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Cyberpunk 2077 tips: 13 things to know before exploring Night City

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Before you start adventuring around Night City, you should get up to speed with these Cyberpunk 2077 tips. There are plenty of things to do in V’s Cyberpunk 2077 world, but with so much thrown at you at once, it can become a bit daunting. Do you start completing story missions, explore the world, focus on the clustered icons and side objectives, or something else? No matter what your plan is when you step into Night City, our Cyberpunk 2077 tips are a must-read before you start playing.

1. Your lifepath choice makes no difference so don’t fret about picking the wrong one

(Image credit: CD Projekt Red)

Whether you want to start the game as a wandering Nomad, rebellious Street Kid, or law-abiding Corpo, you can be safe in the knowledge that it doesn’t actually affect much at all. Throughout the game you’ll have different dialogue options related to the option you went for, and the short intro to the game will be different, but aside from that, it doesn’t really affect anything. Missions and storylines can still have the same outcome no matter which lifepath you go for, so don’t ponder over it for too long, because there’s no wrong choice.

2. Loot everything because you can sell it or disassemble it for parts

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

Tapping your scanner will reveal there are boat loads of things to pick up, no matter where you are in Night City. A lot of it – like the seemingly endless studded dildos and anal beads – will be classed as junk, but you’ll also find some decent weapons, gear, health items, and more. You want to pick up everything you can because you can either sell it all at the vendor machines throughout the map, or disassemble it for parts if you fancy doing some crafting. Everything is worth something, even if it’s just a few eddies.

3. Food and drink items are identical, so don’t stress about picking up specific ones

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

There are a staggering amount of different food and drink items in the game, from tacos and chocolate bars to coffee and energy drinks, but most of them have the same effect. All food items will give you the following:

Applies the Nourishment status, which increases max health by 5%, and regen by 0.5% per second outside of combat.

While drinks provide a slight alternative:

Applies the Hydration status, which increases max stamina by 10% and regen by 50% per second.

The only divergence from this rule of thumb is with alcoholic drinks. Those will have the following negative effect:

Reduces movement speed by 10%

Reduces weapon accuracy by 50%

Anyone for a perma-drunk Cyberpunk 2077 run?

4. Don’t rush the story because it’s short and optional side missions change the ending

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

No spoilers, obviously, but I’d strongly recommend taking your time with the main story. There’s one storyline that is considered the “main” one, relating to V and Johnny Silverhand, but it’d be smart to complete plenty of side missions and exploration first. For one, just doing main missions won’t level you up enough to get some of the super cool perks and weapons, so your main playthrough will be a bit boring as you only have access to limited tools. Exploring the other avenues available to you first will also open up some alternate endings to the game, so give that a go first too. It’s pretty much worth considering most side missions as main quests instead. You’ll know you’re at the final mission because the game will tell you you’ve hit the point of no return.

5. You can walk away from anything and come back later

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

You may find yourself starting a mission you’ve realised you don’t want to do yet or you’ve reached a point where you’d rather come back later. Maybe your inventory is full and you want to sell some weapons to free up space, or there’s an NCPD icon nearby on the map you’d rather complete first. You’re completely free to do that, because whoever you leave hanging or whatever objective you have up next will wait for you to return. Although chances are, they’ll have a snarky comment to make about it.

6. If you’re waiting for someone to call you, skip time

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

A lot of missions involve waiting for someone to give you a bell, for them to update you with what comes next. If you’ve got nothing else you’d rather be doing to kill time, you can skip time to receive the call quicker. If you fast forward 24 hours, whoever you’re waiting on will likely ring straight away, so you can crack on with that mission next.

7. Complete gigs and NCPD missions for extra cash

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

You might find yourself running low on the ol’ eddies in Cyberpunk 2077, because buying the best weapons and upgrades isn’t cheap. You’ll receive eddies as you go along for completing various missions, but if you find yourself in desperate need, focus on some of the gigs and NCPD icons around the map. There are plenty to be found and they pay handsomely if you need some money.

8. You can use some owned vehicles to store weapons and gear

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

The game does a good job of teaching you about the stash in V’s apartment by making it an optional objective near the start of the game. This is where you can store weapons and gear that you don’t want to lug around with you everywhere, but still want to keep rather than selling or disassembling it into components. Did you know you can also do that with some of your vehicles? Yup, if your car or motorbike of choice has trunk space at the rear, you can store equipment in there. It has to be one you own though, not some random car you’ve nicked off the street, and it isn’t a shared storage; each vehicle stash is individual, so don’t forget about some top quality weapons you’ve left in one of your fleet of vehicles by accident.

9. Skills are levelled up by doing things, while attributes and perks are bought with the points you earn

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

There are three categories when it comes to your abilities in-game. Attributes are the five sections – Body, Reflexes, etc. – seen when you initially click on the character menu. You can increase these by spending attribute points whenever you get them. Hover over attributes and it’ll bring up your skills. For example, Street Brawling, Stealth, and Athletics. You level these up by doing that specific thing; sneak up behind enemies and dump their bodies in dumpsters to level up Stealth, sprint and jump around for Athletics, you get the gist. Finally, perks are similar to attributes in that they can only be levelled up with points, but you’ll receive more of them throughout your time with the game than you will attribute points. A lot of perks also require you to get a specific skill to a high enough level before you can get it. It sounds confusing, but makes more sense when you look at it.

10. Levelling up Body and Technical Ability will get you through most locked doors

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

Every now and then, you’ll stumble upon a door or gate that can’t be opened easily. If you want to have free roam everywhere possible in Night City, then you’ll want to level up both the Body and Technical Ability attributes, because these are the two methods of getting through these doors. The former allows you to tear gates literally off their hinges and throw them to one side (which somehow doesn’t alert nearby enemies if you’re sneaking, despite the loud crash), while the latter means you can get through more standard locked doors. Of course, this is only relevant to doors with skill checks; doors that appear red and locked when you try to interact with them are just inaccessible.

11. Visit Ripperdocs frequently to get new upgrades

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

You meet Viktor during the Cyberpunk 2077 prologue, but there are plenty of Ripperdocs to be found throughout Night City. These are the people you need to visit if you want to upgrade your cyberware. During the early game, a lot of these upgrades will be out of reach thanks to an insufficient level or lack of cash or street cred, but pay them frequent visits to see what useful additions you can buy.

12. You can equip mods on clothing, weapons, and cyberware to buff their power

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

Pretty much anything you can wear or use comes with mod slots, especially if it’s a higher quality. These come with all sorts of buffs; things like extra carry capacity on armour and increased damage two guns are just two examples. Make sure you put your best mods on your favourite equipment though, because if you want to replace a mod later down the line, the original one will be destroyed. You can get crafting specs for mods as well so if you have a favorite you make as many as you want.

13. Get robo legs to access new areas and jump over your problems

Cyberpunk 2077 tips

(Image credit: CD Projekt Red)

The ability to jump to extreme heights doesn’t come cheap, but when you’ve got 45k eddies in the bank, make your way over to a Ripperdoc. Not every Ripperdoc has the same upgrades available, but have a shop around and you’ll eventually find either Reinforced Tendons for double jump, or Fortified Ankles for a boost jump. Using these means you can explore Night City with ease, forgetting the limitations of stairs, bounding from one place to another. Plus, if you need to make a quick getaway in combat, these are extra useful.

Source: – Gamesradar

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Apple issues new warning: Keep your iPhone six inches away from your pacemaker – CTV News

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An important heads-up for iPhone owners: Apple is warning customers that its smartphones could interfere with medical devices, including pacemakers.

In a notice published on Apple’s support page Saturday, the company expanded upon previously issued safety information, warning users that iPhones contain magnets and radios that emit electromagnetic fields, both of which “may interfere” with medical devices such as implanted pacemakers and defibrillators.

The Saturday notice specifically warns users about “the magnets inside” all four iPhone 12 models, as well as MagSafe accessories. Apple notes that iPhone 12 versions contain more magnets than prior iPhone models, but it also said they don’t pose a greater risk of magnetic interference with medical devices than earlier models.

Apple said in the update that medical devices can contain sensors that may react to magnets or radio waves that come in close proximity. The company recommends keeping iPhones and MagSafe chargers a “safe distance” away from medical devices — which it defines as more than 6 inches apart, or 15 inches apart when wirelessly charging.

When Apple unveiled the iPhone 12 last fall, the company also announced the return of MagSafe — formerly a beloved MacBook feature — for the iPhone. Customers can buy MagSafe charging docks to wirelessly juice-up their devices, and other magnetic accessories including cases and wallets that attach to the back of the phones.

Apple did not immediately respond to a request for comment on why it is now expanding on the safety guidance. But the Heart Rhythm Journal released a report earlier this month claiming that the magnets in the iPhone 12 that make it compatible with MagSafe accessories could interfere with an implanted defibrillator.

“Consult your physician and medical device manufacturer for information specific to your medical device and whether you need to maintain a safe distance of separation between your medical device and iPhone or any MagSafe accessories,” Apple said in the notice. “Manufacturers often provide recommendations on the safe use of their devices around wireless or magnetic products to prevent possible interference.”

If a customer feels like their iPhone 12 or MagSafe charger is interfering with their medical device, they should stop using them, Apple said.

Another thing iPhone 12 users should be aware of when using MagSafe chargers: Avoid placing credit cards, security badges, passports or key FOBs between your phone and your MagSafe charger, as the magnets might damage magnetic strips or RFID chips in these items, Apple warns. If you have a phone case that holds such items, be sure to remove them before wirelessly charging your device.

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Italy consumer association sues Apple for planned iPhone obsolescence – The Globe and Mail

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Italian consumer association Altroconsumo said on Monday it had told Apple it has launched a class action against the U.S. tech giant for the practice of planned obsolescence.

In a statement Altroconsumo said it was asking for damages of €60-million ($73-million) on behalf of Italian consumers tricked by the practice which had also been recognised by Italian authorities.

Altroconsumo said the lawsuit covers owners of the iPhone 6 and 6 Plus, 6S and 6S Plus, sales of which in Italy totalled some 1 million phones between 2014 and 2020.

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Apple said in an email that it had never done anything to intentionally shorten the life of any Apple product, or degrade the user experience to drive customer upgrades.

Two similar lawsuits against Apple have been filed in Belgium and Spain for the planned obsolescence of iPhones. European consumer association Euroconsumers, which is coordinating the three lawsuits, said it was also planning to launch a class action in Portugal in the coming weeks.

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Cyberpunk 2077’s new 1.1 update introduces a game-breaking bug – The Verge

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Cyberpunk 2077’s big new 1.1 patch has introduced a game-breaking bug. Eurogamer reports that the “Down on the Street” quest appears to be broken for some players. The quest includes a holocall that’s supposed to trigger progress through the main part of Cyberpunk 2077’s storyline. Unfortunately, some players are reporting that the call remains silent, and it blocks progress of the game.

Developer CD Projekt Red has published a workaround for the issue, but it requires players to have an earlier save of the game to try to get the holocall to work correctly. Here are the steps:

  1. Load a gamesave before Takemura and V leave Wakako’s office
  2. Finish the conversation with Takemura outside the office right away
  3. Right after the finished conversation and when the quest was updated, skip 23h
  4. See if the holocall triggers and the dialogue with Takemura starts

Cyberpunk 2077 has been plagued by bugs since its release on December 10th, and CD Projekt Red has released three hotfixes to try to fix some of the early problems. Thankfully, most of the bugs and issues haven’t been game-breaking like the one players have discovered this week.

This new 1.1 update was supposed to be the first big patch to introduce stability improvements, not game-breaking bugs. CD Projekt Red is also planning another major 1.2 patch that is supposed to be a “larger, more significant update” that will arrive “in the weeks after” this latest 1.1 patch. It’s not yet clear if there will be a quick hotfix to resolve this latest issue, though.

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