adplus-dvertising
Connect with us

Art

Protecting art from generative AI is vital, now and for the future – Rock Paper Shotgun

Published

 on


Generative AI is all over the entertainment industries right now, and lots of people in games are making excited noises about finding new ways to integrate it into their products, from game developers and publishers such as Ubisoft and Square Enix to platform holders and hardware firms such as Epic and Nvidia. This new industry obsession is still taking shape, and there are lots of questions still to be answered about how much it might cost in the future, who will have access to it, and what it will actually help with, not to mention fears about job losses and other harms. But there’s a bigger question bubbling underneath all of this that threatens to burst the wobbly generative AI bubble: is the entire boom built on stolen labour?

Building and training machine learning systems often requires data – a lot of data. Sometimes we’re lucky, and we can make our own data. When OpenAI trained a bot to play 1v1 Mid matches in Dota 2, they did it through a process called Reinforcement Learning, having the bot play against itself over and over, with the only feedback being who won and who lost. This feedback, sometimes called a ‘reward’, helps a machine learning system play a sort of ‘hot and cold’ game, changing its internal wiring to try and get a better reward the next time it performs the task. If you’re old enough to remember the game Black & White (or, god forbid, Creatures), then these games worked on a similar principle. If your little animal did a good thing, you give it a treat, and if they just hurled several villagers into a lake, you tell them off (or give them a treat, if you’re into that).

Sometimes we can’t make our own data. If we want to train an AI to be an artist, we can’t have it just doodle and learn from the results, because we can’t easily define what the feedback should be. In DOTA 2’s 1v1 Mid, if you die then it’s game over, and there are similar goals for Chess, Go, Starcraft and so many other games that AI have tried to play. In art, defining winners and losers is considerably harder. So we need to find some data that already exists, a dataset of art that already looks like the kind of stuff we’d like our machine learning system to be able to do. But where do we find that? Where we find the answer to every problem in life: on random websites.


Zapping wizards in a Dota 2 screenshot.
Dota 2 is one of many games that have been used to train AI tools on how to win matches. | Image credit: Valve

Chances are, if you’ve heard of a machine learning system that generates art – Midjourney, Stable Diffusion, DALL-E – it has trained itself on millions or billions of images scraped directly from the Internet. Most of these datasets are unfiltered, gathered from pages strewn across the web, especially sites where content is easily accessible such as Flickr, Reddit or stock image databases. They’re also massive, with one popular dataset, LAION-5b, containing over five billion images. These images are all gathered automatically, with very minimal attempts to filter the contents. As a result, the datasets used to train these AI models are full of copyrighted content, illegal material, and personal information. And it’s all being fed into for-profit AI products that a huge proportion of us are using every day – including game developers, journalists and players themselves.

This is the chief reason why you’ll see so many people posting about AI ‘stealing’ content online. One of the best-known effects of these murky, legally-questionable datasets is that you can ask an AI to mimic the style of a particular artist, like Greg Rutkowski who has illustrated for games such as the Anno series, and card games like Magic: The Gathering. Rutkowski’s work is beloved, widely shared online, and clearly labelled with his name, all of which means an AI is going to see a lot of examples of his work, as he discovered one day. But there are many more examples that you may never hear about, or that may never come to light. For example, AI Dungeon – which used OpenAI’s GPT-2 to generate RPG stories – took and used thousands of choose your own adventure stories from an online community without permission, leading to a lot of disappointment from the original authors (note that almost all threads on that link are pretty yikes, but it’s here for your context anyway).

Theft is sometimes simple, and sometimes complicated. When I wander into a boss fight in Valheim that my friends have spent hours preparing for and I hoover up all the loot like a hungry, fantasy Roomba, that’s clearly not stealing – that’s just sharing the wealth. In the real world, where courts and legal systems get involved, theft is a lot greyer. Games are often criticised for ‘stealing’ things from other games or media – whether it’s creature appearances in Palworld, dances in Fortnite, or entire games, as happened to Vlambeer’s Ridiculous Fishing and Asher Volmer’s Threes. But we don’t always agree on what theft is, especially in courtrooms. The lawsuits against Fortnite were all dismissed, but in the case of small indie developers who had their work cloned, they had almost no legal recourse at all. Deciding on what constitutes theft is unfortunately often more about power than it is about justice.

Right now, there are several lawsuits running around the world targeting various different AI models, companies and datasets for infringing all manner of different laws and regulations. Some models have been shown to memorise personal information and leak it later, while others have been trained on harmful content or will reproduce copyrighted works. More technical legal arguments get deep into the details of these systems – that the very act of training on copyrighted material constitutes a breach of copyright, for instance. It’s not clear which of these arguments, if any, will break through in court. Companies claim that all of this falls under fair use, that harmful content is a temporary flaw of the system that can be fixed later, and that licensing agreements will help provide respite for artists in the future.

But often it’s not necessarily about what’s legal today, but about how we want the world to work in the future. There are many, many examples throughout the last century of us regulating technology not because it breaks existing laws, but because it lets people work around those laws in ways that no one could have expected. However, the arguments that defend this large-scale exploitation of creative work are missing the point of the problem. This isn’t a question of legality, but one of humanity. It makes sense to protect creative work and the people who work hard to make it, because it plays a really important role in society.


Palworld image of a Fuddler Pal
Palworld has recently drawn a lot of criticism over the design of its Pal monsters.Image credit: Rock Paper Shotgun/Pocketpair

It’s this long-term damage that a lot of creative people and AI researchers fear the most. Just like the recent games industry layoffs, the effects of big changes in the industry take a while to fully hit. All the games that were due to come out in a given year will probably come out, and a lot of them will be fun, and maybe you’ll wonder if those layoffs really affected anything? But the impact of disruption like this can take years to be noticed, and decades to be reversed. The reason these generative AI systems were able to be built today is because they had decades, centuries even, of human creativity to look at on the Internet. If they play a role in devaluing or destabilising the jobs that helped those people make that art, what culture will there be to learn from at the end of this century? Even if you’re a die-hard AI accelerationist, many are worried that we have permanently infected the Internet with so much AI-generated content it may be impossible to train an AI system on human-authored content ever again.

Our games industry is surprisingly fragile, even though in some ways it feels like it has only become more behemoth-like with each passing decade. Many of the most brilliant ideas from its history, many of the most celebrated creatives or beloved games, bubbled up from the fringes of the industry or from other mediums, often from people in economically vulnerable situations. Small changes that seem innocuous at the time often have wide-reaching effects – and there’s already evidence that Generative AI has affected the quality and quantity of freelance creative work. Regardless of whether you think generative AI is good or bad, it seems disrespectful to ignore the concerns and complaints of people who worked so hard, for little reward, to create the rich and beautiful community that our hobby grew out of. Whatever the courts say, whatever regulation comes, whatever these companies look like when the dust has settled – a lot of damage may have already been done.

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Art

Calvin Lucyshyn: Vancouver Island Art Dealer Faces Fraud Charges After Police Seize Millions in Artwork

Published

 on

In a case that has sent shockwaves through the Vancouver Island art community, a local art dealer has been charged with one count of fraud over $5,000. Calvin Lucyshyn, the former operator of the now-closed Winchester Galleries in Oak Bay, faces the charge after police seized hundreds of artworks, valued in the tens of millions of dollars, from various storage sites in the Greater Victoria area.

Alleged Fraud Scheme

Police allege that Lucyshyn had been taking valuable art from members of the public under the guise of appraising or consigning the pieces for sale, only to cut off all communication with the owners. This investigation began in April 2022, when police received a complaint from an individual who had provided four paintings to Lucyshyn, including three works by renowned British Columbia artist Emily Carr, and had not received any updates on their sale.

Further investigation by the Saanich Police Department revealed that this was not an isolated incident. Detectives found other alleged victims who had similar experiences with Winchester Galleries, leading police to execute search warrants at three separate storage locations across Greater Victoria.

Massive Seizure of Artworks

In what has become one of the largest art fraud investigations in recent Canadian history, authorities seized approximately 1,100 pieces of art, including more than 600 pieces from a storage site in Saanich, over 300 in Langford, and more than 100 in Oak Bay. Some of the more valuable pieces, according to police, were estimated to be worth $85,000 each.

Lucyshyn was arrested on April 21, 2022, but was later released from custody. In May 2024, a fraud charge was formally laid against him.

Artwork Returned, but Some Remain Unclaimed

In a statement released on Monday, the Saanich Police Department confirmed that 1,050 of the seized artworks have been returned to their rightful owners. However, several pieces remain unclaimed, and police continue their efforts to track down the owners of these works.

Court Proceedings Ongoing

The criminal charge against Lucyshyn has not yet been tested in court, and he has publicly stated his intention to defend himself against any pending allegations. His next court appearance is scheduled for September 10, 2024.

Impact on the Local Art Community

The news of Lucyshyn’s alleged fraud has deeply affected Vancouver Island’s art community, particularly collectors, galleries, and artists who may have been impacted by the gallery’s operations. With high-value pieces from artists like Emily Carr involved, the case underscores the vulnerabilities that can exist in art transactions.

For many art collectors, the investigation has raised concerns about the potential for fraud in the art world, particularly when it comes to dealing with private galleries and dealers. The seizure of such a vast collection of artworks has also led to questions about the management and oversight of valuable art pieces, as well as the importance of transparency and trust in the industry.

As the case continues to unfold in court, it will likely serve as a cautionary tale for collectors and galleries alike, highlighting the need for due diligence in the sale and appraisal of high-value artworks.

While much of the seized artwork has been returned, the full scale of the alleged fraud is still being unraveled. Lucyshyn’s upcoming court appearances will be closely watched, not only by the legal community but also by the wider art world, as it navigates the fallout from one of Canada’s most significant art fraud cases in recent memory.

Art collectors and individuals who believe they may have been affected by this case are encouraged to contact the Saanich Police Department to inquire about any unclaimed pieces. Additionally, the case serves as a reminder for anyone involved in high-value art transactions to work with reputable dealers and to keep thorough documentation of all transactions.

As with any investment, whether in art or other ventures, it is crucial to be cautious and informed. Art fraud can devastate personal collections and finances, but by taking steps to verify authenticity, provenance, and the reputation of dealers, collectors can help safeguard their valuable pieces.

Continue Reading

Art

Ukrainian sells art in Essex while stuck in a warzone – BBC.com

Published

 on


[unable to retrieve full-text content]

Ukrainian sells art in Essex while stuck in a warzone  BBC.com

728x90x4

Source link

Continue Reading

Art

Somerset House Fire: Courtauld Gallery Reopens, Rest of Landmark Closed

Published

 on

The Courtauld Gallery at Somerset House has reopened its doors to the public after a fire swept through the historic building in central London. While the gallery has resumed operations, the rest of the iconic site remains closed “until further notice.”

On Saturday, approximately 125 firefighters were called to the scene to battle the blaze, which sent smoke billowing across the city. Fortunately, the fire occurred in a part of the building not housing valuable artworks, and no injuries were reported. Authorities are still investigating the cause of the fire.

Despite the disruption, art lovers queued outside the gallery before it reopened at 10:00 BST on Sunday. One visitor expressed his relief, saying, “I was sad to see the fire, but I’m relieved the art is safe.”

The Clark family, visiting London from Washington state, USA, had a unique perspective on the incident. While sightseeing on the London Eye, they watched as firefighters tackled the flames. Paul Clark, accompanied by his wife Jiorgia and their four children, shared their concern for the safety of the artwork inside Somerset House. “It was sad to see,” Mr. Clark told the BBC. As a fan of Vincent Van Gogh, he was particularly relieved to learn that the painter’s famous Self-Portrait with Bandaged Ear had not been affected by the fire.

Blaze in the West Wing

The fire broke out around midday on Saturday in the west wing of Somerset House, a section of the building primarily used for offices and storage. Jonathan Reekie, director of Somerset House Trust, assured the public that “no valuable artefacts or artworks” were located in that part of the building. By Sunday, fire engines were still stationed outside as investigations into the fire’s origin continued.

About Somerset House

Located on the Strand in central London, Somerset House is a prominent arts venue with a rich history dating back to the Georgian era. Built on the site of a former Tudor palace, the complex is known for its iconic courtyard and is home to the Courtauld Gallery. The gallery houses a prestigious collection from the Samuel Courtauld Trust, showcasing masterpieces from the Middle Ages to the 20th century. Among the notable works are pieces by impressionist legends such as Edouard Manet, Claude Monet, Paul Cézanne, and Vincent Van Gogh.

Somerset House regularly hosts cultural exhibitions and public events, including its popular winter ice skating sessions in the courtyard. However, for now, the venue remains partially closed as authorities ensure the safety of the site following the fire.

Art lovers and the Somerset House community can take solace in knowing that the invaluable collection remains unharmed, and the Courtauld Gallery continues to welcome visitors, offering a reprieve amid the disruption.

Source link

Continue Reading

Trending