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Pushback against sexual harassment in the gaming industry grows with high-profile resignations – CBC.ca

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Montreal-based designer Tanya X. Short has been in the gaming industry for over a decade. She remembers what it was like starting out in a company as one of the few women in the room. 

“I had internalized so many things as completely normal. But it took me many years to realize that there were uncomfortable assumptions being made; that I was subconsciously altering my behaviour,” said Short. 

Accord to a 2019 study from the Entertainment Software Association of Canada, the gaming industry contributes $4.5 billion to Canada’s GDP annually. But as lucrative as the business is, in the past few weeks an ugly side to the industry has emerged with a wave of women sharing stories of harassment and mistreatment. 

These stories paint a picture of toxic workplaces where allegations of sexual harassment are commonplace. Some of the stories have involved one of Canada’s biggest gaming employers, Ubisoft.  

The Paris-based company was the focus of a report from the gaming news site Kotaku containing disturbing allegations of sexual harassment in the Toronto office. Other reports soon followed

On June 11, Yannis Mallat, president of Ubisoft Canada, resigned. In Paris, Serge Hascoet, the company’s chief creative officer, and Cecile Cornet, the global head of human resources, stepped down. In Toronto, Maxime Beland, the vice-president of editorial, resigned and an unnamed employee was fired. 

Ubisoft Canada President Yannis Mallat at an event launching a studio in Winnipeg in 2019. Mallat resigned on July 11, following a series of harassment claims. (Tyson Koschik/CBC)

A new #Metoo moment in gaming

The accounts emerging from Ubisoft are part of a larger moment in the gaming community. For weeks now on the Twitch streaming site, community members and players have been sharing stories of sexual assault and harassment. One streamer went so far as to create a spreadsheet to track all the accusations and responses.

Montreal’s Marie-Michelle Pepin is a character artist, who creates 3D models of characters for video games. She joined the chorus of voices in late June posting on Twitter a thread about being objectified and intimidated when she began her career. “I even wondered if I picked the wrong industry,” she told CBC News.

University of British Columbia professor Jennifer Jenson studies gender and the gaming industry. She connects the new wave of allegations to the wider protests against anti-Black racism and the push for Indigenous rights.

“I think it opened this space for people to be able to talk about the harms that they have experienced in a way that wasn’t available before,” she said.

Jennifer Jenson studies the gaming industry and gender at the University of British Columbia. She says the dismissals at Ubisoft are scratching the surface of what is an endemic problem. (CBC News)

Already, a critical mass of voices is pushing companies to respond. 

Ubisoft CEO Yves Guillemot addressed the accusations in a post titled, “Change starts today” where he wrote about transforming Ubisoft’s human resources processes and improving manager accountability. 

Tanya X. Short (middle) has been in the gaming industry for over a decade. Above she poses with the co-founders of her company KitFox Games, Jongwoo Kim and Xin Ran Liu. (Kitfox Games)

But Tanya X. Short, now CEO of her own indie game studio Kitfox Games in Montreal, said victims can’t always look to human resources departments for help. 

“I can tell you that no matter the size of a corporation HR is always there to protect the company and they are almost legally obligated to their shareholders to calculate the value of the harasser versus the victim,” she said.

CBC News asked to speak with Ubisoft Canada about the recent allegations and reports on workplace culture. Ubisoft said they had no further comment while investigations are ongoing. 

Jenson said the dismissals are just scratching the surface.

The problem, she suggests, is a workplace culture that hasn’t kept pace with the changing demographics of the audience. As the customer base for video games becomes more diverse, a 2019 survey from the U.S.-based International Game Developers Association found only 24 per cent of development staff identified as female. 

Inside the workplace of the Ubisoft Montreal studio; the company has promised changes to its human resources policies following sexual harassment allegations. (CBC News)

The stock market punished Ubisoft following news of the resignations and Short said the industry is slowly starting to realize safer and more equitable work environments make for better results.

She points to conversations around crunch, the gaming industry practice of pushing employees to meet deadlines with long stretches of overtime and few breaks.  

Ten years ago, many people in the industry saw crunch as a necessary part of the business. Today, she said the industry is talking about it publicly and viewpoints are changing.

WATCH | Montreal game designer Osama Dorias explains the toll of crunch:

Video game designer Osama Dorias describes the personal toll of working extreme overtime a.k.a. “crunch.” 3:10

Short hopes the same will be the case for toxic and hostile behaviour around women and employees from marginalized genders working in game development.   

As a member of Pixelles, a group dedicated to helping women in the industry, Short said many barriers put females at a disadvantage, such as the lack of flexible work schedules.  

Structural changes

While CEOs of major companies talk about addressing the allegations by making fundamental changes, finding a way forward won’t necessarily be easy, Jenson said. 

“Everyone has to start almost from scratch,” she said. “They need all kinds of things, starting with education. That creates opportunities for growth and change that aren’t present.”

Short said larger studios might be tempted to just do some public relations work in order to avoid as little structural change as possible.

That’s why she said conversations around unionization in game developer circles are getting louder. In an industry where some employees don’t feel they can turn to HR, Short said they need to turn to each other.

“Unions are not beholden to the shareholders of the company; they are concerned with you as a person. That’s the best way forward for employees to band together and really find justice together,” she said. 

If you have a story to share about working in the gaming industry you can contact Eli Glasner at eli.glasner@cbc.ca

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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