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How the Gardner Museum’s security head befriended ‘the greatest art thief that ever lived’ – The Boston Globe

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The head of security at the Isabella Stewart Gardner Museum and Myles Connor, a man Amore calls “the greatest art thief that ever lived,” have only just been seated, and already the conversation has turned to art crime. How could it not? Connor, 77, began stealing from museums before Amore was born.

By 1975, when Amore was an 8-year-old Yankees fan growing up in Providence, Connor was already such an accomplished thief that he committed one heist — the broad daylight theft of an oval Rembrandt oil painting from the Museum of Fine Arts, Boston — to use as a bargaining chip for a reduced sentence in connection with another, earlier theft from the Woolworth Estate in Monmouth, Maine (which included five Wyeth paintings: two by N.C., three by Andrew).

Connor’s rap sheet dates back to 1966. He had evaded capture for robbing the Forbes House Museum, in his hometown of Milton, until a shootout with police on a Marlborough Street rooftop left him nearly dead from four gunshot wounds. Connor shot and almost killed a State Police officer in the run-up to that melee, earning an attempted murder charge on top of the one for art theft. He served six years — his first prison term — at MCI-Walpole.

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His memory isn’t great these days, but Connor remembers that particular episode with sparkling clarity: the news trucks broadcasting live from the street below, the Boston Fire Department captain whose intervention on the rooftop he says saved his life.

But this Rembrandt business that Amore is talking about? Connor honestly can’t recall. That’s because the Rembrandt in question is yet another, this one taken from a private home in Cohasset during the summer of 1975. It so happens that Connor, following the MFA heist earlier that spring, was living on the lam that summer. In Cohasset.

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“You were involved in that,” Amore says.

“I was?” Connor asks, letting loose a laugh so mighty it shakes his entire body, as well as the table. Flatware jumps. Ice cubes clink in water goblets.

Connor has no memory of it, but he is tickled to think so.

With friends like these

In the annals of confounding bromances — think of the Old West lawman Wyatt Earp’s deep friendship with the gun-slinging outlaw Doc Holliday — the genuine affection between Anthony Amore and Myles Connor has to be right up there.

The men’s chosen vocations would seem to rule out an easy bonhomie. Amore leads the investigation into the world’s greatest unsolved art heist, a mystery entering its 30th year with the heist’s March 18 anniversary.

The broad strokes of that dead-of-night crime are by now well known: Two men wearing glue-on mustaches and police uniforms bluffed their way into the old Palace Road entrance of the Gardner Museum, handcuffed the two on-duty security guards to pipes in the basement, and vanished with 13 works of art into the predawn dark after St. Patrick’s Day.

Their haul included three works by Rembrandt and Vermeer’s “The Concert.” Today, the stolen works’ value is estimated to exceed, collectively, $1 billion. In the three decades since the heist, there has not been a single arrest, not one piece of the lost art recovered.

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If the Gardner case is both a bane and what drives Amore, his friend Connor says the whole thing was his idea. “I had intended to be involved in the theft, but I got nailed by the feds.”

“I had intended to be involved in the theft,” says art thief Myles Connor, “but I got nailed by the feds.”John Tlumacki/Globe Staff

When the thieves hit the Gardner Museum, Connor was locked up in a federal prison in Chicago. Some time later, he was transferred to a facility in Lompoc, Calif. A visitor there told Connor that he and an accomplice had robbed the Gardner to get him out of prison. That man was the late David Houghton. He told Connor that his accomplice in the Gardner heist was Bobby Donati (like Houghton, Donati died the year after the heist in 1991). It was Donati, Connor says, who helped him rob the Woolworth Estate, in 1973.

Connor also says that he and Donati cased the Gardner Museum together, in 1975. The pair pointed out would-be souvenirs. For Donati, the bronze eagle finial perched atop a Napoleonic regimental banner. For Connor, a Shang Dynasty ritual bronze vessel, or Gu, from the 12th century, B.C. Both items were among the pieces stolen. Connor believes the Gu was taken for him, and he’s pretty certain that Donati ended up with that finial.

“The only real reason that I know that they did it,” Connor says, “was because David Houghton came all the way from Logan to Lompoc, California, and told me.”

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Amore doesn’t confirm or deny that Donati and Houghton were involved in the Gardner heist. But he does buy Connor’s account. “I believe Myles that David Houghton visited him in Lompoc federal prison and told him that he and Bobby Donati had committed the heist to get him out of jail. I 100 percent believe Myles that that happened.”

Amore adds, “I do believe that Myles is the inspiration for the Gardner theft.”

Knuckleheads

Amore, 53, is tall, soft-spoken, and dresses in tidy civilian camouflage: navy blazer, pressed khakis, tie. His taciturn nature lends itself well to the delicate balance he must strike between granting interviews to press from all over the world and the imperative never to reveal more than he can or wants to about the ongoing investigation. Amore can be infuriatingly adept at scuttling a reporter’s efforts to probe.

Before taking over the theft investigation, in 2005, Amore had been in only one other art museum in his life. He says of his previous job, helping rebuild security at Logan Airport after 9/11, “When your objective was preventing terrorism, your goal was never to meet the people on the other side. In this [work at the Gardner], you have to meet the people, that is the only way to accomplish it.” And by people, Amore means, more often than not, the so-called bad guys.

Growing up in a modest Cape house sandwiched between two housing projects, Amore says, he knew scofflaws to spare. Some were members of his own family. “I grew up around those sorts of people. I’m comfortable speaking to them.”

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“My inspiration for doing this work was talking to people who actually did the crimes,” Amore continues. “The first most influential book I read was ‘Mindhunter,’ by John Douglas. To stop serial killers, talk to serial killers. That’s how I became friends with art thieves like Al Monday and Myles Connor, and all these other knuckleheads.”

But the knucklehead that Amore is genuinely fond of is Connor. “I liked him from the minute I met him, in 2015,” Amore says. “When I sat down and started asking him about the Gardner that first day, he told me everything, and I told him some stuff he didn’t know that frankly comported with some of his beliefs. And you could see his response to it was visceral, that he wasn’t playing games with it. And I’ll go to my grave believing that when he said, ‘I wish you’d get those paintings back for [Gardner Museum director emeritus] Anne Hawley, she deserves to have them back,’ he meant it.”

In many ways, Connor could not be less like his law-abiding pal. He unfurls his dress shirt to the third button and is wholly at ease standing out in a crowd. The son of a Milton police sergeant and a mother who was a Mayflower descendant, he remembers a rough-and-tumble Irish paternal grandfather, and a more patrician maternal grandfather who passed on to Connor a passion for Japanese weaponry and suits of armor. Connor seems to have imbibed and combined both men’s influences. An appreciation for art coursed through him from his earliest days. Stealing it would come easy, especially when he felt that an institution had been indifferent to him, to someone he loved, or to its collection.

Wound tight as a toy snake in a can, Connor can be explosively uncontainable. Over a meal with friends, when laughter overtakes him, it’s part of his considerable charm. One can imagine that same unhinged energy producing a more terrifying effect.

At the old Al’s Spaghetti House in Nantasket Beach, where Connor’s band, Myles Connor and the Wild Ones, drew sellout crowds in between his prison stints in the 1960s, Connor was sometimes the target, and sometimes the instigator, of some legendary dustups. His oldest and most steadfast friend, Al Dotoli, towered over Connor then as now, and was caught up in many of them.

Myles Connor's oldest friend, concert producer Al Dotoli, smiled while reminiscing over lunch. He regrets that he wasn’t able to keep his friend — who “could play Chuck Berry like Chuck Berry” — on the stage.
Myles Connor’s oldest friend, concert producer Al Dotoli, smiled while reminiscing over lunch. He regrets that he wasn’t able to keep his friend — who “could play Chuck Berry like Chuck Berry” — on the stage. John Tlumacki/Globe Staff

“I remember barroom brawls we used to get into,” Connor says. “All I used to see was arms and legs. Al was like a big spider monkey nailing these guys!” He’s hoarse with glee at the memory.

“As opposed to him,” says Dotoli, who has joined Amore and Connor’s lunch, “all I saw was a pile, and he was on the bottom of it!”

Dotoli has spent a long career producing concerts for the likes of James Cotton, the Rolling Stones, Grateful Dead, Dionne Warwick, and Frank Sinatra. He regrets that he wasn’t able to keep his friend — who “could play Chuck Berry like Chuck Berry” — on the stage. “I managed Myles through his whole career. And it was always very difficult,” Dotoli says, referring to Connor’s many arrests. “But the more he got in trouble, the bigger he was a star. The fans loved it.”

The outlaw code

“The things that matter to me,” Connor says, “are loyalty, ethics, believe it or not, because it can be argued that I had none, but I do. It’s like the old outlaw code: You keep your word, don’t backstab anyone, and try not to hurt anybody that’s innocent.”

But not all of Connor’s exploits bore the cinematic shimmer of art theft. “Myles and his coterie of friends do a lot to glamorize him,” says Ulrich Boser, author of the book “The Gardner Heist.” “This is a criminal.”

To be fair, it’s not exactly hard to do. The once flame-haired rock star is also a member of Mensa, the high IQ society. Upon his release — he calls it “graduation” — from Walpole, in 1972, Connor says that his near-perfect SAT scores had won him a spot in Harvard’s incoming class. He chose opening for Roy Orbison and Sha Na Na over a more distant dream of medical school.

But then, again and again, Connor chose crime.

“He is unrepentant, in my opinion,” Boser says. “Look at what he has actually done: shooting a police officer, knowing enough about a gruesome [double] murder to lead police to [the women’s] grave. And then, when I met him, he just told a number of stories that alone were quite disturbing.”

What of Connor’s friendship with Amore? “I do not believe that this undermines Anthony’s work or his credibility,” Boser says. “Is Anthony the best case, the best hope for bringing these paintings home? Yes. But I would add an addendum. Someone somewhere knows where these are, and that someone almost certainly has a connection to someone who has done some unsavory things. It makes sense to me that Anthony is reaching out and having conversations with people like that.”

No one seems more aware of the optics of this friendship than Connor himself. “Well, from my viewpoint, I’m very fortunate to have a friend like Anthony, because of his position and situation, and my reputation,” he says. “I’m aware that he must catch hell from people in his profession that say, ‘What the hell are you hanging around with this guy for?’ ”

Amore fields many questions about his friendship with Connor. "You can't learn to be a good art theft recovery person or a security person without speaking to the experts in taking them," Amore says.
Amore fields many questions about his friendship with Connor. “You can’t learn to be a good art theft recovery person or a security person without speaking to the experts in taking them,” Amore says.John Tlumacki/Globe Staff

It’s true. Amore does. And he’s considered this question, too. “Yeah, you know, I do stop and say my whole life is about returning stolen art. Much of Myles’s was taking it. But pragmatically, too, you can’t learn to be a good art theft recovery person or a security person without speaking to the experts in taking them.”

Outlaw code or no, Amore and Connor share more than a fascination with stolen art. They go to concerts together — Bruce Springsteen, Kevin Hart — and they often share a meal. They speak by phone several times a week and leave each other jokey voice mails. Just like friends do.

When Connor underwent triple bypass surgery last November, Amore was a frequent visitor at his bedside. He recalls that Connor had asked him to bring two things: a book about samurai swords — Connor is an aficionado and a collector — and soy sauce. Another visitor had brought Connor sushi, his favorite. Owing to his open-heart surgery, however, she skimped on the high-sodium condiment.

“He said, ‘Yeah, can you bring me some Kikkoman soy sauce?’ ” Amore says. “And I forget what holiday it was, but nothing was open. So I’m driving around, and I see a 7-Eleven. Believe it or not, they had soy sauce, and I bring it to him. I go, ‘Hey, look what I got. I brought you the soy sauce!’ He goes, ‘This is La Choy. It’s not Kikkoman.’ He doesn’t want it! And he’s like, ‘It doesn’t matter. I ate the sushi anyway.’ ”

When Amore tells this story, he has to raise his voice a little to be heard, because Connor has unleashed that laugh again.

Amore pauses for a moment, and says, “God, I wish Myles was the thief. I think to myself, I wish it had been him, because we’d have our stuff back. You know, it’s just, the one place he didn’t rob is the one place that hasn’t gotten its stuff back.”

But surely Connor, who knew the men he says robbed the Gardner, must have some insight into what they would have done with the art.

“I’m not sure,” Connor says. “I know Bobby had some connections in New York with organized crime.”

Connor recalls a New York trip with Donati “to meet a guy.” The man in question claimed to run a lucrative side hustle, Connor says, fencing stolen art to wealthy buyers overseas.

“And I said, ‘How do you get these paintings out of the country?’ And you know, I’ve always known you can’t roll up an oil painting because you damage it. But he claimed that he could, and he had a couple of big empty cardboard rolls. And he said, ‘I’d just put them in these things, and then send them to Europe.’

“You have people with billions of dollars,” Connor continues. “They have 20 Rolls Royces, a couple lions, a couple hippos. It stands to reason that they have their own art collections.”

Fanciful, Amore says. But unlikely. Asked where he thinks the art is, Amore says, “In typical art theft scenarios, we know that stolen art doesn’t travel far. But then, nothing about the Gardner heist is typical, which is why I will continue to investigate every single lead.”

Dotoli adds a note of hope. “If the fat lady is going to sing at all on the Gardner thing, these two will do it. There’s no other way it’s going to happen. This will be the team.”

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Crafting the Painterly Art Style in Eternal Strands – IGN First – IGN

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Next up in our IGN First coverage of Eternal Strands, we’re diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.

IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?

Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.

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So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.

Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.

Eternal Strands Slideshow – IGN First

IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?

Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.

And also, I remember when we were starting the project there was that word. “It’s going to be stylized,” but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, “Accident is normal.” So I think we wanted to embrace that. And because we’re all artists, it’s hard too, at some point, to disconnect from what you’re doing. It’s like, “Oh, I can maybe add some more details over there.” But I was always the- “Guys, oh, Steph, that’s enough. Let’s stop it right there. I think it looks cool.”

IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?

Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part of it having an extra splotch here and there.

We’ve got brushes that we made that can help us as artists to get the texture we’re looking for. It really is a texture that gives to it. But a lot of the time it’s not just something generated in a substance painter, or getting these things that will layer these things for you, making it quick and procedural. Sometimes we have those as helpers, but more often than not we just go in and paint.

IGN: Eternal Strands is a fair bit more colorful than lots of games today. Why was it important to the team to have lots of bright colors?

Primeau: You need to be careful, actually, with colors. Because with too many colors you can create that kind of pizza of color.

We wanted to balance the color per level, because we’re not making an open-world game. I really wanted each level to have their own color palette identity. So we’re playing a lot with the lighting. The lighting for me is key. It’s very important. You can have gorgeous textures, props, characters, but if your lighting is not that great, it’s like… So lighting is key. And especially with Unreal Five, we have now, access to Lumen. It brought so much richness to the color, how the color is balancing with the entirety of the level. It definitely changed the way we were looking at the game.

We’re using the technology, but in a way to create something that feels like if you were looking at a painting. I think we have achieved that goal.

Chafe: I’m very happy with it.

IGN: What were your inspirations from other games or other media when developing the art style?

Primeau: I have many. I’ll start with graphic novels, European graphic novels. I really wanted to stay away from DC comics, Marvels comics, those kinds of classics.

Before I started Eternal Strand, I saw a video. It was one of the League of Legends short films for a competition. It’s “RISE.” I don’t know if you remember that one, but it was made by Fortiche Studio who did Arcane, and I’m a huge fan of Arcane. When I saw that short film, it was way before Arcane was announced, I was like, “oh gosh, this is freaking cool. This is so amazing. I wish I would be able to work on a game that has that kind of look.”

Chafe: For me, when we started the project, one of the things that I wanted to challenge myself a lot was in concept and drawing and stuff like that and doing more, learning more about color as well, which is something I find super fascinating and also kicks my butt all the time because of just color theory in general.

But with the [character] portraits specifically, I think, I mean, growing up I played a lot of games, a lot of JRPGs too. I played just seeing basic portraits in something like Golden Sun or eventually also Persona and of course Hades, which is a fantastic game. I played way too much of that, early access included. But I really liked that part. Visual novels too, just that kind of thing. You can get an emotion from a 2D image as well when it’s well done, especially if you have voices on top of it.

IGN: Were there any really influential pieces of concept art that served as a guiding document the team would reference later on?

Chafe: I have one personal: It’s really Maxime Desmettre’s stuff because it was so saturated. Blue, blue, blue sky. Maxim Desmettre is our concept artist that we have who works from Korea. When I joined the project, seeing that was just like… and seeing that as a challenge too, like ‘how are we going to get there?’

The one that I’m thinking of that hopefully we could find after, just in general with the work that always speaks so much to me is this blue, blue sky and the saturation of the grass. But also when he gets into his architecture and stuff like that, there’s just a warmth to everything. The warmth to the stone that just makes it look inviting and mysterious at the same time. And I think that really speaks a lot to it.

IGN: How did you go about designing Eternal Strand’s protagonist: Brynn?

Primeau: I think that Mike also, when he pitched me the character, he was using Indiana Jones as an example. So courageous, adventurer guy, cool guy. Also, when you’re looking at Indiana Jones, he’s a cool guy. And we wanted to create that kind of coolness also out of our main protagonist. And I remember it took time. We did many iterations.

Chafe: It was a lot of iterations for sure. Well, I think I had done a bunch of sketches because it’s what’s going to be the face of the player, and also to have her own personality as well in the story, and her history as well. And the mantle was a really big one too. What gives her one of sets of her powers and stuff, figuring that out was actually one of the longest processes. It’s just a cape, but at the same time, it’s getting that to work with gameplay and all that kind of stuff. But yeah, all of Brynn’s personality and her vibe really comes from a lot of good work from the narrative team. So, mostly collaboration there.

IGN: What’s the deal with Brynn’s mentor: Oria? How did you settle on a giant bird?

Chafe: Populating the world of the enclave was, “it’s free real estate.” You get to just throw things on the wall and see what sticks. And, “Oh, that’s really cool. Oh, that’s nice.” At some point I’d done a big sketch of a big bird lady with a claymore, and Seb said, “That’s cool.” And then kind of ran with it.

IGN: What’s the toughest part about the art style you’ve chosen for Eternal Strands?

Primeau: The toughest part was…A lot of people in the team have experience making games, so it was to get outside of that mold that we’ve been to.

For me, working on games that were more realistic in terms of look, I think it was really tough just to think differently, to change our mindset, especially that we knew that we would be a small team, so we had to do the art differently, find recipes, especially when we were talking about textures, for example. So having a good mix.

Chafe: One of the things too is also as we’re all a bunch of artists, and every artist has their own style that they just suddenly have ingrained in them, and that’s what makes us all unique as artists as well. But when you’re on a project, you have to coalesce together. You can’t kind of have one look different from the other. When you’re doing something more realistic, you have your North Star, which is a giant load of references that are real. And you can say “it has to look like that, as close to that as possible.”

When you have a style in mind and you’re developing at the same time, you kind of look at it and you review it and you have a feeling more than anything else.

You’re training each other with your styles as you kind of merge together in the end. And that kind of is how the style happened through, like you mentioned, like finding easy recipes, through just actually creating assets and seeing what comes out and, “Oh, that’s really cool. Okay, we can now use that as kind of our North Star.”

For more on Eternal Strands, check out our preview of the Ark of the Forge boss fight, or read our interview with the founders of Yellow Brick Games on going from AAA studios to their own indie shop, and for everything else stick with IGN.

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Collection of First Nations art stolen from Gordon Head home – Times Colonist

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Saanich police are investigating the theft of a large collection of First Nations art valued at more than $60,000 from a Gordon Head home.

The theft happened on April 2.

The collection includes several pieces by Whitehorse-based artist Calvin Morberg, as well as Inuit carvings estimated to be more than 60 years old.

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Anyone with information on the thef is asked to call Saanich police at 250-472-4321.

jbell@timescolonist.com

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British government deems man’s art-filled apartment a historic site – The Washington Post

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When Claire Jones stepped into the apartment of her husband’s late uncle for the first time, she discovered what looked like the trappings of a carnival.

A giant concrete sculpture of a roaring lion’s head stood in the living room, enveloping the fireplace. Looming in the next room was a giant Minotaur head. Papier-mâché sculptures littered the hallways and colorful murals adorned every wall and ceiling, even in the bathroom.

Jones and her family had known Ron Gittins as an eccentric and solitary artist. But they hadn’t realized until shortly after he died in 2019 at age 79 that he had carved, sculpted and painted his passion onto the walls of his rented apartment in Birkenhead, a riverside town in northwestern England where he lived alone.

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It couldn’t stay, Gittins’s landlord had said. But Jones knew she wanted to preserve the scene.

“I was just kind of like, ‘We can’t just let this go,’” she told The Washington Post.

For years, Gittins’s family worked to protect his whimsical life’s work, insisting that the apartment, “Ron’s Place,” was an irreplaceable art installation worthy of preservation. This month, the British government agreed. Historic England, a national body that designates historically significant sites in England, added Ron’s Place to its National Heritage List, the family announced in early April.

The designation, which forbids an owner from making changes to Ron’s Place without governmental consent, places Gittins’s apartment among the ranks of the medieval churches and Victorian villas that usually receive such recognition in the country, securing an unlikely legacy for Gittins’s creation. The apartment received a Grade II listing, which is given to “particularly important buildings of more than special interest,” according to Historic England.

“This was Ron, who led a very small, private life,” said Paul Kelly, a board member of the Wirral Arts and Culture Community Land Trust, an organization created to manage Ron’s Place. “Suddenly, he was being recognized as having done something of interest on that scale. … What an extraordinary thing.”

Gittins, a self-employed artist and theater performer, was an outcast of sorts among his family, his niece Jan Williams wrote to The Post. He showed up at reunions in flamboyant outfits and spoke in codes, joking that he was a secret agent. He was known in Birkenhead as the local eccentric who sometimes strutted around town dressed as a Roman centurion.

He was, Williams said, “colorful, larger than life, loud, opinionated, argumentative yet affectionate.”

Gittins kept his family at a distance. He let few people into his apartment, which his rental agreement had permitted him to decorate “to his own taste,” according to the Ron’s Place website.

Walking into Gittins’s home after his death felt like finally discovering the world he’d been inhabiting, Williams said. The lion’s head glistened with eyes made from shards of glass, and a frying pan sat in its mouth. Strewn around the apartment were smaller models, like an Egyptian sarcophagus that opened up to reveal a model mummy. While sorting through Gittins’s possessions, Williams found a postcard he had written addressed to her, saying that he couldn’t wait to show her his creations.

“Ron had created a fantasy world for his own pleasure,” Williams said. “A sort of stage set where he played the leading role.”

Williams, herself an artist and photographer, led the effort to save Gittins’s apartment. She first arranged to keep renting the apartment from his landlord, fundraising to cover the cost and forming a community organization to manage the space. Endorsements trickled in from singers, authors and sculptors who visited Ron’s Place at the family’s invitation. They landed a story in the Guardian and a video feature from the BBC.

In November 2022, the building that housed Ron’s Place was put up for auction. Buyers circled, and Williams scrambled to raise the hundreds of thousands of dollars they needed to win a bidding war. It ended in a “fairytale-style” miracle, Williams said: On March 1, 2023, the last day of the auction, a donor emailed with an offer to lend Williams’s organization most of the money it needed to purchase the building for about $400,000. The donor told Williams she had learned about Ron’s Place that morning, while reading the newspaper on her commute.

“It felt as if it was meant to be,” Williams said.

In a Hail Mary bid to delay the sale, Williams had also petitioned Historic England to list Ron’s Place as historically significant. It was a long shot — the designation is normally given to churches, inns and manors with centuries’ more history than Gittins’s apartment.

Historic England, however, heeded her request, even after Williams and the land trust secured ownership of Ron’s Place. When Sarah Charlesworth, an evaluator with Historic England, visited the apartment later that year, she immediately noticed the same floor-to-ceiling lion statue that had greeted Williams and Jones years earlier.

“I was actually thinking ‘This is a slam dunk’ as soon as I came in,” Charlesworth said.

Ron’s Place seemed to her like a striking example of “outsider art” — artwork created by people with no formal artistic training and without the intention of being exhibited or sold. It was, Charlesworth said, a facet of Britain’s history just as worthy of preservation as its churches and castles.

“Listing is not just about stately homes and chocolate box cottages,” she said. “It is about being representative and inclusive and making sure that we do represent all aspects of the nation’s history.”

The apartment is closed to visitors as it undergoes repairs. Williams and Kelly, the Wirral Arts and Culture Community Land Trust board member, said the organization has plans after acquiring the entire building that houses Ron’s Place, which also includes a garden and three upstairs apartments. They hope to preserve Gittins’s artwork on the ground floor as a museum and art space and renovate the other apartments into low-cost housing units for artists.

It’s an unlikely legacy for Gittins after devoting much of his life to the secret world in his apartment, Kelly said. But he thinks Gittins would be pleased to see others taking notice.

“Ron was a real outsider,” Kelly said. “But … this has been recognition for his work. He would be loving it.”

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