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Hands On: Dipping Into Island Life In Animal Crossing: New Horizons – Nintendo Life

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Animal Crossing games don’t come around all that often – at least not mainline games – so it’s hardly an understatement to say that hype surrounding Animal Crossing: New Horizons has been a touch feverish recently. Well, we were lucky enough to get our hands on it for a short time at Nintendo’s UK offices, and the gossip is just too juicy not to share, so strap yourselves in for a time of goodness.

We played three different save files so that we could see the game in various different stages, one when you’ve just started out on your island, one a fair ways down the line, and a final one where even the supremely exciting terraforming systems are unlocked; and yes, we terraformed, baby.

The first thing that hit us is just how pretty the game is. Yes we’ve seen screenshots and video footage in various different areas, but none of that really managed to do it justice. Seeing it in person showed just how sharp the whole game is, despite all the rounded corners on just about everything. Colours pop out at you, details as fine as Timmy and Tommy’s face fur are crisp and refined, the various lighting effects cast a wonderful array of different feels across your character and the surrounding environment, the entire thing is nothing short of drop-dead gorgeous.

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This trend also carries over to how the characters behave and move; you’ll see villagers milling around as they usually do, but everyone seems to be living their own lives as well, rather than just waiting for you to interact with them and give their existence some semblance of meaning. Tom Nook can be found reading a book as you walk into Resident Services, Isabelle was diligently dusting her work area, they’re much more real, at least as real as giant anthropomorphic animals can be.

The animations have also had an upgrade, albeit less obviously. Running now carries real weight as your character snaps their arms back and forth rather than doing that strange ‘floaty’ sprint in New Leaf and pole vaulting over rivers feels substantial; it all aids in making your actions feel that much more true-to-life.

But what was most impressive was how in the earliest save file the island felt serene, calm, but properly isolated. You’re not walking in on an existing town and reigning over the occupants as the rightful dictator that you are; you’re hand-crafting this whole area from scratch, right down to the land and waters themselves (eventually). This is your island, your vision, and it’s more flexible than it has ever been before. Crafting is also an interesting addition; we didn’t fully realise just how much we’d need the resources found on the island to get by, so farming wood, stone, metal and other materials looks like it’s certainly going to bulk out your daily endeavours significantly. No more playing the game for an hour and feeling like you’ve done all you can do, yahoo!

Moving further on to the second save file, we started seeing a slightly more ‘traditional’ Animal Crossing layout to some degree. More houses, more villagers, fewer structures made of canvas, but absolutely littered with objects on the outside. This really felt like the island we were playing had a lot more personality to it, a far more personal endeavour than just having the Museum in the top left-hand corner rather than the bottom right.

Oh and the Museum, the Museum. We don’t want to gush about the visuals too much but we can’t let this slide by without a mention. Having perused through the halls we were utterly floored at just how atmospheric, original, and downright real the museum felt. Vents on the walls, small gratings where you might expect them, ants surreptitiously stealing sugar from an unattended cup of coffee; it is without a doubt one of the most wonderful visual experiences we’ve had in a game.

And now we get onto the most exciting reveal of the past Direct, terraforming – we’re not sure if that’s what it’s called in-game, but that’s what we’re calling it and we make the rules around here. We were only able to play around for a short time with all this, but suffice it to say our curiosity has been sufficiently tickled. The whole notion of your choice of town in past games being an unshakeable, unchangeable decision has come crashing down, and we were able to not only build or carve out whatever we wanted, but we could at long last place flooring down without fearing that someone’s going to kick it into dust.

It seems almost too much freedom coming at it afresh, but considering how developed the island was when we were playing, we’re fairly certain you’ll be introduced to the concept slowly and gracefully rather than being dropped into it like we were. The scope is borderline endless, and when combined with the whole fruit-eating to move entire trees about the place, we can only imagine what wondrous creations fans will be crafting.

All in all, Animal Crossing: New Horizons is shaping up to completely and utterly usurp its predecessors. There seems to be almost no reason we can think of why we’d return to the other games once we own this proper, it’s improved upon every single aspect from past titles, and thrown in a whole host of new lovely little quality of life features to boot. If when it comes out it can hold our attention even half as well as it managed to in our short time playing it, we’re all going to be in for a treat like no other.

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Cytiva Introduces Its Xcellerex Magnetic Mixer at Interphex – Genetic Engineering & Biotechnology News

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Cytiva introduced its Xcellerex magnetic mixer at the annual Interphex meeting in New York City this week. The single mixing system has been specifically designed to address challenges faced by customers engaged in large-scale monoclonal antibody, vaccine, and genomic medicine manufacturing processes, according to Amanda Halford, president, bioprocess, Cytiva. Sized in 2000 and 3000 L capacities, the mixer offers several configurations to cater to diverse mixing processes, she adds.

“We’re tapping into our differentiated portfolio to solve a wide range of challenges for our customers,” continues Halford. “Our new magnetic mixing system is flexible and capable of meeting the many demands and constraints during buffer and cell culture media preparation. By reimagining the design, we’ve tackled some of the biggest obstacles to downtime.”

A major contributor to time and money losses are leaks. A minor leak can cause or lead to a major setback—it can mean a full working day lost for our customers, notes Jon Van Pelt, vice president, bioprocess single use technologies, Cytiva. When dealing with a 3000 L batch of cell culture media, the estimated financial loss can cost between $60k to upwards of $100k. That’s just the material and labor. It doesn’t factor in the opportunity cost and other effects caused by not having media available for your cell culture processes, continues Van Pelt.

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Mixer biocontainer

To help prevent leaks, the system includes a mixer biocontainer incorporating user-centered design elements aimed to bolster durability and improve ease of use. This evolution in design results in enhanced safeguards, providing added protection against leaks throughout shipping, storage, and operation, says Halford.

Another constraint during the development of drug therapies is the quality and time it takes to mix a batch. Mixing floating powders, like cell culture media, can be a challenge with many of the mixing systems currently available, maintains Halford, pointing out that most of these systems have underpowered impellers and with a circular or cubicle shape that is less than ideal, particularly for large production volumes. Powder tends to float on the surface of the liquid, making it difficult to mix evenly into the fluid or leading to prolonged mixing times.

The new mixing system has an impeller that when combined with the mixer’s hexagonal shape creates a vortex, enhancing the interaction at the liquid surface, according to Van Pelt. This vortex effectively pulls down the floating powders into the main body of the liquid to allow for a more efficient and shorter mixing process, he explains.

“Process engineers and scientists, who currently experience problems with tight facility constraints or complicated installation of large-scale consumables, will benefit from its compact size, allowing it to fit into tight facility spaces without compromising on capacity or requiring the need for facility expansion,” says Van Pelt. “We are always listening to our customers—solving issues to more quickly get life-changing therapies to patients.”

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Aaron Sluchinski adds Kyle Doering to lineup for next season – The Grand Slam of Curling

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Aaron Sluchinski’s team announced Wednesday on social media that Kyle Doering has joined the club for next season.

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Sluchinski was searching for a new player after second Kerr Drummond stepped back from competitive curling late last month. The Airdrie, Alta., team also includes third Jeremy Harty and lead Dylan Webster.

Sluchinski had a breakout season, winning the Boston Pizza Cup to represent Alberta at the Montana’s Brier for the first time and also competed in three Grand Slam of Curling events. The team finished 16th in the world rankings and seventh among Canadian clubs.

Doering has spent the past two years playing with Edmonton’s Karsten Sturmay and was also on the lookout for a new squad after his skip announced his departure from competitive curling.

Winnipegger Doering earned a silver medal at the world men’s curling championship earlier this month as the alternate on Team Canada, skipped by Brad Gushue.

Doering captured the Canadian junior title and a world junior bronze medal in 2016 playing with skip Matt Dunstone.

The Canadian men’s curling landscape has seen several shifts in recent days. Brendan Bottcher’s teammates announced Tuesday they were looking for a new skip and Reid Carruthers’ team revealed Wednesday it has parted ways with skip Brad Jacobs.

Skip Glenn Howard also announced his retirement Tuesday.

Meanwhile, skip John Epping unveiled his new team last week, featuring third Tanner Horgan, second Jacob Horgan and lead Ian McMillan.

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New EV features for Google Maps have arrived. Here’s how to use them. – The Washington Post

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Google has announced new features in its Maps app designed to help electric car drivers find a charge.

The updates include a tool to help drivers find nearby chargers with real-time information about availability and charging speed, the ability to find charging stops on longer road trips and more detailed instructions about how to find chargers within parking lots and garages.

Google expects to start rolling out these features “in the coming months,” according to a blog post. Some will come first to people who drive a car that comes with “Google Built-in,” the company’s driver-assistance software. Google updated its other route-finding app, Waze, with information on EV chargers last month.

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The update addresses one of Americans’ top concerns about owning an electric vehicle: finding a place to charge. Range anxiety remains a significant barrier for EV sales — especially for drivers who don’t own a house. Among people who don’t drive an EV, roughly half say they think finding a place to charge would be “extremely” or “very” difficult, according to a 2023 Washington Post-University of Maryland poll.

EVs make up roughly 7 percent of new U.S. car sales, which some experts believe is a tipping point at which electric cars will quickly become popular and take over the market. But lately, the EV market appears to be cooling off. Sales slowed in the first quarter of this year.

In addition to building more charging stations, companies can make driving an EV easier by building apps that help drivers find chargers, said Stephanie Valdez Streaty, director of Industry Insights at Cox Automotive. “That could be really helpful with mitigating some of those concerns about charging anxiety,” she said.

Find available EV charging stations

For electric-car drivers who need a last-minute charge, Google is developing a feature that can find nearby chargers with updated information about how many ports are available and their charging speed. The company says this feature will eventually be available to all drivers but will be available first for drivers with Google Built-in.

Plan a road trip with EV charging stops

The Maps update will allow EV owners with Google Built-in to plan where they can power up when taking long trips with multiple stops, such as a cross-country road trip. The feature will access information about your car’s battery life to suggest the best places to charge up.

The company also announced a search feature that allows travelers to look for hotels with electric car chargers.

Locate hard-to-find EV charging stations

Some EV chargers are tucked in hard-to-find corners of parking garages. The Maps update will crowdsource information from Google reviewers to generate more detailed instructions about how to get to a charger. According to the company’s blog post, the instructions might read something like, “Enter the underground parking lot and follow the signs toward the exit. Just before exiting, turn right.”

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