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Doom Eternal: The First 3 Hours Throw More At You Than All Of Doom 2016 – GameSpot

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When you see Doom Eternal in action, it’s abundantly clear that id Software is doing a whole lot more than making another Doom 2016. It has gone wild with new tools of destruction and platforming mechanics, and unforgiving combat is the adrenaline pumped through its veins. Creative director Hugo Martin admits, “You’ve seen more in the first two-to-three levels in this game than you do in the entire Doom 2016, without question.” And after getting my hands on Doom Eternal’s first three hours, I’ll tell you: he’s not wrong.

As you’d expect, Doom Eternal wastes no time throwing you into the deep end. Hell is brought to earth, and Doom Slayer doesn’t think twice about jumping into the thick of it. If you played the previous game, you’ll feel at home with the act of juggling between weapons for the right situation, busting out the chainsaw to replenish ammo, and ripping and tearing demons with glory kills to keep your health topped up. That remains at the heart of Eternal, but you’ll be damned if you think you can rely on just that. The “Doom dance” has gotten more complex with some all-new steps.

The Pieces Of The Combat Puzzle

In typical fashion, you build out an arsenal over time with swappable attachments that turn each weapon into a destructive multitool. This time, each attachment has its own upgrade path to become even more effective, granting faster reload times, longer-lasting effects, or bigger splash damage. You also get a shoulder-mounted Grenade Launcher, which you can swap to launch Ice Bombs and freeze enemies in place. Then there’s the shoulder-mounted flamethrower, called the Flame Belch, which burns demons and makes them spit out armor shards. Even your fists get some extra love with the addition of the Blood Punch, which sends out an AOE shockwave to do even more damage through melee attacks. All these elements have their own upgrade paths, and expand your number of options to consider amid the chaos.

It’s not just about the weapons at your disposal, it’s also what you do with them. Some demons now take locational damage, letting you dismember specific parts to either stop them in their tracks or significantly hinder their capabilities. For example, sniping off an Arachnotron’s tail gun or destroying a Mancubus’ arm cannons takes away their devastating attacks. Both of these demons specialize in making combat hell and are tough to kill, so you’d be smart to cut them off before you get trounced. And Cacodemons aren’t so scary if you can make them gobble up a grenade to initiate instant glory kills.

Acquainting yourself with all these systems is necessary because if you’re not pulling out every stop in combat, you’re done.

You’re going to be eternally evolving, too; Runes and Praetor Suit perks are back. As if Doom Slayer wasn’t superhuman enough, Runes act as upgrades that grant you up to three dynamic abilities at a time, out of nine options total. Just to name a few: an ultra-fast temporary speed boost after glory kills, slowing down ala bullet-time while in mid-air, or the ability to initiate glory kills from further out. Praetor Suit perks help boost resistances and enhance basic capabilities within specific categories–or add to the destruction you can cause like scatter bombs that burst out of demons you kill with grenades. That’s just scratching the surface since there are 20 total Praetor Suit perks. Doom Eternal has layers.

Hell is your oyster, but part of the challenge is keeping up with everything you’re capable of. As you take a breath after killing every demon in a combat scenario, you’ll probably think about the weapons and abilities you forgot to use. Acquainting yourself with all these systems is necessary because if you’re not pulling out every stop in combat, you’re done. Ammo is more scarce than before, health is in constant short supply, so do what you need to do to get them. And you better stay nimble when demons start to spawn into the arena because it’s now easier to simply become overwhelmed.

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7 Minutes Of Brutal Doom Eternal PC Gameplay

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Traversal, Scope, And Battle In Harmony

At times, combat arenas are unmistakably bigger, which goes hand-in-hand with the increased emphasis on mobility. Your instinct might be to strafe around certain areas of these combat arenas, but you’ll soon learn that spreading your wings to double jump across platforms, swinging on monkey bars, and dashing out of danger is integral to surviving large-scale battles. It’s how the game lets you create space between enemies and find crucial pickups while also driving home the increased size and spectacle of Doom Eternal.

It’s hard to overstate the importance of that dashing capability, too. In lieu of sprinting, you get a double dash that’s on a short cooldown–it’s not unfamiliar in Bethesda shooters as we saw with Rage 2. Its addition in Doom Eternal is small but effective, both as a way to navigate the chaos and as a tool for quickly closing distances. One such example is aerial combat; you might think a far off Cacodemon is floating out of reach when they’re glowing for a glory kill, but with a double jump and a double dash, I’m ripping out their eyeballs in mid-air. And once you get the hookshot attachment for the Super Shotgun, swinging to and from demons becomes this sort of bloody wave you’re riding. New traversal mechanics means nothing is out of reach.

You might be hesitant with the idea of just how much is being layered into the Doom formula, but from what I played, it’s as if id Software painstakingly made sure every mechanic, weapon, and ability serves a purpose.

Platforming itself is fine; it asks to look at your environment as if it was a puzzle found in an action-adventure game, and requires you to connect your jumps to monkey bars and specifically sticky walls. This also affords more elaborate ways for the game to hide secrets, which is good news for those wanting to find every single Rune, Praetor Token, and cute little Doom Slayer figure tucked away in hidden corners.

Hugo Martin says the new mobility has helped expand the scope of Doom, saying, “It’s mostly meant to try to create an experience that’s engaging for players even outside of combat, and expand the scope of the levels quite a bit.” He isn’t concerned about it feeling out of place either. “We’re steering into being a video game. What that means is we tell the designers, ‘just embrace the contrivances that you find in video games. If you want a floating jump pad out in the middle of space where there’s no f*****g gravity, for no reason, do it.'” It’s hard to tell how it’ll play out over the course of the full game, and if they’ll become roadblocks to Doom Eternal’s best parts, but so far, it’s welcome variety.

Another element that really sells the scope of the game is the new hub area in space, the Fortress of Doom. It’s your home between missions that overlooks Earth and harbors a plethora of unlockables. I could peer through the locked doors and see what looks to be armor upgrades, extra mods, and more toys to mess with, but throughout the game, you’ll be rounding up Sentinel Batteries to get these doors open. There’s no doubt to be more secrets within, like a powerful weapon that unlocks with Empyrean keys you earn through tough Slayer Gate challenges, or just that giant mech-like Praetor suit being constructing inside the Fortress.

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Doom Eternal Has A Hub Area, Here’s What’s In it

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The Work Cut Out For Doom Slayer

It’s wild to think that I was able to experience so much of what Doom Eternal is packing in just the opening three hours, yet there are certainly more surprises beyond. In Hugo Martin’s words, “We’re hell-bent on engaging you from beginning to end. This is a 22-plus hour game.” He also mentioned that at a certain point, they’ll give you everything you need, and the onus will be on you to make it all work; “It’s Bruce Lee walking into the dojo, just like, ‘I’m going to wreck 30 dudes.'” To put it another way, Martin said “the fun is mastering [Doom Eternal], because that power fantasy, you’re going to earn that.”

Doom Eternal makes you earn victory for sure, but tuning difficulty was a significant focus for the id Software team. In relation to how Doom 2016 handled difficulty, Martin said, “What was frustrating is that it was kind of like learning a new combat dance… the fireball distance and the way that I learned to dodge it… different rules.” Now, the approach is to scale existing mechanics. Regardless of whether you play on easy, hurt me plenty, ultra-violence or nightmare, the method to the madness remains consistent.

On easier settings, enemies will be less persistent by shooting fewer heavy shots at a time and they’ll do less damage, leaving more room for error, that’s all. Doom Eternal wants you to play a certain way, and its variables are tuned to push you toward engaging with most of its systems regardless of difficulty. The emphasis on resource management, juggling of your arsenal and abilities, and damage enemies take all stay the same.

Doom Eternal throws everything plus the kitchen sink at you, but gives you all the tools you need to deal with it. While three hours is just a slice of the full game, it’s hard to deny that it’s extremely well-put-together. You might be hesitant with the idea of just how much is being layered into the Doom formula, but from what I played, it’s as if id Software painstakingly made sure every mechanic, weapon, and ability serves a purpose. You can’t get away with mindless shooting or pure accuracy here–Doom Eternal really is that relentless FPS combat puzzle, and a bloody, gruesome one at that. You’ll see what I mean on March 20 when Doom Eternal hits Xbox One, PS4, and PC, and later this year on Switch.

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Top brands like Huawei, Samsung, Google and Apple tend to get leaked the most with Google’s smartphones sometimes being nearly completely revealed months in advance of their official release.

All of these leaks are often difficult to follow, so we’ve compiled a list of this past week’s hottest rumours. Specifically, any leak that has occurred from January 18th to the 24th.

Spoiler alert: most of these rumoured are about upcoming Samsung. which makes sense considering the Galaxy S20 series is likely launching in less than a month.

Images, renders and videos of upcoming smartphones are constantly getting leaked.

Samsung

Samsung’s upcoming Galaxy S20 line was spotted in a Canadian government database. The listings don’t reveal very much about the handsets, but it confirmed the S20, S20+ and S20 Ultra branding.

For more on the Canadian database listing, click here.


The Galaxy S20 Ultra will reportedly sport a stainless steel variant. This version of the Ultra will supposedly be lighter than the Apple iPhone 11 Pro Max, according to the leak.

For more on the stainless S20 Ultra, click here.


One of the best leaks this week is the official-looking S20 series renders. While the S20 Ultra 5G renders look inaccurate if you compare them to previous rumours, the S20 and S20+ leaks seem to be more spot-on.

For more on the S20 official-looking renders, click here.


Samsung’s foldable Galaxy Z Flip is rumoured to have the ability to lock at a 90-degree-angle, which would allow the device to sit upright. This phone will be able to end phone calls by closing like the Motorola Razr and old-school flip phones.

Additionally, the handset will sport dual-megapixel cameras with a wide and ultra-wide shooter, alongside wireless and reverse-wireless charging and lastly, Samsung’s ultra-thin glass.

There’s also supposed to be a purple variant of the handset.

For more on the Galaxy Z Flip leak, click here.


Samsung will reportedly start selling the Galaxy S20 series on March 13th. Additionally, the company will start selling the base S20 series for $850 USD [about $1,110 CAD,] and the S20+ for $950 [approximately $1,242 CAD] and the S20 Ultra for $1200 [roughly $1,567 CAD.]

For more on the pricing, click here.


OnePlus

Leaked photos of the OnePlus 8 Pro indicate that the phone will feature a 120Hz display setting and a hole-punch front-facing camera.

For more on the OnePlus 8 Pro 120Hz display, click here.


The OnePlus 8 Pro will reportedly sport wireless charging, a major feature that was lacking from OnePlus’ previous handsets.

For more on the OnePlus 8’s wireless charging, click here.


Huawei

A recently leaked Huawei P40 render showcases a device with a mint green rear. It’s unclear if this smartphone will officially come out in mint green, but this render definitely looks cool.

For more on the P40 series, click here.


Apple

Apple will launch a low-cost iPhone 8. Reportedly, the handset will release as soon as March, according to a recent rumour. Additionally, Apple will begin assembling this smartphone in February.

For more on this low-cost iPhone, click here.


Rumours say that Apple plans to get rid of the ‘Midnight Green’ iPhone 11 Pro in favour of a ‘Navy Blue’ colour variant.

For more on the Navy Blue iPhone, click here.


Motorola

The Moto G8 Power will come to Canada sometime shortly. Both the Moto G8 series and the Razrhas been spotted in the Canadian Radio Equipment List database.

To be specific, what was spotted was the G Power and the G Stylus, but after Googling the model number both listings come up as the ‘G8 Power.’

For more on these Motorola phones, click here.

Image Credit: Evan Blass (@evleaks) 

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Samsung Galaxy S20 appears in Pink and Grey color

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A recent leak revealed the Galaxy S20 in a blue shade called Cloud Blue, and now a new set of official marketing images have surfaced showing off the vanilla S20 in two more colors – Cloud Pink and Cosmic Grey. Check out the images below.


Samsung Galaxy S20 in Cloud Pink color
Samsung Galaxy S20 in Cosmic Grey color

Samsung Galaxy S20 in Cloud Blue, Cloud Pink, and Cosmic Grey colors

Additionally, images of the S20 trio’s official cover cases have also leaked and they are in line with the previously leaked renders of the S20 lineup.

While these case renders don’t reveal anything new about the S20 trio design-wise, the source says that the LED View Cover will likely have actual LEDs this time. You can check out all the case renders below.

Galaxy S20 series official cases
Galaxy S20 series official cases
Galaxy S20 series official cases
Galaxy S20 series official cases

official cases

Source 1 (in German) | Source 2

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