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Examining Apple's impressive $64.7B fourth quarter by the numbers – AppleInsider

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Despite ongoing challenges in the world, Apple has once again reported stellar revenue in its latest quarterly results. Here’s a graphical breakdown of how Apple’s finances fared and changed over the quarters and the years.

On Thursday, Apple reported its fourth and final quarter for the 2020 fiscal year. In a year described by CEO Tim Cook as one “defined by innovation in the face of adversity,” Apple saw new all-time records for Mac and Services, which helped boost quarterly revenue to roughly 1% higher than last year.

However, the high revenue occurs without an iPhone release in the period, with iPhone revenue also down in the period. The fact that Apple managed to accomplish this despite lower revenue from its keystone product warrants a closer examination.

What follows is the collection of graphs and charts that AppleInsider has generated based on the quarterly results issued by Apple over time.

Revenue and Net Profit

For the quarter, Apple reported revenue of $64.7 billion, an increase of 1.0% year-on-year from $64.0 reported for Q4 2019. A single percentage gain may not sound like much, but given this occurs at the tail end of a financial year dramatically affected by the COVID-19 pandemic, keeping an even keel or a modest shrink instead of growth would have been acceptable for most industries.

Apple also reported a net profit of $12.7 billion, which is down year-on-year by 7.4% against $13.7 billion. This would seem to be an issue in most years, but again it is expected that costs will rise due to the pandemic, so there’s little to worry about.

The year-on-year change for quarterly revenue and net profit

The year-on-year change for quarterly revenue and net profit

While the lines in this chart may be worrying, as Apple is still hovering around the 0% region for the last few quarters, just bear in mind that the year’s events have taken a toll on many companies, as well as its customers. Neither line goes as far down as periods such as mid-2016 where revenue shrank YoY by well over 20%.

Gross Margin

Referring to the net sales minus the cost of goods sold, the gross margin is usually a good indicator of whether it has been an expensive year for Apple or not. The lower the percentage, the lower the proportional profit Apple earns, and vice versa.

Apple's quarterly gross margin as a percentage of the quarter's revenue

Apple’s quarterly gross margin as a percentage of the quarter’s revenue

For Q4 2020, the gross margin percentage is 38.16%, which is up from Q4 2019’s 37.97%. This is also towards the middle of the range of Apple’s typical gross margin figures, which since Q1 2013 has been between 37% and 40%, with rare exceptions.

The year-on-year percentage change in quarterly revenue and gross margin

The year-on-year percentage change in quarterly revenue and gross margin

Like revenue for the quarter, there’s a small improvement on last year, but not by much. Despite the reduction in net profit, the gross margin is still quite resilient to change.

Annual revenue, gross margin, net income

As it is the end of the fiscal year 2020, we also have data for a full year of results, which will allow us to more directly compare the company’s fortunes against previous financial years.

Apple's annual revenue, gross margin, and net income

Apple’s annual revenue, gross margin, and net income

The 2020 fiscal year is Apple’s biggest on record, despite the challenges of the year. The company saw gross sales of $274.5 billion, up from $260 billion in 2019, and the previous-highest $265 billion from 2018.

The gross margin value is also naturally the highest since records began, at $104.96 billion against $98 billion in 2019 and $101 billion in 2018.

The year-on-year change in annual revenue, gross margin, and net income for Apple

The year-on-year change in annual revenue, gross margin, and net income for Apple

Of the three key values, net income isn’t quite the highest on record with its $57.4 billion, as while it does beat the $55 billion of 2019, it’s still below 2018’s $59.5 billion.

Crucially, all of them are still an improvement on 2019’s figures, which means Apple is continuing to do better when averaged across the year.

Research and Development

As a technology company, Apple obviously has to continue to press forward with developing products. While this largely consists of its more visible product lines, including the iPhone, iPad, Mac, and others, it also has to invest in improving indirect areas, such as operating systems and other software.

There’s also products that Apple is working on that exist in rumors and patent filings but have yet to actually launch. This includes the “Apple Car,” “Apple Glass,” and other similarly-speculated in-development items that could greatly improve Apple’s future revenue.

Apple's increase in R&D costs over time against revenue

Apple’s increase in R&D costs over time against revenue

For the quarter, Apple spent $4.9 billion on research and development costs, up from the $4.1 billion of the quarter one year prior. This represents an increase of 21.1% of R&D spending year-on-year, the highest rise in the cost since 2018 Q4’s 25.1% growth.

Units Figures

When divided down onto a product category basis, Apple’s revenue appears to be changing over time to be less reliant on the iPhone. Despite this quarter being the one before the typically prosperous first quarter, it is still quite evident that the trend is continuing for yet another quarter.

Apple's quarterly unit revenue

Apple’s quarterly unit revenue

As evidenced by the above chart, it is visible that the iPhone’s typically sky-high bar is slowly getting lower over time. At the same time, the smaller bars for other units are getting larger, seemingly with the gains in other categories helping to outweigh the depreciation in iPhone.

iPhone

For Q4 2020, Apple reported revenue of $26.4 billion, which is down from the $33 billion seen in Q4 2019. While this isn’t as bad as the Q3 2019 result of $26 billion, it does demonstrate there is a downturn for revenue for the product category.

Apple's quarterly iPhone revenue

Apple’s quarterly iPhone revenue

Normally, sales trends for Apple has Q3 as the worst quarter before a small increase in Q4 ahead of high Q1 sales, but there’s barely any change in sequential quarters this time. To be more accurate, Q4 2020 reports $26.444 billion, while Q3 2020 saw $26.418 billion.

In previous quarters, the Q4 results would be partially assisted by an iPhone launch in the latter weeks, but Apple’s delayed iPhone 12 launches and releases were pushed to wholly take place in Q4. This would have added a few billion to Q4’s total, but instead that initial sales wave will probably be seen in Q1.

Apple's iPhone quarterly revenue change on a year-on-year basis

Apple’s iPhone quarterly revenue change on a year-on-year basis

On a percentage change year-on-year basis, Q4 2020 doesn’t look good, with a 20.7% drop from Q4 2019. This works out to be the biggest YoY percentage drop in quarterly iPhone revenue since Q3 2016, which experienced a 23.3% reduction.

iPad

Apple reported iPad revenue was $6.8 billion in the quarter, which is a massive 46% increase over the $4.66 billion reported in Q4 2019. It is highly likely that the iPad benefited from the social distancing and work-from-home measures governments around the world encouraged during the pandemic.

Apple's iPad revenue per quarter

Apple’s iPad revenue per quarter

Apple did launch some iPads during the period, namely the fourth-generation iPad Air and the 10.2-inch iPad, but only the latter was released during the quarter itself, and is unlikely to have made much of an impact.

Mac

The Mac segment enjoyed a similarly buoyant quarter, enjoying a record $9 billion in revenue for the period. This soundly beats the Q4 2019 figure of $6.99, and is a continuation of the improvement seen in Q3 2020.

Apple's Mac revenue per quarter

Apple’s Mac revenue per quarter

It is probable that the Mac segment is enjoying the same sort of pandemic-halo benefit as the iPad, but both areas could have done better. In the analyst conference call following the results, Cook claimed there were supply constraints for both areas, indicating there was a higher demand than Apple was able to supply.

Services

The Services business has been a very reliable source of revenue for Apple over the quarters and the years, and at a time when consumers are more likely to use services like the App Store and Apple Music, this quarter is no exception.

Apple's quarterly services revenue

Apple’s quarterly services revenue

Apple reported Services revenue of $14.5 billion, the segment’s highest result so far, and a continuation of the growth trend. Services is also an extremely useful area for Apple as it offers extremely high gross margins of around 67%, making them highly profitable compared to costs.

Apple's Services revenue growth year-on-year

Apple’s Services revenue growth year-on-year

For the quarter, the YoY growth of Services is 16.3%. It still isn’t at its previous 2018 ballpark of 30% to 40%, but it seems to be relatively stable at its current range of between 15% and 19%.

Wearables, Home, and Accessories

Covering multiple product areas not handled by the other four, this group accounts for lots of items, including the Apple Watch, HomePod, and AirPod ranges, among others.

Apple's Wearables, Home, and Accessories revenue per quarter

Apple’s Wearables, Home, and Accessories revenue per quarter

For Q4 2020, Apple reports revenue of $7.9 billion, up from $6.5 billion in Q4 2019. While not as high as the record-setting $10 billion Q1 2020, the Q4 value suggests the Q1 2021 figure could reach even higher levels once again.

The year-on-year change of quarterly Wearables, Home, and Accessories revenue

The year-on-year change of quarterly Wearables, Home, and Accessories revenue

In terms of growth, Q4 2020 saw a YoY improvement of 20.8%. While this seems relatively low compared to earlier quarters, which benefited from the launch of early-generation products to highly-receptive markets, it’s still a highly encouraging figure to see for the relatively young segment.

Operating Segments

On a regional basis, the Americas continues to be Apple’s primary source of income with $30.698 billion, up 4.7% from one year prior. Second place goes to Europe with $16.9 billion, up 13.1 percent, while China is in third with $7.9 billion, down 28.6%.

Japan revenue is up 0.8% at $5 billion, and Rest of Asia Pacific makes up the remainder with $4.1 billion, up 13%.

Apple's operating segment revenue

Apple’s operating segment revenue

The considerable drop in revenue for China has been balanced out by improvements in other markets. This has redistributed the contribution percentages of each considerably, to the point that the Americas now provide 47.4% of Apple’s revenue.

Revenue shares for Apple's various operating segments

Revenue shares for Apple’s various operating segments

Of the remainder, Europe contributes 26.1%, Greater China hands over 12.3%, Japan does so for 7.8%, and Rest of Asia Pacific equates to a 6.4% share.

Greater China

The sudden drop in Greater China revenue is a major issue for Apple, as such a plunge equates to a revenue drop of $3.2 billion for the region.

Apple's revenue per quarter from Greater China

Apple’s revenue per quarter from Greater China

During the conference call, Cook claimed “China is the region that was most heavily impacted by the absence of the new iPhones during the September quarter,” as a reason for why it was so low. Cook continued “Still, we beat our internal expectations in the region, growing non-iPhone revenue strong double digits and iPhone customer demand grew through mid-September.”

The year-on-year change in quarterly revenue for Apple in Greater China

The year-on-year change in quarterly revenue for Apple in Greater China

It seems Cook’s statement on China’s iPhone demand is highly plausible, but it remains to be seen if the demand translates into actual sales. Cook is “confident” the Q4 quarter will grow, and given the shift of a few billion dollars worth of iPhones between quarters, it’s quite likely to do so.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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