Tech
Cyberpunk 2077’s Microsoft store listing now has a warning for bugs


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Cyberpunk 2077’s listing on Microsoft’s digital games store now includes a label warning of potential performance issues on Xbox One. “Users may experience performance issues when playing this game on Xbox One consoles until this game is updated,” the warning reads.
Players have observed numerous bugs and performance issues with Cyberpunk 2077 since its launch last week, especially on the Xbox One and PlayStation 4. The dissatisfaction led the company to quickly issue a statement suggesting that unhappy players try to get refunds for the game. Many players had trouble actually getting refunds, though, given Sony and Microsoft’s typically strict policies for issuing refunds of digital games.
Since Thursday evening, though, that has changed. Sony began offering full refunds of Cyberpunk 2077 and yanked the game entirely from the PlayStation Store Thursday night. Microsoft’s response, issued Friday morning, wasn’t as drastic: the company also began offering full refunds of digital sales, but the game remains on the Microsoft Store. At some point Friday, though, a warning label appeared on the game’s listing.
It’s unclear if Microsoft or CD Projekt Red applied the label. Neither company immediately replied to a request for comment.
CD Projekt Red has so far released two post-launch hotfixes (with one of those hitting Friday evening) to help improve the game’s performance. There are also two larger patches in the works for January and February that will fix “the most prominent problems” players are seeing on older consoles, according to the studio.
Source:- The Verge
Tech
Cyberpunk 2077’s new 1.1 update introduces a game-breaking bug – The Verge


Cyberpunk 2077’s big new 1.1 patch has introduced a game-breaking bug. Eurogamer reports that the “Down on the Street” quest appears to be broken for some players. The quest includes a holocall that’s supposed to trigger progress through the main part of Cyberpunk 2077’s storyline. Unfortunately, some players are reporting that the call remains silent, and it blocks progress of the game.
Developer CD Projekt Red has published a workaround for the issue, but it requires players to have an earlier save of the game to try to get the holocall to work correctly. Here are the steps:
- Load a gamesave before Takemura and V leave Wakako’s office
- Finish the conversation with Takemura outside the office right away
- Right after the finished conversation and when the quest was updated, skip 23h
- See if the holocall triggers and the dialogue with Takemura starts
Cyberpunk 2077 has been plagued by bugs since its release on December 10th, and CD Projekt Red has released three hotfixes to try to fix some of the early problems. Thankfully, most of the bugs and issues haven’t been game-breaking like the one players have discovered this week.
This new 1.1 update was supposed to be the first big patch to introduce stability improvements, not game-breaking bugs. CD Projekt Red is also planning another major 1.2 patch that is supposed to be a “larger, more significant update” that will arrive “in the weeks after” this latest 1.1 patch. It’s not yet clear if there will be a quick hotfix to resolve this latest issue, though.
Tech
Apple faces yet another class action suit over throttling iPhones – The Verge


A consumer advocacy group in Europe has filed the latest class action lawsuit against Apple saying the company intentionally throttled older iPhones in Italy. First reported by TechCrunch, the new lawsuit seeks €60 million (roughly $73 million) in compensation — or about €60 per device — for owners of iPhone 6, 6 Plus, 6S, and 6S Plus models sold in Italy between 2014 and 2020. Euroconsumers, an umbrella advocacy organization in the EU that includes Italy’s Altroconsumo, says the €60 compensation is the average amount consumers paid to replace their devices’ batteries.
“When consumers buy Apple iPhones, they expect sustainable quality products. Unfortunately, that is not what happened with the iPhone 6 series” Els Bruggeman, head of policy and enforcement at Euroconsumers, said in a statement. “Not only were consumers defrauded, and did they have to face frustration and financial harm, from an environmental point of view it is also utterly irresponsible.”
Euroconsumers filed two similar lawsuits in December on behalf of member orgs Test-Achats in Belgium and OCU in Spain. The group said in a press release that it plans a fourth lawsuit in Portugal.
“We have never — and would never — do anything to intentionally shorten the life of any Apple product, or degrade the user experience to drive customer upgrades,” an Apple spokesperson said in an email to The Verge. “Our goal has always been to create products that our customers love, and making iPhones last as long as possible is an important part of that.”
Apple agreed to a $500 million settlement in the US last March, after it admitted slowing down older iPhones. It compensated consumers who bought an iPhone 6 or 7, which were throttled to preserve battery life. The case grew out of the tech giant’s “Batterygate” controversy, when iPhone users discovered in 2017 that iOS limited processor speeds as iPhone batteries aged. Apple didn’t reveal to consumers that the feature — meant to address problems with phones’ performance — existed. Users said if they had known about the slowdown feature they would have simply replaced the battery rather than buying an all-new phone, as many did.
The company agreed to a second settlement in November — this time, with 34 US states —for an additional $113 million. The state attorneys general said Apple “fully understood” that by concealing the intentional slowing down of older phones, the company could profit from people buying new phones rather than replacing the batteries. Apple did not admit to any of the allegations in that settlement.
Update January 25th, 10:45AM ET: Adds comment from Apple spokesperson.
Tech
‘Cyberpunk 2077’ Issues Workaround For Takemura Phone Call Bug In Patch 1.1 – Forbes


Cyberpunk 2077 players have been disappointed with the scale of the recent 1.1 patch for the game, which felt more like a hotfix than a substantive improvement for all platforms. But soon enough, players began to run into a singular game-breaking bug that was introduced with the patch that halted their progress entirely.
In the Down on the Street quest, there’s a bug where Takemura calls you and then just…doesn’t say anything. It’s not just goofy, it kills all main quest progress and reloading the save won’t even get rid of it. You essentially can’t do much else after you hit this bug, which will soft lock your game.
Now, CDPR has an official workaround that I heard suggested previously, but now it’s official and being shared on their social media. But it has the catch that you need an earlier save that you may or may not have access to. Here’s the process, according to them:
- Load a gamesave before Takemura and V leave Wakako’s office.
- Finish the conversation with Takemura outside the office right away.
- Right after the finished conversation and when the quest was updated, skip 23h.
- See if the holocall triggers and the dialogue with Takemura starts.
Cyberpunk 2077
CDPR
Again, this requires a gamesave before you leave Wakako’s office, and since Takemura doesn’t call you until a full day later, it’s not a guarantee that players will even have a gamesave before that point, as quicksaves and autosaves get eaten up pretty quickly.
CDPR has said that they “plan to release a hotfix as soon as possible” but there is no date on that yet. My advice is to simply not play the game at all until they do so. Hell at this rate, my advice might not be to play the game until next fall.
The next scheduled patch (other than this emergency hotfix) is supposed to be for sometime in February. CDPR did indeed meet their promised January/within 10 days deadline for this first patch but of course…at the cost of the patch breaking the game. The next patch is supposed to be more substantive than this one, though that isn’t saying much considering this one did not feel terribly substantive, even if patching memory leaks is a difficulty process. On the players’ end, it just doesn’t seem like there’s much difference, and tons of bugs and performance issues remain, to say nothing of the big new bug this patch introduced.
This is going to be a long, long process, that much has been made immediately clear from how this is going so far. Again, it seems like the best course of action may be to set down Cyberpunk for a good long while and just experience it once it’s whole in however many months that takes. Stay tuned for more updates about this upcoming hotfix.
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