Connect with us

Tech

Ottawa based company brings a new level of gaming to tabletop RPGs – CTV News Ottawa

Published

 on


OTTAWA —
Tabletop role-playing games (RPGs) like Dungeons and Dragons are more popular than ever and one Ottawa company is trying to take that experience to the next level, literally.

Ottawa-based MythBerry Studio has created a revolutionary modular tile system that can snap together to create anything the mind desires.

“So far, every single person that has got their hands on it is blown away,” says cofounder, Geoffrey Lockett, who explains the system can be used for any type of tabletop RPG. “It’s a little bit more involved than just having a map drawn, and you’re playing out on it.”

“We created one that actually connects together and is structurally sound in a format that allows you to actually lift it up off the table,” adds cofounder Sean Pearson.

The system is a hit with tabletop RPG fans.

Nick Carroll has been a tabletop gamer for more than 20 years

“I’m a huge fan of miniatures for wargaming and board gaming,” says Carroll, who has used the MythBerry system for his own games.

“While I was building, my brain was rolling over and I was like, ‘Oh, it would be really cool if this room led into this,” he says. “This could be like a room with a hidden door or a trap door, or I could put something down underneath.”

It’s also portable, the designers add.

“This allows me to build it in my office,” says Lockett. “Then, when people come to play, I can just bring it, set it down, and away we go.”

This new perspective in tabletop gaming is also bringing in completely new gamers who might not otherwise try it.

“This allows for people like my wife, who is not a huge gamer, to see something visually that immediately immerses her into the game,” says Pearson.

The tiles are injection molded, strong and durable.

“The more we get support with stuff, the more we will give fantastic tools and ideas and whatever else we can give,” says Pearson. “This is huge passion for us. We’re just having a blast.”


A custom built cube by Nick Carroll using MythBerry tiles.

“Seeing what the creative community can do with this swappable cap system, it’s just going to be mind blowing once it starts getting into more people’s hands,” adds Lockett.

Now that Carroll’s tabletop games have this new 3D perspective, he says it would be near impossible to ever go back to the old school way of playing.

“The actual audience are going to create things that this team has not ever imagined would be possible,” says Carroll. “And I think that’s the beauty in this.” 

Adblock test (Why?)



Source link

Continue Reading

Tech

Fullbright Co-Founder Steps Down Following Toxic Workplace Allegations – TechRaptor

Published

 on


Steve Gaynor, Fullbright’s co-founder, has stepped down as the studio’s manager and creative lead following a series of allegations surrounding a toxic culture within the studio. Gaynor transitioned from his creative lead to a role as a writer as of March of this year according to a Fullbright representative, who spoke to Polygon

Open Roads‘ official Twitter account raised alarm bells when it posted a statement regarding the workplace culture and how the company was going to move forward, citing the importance of a “healthy and collaborative environment”. According to the statement, the decision was made for the health of the entire company, relinquishing daily responsibilities to the remaining staff. 

Open Roads, the studio’s current in-development project has sustained major setbacks as 15 former employees have left the company since development on the game began in 2019, leaving only six staff members. Of the 15 that have left, 12 did so directly because of Gaynor’s behavior toward women. At least 10 of those that left because of his behavior were women, which lines up with multiple anonymous reports concerning what it’s like to work underneath Gaynor. 

The anonymous reports haven’t cited issues such as sexual misconduct or outright sexism. The toxic work environment is reportedly “controlling”, with female employees bearing the brunt of Gaynor’s dismissive and condescending attitude. Gaynor was beyond difficult to work with, cited as making jokes at the expense of his employees in front of others. He’d repeatedly laugh at and embarrass women in front of coworkers while micromanaging women in leadership roles to the point that they felt their creativity, as well as their ability to work, was stifled. 

The studio had attempted a mediator between Gaynor and his team as a means of de-escalating the situation, but it only served as a temporary solution. The team didn’t feel respected enough under Gaynor’s leadership, leading to him stepping down to a remote writing role, relinquishing his prior duties to others in leadership. 

Under the current state of affairs, Gaynor is working on his writing role separately from the core staff. Instead of continuing to work within the same offices, Open Roads’ publisher, Annapurna Interactive, is communicating between the two parties to avoid further friction. Under this set of circumstances, Gaynor no longer has daily collaboration with Fullbright. 

After the story broke out from Polygon, Gaynor released his own statement through a Twitter thread on his own account. According to him, these working conditions have given him the “space and perspective” to reconsider how he approaches leadership. 

“Hi all. I have a statement to share about my role at Fullbright.

Earlier this year, I stepped back from my role as creative lead on Open Roads. My leadership style was hurtful to people that worked at Fullbright, and for that I truly apologize.

Stepping back has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright.

I care deeply about Open Roads and the Fullbright team. I’m sad to have stepped back from day-to-day development of Open Roads, but it’s been the right thing to do. The Open Roads team has my full fiath and support as they bring the game to completion.”

Given how many people have left because of Gaynor, some might be wondering why he hasn’t been fired. As the studio’s co-founder, being fired isn’t such a simple thing to do. He wasn’t a person that stepped into a leadership role divorced from the studio’s creation. His own personal Twitter account served as the official Fullbright handle for over a decade. The team created @FullbrightGames,  created May 2021, around when Gaynor stepped down, as the studio’s Twitter handle moving forward. 

Adblock test (Why?)



Source link

Continue Reading

Tech

Google Pixel 6 and Pixel 6 Pro official wallpapers revealed; display resolutions deciphered – Notebookcheck.net

Published

 on


9to5Google has also deduced the resolutions of the Pixel 6 and Pixel 6 Pro, based on the size of the punch holes in their respective backgrounds. Supposedly, the Pixel 6 has a 2,400 x 1,080-pixel display, 60 pixels taller than the 1080p panel of the Pixel 5. If this is the case, then the Pixel 6’s 6.4-inch display has a 20:9 aspect ratio and a 411 DPI.

Meanwhile, 9to5Google claims that the Pixel 6 Pro will operate natively at 3,120 x 1,440 pixels, making it 80 pixels taller than the Pixel 4 XL, Google’s last 1440p smartphone. The Pixel 4 XL may have a more pixel-dense display though, albeit only marginally. Based on 9to5Google’s findings, the Pixel 6 Pro has a 513 DPI display, compared to the 537 PPI that the Pixel 4 XL offers. Nonetheless, the Pixel 6 Pro supports 120 Hz, which is beyond the Pixel 4 XL’s capabilities.

Purchase the Google Pixel 5 on Amazon

Adblock test (Why?)



Source link

Continue Reading

Tech

PlayStation VR 2 to Offer OLED HDR Displays, 110-Degree Field of View: Report – Gadgets 360

Published

 on


PlayStation VR 2 will reportedly have two OLED displays that will support high-dynamic-range (HDR) video — that should make it brighter, more vibrant with an expanded colour spectrum, and capable of deeper blacks and more powerful whites. The original PSVR headset had a standard-dynamic-range (SDR) LCD display. The next-gen PlayStation virtual reality headset will also reportedly offer a 110-degree field of view, up 10 degrees from the first model and 20 degrees more than what the Oculus Quest 2 does. As for the dual controllers, PSVR 2 will feature sensors that can even detect how far your fingers are from the controller.

YouTube channel PSVR Without Parole brings word of new details about PlayStation VR 2 that is being designed exclusively for the next-gen PlayStation 5, citing a private developer conference held by Sony. UploadVR has confirmed that the conference took place earlier this week. This adds to what we have already known about PSVR 2, with UploadVR revealing in May that the next-gen PlayStation VR headset would offer a resolution of 2000×2040 per eye, for a total 4K resolution. The Quest 2 does 1832×1920 per eye. PSVR 2 will still need a cable though.

PSVR 2 will support foveated rendering that reduces rendering workload with the help of eye-tracking, and might also do flexible scaling resolution. Together, this should ensure better performance, as the PlayStation VR 2 will only render what you are looking at, thereby getting more power out of PS5. The controllers, in addition to distance tracking, will reportedly have haptic feedback, adaptive triggers, and capacitive touch sensors for the thumb, index, and middle fingers.

And since it’s talking to game developers, Sony has said that it wants “hybrid” AAA titles that will work both on PlayStation 5 and PlayStation VR 2. Think of what No Man’s Sky, Hitman 3, and Resident Evil 7 have done on PS4 and PS5. This would allow PS5 owners to decide whether they wish to play a game in standard TV mode or in virtual reality.

PlayStation VR 2 is expected in late 2022, per Bloomberg, though the new report says more details will be announced in early 2022.


Adblock test (Why?)



Source link

Continue Reading

Trending