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PS5 Sales Break Q1 Record & Target More

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With the long-standing supply chain issues from the pandemic resolved late last year, the first real look at how well the PS5 would sell came in the first quarter of this year, with the numbers announced this week.

Sony has revealed that the PS5 has sold 6.3 million units in the first quarter of this year – the highest number of Q1 consoles sales ever for any console across any generation.

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The number brings total PS5 sales to 38.4 million, bringing it just shy of the PS4, which was around 41 million at the same time in its release cycle (without extreme shortages holding it back) before ultimately selling 117 million units across its lifespan.

This comes even as there was no blockbuster ‘system seller’ PS5 release during the first quarter of this year – the biggest title of the period being “Hogwarts Legacy” which was also on PC and Xbox Series X.

In addition, Sony President Hiroki Totoki mentioned in an earnings call today the company aims to “continuously accelerate penetration of PS5 and aim for PS5 selling units for the current fiscal year to be 25 million units – the highest ever for any PS console in history.” That’s up from the 19.1 million units it sold in the fiscal year ending in March.

The sales are likely to be helped by many of this year’s game releases finally forgoing previous-gen console versions (PS4, XB1) in favour of software developed only for the new consoles or high-end PCs – essentially forcing those who haven’t made the upgrade to do so.

Microsoft doesn’t report sales figures, but in February this year Ampere Analysis estimated the Xbox Series X/S had sold 18.5 million units to date. If accurate, that would put things in line with the last generation, where the PS4 outsold the Xbox One by around 2:1. Microsoft itself did reveal recently that hardware sales for the Series X|S were down 30%.

The Nintendo Switch, meanwhile, has racked up 122.55 million in sales since 2017, but its numbers are finally starting to flag as there’s a push for new hardware.

Source: Forbes, PC Mag

 

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Diablo 4 Received Its First Big Patch and It's All About Class Balance – IGN

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Diablo 4 has received its first big patch and it’s mostly about balancing the five starting classes that players can choose to take down Lilith and save Sanctuary with.

Blizzard shared the patch notes and some reasoning behind the changes in a blog, and it shared that the team is mostly happy with where the characters are currently at. However, the team knows there is “always room for improvement.” To that end, it has revealed the three categories these changes fall into;

  1. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
  2. Some skills and builds are not as effective as we would like, so we’re pushing out some buffs to increase their strength.
  3. Paragon Glyphs are currently providing too much player power, so we’re reducing their overall effectiveness.

Blizzard also understands “class balance is a journey, not a destination,” so it’s important to note that more balancing changes will obviously be on the way. Blizzard hopes these will make class builds “fun, powerful, and competitive within reason.”

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In regard to this specific patch, some of its changes include reducing the Barbarian’s Challenging Shout’s damage reduction gained from skill ranks from 4% to 2%, increasing Druid’s Lightning Storm damage from 32% to 40%, increasing the damage of the Necromancer’s Army of the Dead from 30% to 45% and reducing its cooldown from 90 to 70 seconds, reducing the damage reduction per shadow gained for the Rogue’s Dark Shroud from .8% to .4%, and reducing the Sorcerer’s Arc Lash’s lucky hit chance from 30% to 14% while also reducing the Glinting Arc Lash cooldown reduction from .25 seconds to .15 seconds.

There are plenty more changes to look through, and you can see them all below. Let us know if you’re happy with these changes or if they impact the character you are trying to build in the comments below!

For more, check out our Diablo 4 review, our look at which class you should choose, and our extensive Diablo 4 Wiki that includes everything you need to save Sanctuary and have a great time doing it.

Barbarian

Skill Changes

Challenging Shout

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain’s Aspect

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.

Aspect of the Dire Whirlwind

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Item Changes

Gohr’s Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.

Druid

Skill Changes

Pulverize

  • Lucky Hit Chance reduced from 33% to 25%.

Lightning Storm

  • Damage increased from 32% to 40%.

Grizzly Rage

  • Maximum extended duration from kills reduced from 10 to 5 seconds.

Class Specialization

Obsidian Slam

  • Kills required for bonus increased from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.

Passive Changes

Electric Shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

Shockwave Aspect

  • Damage reduced from 90-130% to 60-100%.

Crashstone Aspect

  • Critical Strike Damage reduced from 40-50% to 30-40%.

Lightning Dancer’s Aspect

  • Flat damage increased from .5-.6 to .7-.8.

Necromancer

Skill Changes

Blood Lance

  • Damage increased from 67.5% to 80%.

Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.

Blood Wave

  • Damage increased from 90% to 120%.

Passive Changes

Shadowblight

  • Damage increased from 20% to 22%.

Grim Harvest

  • Essence gained reduced from 3/6/9 to 2/4/6.

Serration

  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

Death’s Defense

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.

Golem

  • Golem attack damage increased by 10%.

Blood Golem

  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

Hulking Monstrosity

  • Golem Life and damage bonus increased from 30% to 40% Life.

Cult Leader

  • Damage bonus increased from 10% to 15%.

Rogue

Skill Changes

Twisting Blades

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.

Rapid Fire

  • Damage increased from 24% to 30%.

Dark Shroud

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

Dash

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Damage increased from 30% to 40%.

Passive Changes

Concussive

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

Legendary Affix Changes

Repeating

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Sorcerer

Skill Changes

Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

Teleport

  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

Legendary Affix Changes

Aspect of Control

  • Bonus damage reduced from 30-40% to 25-35%.

General

Miscellaneous Class Changes

Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes reduced by 50%.

Glyphs

  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs’ Bonus to Rare nodes reduced by ~50%.
  • Glyphs’ Bonus to Magic nodes reduced by ~40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

Bug Fixes

  • Fixed the name for the Light Bearer Mount.
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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Apple prepares for game-changing WWDC 2023: Mixed reality headset and new features in the spotligh

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It is anticipated that the next Worldwide Developers Conference (WWDC) would be one of Apple’s greatest events yet. Apple may eventually unveil its mixed reality headset after years of rumours and leaks, launching the company into a new product category and giving people a first glimpse at its effort to convince investors that virtual reality is worth investing in.

There will also undoubtedly be a lot more: operating system updates, new features and apps, and perhaps even new hardware. Details on how and when to watch the main WWDC keynote as well as some of the announcements we anticipate from Apple are gathered here.

As per The Verge, Apple has confirmed that this year’s main WWDC keynote is slated for Monday, June 5, at 1PM ET / 10AM PT. It will take place as a digital and in-person event at Apple Park in Cupertino, California, with Apple CEO Tim Cook expected to kick things off. You can view the full WWDC lineup here.

Apple will stream the WWDC keynote live from its website and YouTube channel. If you can’t watch the keynote live, you can always tune in to the prerecorded version Apple will post on YouTube after it airs.

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With that said, let’s get into some of the biggest announcements that we expect Apple to make during WWDC.

Undoubtedly, Apple’s mixed reality headset is one of the most interesting new offerings in recent memory. Apple has yet to even confirm its existence, but rumours indicate that it will be able to deliver both augmented reality (AR) and virtual reality (VR) experiences.

Seemingly called the “Reality Pro,” the developer-focused headset is expected to take on a “ski goggle” look that comes with a physical dial that lets you tune in and out of virtual reality, according to The Verge

The headset will probably be a stand-alone unit with a battery pack that is connected to it by a special wire. It is said to have an M2 chip with 16GB of RAM as far as technical specifications go. According to supply chain analyst Ross Young, the gadget may include two 1.41-inch Micro OLED panels with 4,000 (ppi) each.

Young adds that the displays are capable of delivering over 5,000 nits of brightness and that users should be able to see 4K resolution in each eye, as per The Verge.

Apple has reportedly been working hard on creating VR versions of some of its native apps, including Safari, FaceTime, Apple TV, Apple Books, Freeform, and more, according to reports. Additionally, it can have a feature that let the headset work as an external display for your Mac. Apple’s headset is projected to cost roughly $3,000, so it won’t be cheap. We probably won’t see cheaper variants of the device at this year’s presentation, despite the fact that Apple is allegedly also working on them.

There have already been signs that Apple might be planning to reveal its “Reality Pro” headset at WWDC, as the company has sent out an invite to an editor at the VR-focused outlet UploadVR. Apple has also posted an AR teaser on its site, which shows a thin, film-like Apple logo with the date of WWDC wherever you point your iPhone or iPad’s camera.

According to The Verge, WWDC is an event for developers, which means we’re bound to see some updates to iOS, iPadOS, macOS, and more.

Premium products like an Apple whole new operating system, a new MacBook Air, and a mixed reality (MR) headset will be unveiled during the five-day developers’ event.

The keynote address by Apple CEO Tim Cook is the event’s high point for developers.

The event will begin on June 5 (Monday) at 10:30 p.m. (IST) for the Indian audience. June 9 marks the conclusion of the developer event. (ANI)

 

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Apple expected to unveil mixed-reality headset – DW (English)

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Apple Inc. is widely expected to announce on Monday a new mixed-reality headgear at its annual Worldwide Developers Conference in California. 

It would mark the tech giant’s most significant product launch since the 2015 Apple Watch release. 

The iPhone maker has so far limited augmented-reality efforts to technology that works on its existing devices. But it seems set to tap into the new generation of technology where real and digital worlds converge.

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The highly anticipated headset will put Apple in competition with Facebook’s parent Meta, which has been working for years to push its parallel digital universe, or the “metaverse.” 

What we know about Apple’s ‘Reality Pro’ headset

According to media reports citing analysts, Apple is expected to spotlight a “Reality Pro” headset, with a price tag of around $3,000 and custom-made software for the gear that could resemble a pair of ski goggles. 

The goggles are expected to have a slick Apple-family design, paired with the capability of toggling between virtual or augmented reality, which is referred to as mixed reality or external reality (XR).

Is Apple’s mixed-reality headset coming soon?

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While hopes are high for Apple to boast surprising technology, the goggle’s high price could leave many eager fans disappointed. 

Wedbush Securities analyst Dan Ives estimated that Apple could sell just 150,000 units during the headset’s first year on the market — a low figure for a company that sells annually more than 200 million of its marquee product, the iPhone.

fb/sri (AFP, AP, Reuters)

Where’s the VR party at?

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