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Sony PS5's reveal inspired us to showcase the best gaming designs to up your gamerlife! – Yanko Design

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Sony revealed the PS5 just a few days back and the design community is still split into two groups – one who is totally digging the futuristic Storm Trooper vibe while the other one group thinks the design resembles a ‘wifi router’ to say the least! This debate got me thinking over the gaming designs – consoles, handheld’s and accessory designs we featured over the years and one thing came across strongly – love them, hate them, we can’t ignore them! Featured here are the best of gaming designs to help you get inspired, debate thoughtfully, and find a common trend in the direction of gaming designs. Also, some eye candy to help you pass time while we wait for the PS5 sales to begin!

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The Nintendo Flex by YJ Yoon is to the Gameboy what Daniel Craig is to Sean Connery. Same James Bond, but modern. (Sames Bond?) The Flex comes with a few very welcome updates. The bigger screen on a device that’s the same handy size (albeit thinner). The screen’s also mildly curved, giving you a slightly panoramic experience and adding just a tiny couple of more display inches into the same framework. The Flex retains the same keys and controls, but gives them a makeover too, opting for flushed surfaces rather than the original GameBoy’s chunky keys that stood out from the surface. The Flex’s biggest overhaul, however, is the change in Nintendo’s cartridge system. Flex ditches the large squarish cartridges for something much sleeker and thinner, looking almost like a stylus. The stylus-sized cartridge slides conveniently into a slot in the Flex’s base, locking in place and becoming impossible to remove while in the middle of gameplay.

Oliver Perratta designed an all-black version of the PS5 and we can’t help admiring it, maybe more than the original all-white design. As designer Michael DiTullo explains about the original PS5, “Strategically, xBox and Nintendo are circling the same aesthetic space that I call the Dieter Rams cul-de-sac. Nice B+ designs that don’t really cause a stir. I think Sony was smart to try something different. The market should have multiple different options if you draw out a 2×2 with geometric to complex curvature on one axis and minimal to complex on the other. Third, gesturally, the design is pretty iconic, it says leave me out. Sure it looks a bit like a router, but I’d say router designs have gotten out of hand, they should look more like an Xbox.”

Slated for a debut at CES2020, this is the Samsung Odyssey G9, an ultra-wide QLED gaming screen with a 49-inch diagonal and a mind-bending 1000R curvature. Launched under Samsung’s Odyssey tag, the G9 is targeted towards gamers, with a ridiculous 32:9 aspect ratio, 5120×1440 resolution, ultra-fast 240Hz refresh rate and 1ms response time. While it isn’t really 4K, the G9 is the world’s first Dual Quad High-Definition monitor (basically the equivalent of eight 720p screens arranged in 4*2). The G9 is so incredibly wide, it practically covers your periphery, and with a curvature so tight, it gives you more screen in a smaller footprint. In fact, with a radius of 1000mm, it might be perhaps the most curved PC monitor we’ve ever seen.

Designed to fit well around the contour of your palms, the Fixture S1 by Austin Stark & Craig Ovans feels more like a true-blue controller, giving you the experience of a Playstation or Xbox in a portable format. Dock the Switch screen in the S1’s grip and you’re ready to go. Its folding grip for the Switch allows you to angle-adjust the screen to prevent neck or wrist strain, while the Screen-mount’s folding design lets you achieve the perfect balance, for hours of stress-free gaming. Moreover, the S1’s mount is detachable from the controller too, allowing you to achieve ‘tabletop mode’, where the screen stands on any flat surface like a mini desktop monitor, letting you game in ways never imagined before.

Sushant Vohra developed the EXEO 2.0 to refine the series of plug-together-and-play gaming controllers he designed last year. Retaining the three pillars of controller design, the Velox, Brutus, and Terra, Sushant decided to refine them, visually and ergonomically, sticking to the core design but making each product slightly slimmer, and with more character. They still snap together, allowing you to build more complex controllers from rifles, to bazookas, to steering wheels or hockey sticks.

Rafael Rubio’s Wood-e is a gaming console created from, well, wood! It’s an emulation system based on Raspberry which basically means its software has been programmed to operate and behave like the hardware of an older video game system. Inspired by the Nintendo tabletop arcade machines of the ’80s, Rubio wanted to bring back the style of some of the older video games. However, he wanted to create a design that would withstand the passage of time and could be easily maintained and repaired. Machine CNC-milled wood was his choice of material. Boasting a strong wooden structure, the console features bright red arcade-style buttons and a traditional joystick that evokes nostalgia! However, the red buttons are neutralized by the matte black and warm wood elements, creating a design that could double up as a decorative piece in your home.

The latest from gaming console enthusiast Joseph Dumary, this PS5 concept explores what we might be able to expect from the next generation of Sony systems. Less of an external aesthetic departure from previous models, the PS5 is focused on new guts that set it apart from the rest. For starters, the Smart Console records and adapts gamers’ behavior to provide preferred controller settings, applies game options automatically, and installs necessary apps to enhance the gaming experience.

Project Stream occurred as a one-time test-run for Google, allowing just a handful of people to play Assassin’s Creed Odyssey on Chrome. However, if recent patent-files are any indication, Google is planning on taking this seriously. Here’s a look at the Project Stream controller, a visualized concept based on Google’s patented design… a concept, if executed perfectly, that could tank XBox and PS sales, and even kill the gaming laptop industry. The Project Stream helps integrate quite a few community features into the gaming experience too.

Following Dieter Rams’ footsteps, Love Hultén has designed one of the most simple and clear cut retro gaming consoles I’ve seen: the R-Kaid-R SK-4. Though Rams’ list of ingenious pieces is long, Love Hultén has carefully taken their pick adding little sneak peeks of the SK-4 record player and T3 pocket radio, sending us on a trip down memory lane. Sleek, simple, with arcade-style controls, the R-Kaid-R SK-4’s looks may have a vintage appeal but its functionality is deeply rooted within the 21stcentury with its ability to store 10,000 emulated games. Accompanied by its own screen and a built-in speaker, the console closes up like a briefcase, providing us with a ‘playful’ travel-sized sidekick wherever we go!

XBox Cloud Controller

Based on patented designs, these conceptual Xbox Cloud controllers give us an idea of what the real thing would feel like. Two controller-halves clip onto either side of the phone, turning it into a handheld gaming console, complete with everything you need to play Xbox’s signature titles. The controllers come in a variety of colors, just like the original Xbox ones, and feature all the keys, buttons, and joysticks, including BOTH the left and right triggers on the top! Designed for immersive landscape gaming, the controllers come with two flippers that hold your phone gently but securely from the sides, while memory-foam pads make sure they don’t press any buttons. These side flippers are ideal for phones with no bezel, because this makes sure the controllers don’t overlap the screen from the left or right.

Designed to be at the very center of your life at home, the Project Oris lets you play games, listen to music, and even watch media. You could hook it to a screen, or you could just point it at a blank wall and let its in-built projector broadcast an 8K HDR display. For music and gaming, the display is complemented by the console’s in-built 5 audio drivers that deliver rich bass as well as crisp highs in all directions. The speakers even come with 4 omnidirectional microphones that pick up voice commands, because the console has a voice assistant built right into it. Tied probably to Microsoft’s services, the Project Oris runs Cortana, allowing you to set up gaming match reminders, as well as other functions, like dimming the lights or playing your favorite tracks.

Outwardly, the Mutrics GB-30 is a pair of really cool, chunky, vintage-gaming-inspired glasses. On the inside, however, the sleek glasses are fitted with open-ear audio drivers or bone-conducting earphones that provide a private audio-listening experience, especially for gamers, without the need for a cumbersome pair of gaming headphones. The GB-30’s open-ear audio drivers are arguably perfect for gaming. Whether you’re on Twitch, streaming your kill-streak or on the subway with your Nintendo Switch, the GB-30 is a pretty voguish way to listen to gameplay audio, while the open-ear technology means you can hear stuff around you too. The drivers are calibrated to deliver rich, directional sound so you can listen to and identify where a gunshot is coming from, or dialogues from a non-playable character. The smart wearables gamer-friendly design extends to the glasses too, by equipping you with blue-light blocking lenses that allow you to game for longer without the visual strain.

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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