It was 6:30 in the morning, and I was capital-S Stuck. I’d breezed through every other puzzle in this area, but I was one step short of a solution here, and it was driving me insane. I finally decided that I needed to go to bed – but as I was brushing my teeth, I suddenly realized the answer, and rushed back to my computer once again. The Talos Principle 2 is full of moments like this, making you feel like Tom Hanks creating fire in Cast Away every time you solve a particularly challenging level. This is a truly incredible puzzle game, but what stuck with me long after the puzzles were the philosophical questions The Talos Principle 2 explores and the story it told alongside them. When the credits finally rolled, I found myself deeply moved, and I’ll be thinking about both that ending and that breakthrough moment for a long time to come.
I’ll try to keep things as spoiler-free as I can here, but it’s impossible to discuss The Talos Principle 2 without talking about the original. This sequel interestingly decides to pick up thousands of years after the events of the first game. The android at the end of the original Talos Principle, now known as Athena, has created several other androids, and together they built the city of New Jerusalem. While Athena has since gone missing, the androids of New Jerusalem (who consider themselves human) have collectively worked toward fulfilling The Goal: the completion of 1,000 new humans – and you step into the shoes of 1k, the 1,000th and final one.
The tantalizing story quickly sends you on an expedition to an intriguing island in the face of an impending energy shortage, complete with a colossal pyramid they call the Megastructure and lots of clever puzzles to solve, and things only get more interesting from there. You don’t need to have played the original Talos Principle to understand what’s going on, though it will definitely help as there’s a lot to take in. But once the intro is over, the goal is simple: Solve enough puzzles to activate three towers in the region you’re in (each of which is sub-divided into three smaller islands), which will then grant access to the Megastructure, where you’ll solve even more puzzles to unlock the next of the four total regions.
Solving the puzzles themselves is pretty simple in theory; you can run, jump, and interact with the objects scattered throughout the world or puzzles, be that a Connector to hook together devices, a hexahedron (AKA: a box) to hold down a Pressure Plate, or a computer terminal full of information for you to read. There’s no combat in The Talos Principle 2, and your actions are fairly limited, so the challenge comes from all the devious ways you’ll need to guide 1k to a specific, puzzle-ending pedestal in each area.
Every puzzle feels like you’re missing one more item until you solve it.
Move a block close to a ledge, and you’ll be able to jump on the block and then jump to the ledge. Use a Connector, and you’ll be able to link an Emitter to a Receiver via laser in order to do things like open a door or turn on a Fan. Again, all of this sounds simple, but it’s anything but in practice. The Receiver you need to connect that laser to might be behind a force field door, for instance, or separated by a laser-blocking fence. Or maybe you’ll suddenly realize you don’t even have the right color laser that specific Receiver requires. Perhaps you need to activate a Pressure Plate to use part of the puzzle, and there’s no immediate means of doing so besides standing on it, or maybe the entire puzzle hinges on flipping a switch to turn on a Fan or open a door, but doing so closes off another area you still need access to.
Every puzzle in The Talos Principle 2 feels like you’re just missing one more item – a Connector, a hexahedron, a Fan, a Drill, a Teleporter, and so on – in order to solve it… right up until you solve it without that, and then the answer feels completely obvious. These puzzles do the thing every puzzle in a game like this should: Make you feel incredibly dumb, then like the smartest person alive, then incredibly dumb again in the span of a few minutes. Some puzzles I breezed through. Some I only solved because of their level name. Some I struggled with, only to return and solve easily later. Some I never solved at all. But I always felt like I was just one moment of understanding away. All the pieces matter.
The Talos Principle 2 Gameplay Screenshots
When I got stuck, I often found it helpful to go try another puzzle that forced me to examine both the scenario and my tools in a new way. In one example, I got stuck on a section of a puzzle that required me to use an Anti-Gravity Wall, which allows you to walk on the walls and ceiling or pin items to them in ways that defy gravity. I’d only seen them a couple times and simply forgot how they worked, so I left that puzzle and went to another one. This time, the anti-gravity wall was the first part of the equation. Because I couldn’t do anything else, I walked up to it and got a prompt to use it. I solved that puzzle easily, and then went back and solved the previous one just as fast. Every island in The Talos Principle is smartly designed; even if you’re stuck, wandering into any given puzzle will probably give you a clue as to what you need to do in another one.
The only downside of The Talos Principle 2’s construction is that each island is rather limited, containing only eight Main Puzzles and two hidden Lost Puzzles. You need to do some combination of eight total to activate that island’s tower, but generally you’ll have access to more than one island at a time. That means you’ll rarely be in a position where you can’t progress even when you’re stuck on multiple puzzles, though it can happen if you’re unlucky, forcing you to go back to puzzles you may have no idea how to solve.
Monuments are real brain teasers meant for the most diehard puzzlers.
If you’re really in a dire spot, you can find Sparks Prometheus has hidden around the islands that will “clear” a puzzle without solving, but even these come at a cost: While Sparks are reusable, you don’t get one back until you solve the puzzle you spent it on. This means it’s often better to push through and solve a puzzle you feel close to finishing rather than one you genuinely have no idea how to do. They’re also hard to find – I only stumbled across three during my entire playthrough, though there’s no way to be sure of exactly how many there are or what island they’re on, which feels lousy if you’re well and truly stumped and just want to move on. I like the concept, and I certainly made use of each and every one of the three Sparks I found, but I wish I had a better idea of how many were potentially available to me and a general idea of where to look for them.
Between each puzzle, you’ll walk around the various islands, explore the Megastructure, and in some cases, cruise New Jerusalem. This is where The Talos Principle 2 really comes alive. By far the most complicated things are the monuments dedicated to various mythological figures who appear in the story. Sphinx Monuments give you more puzzles to solve; Pandora Monuments task you with guiding lasers to them from seemingly unrelated puzzles; and Prometheus Monuments involve finding flying sparks hidden throughout the world and following them back to the monument. These are real brain teasers meant for the diehard puzzlers among us – I only managed to solve a few Prometheus Monuments and one Pandora Monument, but all three are a nice break from the standard puzzles that provide ample challenge while encouraging you to get off the beaten path.
Exploration has other rewards, too. Like its predecessor, The Talos Principle 2 is steeped in real-world philosophy, and you can find it in the databanks scattered throughout the world if you look closely. You’ll read thought-provoking excerpts from thinkers like Thomas Hobbes, Straton of Strageira (whose theories inspired The Talos Principle’s name), and G.K. Chesterton, as well as poets like Alfred, Lord Tennyson. These real-world texts are entertainingly interwoven with in-universe audio logs about John Carpenter, emails, poetry, diary entries written by Athena, and research notes from ancient humans, along with long-abandoned labs that hold some of the clues to unraveling the Megastructure and the puzzles surrounding it. The Monuments are great, but these extras are what I spent most of my time hunting down. The different areas are both huge and utterly gorgeous, so there’s plenty to find and even more to explore, and all of it adds to the complex and compelling themes The Talos Principle 2 is grappling with.
See, The Talos Principle is interested in the big questions. What do we owe one another? What responsibility do we have to the planet and the animals that inhabit it? What or who should we have faith in? How do we deal with grief and trauma? Do we have a duty to multiply and spread consciousness, or should we be humble and seek balance? And it continues to explore the core theme from the original: what does it mean to be human? The Talos Principle 2 definitely has preferred answers to some of these questions, but it interrogates all of them honestly and with an open mind, and how you respond to these questions – and the point of view you adopt by doing so – determines how both other characters see you and what happens in the story.
Characters are well-written and acted, believably changing as you go.
While the original Talos Principle was largely a pretty solitary affair, 1k is accompanied by several friends. Byron is one of the oldest of the new humans, and an advocate for growth and exploration; Melville is the grumpy mechanic tasked with keeping everything working or getting the new things you’ll discover up and running; Alcatraz is the by-the-book, level-headed second-in-command who serves as the Fun Police; and Yaqut is your inquisitive pilot. It’s a fun group, and each offers a compelling perspective on what’s happening around you
You’ll talk with these characters a lot, both about what’s going on around you and the questions those events raise, and depending on how you interact with them, you might convince them to adopt your point of view. By the end, Yaqut and Melville had both more or less shifted their perspective toward what I believed through conversation alone. Alcatraz never quite got there, but he was definitely more open to some ideas than he was in the beginning. The characters are well-written and acted, and these changes are both gradual and natural, so they feel believable. I’m curious to see what would have happened had I chosen different options.
Some elements of the plot are, admittedly, predictable. Some twists I expected; others surprised me. Part of it was because I spent so much time exploring. Once I found a pretty easy-to-miss excerpt from Tennyson’s Ulysses, which happens to be my favorite poem, I had a pretty good inkling of the actual answers to the questions I had been chasing. Even with that knowledge, however, the story was always compelling and surprising enough to keep me invested.
If I have one major complaint, it actually has to do with the endgame puzzles. Largely, the puzzles in The Talos Principle 2 are excellent. For most of its runtime, it builds smartly on itself, introducing new ideas and items to keep puzzles interesting and then iterating on them in surprising ways. My favorite new item was the Teleporter: Normally, you have to put an item down to use a ladder, and there’s no way to send something — a laser beam, item, or anything else — through walls, across large gaps, or through the purple gates that prevent you from moving items through them. An entire early section reinforces these rules and makes sure you learn to play around them… until you get the Teleporter. As long as you can see a Teleporter directly, you can teleport to it immediately, even while holding an item.
It’s a shame that endgame puzzles focus on older, simpler tools.
As you can imagine, this breaks things wide open, allowing for some of the most creative and enjoyable puzzles available. Ditto for items like the Drill, which lets you open holes through walls Portal-style and pass through laser beams and items, or the Activator, which can power any item, including other Activators, provided it has power itself. It’s a shame, then, that endgame puzzles in general, and the last island before your final venture inside the Megastructure specifically, discard most of these new tools to focus on many of the older, simpler ones.
I understand the idea: These puzzles serve as a final test, requiring you to prove your mastery over the systems using only a few tools. The issue is that it’s a little boring to go back to Connectors and Jammers after getting to play with so many cool toys. On top of that, the jump in difficulty from the previous islands isn’t so much a curve as it is a vertical line going straight up. I went from being able to solve five or six puzzles on my first try to barely managing to beat one, and then grinding out five more through sheer determination. If I hadn’t had three Sparks, I may still be stuck on that final island, utterly perplexed… which is even more odd because the puzzles in the finale just after it are both more creative and fun while being substantially easier.
Will’s Favorite Puzzle Games
I just reviewed The Talos Principle 2. Here’s how it stacks up against my favorite puzzle games.
It’s a whiplash of difficulty, and while it didn’t do much to dim how bright The Talos Principle 2’s light otherwise is, it was weird. I also wish you could go back to any remaining puzzles after finishing the story; there is a story reason why you can’t, and there’s a well-marked “point of no return,” but as someone who completed 95% of the Main Puzzles and 50% of the Lost Puzzles, I wish I didn’t have to replay the entire 30-hour campaign to see what I missed.
The other main issue I had was crashing. The Talos Principle 2 crashed on me pretty frequently, generally when under heavy load — traveling very fast, loading an impressive area, or when saving. Mostly, this wasn’t a big deal as autosaves are generous. Once, however, while exploring one of the labs, it crashed on me, and when I loaded back in, I was outside the environment with no reasonable way to get back. When I died, I was inevitably respawned outside of the environment again. Thankfully, I managed to die in such a way that spawned me back in the lab, but I almost lost all my progress up until that point, which is scary because there are no backup saves.
The Talos Principle 2 crashed on me pretty frequently.
The other time it really became an issue was during the endgame. The last few puzzles are essentially one long gauntlet, and finishing one section allows you to progress to the next. Often, The Talos Principle 2 would crash while I was in the middle of that gauntlet, and there was no autosaving between each section, so I’d have to start over from the start. I was only able to finish it through persistence and sheer luck because one run just decided not to crash. These issues were rarely game-breaking outside of that final stretch, but they did add a bit of undue stress.
But even that wet blanket couldn’t put a damper on how much I loved The Talos Principle 2’s ending. I’ve found at least three endings so far, but the first one I got still feels the most “right” to me. Aside from being beautiful, it was the ending I got because I believed certain things philosophically and made choices that led to that outcome. It felt like something I built myself through the choices I made.
The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.
Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.
“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.
The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.
However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”
Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.
A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.
“We will challenge this order in court,” the spokesperson said.
“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”
The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.
At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.
A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”
Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.
Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.
Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.
Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.
While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.
Wednesday’s dissolution order was made in accordance with the act.
The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.
— With files from Anja Karadeglija in Ottawa
This report by The Canadian Press was first published Nov. 6, 2024.
LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?
It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.
Here’s how you can prepare your digital life for your survivors:
Apple
The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.
For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.
You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.
Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.
Google
Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.
When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.
You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.
There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.
Facebook and Instagram
Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.
When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.
The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.
You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.
TikTok
The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.
Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.
X
It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.
Passwords
Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?
Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.
But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.
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Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.
LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.
The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.
The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.
“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”
San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.
Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”
“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.
The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.