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New report details Cyberpunk 2077's development troubles, crunch and "almost entirely fake" E3 demo – Eurogamer.net

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A new report has shed fresh light on Cyberpunk 2077’s troubled development.

According to Bloomberg‘s development sources (paywall), Cyberpunk 2077 suffered from a raft of technical problems and unrealistic deadlines set by CD Projekt management.

Cyberpunk 2077’s disastrous December 2020 launch, which revealed serious technical issues with the game on consoles, and glitches, bugs and cut content across all platforms, resulted in its removal from the PlayStation Store and a warning label on the Microsoft Store about the performance of the game on Xbox One.

This week, CD Projekt co-founder Marcin Iwiński addressed the events leading up to the botched launch of Cyberpunk 2077 in an attempt to explain how the game’s widely lambasted Xbox One and PlayStation 4 versions were released in such a poor state.

According to Iwiński, problems with the console release stemmed from Cyperpunk’s “huge” scope – specifically the “multitude of custom objects, interacting systems, and mechanics” all condensed into a single big city and “in a relatively loading-free environment”.

Despite the significant hardware gap, the studio believed “things did not look super difficult at first”, but Iwiński conceded “time has proven that we’ve underestimated the task”.

That proof, of course, came on launch day, when considerable criticism was immediately levied at Cyberpunk’s prominent bugs and awful performance, particularly on base consoles. However, Iwiński insisted the studio’s testing “did not show a big part of the issues you experienced”, and that the developer saw “significant improvements each and every day” as it got closer to release and “really believed we’d deliver in the final day zero update”.

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However, according to Bloomberg, CD Projekt’s own developers said many common problems were discovered, but the staff didn’t have time to fix them before launch. According to Bloomberg’s sources, CD Projekt’s management dismissed concerns raised by engineers that Cyberpunk 2077 was too complex to run well on the ageing last-gen consoles.

The report also revealed that while Cyberpunk 2077 was announced in 2012, full development began in 2016 when studio head Adam Badowski took over as director and overhauled the game, including shifting it from third-person to first-person.

Bloomberg reports Cyberpunk 2077’s eye-catching E3 2018 demo “was almost entirely fake”. “CD Projekt hadn’t yet finalised and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product,” Bloomberg said. “Developers said they felt like the demo was a waste of months that should have gone toward making the game.”

Jason Schreier, author of the report, took to Twitter to reveal more, saying features originally planned for Cyberpunk 2077, such as wall-running, flying cars and ambushes were all cut during the process of development.

CD Projekt addressed the removal of the wall-running feature – shown off in gameplay demos prior to launch – in a July 2020 interview. Speaking to GameReactor, level designer Max Pears said wall-running was removed “due to design reasons”.

Previous gameplay had shown player-character V using Mantis Blades to perch in hard-to-reach spots before leaping down to assassinate enemies. This never made it into the final version of the game.

Schreier also tweeted to comment on Cyberpunk 2077’s disappointing police system, which “was all done at the last minute”.

“As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar’s staff,” Schreier said.

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CD Projekt’s approach to crunch has come under fire in recent years. In September 2020, CD Projekt told employees it would require them to work six-day weeks until the game’s November launch (it was subsequently delayed to December), breaking a previous promise not to force compulsory overtime to finish the project.

This new, compulsory overtime was paid, as is required by Polish law, but came after many employees were reportedly working long hours already.

At the time, Badowski tweeted to say: “This is one of the hardest decisions I’ve had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10 per cent of the annual profit our company generates in 2020 will be split directly among the team.”

When CD Projekt delayed Cyberpunk a final time to December, it said it was struggling to ship the large number of different versions of the game it needed to have ready this year – including current and next-gen consoles, PC and Google Stadia.

Bloomberg reveals the extent of the crunch that occurred at the studio over the years, with some staff saying they felt pressured to put in extra hours by their managers or coworkers.

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Thoughts now turn to CD Projekt’s ongoing attempt to turn Cyberpunk 2077 around. The studio plans to release variably sized patches – intended to fix bugs and improve the experience across all platforms – “on a regular basis”. The first of these is due next week, with another more significant patch to follow in the coming weeks.

But will Cyberpunk 2077 patches be enough to restore CD Projekt’s reputation in the eyes of fans and investors?

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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