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Warcraft III: Reforged interview — The struggles and lessons of remaking a classic – VentureBeat

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Warcraft III: Reforged comes out today, bringing the classic real-time strategy game back to the forefront years after the original’s 2003 release. But remaking such a beloved title wasn’t an easy project for Blizzard.

Reforged has to both replicate the experience of the original Warcraft III while modernizing its look and infrastructure. I talked with with Reforged producer Pete Stillwell and animator Keith Sizemore. They looked back on the development process for Reforged and the challenges that they overcame.

GamesBeat: How does it feel to be ready to release?

Pete Stillwell: It feels great. We have literally years of anticipation building up. There’s always a few nagging bugs that are like, we might never fix this. And then for whatever reason, the day you go in to have the release candidate for ship, that bug gets fixed and you breathe a big sigh of relief. You realize things are going to be okay. You did all the hard work for a reason. Everyone is pretty hyped. We all love this game. We’re hoping that by having it live on Battle.net, people who are new to the franchise, or that have loved WoW for a very long time, can see the origin story.

GamesBeat: What did you learn from the beta test?

Keith Sizemore: At least on the art side, we got a lot of feedback from the community that we really appreciated. It brought a lot of things to our attention that we addressed and tackled. A few examples — at least for me, we fixed the animation for Samuro, and also we fixed the Mountain King. There were a lot of things the community brought to our attention. Coloring and saturation. Silhouettes. We had the opportunity to bring all that to the game.

Stillwell: The archer is a prime example. We had made her stand tall and proud, while her original silhouette was kind of waiting to shadow meld, essentially. By having her stand up, it made a huge difference for silhouette readability. More from the engineering side, there’s so much you don’t know until the game is live, when you’re making an online multiplayer game. You have to get it out there and — we’re lucky to have a dedicated, passionate community who helped oppose the weak points in the matchmaking or in the server infrastructure and things like that. They can help make this game a better representation of the experience we want for the broader world.

GamesBeat: What have been some of the biggest changes you’ve made during development?

Sizemore: The [color] saturation, for one. We like how we’ve adjusted that, to make sure that characters are more readable, in response to the community’s feedback. We did a pass on the grunts. We had more of a desaturated grain early on, kind of hearkening to the cinematics. We found that the community didn’t feel that read true to the original orc grunt and the other orc characters. We did a saturation boost on that, and it definitely helped.

Stillwell: It really brought their skin to the forefront. That’s one of the fun parts about this. There’s a right and a wrong answer sometimes in game development, and in this case, it’s better to know that the community has a strong feeling about what’s right, and then adjust. Ultimately we are here to maintain a classic, so some of those creative licenses, if you will, and walking them back — I think we were comfortable with that.

We always enjoy seeing how deep the community’s understanding of the game is. Other things we’ve changed since the start — we benefited from having the foundation of the original. There was the core sense of maintaining that. Not much evolved as much, as we figured things out as we went and discovered how we should deliver the game to the community, versus how we thought we would deliver it as the beginning.

Above: Warcraft III: Reforged in action.

Image Credit: Blizzard

GamesBeat: What is support for this game going to look like after launch?

Stillwell: One thing that we love that the StarCraft II team has done has been seasons and finding ways to engage with the online experience long term. The campaign is the campaign. It’s a snapshot of the third war and it’s amazing. We don’t necessarily have much to add there at this point. Whereas the online community and the folks who’ve never set down, whether it’s competitive play or custom games — they’re thirsty for more. They have ideas. I can’t undersell how deep the backlog of requests is from mapmakers, for new things we could be doing. We dipped into that, but the first thing we had to do was get the game right. We’ve gone through that process by getting the campaign right. We’ve added to the editor and we’ve served some of those requests, but we mainly had to do the types of things that helped the other side of the team get the campaign right. Now we can overindex into the — I want a trigger that does this. There’s a memory leak here, so if you figure that out you can help us debug and make maps faster.

One of the really strong things about the world editor — it’s like a good game. It’s super easy to fall into and understand how to put a map together, and then you start the learn the depths of it and figure out over time how little you really know. There’s a lot to get good at in there. Because of that depth, there’s some sharks in the water, if you will, that we have the opportunity to go fix. Keith and the art team made hundreds of assets that were duplicated in the original game unique, because we knew that that would be cool for the campaign, but it would ultimately put all of these new opportunities in the hands of creators. The really awesome news we’ve just gotten is this deal with ESL to have more representation in esports. That means we can do more with seasons and having fun things for players who want to play alongside their favorite pros.

GamesBeat: I was going to ask about esports. You’re partnering with ESL for Reforged, although in the Blizzard has done a lot of its esports internally. Why partner with a company like ESL instead of going more on your own?

Stillwell: As a classic team, we’re kind of small and light. We look for partner groups and pursue those opportunities. They were rip-roaring and ready to go. They came to us with a strong proposal, and we thought, yep, this feels good. The players will benefit immediately. We can see where things go. That’s the cool part about it. Hopefully Reforged attracts some new, exciting pros and evolves what this game is. That’s the other fun thing. The community still agrees that this game has changes that could be made to competitive play vis-a-vis balancing. When we got SC, it was kind of like, okay, we agree that this game is perfect, don’t mess around with it. Leave the game the way it is.

Whereas the narrative on this one is, hey, Undead is super-underpowered, and you only ever really select one hero. We’d love to see more things mixed up. Skip and some of the designers have introduced new items in the last balance patch and done some cool changes to maps to make sure the maps themselves are balanced, because they have such a role in gameplay itself. There’s a lot to explore here. By letting us focus on the game itself while someone else gets it into the hands of the viewers, it’s a great relationship for us.

Warcraft III: Reforged

Above: Humans vs. Orcs.

Image Credit: Blizzard.

GamesBeat: Warcraft III has been around for 20 years. How do you approach making this worthwhile both for people who are experts at the game and people coming in fresh? Do you have to keep those players away from each other in things like multiplayer?

Sizemore: I can speak to the campaign, where bringing in new players allows us to have this mode where people can go in and experience a lower tier of difficulty, experience those cool moments. They can go from playing WoW to finding out where the origins of WoW came from. That will bring something to the new players. For the multiplayer and the melee, by building on top of the original engine and progressing from there, we’ve maintained what people love about everything at the roots.

Stillwell: In the beta we had to be pretty lax with matchmaking in order to make sure people weren’t sitting in queues for hours on end. What we saw was a lot of people that were new showing up and they got stomped by veteran players. So when we go live and we have more people, we’ll start using our new ELO system that’s based on what we’ve learned from SCR and SC2 to find you a good match. Hopefully there’s a natural progression from “I picked up the campaign and I love it, I want to play more, I want to learn about this melee thing,” and then on the other side of the room, you have the veteran, and they’re just playing other veterans. New guys are playing new guys and we’re all learning together about how to advance into top-tier play without being overly frustrated by not — the game is different, right? With the hero system, there’s a lot more to learn than just figuring out a build order. A different map might want you to use a different hero.

There are layers of complexity here that I think are why the game is so compelling and such an opportunity for esports. It now looks as good as it plays, for a modern audience. I don’t want to make it sound like it didn’t look good when it came out. We respect the original developers. But hopefully, also — we did this at BlizzCon. We challenged the existing community to help us by being the best ambassadors they can. We all agree that more people are better for this game. Help teach them. Be patient. Help bring them in. There are thousands of custom games, us versus the computer, that aren’t as nerve-wracking as the ladder and things like that. There’s a bunch of cool stuff to discover where new and old players can join forces.

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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