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Google User Spawns Antarctica Craze as He Spots 'Some Sort of Huge Building' Lurking In Snow – Sputnik International

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AFP 2019 / Eitan Abramovich

Google Earth has long been uncovering intriguing objects – and truths – for its users, and a recent case is yet more proof.

A Google Earth user says he might have mapped a giant building under the Antarctica ice, and shared the visual proof of a sort of a “beacon” with YouTube channel MrMBB333.

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The footage at some point zooms in on the location with the user pointing to what seems to be a massive square object rising from the ice.

“From top to bottom it’s nearly 2,000ft – unbelievable”, the narrator specifies, further pondering its shape:

“It’s very large, very symmetrical and looks like a building. This could be a random piece of ice I suppose”.

However, this is when another idea apparently crossed his mind, as he remarked:
“It is kind of offshore – maybe it is some sort of building but that is huge”.

Comments to the post that has racked up thousands of likes to date arrived in droves, with many offering fellow watchers their wildest guesses:

“Could it be a huge monolith from an ancient civilisation?” one asked, while another suggested it looked like a huge “oversize battery”.

“Looks to me as if that tent is hovering over the ground, like maybe it’s a craft?? It’s even casting a shadow,” a third noted.

Skeptics, however, were more inclined to see an oddly-shaped block of ice in the “structure”.

It is customary that conspiracy theories have traditionally swirled around Earth’s lonely, wildnerness-dominated continent, with even scientists regularly scratching their heads over some inexplicable phenomena occurring there.

In a recent discovery, a new “impossible” type of particle has been picked up by the Antarctic Impulsive Transient Antenna (ANITA) experiment’s particle detector balloon, NewScientist reported.

According to researchers, particles which appeared to be “extremely high-energy neutrinos” detected by ANITA’s sensors have demonstrated the ability to travel “through” our planet, something that should be impossible.

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After Heated Battle, Genshin Impact Wins Player's Voice at The 2022 Game Awards – IGN

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Genshin Impact has won the Player’s Voice award at The Game Awards 2022, following an intense battle against Elden Ring and Sonic Frontiers.

Unlike other awards bestowed at The Game Awards, which are primarily determined by members of the press and other influential individuals in the industry, the Player’s Voice category is 100% fan-voted. Earlier this week, ahead o the show, the results projected that Genshin Impact would edge out both Sonic Frontiers and Elden Ring. Other nominees for the Player’s Voice category include God of War: Ragnarok and Stray.

Although Elden Ring, in particular, did not get selected, FromSoftware’s latest project did go home with a few awards, including Best Art Direction and Best Game Direction. For more on the winners from this year’s Game Awards, check out our roundup that features the nominees and winners of each category.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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Video: Super Mario Bros. Movie "Mushroom Kingdom" Official Reveal – Nintendo Life

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When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

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Quebec judge authorizes class-action lawsuit against ‘addictive’ Fortnite video game

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A Superior Court judge has authorized a lawsuit brought by Quebec parents who allege their children became addicted to the popular online video game Fortnite.

Justice Sylvain Lussier issued the ruling on Wednesday after hearing arguments in July regarding the class-action request from three parents who described how their children had symptoms of severe dependence after playing the game.

“The court concludes that there is a serious issue to be argued, supported by sufficient and specific allegations as to the existence of risks or even dangers arising from the use of Fortnite,” the judge ruled, noting that the action “does not appear frivolous or manifestly ill-founded.”

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The firm that brought the suit, Montreal-based Calex Legal, has drawn parallels to a landmark civil suit mounted against the tobacco industry in Quebec, which alleged an intent to create something addictive without proper warning.

“Our motion was heavily inspired by the tobacco motion just in terms of what we were alleging,” lawyer Alessandra Esposito Chartrand said in an interview. The manufacturer’s legal responsibility is “basically the same,” she added.

The parents alleged the game was deliberately made highly addictive and has had a lasting effect on their children, but the court did not go that far.

“The court finds that there is no evidence for these allegations of the deliberate creation of an addictive game,” the judge noted. “This does not exclude the possibility that the game is in fact addictive and that its designer and distributor are presumed to know it.”

One of the parents, identified by initials in the filings, said their son had played 6,923 games and got angry when his parents tried to limit his game time, including by putting a lock on the computer. Another child played more than 7,700 times in two years playing a minimum of three hours a day. All reported behavioural issues.

The judge authorized the lawsuit for any players residing in Quebec since Sept. 1, 2017, who have become addicted after playing Fortnite Battle Royale, made by U.S.-based Epic Games Inc., exhibiting a host of repercussions on activities including family, social, educational or professional.

There is no dollar figure attached to the lawsuit, with any potential compensation to be determined by the court.

A second category in the class action will look at in-game purchases, with the court declaring purchasers under the age of 18 could be eligible for restitution and a refund of their money.

As of Wednesday, Esposito Chartrand said 200 people have come forward.

Epic Games did not respond to a message seeking comment on Thursday. The defendants have 30 days to seek permission to appeal.

The company’s lawyers had argued before the court that the evidence provided was insufficient and that video game dependence is not a recognized condition in Quebec, adding that the American Psychiatric Association says there is insufficient evidence to classify it as a unique mental disorder.

The judge said those issues would be argued on the merits, but noted the World Health Organization in 2018 declared video game addiction, or “gaming disorder,” a disease.

“The fact that American psychiatrists have requested more research or that this diagnosis has not yet been officially recognized in Quebec does not make the claims in question ‘frivolous’ or ‘unfounded,”’ Lussier wrote.

“The harmful effect of tobacco was not recognized or admitted overnight,” he added.

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