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Cyberpunk 2077 Review: Gameplay, Performance & Optimization – Hot Hardware

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johnny silverhand 2


Cyberpunk 2077
has been one of the most hotly-anticipated titles in recent memory. Expectations were so high for this title that it’s quite possible that CD Projekt Red could never live up to them. After numerous delays, however, Cyberpunk 2077 launched on December 10 to a mix of high praise and mild disappointment from many reviewers. The game is so massive, however, that we elected to take our time to really soak it in before tackling this review. 

For those who are new to the franchise, Cyberpunk 2077 is based on the Cyberpunk tabletop role-playing game franchise. The second and fourth editions of Cyberpunk, known as Cyberpunk 2020 and Cyberpunk Red, are probably the most popular variants of the game. The tabletop game was published for the first time in 1988, and the intervening 30-some years have not changed the game world all that much. As a result, Cyberpunk 2077 looks somewhat retro-futuristic, as this is how people in the 1980s imagined what the future would look like. They’re probably a little disappointed by how pedestrian actual 2020 looks by comparison. 

Immediately, Cyberpunk 2077 was a hit. CD Projekt made back all of its development and marketing costs on the strength of pre-sales alone. As a result, the studio softened the requirements for employee bonus payouts. Despite being available DRM-free from CD Projekt’s own GOG game shop, Steam’s player counts showed that a million gamers were playing Cyberpunk at the same time almost immediate after its release. 

minimap destination

While Cyberpunk 2077 is a hotly anticipated game, it’s also a showcase title for NVIDIA’s GeForce RTX graphics cards. CDPR applied DirectX Ray Tracing technology liberally to Night City to provide realistic lighting, reflections, and atmosphere. All of the screenshots we’re showing in this article have DXR enabled to its highest potential, unless otherwise indicated. As you’ll see throughout our review here, the game is a beauty. Eventually all of this eye candy will make its way to AMD’s Radeon RX 6000 family of GPUs, but that day is not today. We expect it to happen around the same time as the RDNA2 Xbox Series X and PlayStation 5 get their ports. 

About Cyberpunk 2077

In Cyberpunk 2077, you are V, a mercenary on a clock who has three difference, complex and varied backgrounds. Street Kid V was a gang member who grew up on the streets of Night City, that knows who the kingpins are, and has complicated histories with some of them. The Nomads are outsiders from the badlands, and the Nomad version of V is looking to make a fresh start in Night City. Lastly, Corpo V had a pretty intense corporate job who runs afoul of the very company that employs him (or her) when a hit job goes horribly wrong. We selected Corpo V for our play-through. Beyond playing through the origin story, picking a specific origin gives background-specific conversation options in the game, and can lead to making specific missions easier or more difficult. 

charactercreation

The character creation process is Cyberpunk is pretty barebones. For years, other RPG developers have allowed players to really recreate exactly what they wanted. This is accomplished by sliders and two-dimensional grids that adjust facial features with a great degree of freedom. In Cyberpunk 2077, CDPR only gives a list of pre-determined models that reflect different facial features, and there’s no fine-tuning at all. This is pretty shallow and not a great start for a role-playing game, as pickier players will have a harder time finding exactly what they want. There are only two voice options, too. This is way behind the 10-year-old Dragon Age: Origins, for example. 

Regardless of which origin story you start with, V falls out of favor with their faction and winds up befriending another mercenary named Jackie Welles. Welles and V are part of a team to find a biometric enhancement through a “runner” (a middle manager that introduced mercs to potential clients) named Dex. Jackie and V’s heist starts out smoothly enough, but eventually things happen that cause the job to go awry. At the end, V has a biometric implant with a virus with the ghost of Keanu Reeves, and everyone V knew from the first couple hours of the game is dead. This is where the game opens up. 

V is now on the clock. The virus contains the personality of dead terrorist Johnny Silverhand, played by the aforementioned Keanu Reeves, and is racing to erase V’s personality, using his or her body as a shell for the computerized Johnny. As a result, Johnny goes everywhere with V, and V’s internal dialog is replaced with actual dialog with Johnny. Silverhand taunts V at every turn, but figured out early on that it’s bad news for him if V dies. The computerized essence of Johnny and V start out working together to figure out how to remove the implant from V’s head.

johnny silverhand
The first time we meet Johnny Silverhand, played by internet favorite Keanu Reeves

Johnny is the biggest narcissistic jerk you can imagine, but his lines as delivered by Keanu come across a little bored. I suppose we’d be a little bored if we’d been trapped as a personality construct on a glorified SD card for the last 50+ years too. We think this is intentional, since Johnny can be seeing leaning against the wall more than he takes any other pose, and he’s just too “cool” to care what anybody thinks. Early on he just wants V dead so he can take over the body, but quickly changes his tune when he realizes the controversy and importance of everything that happened early in the story. 

The rest of the cast does a great job, and we couldn’t help getting emotionally attached to V’s crew and acquaintances. It helps that the story is engaging and the writing is extremely well done. Even though so many characters die early on, each one is a gut punch. We liked these people, and thought they’d be with us for the long haul. And when the next batch of people insert themselves into V’s life, we get to know and appreciate them just as much. 

That’s actually a pretty stark contrast to another science-fiction hacker thriller game that launched this fall, Watch Dogs: Legion. Perhaps it’s because there were so many playable characters in Watch Dogs, but each one felt stiff and we had a hard time connecting. The writing wasn’t as good and the story wasn’t as engaging either. Everything about Cyberpunk‘s story has been bigger, deeper, and stronger than anything in Watch Dogs Legion. WDL was a fun game, but Cyberpunk went above and beyond with the writing. 

lizzies bar

The only ding we can make against the story of Cyberpunk is how little our own decisions impact the overall flow of the story. When Johnny first appears, it’s apparent that V only has a limited time in Night City before he gives up the ghost, but we can spend all our time running side missions and collecting cars, and he’ll never die due to the implant. The closest we get to affecting the story is how we approached the gameplay. Skipping all the optional parts of a story mission makes it harder because we may not have stealth or surprise on our side, but going in guns blazing is just as effective as stealth. We’re playing a pretty linear story, albeit an incredibly entertaining one. 

Cyberpunk 2077 Missions And Structure

As a story-driven role playing game, we don’t want to give away much more than that. There’s quite a bit more to do in Night City, though. Along with the main storyline, Cyberpunk 2077 has tons of side quests to accomplish from runners all over Night City, quests that stem off the main story missions, and even fetch quests for an AI-run taxi company, Delamain.

Just about everywhere we went had one or more side missions available, which ranged from finding a specific person to interrogate or kill, steal technology, sneak around to gather intel, and a lot more. The side quests themselves do start to get a little repetitive after a while, but each quest giver feels like a real person with their own distinct personality, motives, and desires. The attention of detail in the writing is top-notch, and the side quests reflect it. 

wet pavement

Getting around Night City has a diverse set of travel methods. V can drive a car, walk to fast-travel kiosks that allow going anywhere right away, or ride in a Delamain taxi. Walking is also on the table, although it’ll take a while. Driving is a little strange, however. When we drove ourselves around, we could switch between a first-person camera, which provides very limited visibility, and a third-person camera where we still had to move the camera with the mouse as we drove. Neither option was very attractive, and we found ourselves fast-traveling an awful lot. Night City is pretty open from the start, and we could fast-travel to areas we’d never visited previously. 

Both being open-world games, we feel compelled to draw more comparisons to Watch Dogs Legion. London wasn’t nearly as big as Night City, nor as detailed. Cyberpunk‘s world scales vertically as well as horizontally, as overhead bridges, skywalks, and buildings all tower overhead. It’s also very densely populated. The NPCs and vehicles that roam the streets are varied and interesting. At night, the city lives up to its name, as Night City is very dark, wet, and neon. 

Cyberpunk 2077 Combat In Night City


Cyberpunk 2077
is mostly a first-person game. Combat is full of gunplay and swordplay, and most of the standard first-person shooter tropes apply. That includes looting ammo and weapons off the fresh corpses of our fallen enemies, right-clicking to look down the sights of a gun, and WASD + mouse navigation. Many of the weapons we found felt very satisfying. Pulling the trigger on a shotgun when we were up-close and personal with an enemy rightly left them completely incapacitated.

combat

Another method of combat is in close quarters with fists, knives, or swords. Because Cyberpunk 2077 happens in a city where the Emperor of Japan rules the land, there are some hints of Samurai, and getting a sword is a blast. In one mission, we were stuck deep inside a building when an alarm went off, and the first person we dropped had a katana. And then we had a katana, which feels overpowered until we realized that if someone cut our arm off with a sword, we’d be pretty non-responsive. Perhaps the melee weapons are appropriately weighted in that light. When we could be stealthy, it was tons of fun to hack into our enemies. V has a stamina meter, so just wildly swinging the sword is not advised, but it’s super sharp and does a load of damage, so it felt wonderfully freeing in our hands. 

Speaking of hacking, all electronics in Cyberpunk 2077 are hackable. Want to blind an enemy? Hack their optics. Want to distract them instead? Make the TV behind them change channels. Want to kill the surveillance system? Hack a computer and turn it off. There’s some bad news with this, however: your electronics are hackable, too. It’s kind of annoying to see an enemy hacker overheat your implants and cause your skin to burn. Whenever we saw that V was being hacked, whoever was infiltrating had to become top priority to prevent some horrible status ailment from derailing the rest of the fight. Can we spend a few Eddies on a Patch Tuesday upgrade, please?

exploring

The only aspect of Cyberpunk‘s combat that isn’t particularly fun in a first-person perspective is the camera system. The game is completely first-person, outside of driving a car. There’s no “vanity camera” in Cyberpunk 2077 at all. Once we customized V and got dressed, that was the last we’d see of the clothes, hairstyle, face, and tattoos unless we happened to wander into a bathroom and checked ourselves out in the mirror. Maybe that’s a good thing, considering the limited customization options. 

Cyberpunk 2077 Glitches Remain

Despite multiple delays, Cyberpunk 2077 still feels a little bit rushed. CDPR pushed out the version 1.04 hot fix right after launch, and that version fixed a lot of game-breaking and mission-ending bugs, but still some issues remain. One of the most comical happens right outside of V’s apartment. There are some barricades along the street, and the path is so thin that every car passing V’s apartment on that side of the street sideswipes the barricades. Those drivers get angry and yell at V like it’s somehow our fault that they don’t know how to drive. 

More troubling are the magical appearing pedestrians and vehicles. Cyberpunk 2077 was something of a chore to benchmark because the game world is randomized every time we load, and people and cars appear out of thin air. On multiple occasions, we’d look both ways before crossing the street and then suddenly get mashed by a car that appeared right on top of us. As we turn corners, people warp in right before our eyes like they’re Protoss Stalkers from StarCraft, and because they’re solid objects we suddenly can’t walk where we had a clear path a moment earlier.

texture pop in
Texture pop-in is rampant, but a fast SSD will at least minimize the time it takes them to load.

Those issues are the most aggravating, but others remain. The internet had a field day making fun of the PlayStation 4 and Xbox One versions of Cyberpunk for their low-resolution placeholder textures that eventually get replaced with more details, but the same thing happens on a pretty powerful PC. Texture pop-in is pretty jarring at high resolutions and detail levels, and on our test system with 32 GB of system memory, it’s a shame that it happens at all. 

Lastly, it seems that Cyberpunk 2077 doesn’t make the best use of AMD’s CPUs with symmetric multi-threading, including every generation of Ryzen up through Zen 3. One Redditor put together an unofficial binary patch that seems to correct the issue. Because we were testing on AMD CPUs, a Ryzen 7 3700X and Ryzen 9 3900X, we made the decision to enable it. We’ll talk more about our testing methods on the next page, but it does make a big difference when Ray Tracing is enabled and the GPU isn’t the limiting factor…

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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Google Unveils AI-Powered Pixel 9 Lineup Ahead of Apple’s iPhone 16 Release

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Tech News in Canada

Google has launched its next generation of Pixel phones, setting the stage for a head-to-head competition with Apple as both tech giants aim to integrate more advanced artificial intelligence (AI) features into their flagship devices. The unveiling took place near Google’s Mountain View headquarters, marking an early debut for the Pixel 9 lineup, which is designed to showcase the latest advancements in AI technology.

The Pixel 9 series, although a minor player in global smartphone sales, is a crucial platform for Google to demonstrate the cutting-edge capabilities of its Android operating system. With AI at the core of its strategy, Google is positioning the Pixel 9 phones as vessels for the transformative potential of AI, a trend that is expected to revolutionize the way people interact with technology.

Rick Osterloh, Google’s senior vice president overseeing the Pixel phones, emphasized the company’s commitment to AI, stating, “We are obsessed with the idea that AI can make life easier and more productive for people.” This echoes the narrative Apple is likely to push when it unveils its iPhone 16, which is also expected to feature advanced AI capabilities.

The Pixel 9 lineup will be the first to fully integrate Google’s Gemini AI technology, designed to enhance user experience through more natural, conversational interactions. The Gemini assistant, which features 10 different human-like voices, can perform a wide array of tasks, particularly if users allow access to their emails and documents.

In an on-stage demonstration, the Gemini assistant showcased its ability to generate creative ideas and even analyze images, although it did experience some hiccups when asked to identify a concert poster for singer Sabrina Carpenter.

To support these AI-driven features, Google has equipped the Pixel 9 with a special chip that enables many AI processes to be handled directly on the device. This not only improves performance but also enhances user privacy and security by reducing the need to send data to remote servers.

Google’s aggressive push into AI with the Pixel 9 comes as Apple prepares to unveil its iPhone 16, which is expected to feature its own AI advancements. However, Google’s decision to offer a one-year free subscription to its advanced Gemini Assistant, valued at $240, may pressure Apple to reconsider any plans to charge for its AI services.

The standard Pixel 9 will be priced at $800, a $100 increase from last year, while the Pixel 9 Pro will range between $1,000 and $1,100, depending on the model. Google also announced the next iteration of its foldable Pixel phone, priced at $1,800.

In addition to the new Pixel phones, Google also revealed updates to its Pixel Watch and wireless earbuds, directly challenging Apple’s dominance in the wearable tech market. These products, like the Pixel 9, are designed to integrate seamlessly with Google’s AI-driven ecosystem.

Google’s event took place against the backdrop of a significant legal challenge, with a judge recently ruling that its search engine constitutes an illegal monopoly. This ruling could lead to further court proceedings that may force Google to make significant changes to its business practices, potentially impacting its Android software or other key components of its $2 trillion empire.

Despite these legal hurdles, Google is pressing forward with its vision of an AI-powered future, using its latest devices to showcase what it believes will be the next big leap in technology. As the battle for AI supremacy heats up, consumers can expect both Google and Apple to push the boundaries of what their devices can do, making the choice between them more compelling than ever.

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