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Resident Evil 3 remake review: fun while it lasts – The Verge

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If Animal Crossing: New Horizons is the perfect game to play in self-quarantine during a pandemic, the new Resident Evil 3 remake is quite possibly the worst. This is a game that begins with live-action footage of a reporter saying “This pandemic has spread faster than any disease in modern history,” depicting burning buildings and chaos in the streets even before the zombies show up. It is not what I would describe as a relaxing escape.

If you’re of a similar disposition to the countless viewers who’ve been helping put things like Contagion in my Netflix recommendations, though, Resident Evil 3 might be just the ticket. It’s another blockbuster Resident Evil release from Capcom that does its part to continue the revitalization of the franchise.

Unfortunately, Resident Evil 3 can’t quite live up to its predecessor. Last year’s Resident Evil 2 remake was incredibly good, blending old and new to create what I’m now comfortable calling my favorite Resident Evil game yet. Resident Evil 3 follows that same blueprint, but it ends up managing to feel both overly familiar and not familiar enough.

Resident Evil 3 sees the return of original Resident Evil protagonist Jill Valentine in a story that plays out at the same time as Resident Evil 2. The PlayStation release was called Resident Evil 3: Nemesis, a reference to the iconic, unstoppable creature that pursues Jill throughout the game as she attempts to escape Raccoon City. That’s very much still the defining feature of the latest version’s plot.

I really like what Capcom did with Jill’s character in this remake. Her visual design is, shall we say, considerably less ‘90s, and her sarcastic, irritable personality feels cathartic given both her situation and our own. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky nature of its source material and comes out sounding far smarter and more confident. That’s on full display in the phenomenal one-shot opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout.

Resident Evil 3 doesn’t really let up from there. It’s a much faster-paced game than Resident Evil 2, with a greater emphasis on action and far less focus on puzzle-solving or exploration. Ammo is in more plentiful supply, and the environments aren’t particularly creepy. I was expecting Nemesis to be more of an ever-present threat, like Mr. X in Resident Evil 2, but its role is mostly limited to scripted jump-scare sequences and boss fights.

Beyond a couple of additions like a dodge move, Resident Evil 3 looks and plays more or less identically to 2. On the technical side of things, that’s not a bad thing; this is a visually stunning game, and Capcom continues to do amazing work with its RE Engine. But with its straightforward structure and reduced scope, Resident Evil 3 feels much less substantial. There’s nothing like the police station in Resident Evil 2, a satisfyingly sprawling area that you’d get to explore a little further with each solved puzzle or found item. In comparison, Resident Evil 3 tends to rush you through its small, linear stages. It looks and plays like Resident Evil 2 but sometimes feels more like Uncharted.

To some extent, this was to be expected. The original Resident Evil 3, after all, was also a more action-oriented game that focused on Jill and reused certain environments from 2. Capcom’s shift in tone and design has been mirrored here in the remake. But there are also things that didn’t make it through. Resident Evil 3: Nemesis had several branching paths and different endings based on your decisions made in cutscenes, and those elements are totally absent here.

That’s particularly unfortunate given the remake’s brief running time. Last year’s Resident Evil 2 wasn’t a long game, either, but it was very replayable. In fact, you really had to play through several times in order to get the full story, with multiple protagonists, story paths, and game modes. This is not so much the case with Resident Evil 3, which I finished in around five hours my first time through. Another person with early access to the game told me one of their later playthroughs took about a fifth as long. (I should note that, unlike a lot of games, this one does stop its timer whenever you pause, use the menus, or reload after dying. Steam tells me I spent closer to eight hours with Resident Evil 3 running before the credits rolled.)

To be clear, Resident Evil is a series with a long history of speedrunning, something Capcom often encourages with scores and unlockable rewards. I wouldn’t hold 3’s short length against it if there were good reasons to get to the ending more than once. As far as I can tell, though, there kind of aren’t.

Resident Evil 3 does include a separate asymmetrical 4-on-1 multiplayer game called RE Resistance, which could add some longevity to the package. I haven’t had a chance to check it out extensively, though, so I’d recommend waiting to see whether it takes off before considering it a selling point. It’s tough to turn games like this into a success, as evidenced by the likes of Evolve.

Resident Evil 3 is an entertaining, well-made game that brings one of the series’s less-heralded entries right up to date. But almost everything it does right was part of Resident Evil 2 as well, and many of that game’s qualities are no longer present. Overall, the package is a lot less appealing. It feels more like an expansion to 2 than an entirely new game. That doesn’t mean it isn’t worth playing, but it does mean you should know what you’re getting into before pulling the trigger.

Resident Evil 3 is out on April 3rd for PC, PlayStation 4, and Xbox One.

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Business

Payments tech company Lightspeed Commerce conducting strategic review of business

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MONTREAL – Lightspeed Commerce Inc. says it is conducting a review of its business and operations including talks relating to a range of potential strategic alternatives.

The Montreal-based payments technology company made the comments after reports concerning a potential transaction involving the company.

Lightspeed says it periodically undertakes a review of its business and operations with a view of realizing its full potential.

A strategic review is often seen by investors as a prelude to a sale by a company.

Lightspeed says its board of directors is committed to acting in the best interests of the company and its stakeholders.

Company founder Dax Dasilva returned to the role of chief executive officer earlier this year and has been working to return the company to profitability.

This report by The Canadian Press was first published Sept. 26, 2024.

Companies in this story: (TSX:LSPD)

The Canadian Press. All rights reserved.

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Economy

Bank of Canada trying to figure out how AI might affect inflation, Macklem says

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OTTAWA – Bank of Canada governor Tiff Macklem says there is a lot of uncertainty around how artificial intelligence could affect the economy moving forward, including the labour market and price growth.

In a speech in Toronto at the Economics of Artificial Intelligence Conference, the governor said Friday that the central bank is approaching the issue cautiously to get a better understanding of how AI could affect its job of keeping inflation low and stable.

“Be wary of anyone who claims to know where AI will take us. There is too much uncertainty to be confident,” Macklem said in prepared remarks.

“We don’t know how quickly AI will continue to advance. And we don’t know the timing and extent of its economic and social impacts.”

The governor said AI has the potential of increasing labour productivity, which would raise living standards and grow the economy without boosting inflation.

In the short-term, he said investment in AI is adding to demand and could be inflationary.

However, Macklem also highlighted more pessimistic scenarios, where AI could destroy more jobs than it creates or lead to less competition rather than more.

The governor called on academics and businesses to work together to shed more light on the potential effects of AI on the economy.

“When you enter a dark room, you don’t go charging in. You cautiously feel your way around. And you try to find the light switch. That is what we are doing. What we central bankers need is more light,” he said.

This report by The Canadian Press was first published Sept. 20, 2024.

The Canadian Press. All rights reserved.

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Tech

United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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