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7 Cyberpunk 2077 tips and tricks for surviving bugs, Night City and confusion – Tom's Guide

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To be honest, the best Cyberpunk 2077 tip (if you ask me) is to hold off on buying the game. Cyberpunk 2077 is not finished, and it’s so buggy that developer CD Projekt Red released an apology and offer to refund purchases. By the time I was done on our Cyberpunk 2077 review, I realized, I can attest that Cyberpunk 2077 bugs are just something you have to try and get used to. 

But I’m guessing that if you’re reading this, you’ve already decided to jack into the world of Johnny Silverhand and visit Afterlife. So, now that you’re in: This game can get pretty confusing, can’t it?

Having gotten through a significant chunk of Cyberpunk 2077’s main story, I’ve learned a lot about how to live, thrive and die in Night City. The biggest lesson, though, is that a little care goes a long way — especially if you picked Normal difficulty. I did, and I found the game to be amazingly forgiving when I was reckless, distracted or both.

Aside from accepting bugs and glitches as a fact of life, I’ve compiled the seven things I wish someone had told me when I started my path as a Street Punk. 

1. Don’t worry about your Lifepath

Cyberpunk 2077 offers a whole lot of options for building your character, from cosmetics to stat points — but you might spend some (or more) time agonizing over your Lifepath. This is basically your character’s class. Your three options are Corpo, Nomad or Street Kid, and this is a far more trivial concern than you might expect.

(Image credit: CD Projekt Red)

Even in situations when I’ve been in the streets of Night City, my Street Kid dialogue options didn’t really do much for me. They felt more like a seasoning than anything else, which irked me a fair bit. So, pick whichever personality you think you’d have the most fun being. 

2. Play smarter, not harder

While you can get through most of Cyberpunk 2077 with some skill — or less, if you set the game on Normal, where the enemy AI fails to put up much of a challenge — you might often find yourself running short on RAM. No, not the memory that helps your system run (or fail to run) Cyberpunk 2077 smoothly, but the in-game points that you can use for hacks.

So, when it’s time to fill out your Attribute points up front, don’t think you can get by easily with a low Intelligence. Since enemy AI is questionable, I’d say that Body and Reflexes aren’t worth maxing out at Intelligence’s expense. Cool is also an attribute to pay attention to, as it can help you play stealthily.

3. Take some time to stop and smell the side-quests

The central story of Cyberpunk 2077 may feel extremely urgent, but you should take the optional side quests early on if you’re trying to get the most out of this game. As I’ve discovered, the mainline quest of Cyberpunk is surprisingly quick to finish. 

Cyberpunk 2077 tips and tricks - side quests

(Image credit: CD Projekt Red)

I noticed this after I’d finished most of Act 2’s quests and learned Act 3 was on the smaller side. And don’t skimp on side missions, as Cyberpunk 2077 has secret endings, which are unlocked by completing Blistering Love missions for Johnny and/or Panam’s missions.

4. Hack your wallet full

A lot of Cyberpunk 2077’s tech-y environments can blend together, but if you see a rectangular interface on a wall, walk up and see if you can Jack In by holding X. These boxes often have the Breach Protocol challenge, which can get you a lot of money. 

In order to make money, though, you’ll want to have your Intelligence up (remember what we said earlier) so that you can use as many access points as possible. Then, opt to spend Skill points on Extended Network Interface (which makes it easier to find Access Points) and Advanced Datamine (which increases the chance to get a quickhack from an Access Point). 

From there, it’s a matter of understanding the rules of Breach Protocol. Look at the “sequence required to upload” on the right side of the page: These are the Daemons you’re trying to upload, and often there will be a bunch of Eurodollars (eddies) that you can get with the right Daemon. You want to click through that sequence in the grid on the left, starting with the first row, and your next selection has to be from the same column as your first choice. Then, your third pick has to come from the same row as your second pick. Pick 4? You guessed it: from the same column as pick 3. It repeats as such. Oh, and you have a limited number of picks. Plan ahead properly and you can upload multiple daemons in the same go.

5. Walk, don’t run

This may be dependent on your platform, but I’ve found that Night City’s larger environments look a lot worse if you’re speeding through the world.

Cyberpunk 2077 tips and tricks do not run

(Image credit: CD Projekt Red)

Yes, for a game that has ads where you’re speeding around its neon-lit streets, Cyberpunk 2077 works a lot better if you’re moving through it at a slower pace, or at least it did on my Xbox One X. Even running into a diner managed to crash the game for me. If you’ve got a PS5, Xbox Series X or a PC with a brand-new GPU, you may be able to play faster and looser.

The same advice applies to driving around, but we’re not talking about bugs this time. The faster you go — and these cars don’t really handle well — the more likely you’re going to accidentally crash into one of the small pylons, other cars or (gasp!) a pedestrian. 

6. Give up on headshots

Arguably the most comical part of Cyberpunk 2077’s gameplay is that I can shoot a enemy 5 times in the head and watch them run right back up to me and attack. This isn’t to say those hits are worthless — they do more damage than, say, a leg hit — but they’re not the one-shot kills you want them to be. 

And the time spent trying to get a clean headshot could be better used evading, reloading or healing.

7. Learn to quick save — a lot. 

This isn’t just about the glitches — except it totally is. I’ve noticed that Cyberpunk 2077’s automatic quick saves can often happen at moments well before or after I would have hit save. So, develop a muscle memory for entering the menu and clicking Triangle (on PlayStation), Y (on Xbox) or F5 (on PC). 

That way, if Cyberpunk 2077 hard-crashes, glitches in a detrimental way, or does anything else you wanted to avoid, you’ll be ready to reload, and rock and roll.

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List of second batch of devices getting OriginOS public beta released – gizmochina

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Earlier this month, Vivo released an open beta version of OriginOS for 11 devices. It has now released the list of the second batch of devices that are eligible for the public beta.

The recruitment for the public beta will begin on January 25 according to the official OriginOS Weibo account and will run until January 27. The build will then be pushed to selected users on the 28th of January. Below is the list of devices:

OriginOS open beta 2nd batch

The update should bring not only a new user interface but also bring Android 11 to these devices.

EDITOR’S PICK: Vivo Y20G launched in India with Helio G80, 5,000mAh battery, Android 11, and more

OriginOS is a complete design change from Vivo’s other operating system, Funtouch OS. The homescreen is arranged in a Klotski Grid format and features tiny pop-up widgets called Nano Alerts that display details such as upcoming flights and package delivery status. Nano Alerts not only show up on the homescreen but also on Always-On Display.

The new operating system also has system enhancements that include memory and app optimizations, intelligent app freezing, and application preloading for a smooth and fast experience.

Vivo is yet to announce OrginOS for the international market. Its new phones for the international markets running Android 11 have Funtouch OS 11 pre-installed. If and when OriginOS gets a global realease, it will take a while before it is available as a stable update for eligible devices.

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Streamer AverageHarry accuses Twitch of hypocrisy – TalkEsport

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Streamer AverageHarry was handed a permanent ban after it was revealed that his account was created before the age of 13, following which Twitch was accused of hypocrisy as other streamers with similar accounts were treated differently.

Twitch has informed AverageHarry about the possibility of vacating his current account as he was 13 at the time of creation which is against their terms. Fast forward two years, he is 15 now which is insufficient for Twitch to let him have his way with the account, rather they asked him to recreate an account and start over which left him in tears as all the effort he put in for the past two years is about to go in vain.

The minimum criteria to make partner:

  • Complete the Path to Partner achievement to demonstrate large, engaged viewership/following on other services.
  • Broadcast content that conforms to our Community Guidelines, Terms of Service and DMCA Guidelines.
  • Those who complete Path to Partner should be able to maintain the criteria set forth in the achievement on a consistent basis.

However, the post did mention that these are the “minimum criteria” and that they look for more things in a streamer before they uplift them to Partner status from Affiliate. One of those things that Twitch looks for is the age that AverageHarry lacks.

After he was denied partnership, Twitch had already made him aware of this, but the controversy surfaced when it was revealed that another popular streamer in TommyInnit was given a different treatment given the fact his account was created when he was aged 11. A redditor pointed it out for us, while exposing the hypocrisy on the side of Twitch.

Now its up to Twitch to either make their platform fair for everyone or keep their reputation as tarnished as it is now. There is no doubt that Harry’s case was unfairly judged. With the recent information that came to light, Twitch are getting blasted by fans for the difference in their treatment, the most reasonable outcome would be return Harry his account and restructure their bylaws.

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New Microsoft advert claims the Surface Pro 7 is a better option than the MacBook Pro 13, including for gaming – Notebookcheck.net

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With a recent price drop and new advert, Microsoft is pushing Surface Pro 7 sales. (Image Source: Own)
With a recent price drop and new advert, Microsoft is pushing Surface Pro 7 sales. (Image Source: Own)
Microsoft is heavily promoting the Surface Pro 7 with recent price drops now accompanied by a new advert comparing the Surface Pro 7 to the MacBook Pro 13 M1. The advert is done in a presentation style and shows why Microsoft thinks you should choose its 2-in-1 device over Apple’s laptop.
Views, thoughts, and opinions expressed in the text belong solely to the author.

The reasoning is mostly around the Surface’s dual tablet/laptop nature and the use of Windows, which makes sense since this was the niche the Surface Pro line popularised after the release of Windows 8. We can’t deny that the inclusion of a touch screen and pen input adds value to how users interact with the device. There is also logic in the argument that the Surface Pro 7 can “run your favourite apps” since the x86 processor and Windows OS gives access to a vast library of modern and legacy software.

Where the advert veers off into murky territory is the claim that it’s a much better gaming device, presumably because of the massive catalogue of Windows games. This is also where the point Microsoft is making starts to fall apart too. Yes, the Surface Pro 7 has enough power to play older or lighter games, but its CPU and GPU performance is outclassed by the ARM-powered MacBook Pro 13 against which Microsoft is comparing it.

This gets us wondering whether Microsoft is even making the right comparison. The recent price drop shows that Microsoft is focusing on selling the Surface Pro 7 right now, but can they rightly compare a laptop to a 2-in-1 and then penalise the laptop for not having tablet features? We can’t help but think that Microsoft is avoiding the iPad Air 4 or iPad Pro 2020 with Magic Keyboard because they share characteristics such as the touchscreen and pen/pencil input. The iPad is also an arguably better tablet gaming experience, as long as you aren’t trying to play the latest console/PC releases. The Surface Pro 7 and the iPad Pro are both creators devices, so Microsoft would have only had the operating system to promote as the main point of difference.

Perhaps the Surface Laptop 3 would have been a more appropriate comparison. The boxes are still ticked for touch screen and pen input, even if the awkward angle makes the pen useless for anything other than quick mark-up. Maybe Microsoft just needs to move some excess Surface Pro 7 stock before the announcement of the Surface Pro 8.

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