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PS5: 8 features you need to try on your new PlayStation – CNET



Dan Ackerman/CNET

The PS5 is a mere day from launch and while games are undoubtedly the most important part of any console launch, the PS5’s new user interface is also pretty awesome. We had an in-depth look at the options and found a few tips and tricks to help supercharge your PlayStation experience. 

Some are handled seamlessly during set-up but others are buried in a mountain of settings and options. We thought it was worth breaking down.

Here’s what we think is worth doing when you first turn on your PS5, to help tailor your PS5 experience to your own specific preferences.

1. Check out your privacy settings

During the initial PS5 set-up you’ll be asked to select from a series of four different privacy settings with names like “Social and Open” or “Solo and Focused”. It’s essentially letting you control your online profile and what others can see. 

But those settings can be broken down further within those categories, giving you complete control over whether you’ll show up in search results, or who can add you as a friend, etc.

These settings can be found under the “Users and Accounts” tab in settings.

2. Select your power settings 

The PS5 gives you the ability to better control how much power your PS5 is pulling, mostly when you put it into “rest mode”. As with the privacy settings, you’ll be able to choose between profiles during set-up, with presets that can be broken down further if you feel like diving deeper. Those presets determine how long it takes for your PS5 to power down when idle and also whether or not the console will automatically download updates — very useful if you want to avoid the dreaded system update when you want to play something online. 

3. Mess around with HDR sliders


This photo makes the PS5 seem way smaller than it actually is.


If you have a TV that’s HDR capable, you’ll definitely want to make sure you have these settings right. 

Again, the PS5 allows you to tinker with the contrast and brightness during set-up but, personally, I went back and forth with these settings a few times, mainly because if you change the settings on your TV after set-up (say, to a Game Mode) those HDR settings will be affected. It makes sense to go back and optimize. Especially if you’re as picky about picture quality as I am! (I’ve spent an embarrassing amount of time fixing these settings.)

4. Experiment with the sub-menu 

Possibly my favourite parts of the PS5’s UI is the sub-menu you can bring up whilst in-game. Basically if you push the big PlayStation button in the middle of the controller this sub-menu pops up in game. Very nifty.

Older consoles have had some variation of this feature for a while now, but I’m a huge fan of the PS5’s version. It’s unobtrusive, subtle and allows for customization. 

You can access settings, mess around with sound levels and add additional devices like headphones. You can even link your Spotify account and choose music from the sub-menu. VR options are also available from here, which will be a big help for those trying to fix VR issues on the fly.

You can easily switch between recently played games in this sub-menu as well, negating the need to go to the homepage to start a new game. 

But my favourite part: It’s possible to customize your sub menu. You can even add the PS5’s accessibility options to the sub, which I’d imagine will be incredibly helpful for disabled gamers.

5. Choose between performance and resolution 

Those of you with a PS4 Pro will most likely be aware that games are going a bit PC. Games like God of War and Horizon Zero Dawn let you choose whether you’d prefer the PS4 Pro focus its extra processing power on resolution or performance (which essentially means frame-rate).

Personally, I always prefer a focus on performance over resolution. And if you have a TV that doesn’t do 4K, you’ll definitely prefer performance over resolution.

Either way, to save you the hassle of selecting your preferences anew with each game, the PS5 allows you to select a default choice in the settings. Head to Saved Data Game/App settings and select game presets.

6. Pick your default difficulty

In the game presets section, there’s a lot of good stuff — you can even choose which difficulty you prefer as a default. 

Personally, that’s not something I’d be doing. I reckon game difficulty is way too subjective and differs wildly between games. But I know there are folks out there that like to immediately crank to the toughest setting straight away and, vice versa, people who just like to play games for the story.  

7. Check your controller settings and have a tinker


Definitely mess about with the controller settings.

Dan Ackerman/CNET

This is an absolute must. 

This isn’t exactly a new thing, but the PS5 lets you set up default controller settings that are applicable to all games. First and foremost, you can make “invert” your default on first-person shooters or in third-person games with camera controls. 

I am constantly having to dive into game settings to change that, so that’s a must for me.

You’ve probably heard that the PS5 DualSense controller is a big leap forward in terms of its adaptive triggers and vibrate functions. You can also make changes to the intensity of the effect. Personally I wouldn’t touch it. I’m very happy with the default, but it’s there if you want to tweak it.

8. Choose your spoiler settings

I couldn’t believe this one exists but it does! 

You can actually control the level of spoilers you will see when navigating through the PlayStation Store. You can select between eliminating “all” potential spoilers, or eliminating spoilers as determined by the developers of the game. 

So if you happen to be incredibly sensitive to spoilers, you can head to the Saved Data Game/App section of the settings and click on Game Presets. The option is in there.

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PlayStation VR 2 to Offer OLED HDR Displays, 110-Degree Field of View: Report – Gadgets 360



PlayStation VR 2 will reportedly have two OLED displays that will support high-dynamic-range (HDR) video — that should make it brighter, more vibrant with an expanded colour spectrum, and capable of deeper blacks and more powerful whites. The original PSVR headset had a standard-dynamic-range (SDR) LCD display. The next-gen PlayStation virtual reality headset will also reportedly offer a 110-degree field of view, up 10 degrees from the first model and 20 degrees more than what the Oculus Quest 2 does. As for the dual controllers, PSVR 2 will feature sensors that can even detect how far your fingers are from the controller.

YouTube channel PSVR Without Parole brings word of new details about PlayStation VR 2 that is being designed exclusively for the next-gen PlayStation 5, citing a private developer conference held by Sony. UploadVR has confirmed that the conference took place earlier this week. This adds to what we have already known about PSVR 2, with UploadVR revealing in May that the next-gen PlayStation VR headset would offer a resolution of 2000×2040 per eye, for a total 4K resolution. The Quest 2 does 1832×1920 per eye. PSVR 2 will still need a cable though.

PSVR 2 will support foveated rendering that reduces rendering workload with the help of eye-tracking, and might also do flexible scaling resolution. Together, this should ensure better performance, as the PlayStation VR 2 will only render what you are looking at, thereby getting more power out of PS5. The controllers, in addition to distance tracking, will reportedly have haptic feedback, adaptive triggers, and capacitive touch sensors for the thumb, index, and middle fingers.

And since it’s talking to game developers, Sony has said that it wants “hybrid” AAA titles that will work both on PlayStation 5 and PlayStation VR 2. Think of what No Man’s Sky, Hitman 3, and Resident Evil 7 have done on PS4 and PS5. This would allow PS5 owners to decide whether they wish to play a game in standard TV mode or in virtual reality.

PlayStation VR 2 is expected in late 2022, per Bloomberg, though the new report says more details will be announced in early 2022.

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Here Are The Top Ten Best-Selling Nintendo Switch Games As Of June 2021 – Nintendo Life



Nintendo has provided updated sales figures for its best-selling games on Switch, giving us a great look at which titles have performed the best since the console first launched more than four years ago.

It’s a very familiar list, with most of the system’s best-sellers holding their positions from previous reports. Mario Kart 8 Deluxe and Animal Crossing: New Horizons continue to dominate, both extending their leads at the top, with the former selling strongest during Q1 2021.

Elsewhere, Ring Fit Adventure is perhaps the most noteworthy name on the list, as sales continue to turn it into an evergreen star. The game has broken into the top ten by outselling New Super Mario Bros. U Deluxe and seems to be showing no signs of slowing down.

Below, you’ll find the Switch’s best-selling games as of 30th June 2021. Note that the data only includes Nintendo-published titles.

Top Ten Best-Selling Nintendo Switch Games (as of 30th June 2021):

  1. Mario Kart 8 Deluxe – 37.08 million
  2. Animal Crossing: New Horizons – 33.89 million
  3. Super Smash Bros. Ultimate – 24.77 million
  4. The Legend of Zelda: Breath of the Wild – 23.20 million
  5. Pokémon Sword and Shield – 21.85 million
  6. Super Mario Odyssey – 21.40 million
  7. Super Mario Party – 15.72 million
  8. Pokémon: Let’s Go, Pikachu! / Let’s Go, Eevee! – 13.57 million
  9. Splatoon 2 – 12.45 million
  10. Ring Fit Adventure 11.26 million

The numbers above are worldwide sales and include retail, digital, and copies bundled with hardware all combined. Nintendo has also revealed that Switch hardware lifetime sales have now reached more than 89 million units.

Any surprises in that top ten? Feel free to share your thoughts below.

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Gone Home Studio Co-Founder Steps Down After Allegations Of 'Toxic' Workplace [Update] – Kotaku



Shortly afterwards, Polygon reported the departure in much greater detail, saying that since development of Open Roads began in 2019 fifteen staff had left the studio, while twelve of those who had left spoke with the site and “said their departure was at least in part due to Gaynor’s behavior toward workers, specifically women on the team”.

The report also says 10 of the 12 employees who have left have been women, and that Gaynor had actually left his role back in March, “after it became clear that the steps that were already being taken to improve his interactions with the team were only yielding temporary results.” One former employee “in a leadership position” told Polygon that “Working for him often felt like working for a high school mean girl. His go-to weapon was to laugh at people’s opinions and embarrass them in front of other people.”

While the allegations—and revelation that there had already been steps being taken to “improve his interactions with the team”—are substantial, Gaynor has not left the company, or even development on the game. Instead he will “transition to a role as a writer”, where he will remain as one of a reported six people still at Fullbright working on the game.

Fullbright released the critically-acclaimed Gone Home in 2014, and followed it up with Tacoma in 2017. Open Roads had been due for release in 2021.

Update 08/04/2021 9:37 p.m. ET: Gaynor has issued a statement that reads:

Hi all. I have a statement to share about my role at Fullbright. Earlier this year, I stepped back from my role as creative lead on Open Roads. My leadership style was hurtful to people that worked at Fullbright, and for that I truly apologize.

Stepping back has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright.

I care deeply about Open Roads and the Fullbright team. I’m sad to have stepped back from day-to-day development of Open Roads, but it’s been the right thing to do. The Open Roads team has my full faith and support as they bring the game to completion.


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