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What Can A.I. Art Teach Us About the Real Thing?

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An illustration of a magnifying glass on top of a painting which is revealing pixels.
Illustration by Pablo Delcan

“An Avedon portrait of a Havanese,” I type into my laptop. An actual, if elderly and ailing, Havanese is looking up at me as I work, and an Avedon portrait book is open on my desk. What could be more beguiling than combining the two? Then my laptop stutters and pauses, and there it is, eerily similar to what Richard Avedon would have done if confronted with a Havanese.

An A.I.generated blackandwhite image of a Havanese dog in the style of Avedon.
Art work by DALL-E 2 / Courtesy OpenAI

The stark expression, the white background, the implicit anxiety, the intellectual air, the implacable confrontational exchange with the viewer—one could quibble over details, but it is close enough to count.

My Havedon is, of course, an image produced by an artificial-intelligence image generator—DALL-E 2, in this case—and the capacity of such systems to make astonishing images in short order is, by now, part of the fabric of our time, or at least our pastimes. An image-soaked former art critic—one whose Ph.D. thesis on modernism is now wildly overdue—is bound to find it compelling, and, indeed, addictive, and so he spends hour after hour on serial afternoons producing composite pictures, as the real-life Havanese stands guard below his desk. The range and ease of pictorial invention offered by A.I. image generation is startling; the question, though, is whether its arrival is merely recreational or actually revolutionary. Is it like the invention of the electric light bulb or like the coming of the lava lamp? Herewith, some thoughts.

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The intersection of new machines with new kinds of images has a long history. I once owned a French drawing device—a kind of camera lucida, with reflecting mirrors and refracting prisms—that called itself a Machine to Draw the World. It took for granted that the task of image-making was to incise and adjust a drawing to a pattern of light—in itself, a fiendishly difficult action that preoccupied artists for centuries. (Whether actual machines like it played a significant role in the art of Vermeer or Rembrandt is an unsettled question.)

But systems like DALL-E 2 don’t operate on light and shadow; they operate on art history—on the almost bottomless reservoir of images on which they’re trained. And the power of images lies less in their arguments than in their ambiguities. That’s why the images that DALL-E 2 makes are far more interesting than the texts that A.I. chatbots make. To be persuasive, a text demands a point; in contrast, looking at pictures, we can be fascinated by atmospheres and uncertainties. Even images made to persuade—such as propaganda posters or altarpieces—are only communicative through the intercession of our outside knowledge of the narratives that they illuminate. When you don’t know the story, even tutelary religious pictures become enigmatic. This happens to every student of Renaissance art who encounters a picture of an unfamiliar saint: What does that palm leaf mean? In Leonardo da Vinci’s “The Last Supper,” the agitated language of hands would mean nothing—who’s pointing at what, and why?—without our knowing the story in advance. The same thing occurs with ancient Mithraic friezes (basically, chiselled graphic novels), or even Athenian vases, whenever the specific story is lost. Surrealism is the default condition of the narrative image. It takes an extraordinary scaffolding of wit to explicate a single image of wonder. That’s not a weakness of images as a language of communication but a strength, and we’ve evolved a set of words that expresses their peculiar power to cast a spell without making a point. We don’t talk about pictures being persuasive, convincing, pointed. We talk about them being haunting, entrancing, unforgettable.

Surely this helps explain why A.I. pictures tend, for now, to be more compelling than A.I. prose. When you ask for a song about Paris in the manner of Cole Porter, you’ll invariably get a skillful string of clichés: “Oh Paris, city of love and delight, / Where the Seine flows, so elegant and bright.” It’s astonishing that such a thing gets conjured up at all, but it isn’t remotely Porter.

On the other hand, asked to make a watercolor of a Paris street in the style of Porter’s great contemporary and friend Charles Demuth, DALL-E 2 generates something that’s weirdly credible. (That’s to say, it did; in my experience, the same prompt never elicits the same image twice.) Someone paging through a Demuth portfolio would readily accept it as another specimen.

An A.I.generated image of the Eiffel Tower in the style of Demuth.
Art work by DALL-E 2 / Courtesy OpenAI

A picture is its style. Approximating Demuth’s, we approximate Demuth. Those of us who have spent a big chunk of life looking at pictures and talking about the way that they reach and move us value images as exemplars of a temperament that we have come, or been taught, to admire. The DALL-E 2 system, by setting images free from neat, argumentative intentions, reducing them to responses to “prompts,” reminds us that pictures exist in a different world of meaning from prose. Something similar happens when we prompt ChatGPT to write a Beatles song about René Magritte. That it produces anything at all is impressive, but what it produces is not Beatlesesque. (My results: “Rene Magritte, oh can’t you see? / Your art is like a mystery. / With apples and pipes, and a bird in a cage / You bring us to another age.”) Yet, asked to make an album cover in Magritte’s manner, DALL-E 2 responds in ways that are often arresting, even witty.

An A.I.generated image of the Beatles standing with their backs toward the viewer.
Art work by DALL-E 2 / Courtesy OpenAI

One of the things that thinking machines have traditionally done is sharpen our thoughts about our own thinking. Chess programs isolate the specific role of memory in chess. Art-trained systems like Midjourney and DALL-E 2 might, in turn, help us look more clearly at our own art-making. For instance, we typically talk about artistic style as a function or feature separate from the subjects of art: the Impressionist style is a way of painting, and the objects it attaches to—haystacks, or picnics, or Paris boulevards—are just instances of what the style can act on. Then one realizes that, for an art-making machine, style is inextricable from the subject matter that it usually superintends. Ask for a Constable interior, and one may get cows or sheep in a library. Ask for a Constable of Times Square and one is likely to get—well, confusion, almost the aesthetic equivalent of a program spitting out an “undefined value” error. What Constable would have made of a New York City space is in a sense an unanswerable question. Constable’s style is not a habit of brushstrokes applied to a particular kind of English landscape; it is bound up in a particular kind of English landscape. Prompted to do a pointillist painting of a wedding in the manner of Seurat, in turn, DALL-E 2 draws on top hats and pyramidal shapes and high-waisted dresses with long skirts. But asked to do a pointillist painting of Times Square, it produces something unstructured and primitive-seeming, as helpless as Seurat would have been at this task.

An A.I.generated image of Times Square in a pointillist style.
Art work by DALL-E 2 / Courtesy OpenAI

This is, in part, a limitation in the system, no doubt improvable in time. But it is also a reminder. Seurat is his people, as van Gogh is his cypresses. The people on the Grande Jatte cannot have friezelike gravity without their already sober costumes. We pass by subject matter on our way to syntax, since, in our critical establishment, still forged in the aftermath of abstraction, style tends to be highly valued and subject matter regarded as a bit banal.

And so, to triangulate this theme, ask for a Wayne Thiebaud painting of a bookstore, and the system can do smashingly well.

An A.I.generated image of the front of a bookstore in the style of Thiebaud.
Art work by DALL-E 2 / Courtesy OpenAI

It translates Thiebaud’s taste for geometric ordering, for pensive shopwindow-gazing, and his love of hyper-bright pastel color into a subject that he has never explored. But ask for a Thiebaud image of a battle, and we get a gibbering nightmare of unrelated form, vaguely and nightmarishly evocative of soldiers and tanks.

An A.I.generated image of a battlefield in the style of Thiebaud.
Art work by DALL-E 2 / Courtesy OpenAI

There’s a real sense in which asking artificial Thiebaud to paint a battle is a nonsensical demand, to which the system responds with nonsense. A battle is not a variant of a Thiebaud theme but an absence within Thiebaud-world; the prompt is, in a way, unintelligible.

Yet the constraints of subject matter don’t prevent the system from making novel imagery that follows a certain internal logic and, very often, mimics the actual logic of art history. A prompt for a painting of the interior of a seventies disco in the style of Seurat produces something evocative of the Nabis movement, which was the successor to Impressionism, and which indeed most often brought indoors Post-Impressionist visual devices brewed out of doors en plein air.

An A.I.generated image of a disco in the style of Seurat.
Art work by DALL-E 2 / Courtesy OpenAI
An A.I.generated image of a disco in the style of Seurat.
Art work by DALL-E 2 / Courtesy OpenAI

Unlike Seurat in Times Square or Thiebaud at the Somme, these are very much “possible pictures,” leaping a century in time, from the eighteen-seventies to the nineteen-seventies. Perhaps the Nabis became Nabis because they saw cabarets as an arena for dots in a way that city boulevards were not. There is no true image “out there” that style then operates upon. Style has a logic that magnetizes itself to its subjects, which then, in turn, absorb the style. Roy Lichtenstein amplified comic-book panels in his early paintings, and then the comic-book panels began to look ever more like Lichtensteins.

Yet a giveaway, a tell to the secrets and potential of the program does eventually appear. It lies in the frequent suggestions that the program makes to the prompter. “Make improbable images,” it urges. “Ask for something never seen before.” And it offers, as you wait for your own image, instances of success, chimerical creatures and impossible worlds.

This is not a machine to draw the world. Instead, it proposes a recombinant approach to popular imagery as a means of making art. (The dialogue of popular imagery and modern art was, as it happens, the topic of that abandoned Ph.D. thesis.) In effect, it exploits, and has installed in it as a premise, an idea specific to a particular heritage of image-making, the heritage of Symbolism, and then of the Surrealism that Symbolism engendered. Appropriately enough, the system takes its punning name from a Surrealist painter, since DALL-E 2 is ideally trimmed to make soft watches and derby hats on dogs and trains racing out of fireplaces.

And so this prompter takes a sudden leap and decides to feed the system the foundational quote of the Symbolist and Surrealist tradition: the French poet Comte de Lautréamont’s 1868 dictum about wanting an art “as beautiful as the chance encounter of a sewing machine and an umbrella on a dissecting table.” (Out of some programmed primness, though, “dissecting table” must be tweaked to “operating table.”) Suddenly, what DALL-E 2 makes ceases to be merely interesting and has some of the authority of art, an image easily imagined hanging alongside a Leonor Fini or a Delvaux in a Surrealist gathering.

An A.I.generated image of a person lying down by a table with a sewing machine on top of it and another person on the right.
Art work by DALL-E 2 / Courtesy OpenAI
An A.I.generated image of two people near a large umbrella and some machinery.
Art work by DALL-E 2 / Courtesy OpenAI

The reason that DALL-E 2 is a machine for making Surrealist images is that the essence of such art is to be a dialogue between the prompter and the prompted. That’s why so much of the best Surrealist art is not terribly accomplished in itself as optical painting. Instead, it approximates and appropriates the slick styles of illustration, or subjects popular imagery to sudden dislocations. Max Ernst collages are the type of this kind, made from many common sources—cheap advertisements in the back of the newspaper or department-store catalogue—scissored together into a new appearance of meaning. Ask for a “A Max Ernst collage of images of New York in the 1920s,” and this is one result:

An A.I.generated image with numerous buildings and an elephantlooking individual.
Art work by DALL-E 2 / Courtesy OpenAI

So, lava lamp or electric light? Surely a lava lamp, for now—a diversion of the moment. But then there is something to be said for the idea that art should always be more lava lamp than electric light. The light bulb, after all, is a supreme specimen of imitative technology, a mechanized candle. The lava lamp is a combination of things never before seen, curious and worth looking at for its own sweet sake.

No doubt all art, low and high, has something of this appetite for felicitous incongruity, the shuffle and the surprise. In the nineteen-thirties, A. J. Liebling profiled a religious painter who had a faltering trade making pseudo-Renaissance Madonnas for the local Catholic parishes until he fell on the idea of giving them the faces of silent-movie stars. Business boomed. A Lichtenstein classic cartoon picture, such as “Drowning Girl,” involves dislocations in scale and finish; an artistic style emerges from the subtly wrought collision of comic panel and painting. The new visual A.I. is really a pictorial collider, the image-making equivalent of a particle accelerator that hurls subatomic bits together at high speeds to see what they will reveal as they slam into and fracture each other. In making images collide, we reveal the traces of our table of artistic elements.

And sometimes the phantasms of artificial intelligence can prompt, in the prompter, genuine emotion. The aging Havanese who stays under the desk as the experiments proceed will never again go to her favorite ocean. And, so, “A Havanese at six pm on an East Coast beach in the style of a Winslow Homer watercolor”:

An A.I.generated image of a small dog standing on a beach in the style of Winslow Homer.
Art work by DALL-E 2 / Courtesy OpenAI

It is, as simple appreciation used to say, almost like being there, almost like her being there. Our means in art are mixed, but our motives are nearly always memorial. We want to keep time from passing and our loves alive. The mechanical collision of kinds first startles our eyes and then softens our hearts. It’s the secret system of art. ♦

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Vancouver to remove unsanctioned spider art creeping-out transit riders – Vancouver Sun

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City staff are looking into how to remove a large metallic spider from under a high-traffic bridge on Commercial Drive in Vancouver.

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The artwork, which startled some arachnophobic SkyTrain riders when it was installed earlier this month, was created by pop artist Junko Playtime.

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In an email to Postmedia News on Friday, city staff say they were made aware of the unsanctioned spider artwork located in a corridor for SkyTrain and CN/BNSF Rail.

The installation wasn’t done in consultation with the city or the rail corridor partners, city staff said. They’re trying to figure out the best way to remove the artwork so there is no damage to the bridge structure or rail lines.

Staff said the artist will have the ability to claim the work through the city’s impoundment process.

According to Playtime’s Instagram page, the eight-foot-diameter spider was installed at night recently on the north bank below the bridge between North Grandview Highway and Broadway.

Playtime, from Montreal, has gained a reputation over the past two years for installing very large and far-out insect like futuristic sculptures from scrap metal and household items.

The artist called this latest spider creation “Phobia 2023. Time to face our fears.”

— With files from David Carrigg

ticrawford@postmedia.com

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Artist behind guerilla Vancouver art piece launches campaign to ‘save spidey’ – Global News

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The artist behind a guerilla sculpture installation in East Vancouver that the city plans to remove is fighting to save the work.

The art work in question is a large, black spider made of recycled materials affixed beneath an overpass near Broadway and Victoria Drive, and visible from the SkyTrain Millennium Line.

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City of Vancouver to remove guerilla spider sculpture, cost unclear

The city says the work was unsanctioned, and that it is in the midst of plans on how to best remove the spider.

The anonymous Montreal-based artist who goes by the moniker Junko Playtime is calling on supporters to contact the city and ask it to leave the guerilla installation, titled Phobia, in place.


Click to play video: 'Unsanctioned spider sculpture seen from Skytrain to be removed'

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Unsanctioned spider sculpture seen from Skytrain to be removed


“I think it’s a shame, there’s are a lot of people that really enjoy the artwork and would love for it to stay there. Sure, there are some people that might not like it, but it’s impossible to please everyone with public art,” Playtime told Global News in an email.

“The work is positioned in a way that doesn’t put anything or anyone in danger and can easily be ignored if someone doesn’t want to look at it.”

Junko Playtime contrasted the city’s reaction to the spider to the mounting piles of trash along the rail line where it was installed, saying it doesn’t make sense to remove the art but not the garbage.

“In terms of this piece, the city didn’t pay a dime for it. It’s built out of waste material collected in the streets so it’s essentially cleaning up some of the litter and there’s a huge amount of people that really enjoy it — seems like a pretty good deal to me,” he said.


Click to play video: 'City crews remove satan statue erected alongside busy Vancouver roadway'

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City crews remove satan statue erected alongside busy Vancouver roadway


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City crews remove satan statue erected alongside busy Vancouver roadway

The City of Vancouver said the artwork was installed without review or approval, and that it began planning to remove it after complaints from the public.

It pointed to the city’s official public art program, which selects works through a jury process or its Public Art Committee, and that all approved pieces are vetted by engineers to ensure safety, structural integrity, longevity and maintenance plans.

“The installation of public art on key infrastructure, such as a bridge, would require due process to ensure safety. The unsanctioned spider artwork has not been through this review process,” it said in a statement Friday.

Read more:

Massive, spinning chandelier under Granville Bridge to be illuminated Wednesday

The cost of removing the spider remains unclear, according to the city.

The artist responded by suggesting leaving the piece in place was a chance for Vancouver to shake its dubious reputation as “no fun city,” which he said it had earned “for a reason.”

The spider is not the first artwork by Junko Playtime to appear in Metro Vancouver.

Last month, Habitat, a sanctioned piece he created from reclaimed materials appeared outside the Bentall Centre Gallery as a part of the Vancouver Mural Festival’s Winter Arts Festival.

Last year, a large, yellow, insect-like sculpture he created called Queen BX1000 appeared in an empty lot near the Fraser River near the Canada Line.

The artist, who said his work revolves around themes of biodiversity and ecological responsibility, said he designed the spider installation specifically for the location where he placed it, telling Global News, “the cliff face covered overhead by the large metal and concrete bridge really felt like a fitting environment for a creation like this to inhabit.”

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Gagosian’s DALL-E–Enabled Art Exhibition Throws Us Headfirst into the Uncanny Valley

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The arrival of AI text generators and chatbots like Chat GPT and Bing (or is she named Sydney?) over the last year has shattered the assumption that creativity is the sole domain of humans, and other living things. But, while image generators like DALL-E and Midjourney are the visual equivalent technologies, the same crisis has not quite registered in the art world.

Perhaps, this lack of response stems from a lack of opportunity. No longer! Earlier this week, mega-gallery Gagosian opened an exhibition of works by DALL-E, which, like its AI image generator competitors, can turn a simple text prompt into an image in seconds. Might I find some crisis awaiting me there? (Yes).

The exhibition is produced by Bennet Miller, a film director who has been nominated for Oscars for Foxcatcher (2014) and Capote (2005); the works, and the exhibition are untitled. Over the past several years, Miller has been making a documentary about AI, through which he interviewed Sam Altman, the CEO of OpenAI, who gave him beta access to DALL-E far before the rest of the public.

The images DALL-E produces produce range from obviously amiss (twisted fingers, a fuzzy swirl of pixels) to hauntingly accurate in their targeting of one’s request. Despite these occasional flaws, no longer is the AI image quickly clocked for what it is by that tell-tale sheen of psychedelic patterning. It’s no wonder then why the word “real” was invoked, again and again, by the audience at Miller’s opening this week.

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BENNETT MILLER
Untitled, 2022–23
Pigment print of AI-generated image

Robert McKeever

One woman I pass gestures at one of Miller’s prints, a large piece laid on with deep, dark, wet-looking ink onto sepia-toned paper, depicting a child as she stares at the viewer while the wind tosses her hair. It looks as if it comes from the Victorian era, dated not just by its coloring but by what looks to be a simple, linen dress of the era. It’s all projection. The woman tells her friend, “It’s not real.” There is no linen dress.

Well, so what. It’s a bit melodramatic to behave as if we don’t already live in an era of unreal-ness. And anyways, since when does art require a real-world referent to represent something “real”? Since when is “realness” a metric?

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A dog wearing a baseball hat eating ice cream.

Sure, many of Miller’s works look like they could be photographs, but many are heavily stylized. Often extremely out of focus and piled on with grain, there is just enough form to suggest a subject or a landscape. Some of them seem to represent momentous or historical moments in the past. Here is a profile that looks Native American, extending an arm that could be a wing, that could be cultural dress. Here is a mushroom cloud, as if from an explosion, but flattened in a way that, perhaps, Nature wouldn’t allow. A machine like a train but it’s not. A disk, just a flat circle of some substance, held in the hands of a woman. Beguilingly simple, pointing back to nothing.

I spot Fran Lebowitz. Blunt, coarse bob, big coat, tortoiseshell glasses perched on her nose and another set in her welt pocket. Loafers! It really is her. She’s thumbing through the exhibition text that was produced for the show by author Benjamin Labatut using ChatGPT, an AI text generator also produced by OpenAI. It turns out Miller also interviewed Lebowitz for his documentary, though it doesn’t seem clear why. She repeats an apology to me several times: she doesn’t know what this means, the exhibition, the fact of its genesis. But she makes an effort.

“These are not real photographs, but what are real photographs?” Lebowtiz begins. “Are the only real photographs the ones made on film, not the digital ones? My friend Peter Hujar would say so.”

The slippery slope tack: if we’ve accepted that cameras do not make the photographs, but that photographers do, why should any succeeding technology that the human mind directs for its purpose not be judged similarly? That is, as a genuine, human act of creation. I ask Lebowitz a clumsy question, something like, ‘Isn’t the labor of trying to make something worth something?” She says of course. What are we even talking about? It’s too basic but I can’t help it.

The concern about realness comes from two places. Where did these images come from and can we credit Miller with a “real” creative act. It’s really one problem: what do we do with this other actor in the picture, AI? What spasm was it that gave birth to these images, that Miller guided and curated?

It’s telling that these new tools are called AI “generators” not “creators”. Generation is to bring into being, but behind a veil. Generation has its roots in the phenomenon of conception, which is not done with the conscious mind but the secret efforts of the body. It is only in this way that I can relate to the concept of AI, this thing that brings into being without conscious, all the indifference and capability of nature. But this is false analogy (is there a word for anthropomorphizing but for nature? Naturmorphizing?). I’m not sure why I can’t see it as an extension of all the other amazing technological capabilities with their hidden mechanisms. I don’t know how my computer works.

BENNETT MILLER
Untitled, 2022–23
Pigment print of AI-generated image

Robert McKeever

Walking around Miller’s show I’m surprised that so many people look happy and curious whereas I feel bitterly on guard. I look closely at each image, which range from looking like vintage photographs to charcoal drawings, and investigate for signs of their computerly origins. I’m not to be tricked!

As images, though, I do like them. They remind me of a picture book I once had and spark my love of old and whimsical looking things, for what that’s worth. A lot of AI images I’ve seen do this, that is, open the door to alternate, fantastical worlds, which says a lot about the people who request these images. There’s a lovely impulse to see something wondrous, magical, not of our reality. But how tightly and terribly joined is this desire for the fantastic to the impish twitch for falsity.

By now, haven’t we all seen those AI generated images of Trump getting arrested? How quickly we come back to Earth. One day it’ll feel normal. For now it’s tripping me up.

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