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Talking Point: Are You Suffering From Animal Crossing: New Horizons Fatigue? – Nintendo Life

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© Nintendo Life

Animal Crossing: New Horizons is something of a phenomenon, in case you hadn’t noticed. Not only has it sold by the bucketload, but it has also attracted celebrity fans like Danny Trejo and Elijah Wood, and seems to be the perfect tonic for the current coronavirus lockdown. Heck, we awarded it a well-deserved 10/10 when we reviewed it at launch, and in general, our admiration for this unique life sim has only grown over time.

However, any video game is likely to grow stale over time, even the best ones in the world – and now we’re a few weeks past the game’s release, it seems a fine time to ask that most vital of questions: are you fed up of Animal Crossing yet?

Damien McFerran, Editorial Director

Before I answer that question, it’s probably worth me outlining my own personal history with the Animal Crossing series, because I think it has some bearing on where I am right now.

I got the GameCube version thanks to the overwhelming hype which surrounded its release, and pretty much bounced right off it. I didn’t have the time to dedicate to such a massive undertaking, and therefore my first ‘real’ experience of Animal Crossing was Wild World on the DS – a platform which I could take with me anywhere and was, therefore, a better fit for my hectic lifestyle.

I immersed myself in Wild World’s charms, playing it solidly during lunchtimes and in the evenings. Then I kind of stopped. The allure passed pretty quickly and I moved on to other DS games. Next up was New Leaf, which was pretty much the same story – I went in hot, I thought the game was amazing, then put it aside as other, more pressing titles appeared.

Perhaps the key issue here isn’t with the game – which offers a staggering amount of gameplay potential and content – but with me?

I’m sorry to say that the story remains the same with New Horizons. For the first few weeks, I played it every single day without fail – not booting up the game meant I risked my island being overtaken by weeds, or I could potentially lose a villager without even knowing. The improved customisation options hooked me in for longer than usual, but I’m ashamed to admit that I haven’t loaded the game up for over a week now, and the longer I leave it, the less likely it feels that I’ll ever return. I know that my island will already be covered in weeds and the thought of collecting all of those apples, cherries, oranges and pears fills me with existential dread (there’s also the small fact that my real-world garden requires lots of care and attention right now, as my wife keeps reminding me).

It’s not that I’ve been hit with fatigue as much as fear; because I’ve had other games that have needed my attention (Lonely Mountains: Downhill, I’m looking at you), my limited game time in each day has been taken up elsewhere, and that means New Horizons has been pushed to the bottom of the pile. As I did with New Leaf, I’m sure I’ll pluck up the courage to load up New Horizons again soon, but my overriding fear is that I won’t have the stomach to fully commit myself to the cause every single day – and that’s really what’s needed for a game of this nature.

Perhaps the key issue here isn’t with the game – which offers a staggering amount of gameplay potential and content – but with me? Between running a network of sites, producing content, reviewing games and juggling the commitments of a house and family, my own ‘real-life’ game of Animal Crossing has robbed me of the time needed to truly enjoy Animal Crossing: The Video Game?

Gavin Lane, Features Editor

Animal Crossing New Horizons Chilling Trek

For me, Wild World was my first Animal Crossing and will likely always be my ‘favourite’. After devouring that game on DS, the idea of being tied down to a television seemed absurd. From my point of view, Animal Crossing was something you squeezed into your daily routine whenever and wherever you could, no matter what. You could be sitting on the bus or the train or the toilet and it wasn’t a problem – on a portable system you always had time pop into your village, check turnip prices and make sure your favourite residents weren’t packing their bags.

So, this is the first Animal Crossing I’ve played on big TV screen and every time I fire it up I’m still amazed at just how pretty it looks. PS5 and Xbox Series X won’t be losing any sleep, of course, but the lighting and attention to detail in New Horizons make it a pleasure to throw on the telly. Perhaps that’s a factor in why I’ve played it every day since launch – even at the expense of other games I’m itching to spend some real time with (hello Streets of Rage 4).

Much has been made of the fortuitous timing of New Horizons’ release, and it’s been a great help personally getting through this lockdown. Where pre-COVID-19 I might have gone for stroll of an evening to get some much-needed fresh air away from a computer monitor, I’ve found myself wandering around my island, idly catching bugs, fishing or arranging flower beds as a way to decompress at the end of the day.

In fact, it’s telling that I haven’t made much progress at all in terms of my house extensions or things like that. I managed to complete my fossil collection a couple of evenings ago, but that’s about it. I’ve been using the game more as a relaxation tool, and it’s in that capacity that I’m returning every night.

I can’t say whether I’ll still be playing when life returns to ‘normal’ again, but I’ve got more than my money’s worth from New Horizons in these past two months and I’m happy to potter about watering plants and making Star Trek uniforms. Lovely!

Alex Olney, Senior Video Editor

Animal Crossing New Horizons Stonks Decline© Nintendo Life

Just like Gav upstairs my first dive into the wild world of Animal Crossing was on Animal Crossing: Wild World, although unlike his Gavvishness it’s not my favourite. Looking back it was great for the time, but it’s aged poorly and has naff all to do in comparison to the modern counterparts. Then it was New Leaf, and now it’s that other one that I’m supposed to be talking about.

Even though not all of the 150 hours I put in were entirely voluntary – having to play video games for a career is hard – I can honestly say that through the frustrations of trying to find certain fish and having to wait days for things to happen, I’ve enjoyed every one of those hours spent.

Suffice it to say though, the lustre is starting to lose its sparkle somewhat. What was a daily ritual every morning and most evenings has now become a dip-in-dip-out sort of affair. My island’s in largely good shape, I have some of the residents I want, but the drive to go back and get into the game isn’t as strong as it once was.

When I do pick it up though, I quite quickly tumble into a spiral of lost hours, even though when I booted it up I was certain I didn’t have much to do. Hell, last night after what was rather a frantic and exhausting day of more video games for money, I had so little energy for anything I just booted up the game and wandered around for a bit with no real purpose. And you know what? It was wonderful.

New Horizons may not have the vice-like grip it had on me before, and I may not be playing it as much as I once had, but I think it’s a game I’ll always be dipping in and out of, especially if these updates keep coming.

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Apple parts supplier Broadcom says 2020 iPhone launch will be delayed – MobileSyrup

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While there’s no official statement from Apple regarding a possible delay of the tech giant’s 2020 iPhone, Bloomberg has reported that Broadcom CEO Hock Tan’s comments during the company’s recent quarterly earnings call indicate that the Cupertino, California-based tech giant’s next smartphone will be pushed back by a few weeks.

Apple typically releases its new iPhone in early September. Delaying the 2020 iPhone’s release date by even a few weeks would result in a significant financial impact on Apple and its various parts suppliers.

During the earnings call, Tan referenced that a “large North American mobile phone customer” that normally contributes “double-digit” revenue towards Broadcom’s bottom line is not expected to contribute to an “uptick in revenue until our fourth fiscal quarter.” Tan indicated during the call that Broadcom is still providing parts for the upcoming iPhone, but stated that the timing of the smartphone’s launch is still up in the air.

It’s likely that the ongoing COVID-19 pandemic has caused supply line delays for Apple. The fact that travel has been disrupted and many Apple employees are working from home could also contribute to a delay.

Back in late March, a report from Japanese publication Nikkei stated that Apple could delay the release of the iPhone 12 “by months.” That said, at the time, Bloomberg also reported that the next iPhone was still on track to release this fall.

The iPhone 12 is expected to feature 5G for the first time — which won’t mean much in Canada given the limited availability of the next-generation of network technology — a faster A14 processor and a new 3D camera system similar to the liDAR sensor included in the iPad Pro (2020).

Source: Bloomberg

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Poll: Clubhouse Games: 51 Worldwide Classics Is Out Today On Switch, Are You Getting It? – Nintendo Life

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Today sees the latest Nintendo-published title, Clubhouse Games: 51 Worldwide Classics (or 51 Worldwide Games as it’s known in Europe) launching on Switch, so we thought it’d be nice to see just how many of you lovely lot are thinking of picking it up.

As you may be aware, the game is actually a successor to Clubhouse Games (known as 42 All-Time Classics in Europe) on Nintendo DS. This new entry includes 51 games, obviously, as well as a piano for some reason, all of which are listed below.

Clubhouse Games 51

In our review, we highlighted the fact that the new game contains such a wide enough variety of board, card and action games that you’re sure to find a number that will appeal to you. The presentation is perhaps the icing on the cake, too, going well above and beyond what you’d usually see in what is essentially a minigame compilation-style release.

So, over to you. Are you planning on buying Clubhouse Games: 51 Worldwide Classics?

If you haven’t yet ordered your copy, you can grab a physical version of the game below. Feel free to expand upon your answer in the comments!

Please note that some links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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iPhone 13 design kills the notch and adds USB-C — but don't get too excited – Tom's Guide

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A iPhone 13 prototype has supposedly been leaked. But while this 5.5-inch device looks interesting, one prominent leaker has already slapped down the report’s accuracy.

The original source is MacOtakara, which published a story about some alleged iPhone 13 3D printed mockups, which allegedly shows what a 2021 iPhone could look like. It’s this story that leaker Jon Prosser responded to on Twitter with the fantastically blunt answer: “lol no.” 

MacOtakara claims that the designs for these 3D prints came from a source at online retailer Alibaba. This particular model has a 5.5-inch display, and is supposedly the successor to this year’s smallest iPhone 12 model, which measures 5.4 inches according to leaks.

The clearest change here is that there is no longer a front camera notch, which has been present from the iPhone X to the iPhone 11, and is likely coming to the iPhone 12, too. MacOtakara suggests that there will be an under-display selfie camera instead, as well as potentially a camera at the bottom of the screen.

(Image credit: MacOtakara)

We know under-display cameras are on their way, with Samsung, Oppo and Xiaomi all looking into the technology for their 2021 phones. But we’d be surprised if Apple immediately adopted this new tech as well.

If Apple was to move its cameras beneath the display, it would have to factor in how it would affect Face ID. The infrared sensor could be located in the bottom camera previously mentioned, or Apple could decide to go for an under-display fingerprint scanner like many of its rivals. But we definitely don’t see Apple abandoning Face ID.

iPhone 13 mockup

(Image credit: MacOtakara)

A shot of the mockup phone’s bottom shows that the Lightning connector has been swapped for a more standard USB-C one. This is in contradiction to other rumors that have claimed that one iPhone 13 will be Apple’s first portless phone, with the company looking to avoid using USB-C on iPhones.

The back of the phone shows a very odd camera bump with five tiny holes. MacOtakara explained that this is likely a modular system to help designers test multiple camera designs more easily. Rumors for the iPhone 13’s camera array seem to be split between whether it will have four cameras – like the iPhone 12 Pro is expected to have – or if Apple will try and add more sensors outside of the main square patch.

iPhone 13 mockup

(Image credit: MacOtakara)

MacOtakara did say that this is only a prototype model and therefore could be very different from the real iPhone 13, if it does indeed exist. However, the fact this prototype differs so widely from other leaks we’ve heard makes it hard to believe.

It’s still over a year until we’ll likely see the iPhone 13 debut in fall 2021. However the iPhone 12 is expected to be revealed around September or October this year. 

We know a lot more about the iPhone 12 than next year’s model, including its four different models, 5G connectivity, OLED displays (with 120Hz refresh rates on the Pro models), new A14 chipsets and camera arrangements – two rear cameras on the iPhone 12 and 12 Max, and four on the iPhone 12 Pro and 12 Pro Max, including a LiDAR sensor like the one seen on the iPad Pro 2020.

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