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The Biggest Question I Have After The ‘Halo Infinite’ Campaign (No Spoilers) – Forbes

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Halo Infinite launches tomorrow, and the review embargo lifted for the game yesterday. In this brief moment of limbo, I wanted to talk about the central question I had after I finished the campaign this past month, but no, I won’t be getting into story spoilers to do so.

As I said in my Halo Infinite review, one of my biggest complaints with the game is how abruptly it ends, as you think you’re on your way to uncovering one of the game’s central mysteries, but it’s a pretty big cliffhanger instead. I’ll get into the specifics of that later, but for now, it raises one pretty key question for me that 343 has not talked about at all, really.

What exactly is the plan for future Halo story content going forward in the Infinite era?

343 has spoken repeatedly about Halo Infinite being a “platform” for a full generation of new Halo stories. The implication there is that the current Infinite game will be added to, but we simply do not know how, or when.

The multiplayer plan seems pretty straightforward. 3-6 month seasons, themed battle passes, more maps and modes added, etc. But single player? Outside of the news that we’re getting co-op in 6+ months, there’s been almost…zero indication what the plan is here going forward.

In short, we don’t really know if Halo Infinite is transforming into some sort of “live” model with smaller bits of story content added more frequently, or if it will get sizable DLCs, larger expansions or just…full sequels that build off Infinite.

What’s clear is that we are obviously not going to have a yawning 6 year gap like we did between 5 and Infinite, but it’s kind of strange that we really have no idea how Halo is being built going forward, or even really what the model is supposed to be.

My gut tells me no, we are probably not getting seasonal content for the story that arrives alongside the multiplayer. I would also be surprised if we were getting full sequels the same size as Infinite itself, given how long development took on this game, and how long the wait would be for those.

The “middleground” that makes the most sense to me would probably be a Destiny-style sizable expansion each year. Some sort of additional zone added onto the current Infinite map that progresses the story forward. I just don’t think they have the pipeline to produce more content more frequently than that, nor do I think they want to wait to release anything before they build another Infinite-sized sequel.

But the point is they haven’t talked about this at all, so when players hit this cliffhanger after Infinite, we have no idea if more content or answers are coming in six months or three years. If we get a roadmap for Halo Infinite, I’d like to see more than just multiplayer on it, and I want to know what the actual release model is for story content for this game, whether it’s seasonal, DLC or expansion based, or full sequels. Because right now we simply don’t know, and that’s a rather strange position to be in.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

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Samsung's Galaxy S22 Could Get a Graphics Boost From a New AMD-Fueled Chip – Gizmodo

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Image: Samsung

Samsung has unveiled the Exynos 2200, its first smartphone processor with AMD graphics. More specifically, the chip uses AMD’s RDNA 2 architecture which enables variable-rate shading and hardware-accelerated ray tracing, a technique used to make lighting effects in virtual environments appear more realistic.

While it hasn’t been confirmed, we assume the SoC will be featured in Samsung’s upcoming Galaxy S22 set to be revealed at the Unpacked event (which is rumored for Feb. 8). However, Samsung typically reserves its in-house Exynos chips for international markets and turns to Qualcomm’s Snapdragon chips for stateside models. Based on the latest rumors, US Galaxy S22 versions will likely run on the new Snapdragon 8 Gen 1.

The Exynos 2200 uses what AMD calls an “Xclipse” GPU and is based on Samsung’s 4-nanometer processing node. We’ve known since 2019 that the two chipmaking juggernauts would work together, and just last year, AMD confirmed that Samsung’s “next flagship mobile SoC” would use RDNA 2, the platform of AMD’s latest mobile and desktop GPUs.

The term “flagship” here is noteworthy in that it suggests the processor will indeed make its way to Samsung’s upcoming Galaxy S series phones when they presumably arrive next month. What neither company has been willing to share just yet are performance numbers, though Samsung will likely highlight those during the Galaxy reveal. So far, the company is only claiming that the chip will enable the “ultimate mobile phone gaming experience.”

“AMD RDNA 2 graphics architecture extends power-efficient, advanced graphics solutions to PCs, laptops, consoles, automobiles and now to mobile phones. Samsung’s Xclipse GPU is the first result of multiple planned generations of AMD RDNA graphics in Exynos SoCs,” said David Wang, the senior vice president of Radeon Technologies Group at AMD.

Shifting to the CPU, the Exynos 2200 will use Arm’s latest Armv9 CPU cores in a tri-cluster configuration consisting of a single Arm Cortex-X2 “flagship core,” three balanced Cortex-A710 big cores, and four power-efficient Cortex-A510 little cores.

According to Samsung, the chip has more advanced AI, an upgraded neural processing unit (NPU) with twice the performance as its predecessor, and an image signal processor with support for up to 200-megapixels, 4K HDR (or 8K video recording), and the ability to connect to seven individual image sensors and drive four concurrently.

We’re curious to see what benefits the new graphics bring and whether those performance gains and features will be supported by mobile games. Interestingly, Samsung says the Xclipse GPU is “positioned between the console and the mobile graphic processor” so it sounds like the company wants to blur the lines by delivering at-home gaming performance on mobile hardware.

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Instagram is testing paid subscriptions with a small group of creators – The Verge

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US Instagram users will soon be able to subscribe to a small number of creators and influencers to access exclusive content and features. In a blog post, the company says it’s launching a test of subscriptions today, with more creators being added in the coming weeks.

Fans will pay a monthly fee to access subscriber-only content from creators they follow, like exclusive Lives and Stories. Subscribers will also get a purple badge by their username that signals their status to the creator. Price tiers will range from $0.99 to $99.99 per month, and creators can select the price point for their subscriptions. Co-head of product Ashley Yuki told TechCrunch that Instagram will not take a cut of creators’ subscription revenues “until at least 2023.”

Ten creators are part of the early test, including basketball player Sedona Prince, Olympian Jordan Chiles, and astrologer Aliza Kelly.

“I’m excited to keep building tools for creators to make a living doing creative work and to put these tools in more creators’ hands soon,” Mark Zuckerberg, CEO of Meta, which owns Instagram, wrote in a Facebook post. Facebook also has its own version of a subscription program for creators.

In a video today, Instagram head Adam Mosseri says subscriptions are “one of the best ways” for influencers and creators to have a predictable income. Some creators have already been monetizing Instagram features like Close Friends by charging fans a fee off-platform for access to Stories. Instagram and Facebook aren’t the only companies to roll out subscription models to compete with platforms like TikTok; in 2021, Twitter introduced Super Follows, and some creators offer additional subscriber content off-platform on Patreon or Substack.

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Xiaomi 11T Pro with Snapdragon 888 and 120W charging launched in India – GSMArena.com news – GSMArena.com

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Xiaomi launched the 11i and 11i HyperCharge about two weeks ago in India, and today the company introduced one more smartphone in the country – Xiaomi 11T Pro.

The Xiaomi 11T Pro was unveiled last September and is powered by the Snapdragon 888 SoC. It runs Android 11-based MIUI 12.5 out of the box without any ads, and Xiaomi has promised to provide three years of Android and four years of security updates to the smartphone.

The 11T Pro is built around a 6.67″ FullHD+ 120Hz AMOLED screen with Dolby Vision support and Gorilla Glass Victus protection. The display has a punch hole in the center for the 16MP selfie camera but doesn’t have a fingerprint reader underneath. That’s because Xiaomi embedded it to the power button located on the right side of the smartphone.

Around the back, we have a camera system comprising 108MP primary, 8MP ultrawide, and 5MP telemacro units.

The Xiaomi 11T Pro ships with a 5,000 mAh battery with 120W charging, and Xiaomi has bundled the compatible 120W adapter with the smartphone, which is advertised to fill the cell from flat to 100% in 17 minutes.

The rest of the Xiaomi 11T Pro’s highlights include 5G connectivity, USB-C, NFC, stereo speakers, Dolby Atmos support, Hi-Res Audio certification, and audio tuning by Harman Kardon.

The Xiaomi 11T Pro comes in Meteorite Black, Moonlight White, and Celestial Blue colors and has three memory options – 8GB/128GB, 8GB/256GB, and 12GB/256GB priced at INR39,999 ($535/€475), INR41,999 ($565/€500), and INR43,999 ($590/€520), respectively. However, those who purchase the smartphone using their Citi Bank credit card are eligible for a discount of INR5,000 ($65/€60).

Xiaomi 11T Pro
Xiaomi 11T Pro
Xiaomi 11T Pro

Xiaomi 11T Pro

The 11T Pro is already available for purchase in India through Xiaomi’s official Indian website, Amazon.in, Mi Home, and retail outlets.

You can read our Xiaomi 11T Pro in-depth review here to learn more about it, or watch the video review linked below.

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