimate ability appears to be a recoilless, sustained fire damage ability, which seems to absolutely shred enemies if her trailer is to be believed.

While no one knows how strong she’ll be until Riot releases a full ability breakdown and she gets into the hands of pros, a few things are certain from the short glimpse we see of her abilities in the agent reveal trailer. First, she’s a Duelist, one of Valorant’s dedicated killers. Duelists are expected to “entry frag,” which basically means that it’s their job to start fights and put their bodies on the line for their teammates. Famously, many Duelist mains are terrified of entry fragging and will hide behind their teammates—infuriating them to no end. Please do not do this.

Secondly, her unique movement will be extremely divisive. Valorant is attempting to ride a fine line between sticking to the heart of tactical shooters, and allowing for more expressive play. Neon is already accused of being a “run and gun” character on Twitter and YouTube alike, and these accusations will likely continue upon her official release. However, I would argue that characters with unique mobility are not only fine, but actively beneficial for the game—especially given how fragile characters are in Valorant.

The real thing that’ll determine Neon’s run-and-gun capabilities is how significant the aiming penalty on her slide is, since the trailer only shows her using the Stinger, Valorant’s rapid-fire, inaccurate SMG to burn down opponents from close range. If she retains any semblance of accuracy while sliding, then she could have an obscene advantage in combat worth worrying about. Otherwise, it’s just a unique trick that will allow her to entry frag (or die trying) extremely quickly.

Regardless of how things end up working out with Neon, it’s good to see Valorant continuing to iterate and develop new characters in a relatively strict gameplay format. When I first played the beta two years ago, part of me was skeptical that the team over at Riot Games could consistently produce characters with interesting abilities using only a handful of basic tools like flashes, smokes, teleports, and stuns. Despite the simplicity of the format, over a dozen unique agents have, and continue, to come out of the game. I’m excited to see what they do next. Personally, I’m hoping for a new info gathering character, but that’s just me.

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Realme 9 Pro+ officially teased as leak details key specs – GSMArena.com news – GSMArena.com

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CEO Madhav Sheth all but revealed that there is a Realme 9 Pro+ on the way, now the company’s Twitter account has made it official – this will be the first phone to bear the “Pro+” designation among the Realme number series.

Of course, the Realme 9 Pro itself is yet to be unveiled. So far, all the official information we have on the two is that both are probably going to launch in India, not long after the 9i arrives (sales begin on January 22). We can look to unofficial sources for a sneak peek at what’s to come. Previously, @OnLeaks and Smartprix partnered to reveal Realme 9 Pro specs and images, now they have done the same for the Pro+.

Speculative renders: Realme 9 Pro+
Speculative renders: Realme 9 Pro

Speculative renders: Realme 9 Pro+ • Realme 9 Pro

The two models will come equipped with different cameras. Well, different main cameras we should say – the regular Pro will have a 64MP module, the Pro+ will feature a 50MP wide camera (custom Sony sensor) with Optical Image Stabilization. A previous leak suggests that the 50MP camera will use a 1/1.56” image sensor with 1.0 µm pixels (2.0 µm with binning) and an f/1.8 lens. Both phones also feature an 8MP ultrawide and a 2MP helper, plus a punch-hole-mounted 16MP selfie camera.

Main camera specs

Main camera specs

The Pro+ will be powered by the Dimensity 920, while the regular Pro will get the Snapdragon 695 (both 6 nm chips from TSMC’s foundries). The Plus model will have a smaller 6.43” Super AMOLED display with lower refresh rate, 90 Hz, compared to the 6.59” 120 Hz panel on the regular Pro. It will be the smaller device of the two, that means a smaller battery too (4,500 mAh vs. 5,000 mAh), though it will be faster to charge at 65W (the 9i and 9 Pro do 33W).

Unconfirmed info from a few months ago revealed that the Realme 9 series will have four models, so far a vanilla Realme 9 is missing. All four are supposed to launch in Q1 this year.

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Sony Issues Statement About Microsoft Activision Blizzard Purchase And Xbox Exclusivity – Forbes

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Sony has finally commented on the massive news that Microsoft has bought Activision Blizzard for nearly $70 billion, and it’s not exactly congratulatory.

Speaking to the Wall Street Journal, Sony had this to say about Microsoft’s responsibility to honor Activision’s existing contracts:

“We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform.”

This may sound like good news for Sony fans who have been worried that massive games like Call of Duty, Overwatch and Blizzard are about to stop being multiplatform, and yet that statement is hugely open to interpretation, and seems to have been issued to try to stop Sony’s stock from declining, as it’s sunk in the wake of the Activision Blizzard purchase announcement.

You can compare this to Phil Spencer’s statement on the same issue, which is even more nebulous:

“I’ll just say to players out there who are playing Activision Blizzard games on Sony’s platform: It’s not our intent to pull communities away from that platform and we remained committed to that.”

What Microsoft seems to be committing to here is to not shut down existing communities on PlayStation like say, Overwatch 1 or Call of Duty Warzone. And it does stand to reason that Activision probably had some sort of deal with PlayStation in place in terms of what games come to the system, but the terms of that deal? That’s the question.

You would not imagine that Activision and Sony have some sort of contract that reads “Every Call of Duty game must come to PlayStation in perpetuity.” Sony seems pretty forceful in saying “continue to ensure Activision games are multiplatform” though does “continue” mean current games that need ongoing support, or future games? Again, it’s hard to fully read what’s going on here, but I do not believe Microsoft would have bought Activision Blizzard at all if part of the deal was all its games must continue to be released on PlayStation indefinitely. And I doubt Sony has a contract that says that.

Again, my guess is that existing games will continue to be live on PlayStation, and some games like Warzone could even stay on PlayStation indefinitely. But I think whether future new mainline Call of Duty games, or Overwatch 2 or Diablo 4 come to PlayStation is a much different issue, and I don’t think Sony’s statement is any sort of guarantee about those titles in the coming years. We’ll see if Microsoft responds, and if Sony has anything else it can expand on here.

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PlayStation Wrap-Up 2021 Available Now, Share Your Gaming Stats – Push Square

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It’s that time of the year again: Sony is allowing PlayStation 5, PS4 users to share their own Spotify style wrap-up of 2021 on social media. Head on through this link to get started, making sure you’re logged into your PSN account in order to start viewing and sharing your own stats.

The wrap up begins by sharing the total number of hours you played games across PS5 and PS4 systems in 2021. It’s then broken down into each console, also stating how many hours were spent playing PSVR and how many days of the year you played games on.

Elsewhere, the wrap-up shares your top five most played games on PS5, PS4 and how many Trophies you earned. It then dives into how many PS Plus titles you redeemed as well as some global community stats. For example, our wrap-up tells us over 19 billion likes were awarded in Death Stranding Director’s Cut and 34.6 per cent of Ratchet & Clank: Rift Apart players unlocked every weapon in the game.

If you log in and take a look at your own stats, be sure to scroll down to the bottom to claim an exclusive collection of PS5, PS4 avatars. You’ll then be presented with a download code. What do your PS5, PS4 gaming stats look like for 2021? Share the most impressive ones in the comments below.

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