Source: Windows Central
Tech
The Microsoft-Activision acquisition targets Google and Meta more than Sony – Android Central


Microsoft claims its recent Activision Blizzard acquisition is about more than just gaming: it will “provide building blocks for the metaverse.” So while everyone initially freaked out about Game Pass exclusives and whether Call of Duty will remain on the PS5 (it will), most people didn’t notice that Microsoft’s ambitions go well beyond the traditional console wars with Sony and Nintendo.
When I first read the announcement, I’ll admit I groaned a bit. Since Facebook announced its own Metaverse plans last year, it’s been the go-to buzzword for tons of companies. Particularly at CES, where companies claimed they were building it without any basis in reality. It’s become hard to take any metaverse plans seriously when no one can agree on what, exactly, it is.
Sometimes, IPs matter more than products.
What’s clear is that Microsoft “absolutely plans” to adapt its IPs from traditional gaming to a “full 3D world”, as CEO Satya Nadella told Bloomberg last year. The VR/AR technology may not be ready for an immersive Micro-verse, but Nadella has spent his CEO tenure hoarding IPs like Minecraft, Elder Scrolls, and now World of Warcraft. All of which could easily spin out into separate corners of a Ready Player One-esque playground down the road.
Sony will be just fine with its Playstation Studios exclusives; as Microsoft itself said in its press release, even this acquisition leaves it trailing Sony and Tencent in annual revenue. And Microsoft stands to make a fortune off of PS5 gamers playing Call of Duty, so why rock the boat?
Instead, I believe the Microsoft-Activision acquisition will matter more in the future mixed-reality wars with Google, Meta, Sony, and Apple. Microsoft isn’t as big a name in the VR/AR space, but it’s playing the long game by recognizing that sometimes, IPs matter more than products.
A Microsoft-Meta acquisition war, with the FTC as the arbiter
On the surface, Meta and Microsoft get along well enough, with Microsoft recently agreeing to bring Teams to Quest 2 headsets. But behind the scenes, they’re fighting for the same resources and market share.
Talent-wise, Microsoft recently lost 100 Hololens employees, with much of its talent transferring directly to Meta. The same goes for Apple, which lost about 100 engineers to Meta and began giving $180K bonuses to its AR/VR engineers so they’ll stay. Meta is actively plucking the best and brightest from its competitors.
Then you have to look at Meta’s rabid acquisitions of popular VR hardware and software developers, including Beat Games (Beat Saber), BigBox VR (Population: One), and Supernatural — the latter’s $400 million acquisition leading to an FTC antitrust investigation. It even bought a VR lens startup originally bankrolled by Valve, which triggered another lawsuit.
Meta is doing everything it can to entrench itself as the VR/AR authority and thwart other rivals from stepping up. Bloomberg even claims Activision shopped itself to Meta as a potential buyer first before going to Microsoft, which would have certainly fast-tracked a Call of Duty VR game on the Quest 2. But Facebook’s privacy issues, combined with Activision’s toxic workplace issues and the FTC’s increased scrutiny, ensured it was never likely to happen without causing a mess.
Instead, it’s Microsoft who will continue to shore up its gaming monopoly, just as Congress pushes a major tech antitrust law. The Activision Blizzard deal flies in the face of that, and President Biden’s FTC could certainly choose to step in, as analyst Gene Munster recently suggested to CNBC.
Whatever happens legally, this deal will give Microsoft even more popular AAA exclusives to push, while Meta still primarily relies on talented indie developers for its success. If Microsoft can translate CoD, Overwatch, or Diablo into compelling hybrid-VR experiences as Sony will with its PS5 VR games, that could fling it forward on the path to metaverse success. And that’s not even counting Minecraft, Halo, its new Bethesda IPs, and the rest of its current assets.
Microsoft can’t push its “metaverse” if no one uses its VR platform.
The problem is that I’m not convinced Microsoft can pull off Nadella’s metaverse ambitions. Windows Mixed Reality (WMR) headsets like the HP Reverb 2 prove that the company is taking the software side of VR seriously, but a glance at the most recent SteamVR hardware survey shows only about 5.5% of users have a WMR headset. And SteamVR doesn’t come close to the adoption numbers of the standalone Quest 2.
That’s where Microsoft needs to improve for this deal to matter. In my mind, it has two paths to higher adoption, and neither involves wired VR. Either its PC-dependant headsets need to connect wirelessly, or it needs to release a standalone Windows device like the rumored Valve Deckard headset, one that attracts more than just Windows users.
If Microsoft ever wants VR Game Pass to succeed, all-in-one VR is the way to go. For that, it will likely have to rely on the cloud.
Stadia is more of a problem for Microsoft than you’d think
Google and Microsoft are two VR/AR companies whose track records inspire more pessimism than optimism. Google Glass and Microsoft Hololens inspired some incredible hype that has since fizzled over the past six-ish years of expensive Enterprise editions.
Microsoft’s most recent $22 billion Hololens contract with the U.S. Army shows where its true priorities lie. Why focus on Call of Duty for teens when you can get more money for actual advanced warfare? Allegedly, the team is stretched thin supporting this contract, which doesn’t leave much room for anything else. As for Google, it has spent far more time on smartphone AR but hasn’t done anything that exciting with it in years.
In this context, the Google Project Iris leak left us intrigued but wary of further disappointment. It’s a new AR/VR headset designed like a “pair of ski goggles” that’ll “remotely render some graphics and beam them into the headset via an internet connection.” In other words, it’ll likely use the power of Stadia cloud computing for a standalone design when it launches in 2024.
When it comes to cloud computing for gaming, Google and Microsoft are the two leading players, giving them a significant edge for portable AR. Whether either can execute this advantage effectively is another question entirely.
Stadia had a rough 2021, mainly thanks to Google’s shuttering of its games studio but also due to the lack of exclusives. But it’s still technologically quite impressive and has a loyal cult following. Google has begun licensing it out to third parties like AT&T for their own cloud gaming purposes. It works, even if Google hasn’t supported it with major gaming acquisitions.
The problem, of course, is that if you weigh Stadia against Xbox Game Pass Cloud gaming, Microsoft wins. Xbox’s hundreds of 1st- and 3rd-party options for $15/month, or Stadia Pro’s 30-or-so free games that are mostly older AAAs or cute indie games for $10/month? It’s no contest.
Add in Microsoft’s monopolistic spending habits bringing even more titles onto Game Pass, and Stadia as a service can’t keep up. But Stadia as a processing power source for VR/AR, backed by all of Google’s beloved apps and experience with ARCore and Google Daydream? That very well could lead to something special. Assuming, of course, Google doesn’t underfund and kill Project Iris like it kills so many of its promising projects…like Daydream.
Microsoft has enough exclusive IPs to fill a pool and dive into Scrooge McDuck-style, and its Azure expertise has turned xCloud into a perfectly serviceable platform (even if it can’t handle Halo Infinite perfectly). But with its Hololens team tied up in the army business and no new VR/AR headset in sight, it’s not clear if Microsoft will be able to take advantage of these resources for years.
Suppose Google leverages its Android and VR knowledge into an exciting mixed-reality device with great apps and reliable Stadia support running over 5G networks, while Microsoft dawdles with PC VR and $3,000 AR headsets. In that case, Xbox VR/AR may have trouble getting off the ground until Google and the rest have already gained a foothold.
The acquisitions war to come
My colleague Jerry Hildenbrand argued that consumers chose the Apple-Google duopoly in the mobile space, making it impossible for competitors like the Windows Phone (RIP) to succeed regardless of how good the software was. Why? Because developers stuck to the Apple and Google Play app stores, so people felt left out with any other device.
Microsoft has the killer apps this time. Now it just needs the killer hardware.
So when it comes to VR/AR, these behemoth IP acquisitions may end up mattering just as much as how well the hardware works. No small third-party VR device will succeed, no matter how cheap or innovative, if parents know that Minecraft VR for the kids or Call of Duty: Warzone for their teens is only available on a Microsoft headset. Or, if AR devices become more ubiquitous for productivity, people will absolutely care whether it supports Google Workspace or Microsoft Office 365 apps.
So in the ensuing years it takes for VR and AR to reach their full potential, Microsoft, Sony, Meta, Google, Apple, and a few other rivals will keep rushing to acquire as many assets as possible. Gaming IPs, promising startups, and mixed-reality hardware will all be up for grabs. Unless the FTC or EU steps in and forces these companies to stop.
We’ll see in a few years whether it’s hardware or software advantages that give companies the edge in their monopolistic metaverse wars.



Delivery! It’s Postknight 2 for Android
Postknight 2 is a casual RPG adventure game that puts you in the shoes of a trainee Postknight who must rise through the ranks to become the greatest of them all.



These are the best Stadia games available to play right now in 2021
With the flexibility of Stadia, you can play a lot of your favorite games on your TV, phone, computer, laptop, or tablet easily. A Stadia Pro subscription includes some free games, but you can buy even more, ranging from AAA titles to indies and platform exclusives. Here are our picks for the best out there that you won’t want to put down.
Tech
China's Restrictions Delay iPhone 14 Development | by slashdotted | May, 2022 – DataDrivenInvestor
According to a source, iPhone 14 development is behind schedule owing to Chinese lockdowns
At least one iPhone 14 model is three weeks late
According to a fresh rumor today, the development of at least one iPhone 14 model is three weeks behind schedule owing to Chinese lockdowns, which might damage initial production levels in the worst-case scenario.
According to reports, Apple has instructed suppliers to accelerate product development efforts in order to make up for a lost time before the delay impacts the regular manufacturing schedule, which might impair the initial production numbers of the iPhone 14 series.
By the end of June, all new iPhone models should have completed the EVT and moved on to the verification step.
As speculation grows regarding the characteristics of the next iPhone 14 models, such as an always-on display, a fresh source claims that the development of the line has been slowed by China’s coronavirus regulations.
All iPhone 14 versions are presently undergoing engineering verification testing (EVT), which involves Apple working with suppliers to optimize production processes and calculate manufacturing costs.
The unexpected lockdown shutdown of major Apple suppliers in Shanghai, as well as the effect on regional transportation, have caused the delay.
Apple is apparently working with its suppliers to expedite the process and get back on track.
The story seems to imply that, unlike the iPhone 12, the iPhone 14 will not be delayed and would instead come in the same September launch window as its current best iPhone, the iPhone 13.
Is the iPhone 14 going to be delayed?
According to this claim, it is doubtful that the iPhone 14 would be delayed.
The story does, however, raise the likelihood that one of the iPhone 14 versions may be substantially more difficult to get when it is introduced later this year.
The delay is claimed to be due to the internal development of the iPhone 14 series production process
. According to Nikkei, suppliers must adopt new manufacturing processes and adjust current production lines as part of a process known as New Product Introduction (NPI).
Last month, supposed real-world iPhone 14 display panels leaked online, revealing the suspected pill-shape and circular display cuts that would replace the conventional notch on this year’s new iPhone models to house the front-facing camera and Face ID technology.
In March, claimed iPhone 14 Pro 3D CAD renderings leaked, revealing the device’s reported redesigned pill-shape and circular display cutouts, which are likely to contain the iPhone’s Face ID components and front-facing camera module, eliminating the rectangular notch from the device’s display.
China’s restrictions stymie iPhone 14 development — Mobile World Live
According to the news agency, Apple’s iPhone 14 is being created by contract manufacturers Foxconn and Pegatron, with full production expected to begin in late August.
Nikkei Asia reported that engineering verification tests must be finished by the end of June in order to fulfill the manufacturing timetable and that one of the four iPhone 14 variants is three weeks behind schedule.
Due to the limitations, Pegatron paused manufacturing in its Shanghai and Kunshan plants earlier this year, while Foxconn halted operations at its Shenzhen factory.
Apple officials warned last month that supply concerns in China might affect sales by much to $8 billion in the current fiscal quarter.
If you enjoy reading this and want to support our job, consider signing up to become a Medium member. It’s $5 a month, giving you unlimited access to stories on Medium. If you sign up using my link, I’ll earn a small commission.
Tech
Luxury carmaker Maserati introduces convertible sportscar MC20 Cielo – Economic Times


MODENA: Maserati‘s turnaround plan aims to liberate the Stellantis luxury brand from being a “slave to volumes” which has weighed on quality, its CEO Davide Grasso said on Wednesday, unveiling a convertible version of its MC20 sportscar.
Maserati, which returned to operating profit last year, delivered 24,200 cars in 2021 – 7,300 units more than in 2020. That still leaves it far from 2017’s peak, when it sold 51,500 cars.
“That was a success in terms of numbers, not necessarily for customers,” Grasso said, adding defect rates at Maserati were at that time higher than the average in luxury and premium markets.
“You enter a vicious circle of unsold cars and bigger and bigger discounts,” he said. “We were not good enough with quality, new powertrains, infotainment”.
Grasso said Maserati’s performance would keep improving this year and in 2023 in terms of market share, products, revenues and margins.
The brand has recently unveiled its new Grecale SUV, which will be available in a full-electric (BEV) version in 2023. Next year Maserati will also introduce new versions of its Gran Turismo and Gran Cabrio models, and plans to make all its range electrified by 2025.
Chief Commercial Officer Bernard Loire said sales could potentially top 30,000 units this year though it was not a target.
“It’s a projection based on our current performance,” he said.
Loire said China, Maserati’s second largest market after the United States, was being hit by an ongoing lockdown, but feedback from initial orders for Grecale were very positive.
“We see a much better second half,” he added.
He said Grecale would allow Maserati to compete in a segment, worth around 40% of the luxury market, where the brand has not been present so far.


With deliveries expected to start in the first quarter of 2023, the new retractable hardtop MC20 Cielo – ‘Sky’ in Italian – will contribute to Maserati’s sales only in 2023.
Fitted with a six-cylinder, three litre, 630 horsepower engine, for a top speed of over 320 km per hour, it will cost 260,000 euros ($277,000), 30,000 euros more than its coupe sister MC20. That’s higher than entry level models of Ferrari and Aston Martin.
Combined capacity for MC20 and MC20 Cielo, both produced in Modena, northern Italy, amount to about 1,400 units a year, with flexibility to adapt output between the two models.
Their BEV versions are expected by 2025.
Tech
iPhone 14 production is "weeks" behind schedule thanks to the resumption of lockdowns in China – Notebookcheck.net
-
News22 hours ago
Malema: France should leave Africa alone
-
Health22 hours ago
Monkeypox: Cases in Canada climb to 16, PHAC says – CTV News
-
News8 hours ago
The Gender War amongst Us
-
News19 hours ago
UK’s Kendal Nutricare to deliver 2 million cans of baby formula to the US by June
-
Science22 hours ago
Boeing capsule returns from space station after test flight with no crew – CBC News
-
Media22 hours ago
Evening Update: Texas gunman posted on social media about attacking a school minutes before shooting – The Globe and Mail
-
News21 hours ago
Trudeau cancels appearance at Surrey fundraiser over protest-related safety concerns – CBC.ca
-
Art22 hours ago
'Deaf Shame to Deaf Same': Art exhibit aims to destigmatize hearing loss – CTV News Regina