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HyperX Releases SoloCast USB Microphone – The Kingston Whig-Standard



HyperX SoloCast USB Microphone

Business Wire

Plug N Play USB Microphone Joins HyperX’s Microphone Family Alongside QuadCast and QuadCast S with RGB Lighting

FOUNTAIN VALLEY, Calif. — HyperX, the gaming division of Kingston Technology, Inc., today announced the release of the HyperX SoloCast™ USB microphone for streamers and content creators. SoloCast offers Plug N Play audio recording capability and a tap-to-mute feature that indicates the mute status when the red LED is flashing. Using a cardioid recording pattern, it provides a clear sound ideal for streamers, casters, students, and working from home professionals.

The SoloCast microphone offers an easy Plug N Play setup. It utilizes a cardioid polar pattern that is more sensitive to sound sources directly in front of the microphone, making it great for in-game voice chat, streaming voice audio, and audio recordings for content creation.

“We are excited to expand our USB microphone line with the addition of HyperX SoloCast,” said Nate Almond, audio business manager, HyperX. “We are always looking for new ways to deliver an amazing user experience and expanding our USB microphone lineup with our new SoloCast brings a different option to streamers and content creators.”

SoloCast’s small size and rotatable stand with adjustable tilt positions gives it the ability to fit in small or tight places, such as under a monitor. The included mount adapter fits both 3/8-inch and 5/8-inch thread sizes and is compatible with most stands and boom arms.1

SoloCast joins the HyperX microphone lineup with the recently launched QuadCast™ S microphone with RGB lighting. Both microphones are compatible with PC, PS4 and Mac® and work on major streaming platforms like Streamlabs OBS, OBS Studio and XSplit and are certified by Discord and TeamSpeak™.


The HyperX SoloCast USB microphone is available for $59.99 MSRP through HyperX’s Online Shop. For more information on the HyperX SoloCast USB microphone global availability, please visit the SoloCast USB microphone product page.

Due to the current COVID-19 situation, HyperX may experience some product and shipping delays. HyperX is taking every possible measure to work with partners to minimize the impact on its customers and ensure product availability and timely delivery.

HyperX SoloCast Specifications:

Part Number



Power supply: 5V/100mA (USB)

Working current: 47mA

USB Specification: USB 2.0 (full speed)

Sampling rates: 48kHz, 44.1kHz, 32kHz, 16kHz, 8kHz

Bit-depth: 16-bit

Compatibility: Windows 7 & above, Mac OS, PS4

Cable length: 2m


Microphone: 261g
Microphone stand: 125g
Total with USB cable: 429.9g


Element: Electret condenser microphone

Directivity pattern: Cardioid

Frequency response: 20Hz-20kHz

Sensitivity: -6dBFS (1V/Pa at 1kHz)

Noise (RMS): ≤-74dBFS (A-weighted)

1Microphone boom arm not included.

About HyperX

HyperX is the gaming division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer, with the goal of providing gamers, PC builders, PC, console and mobile power users with high-performance components. For 16 years, the HyperX mission has been to develop gaming products for all types of gamers – high-speed memory, solid state drives, headsets, keyboards, mice, charging accessories for console players, USB flash drives, and mousepads – to the gaming community and beyond. The award-winning HyperX brand is known for consistently delivering products that deliver superior comfort, aesthetics, performance, and reliability. HyperX gear is the choice of celebrity ambassadors, pro gamers, tech enthusiasts, and over-clockers worldwide because it meets the most stringent product specifications and is built with best-in-class components. HyperX has shipped over 70 million memory modules, 10 million gaming headsets and one million keyboards worldwide.

Join the global #HyperXFamily at, learn how HyperX products can enhance your console experience and boost performance for both you and your PC, console or mobile device at Whatever your skill level, whatever genres you play, we embrace all gaming enthusiasts everywhere with our core belief — We’re All Gamers.


Editor’s Note: For additional information or executive interviews, please contact Mark Tekunoff, Kingston Technology Company, Inc. 17600 Newhope Street, Fountain Valley, CA USA 92708, 714-438-2791(Voice). Press images can be found in Kingston’s press room here.

Kingston, the Kingston logo, HyperX and the HyperX logo are registered trademarks or trademarks of Kingston Technology Corporation in the U.S. and/or other countries. All registered trader respective owners.



Mark Tekunoff

Gurpreet Bhoot
Walt & Company for HyperX
408-369-7200 x1056

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PlayStation VR 2 to Offer OLED HDR Displays, 110-Degree Field of View: Report – Gadgets 360



PlayStation VR 2 will reportedly have two OLED displays that will support high-dynamic-range (HDR) video — that should make it brighter, more vibrant with an expanded colour spectrum, and capable of deeper blacks and more powerful whites. The original PSVR headset had a standard-dynamic-range (SDR) LCD display. The next-gen PlayStation virtual reality headset will also reportedly offer a 110-degree field of view, up 10 degrees from the first model and 20 degrees more than what the Oculus Quest 2 does. As for the dual controllers, PSVR 2 will feature sensors that can even detect how far your fingers are from the controller.

YouTube channel PSVR Without Parole brings word of new details about PlayStation VR 2 that is being designed exclusively for the next-gen PlayStation 5, citing a private developer conference held by Sony. UploadVR has confirmed that the conference took place earlier this week. This adds to what we have already known about PSVR 2, with UploadVR revealing in May that the next-gen PlayStation VR headset would offer a resolution of 2000×2040 per eye, for a total 4K resolution. The Quest 2 does 1832×1920 per eye. PSVR 2 will still need a cable though.

PSVR 2 will support foveated rendering that reduces rendering workload with the help of eye-tracking, and might also do flexible scaling resolution. Together, this should ensure better performance, as the PlayStation VR 2 will only render what you are looking at, thereby getting more power out of PS5. The controllers, in addition to distance tracking, will reportedly have haptic feedback, adaptive triggers, and capacitive touch sensors for the thumb, index, and middle fingers.

And since it’s talking to game developers, Sony has said that it wants “hybrid” AAA titles that will work both on PlayStation 5 and PlayStation VR 2. Think of what No Man’s Sky, Hitman 3, and Resident Evil 7 have done on PS4 and PS5. This would allow PS5 owners to decide whether they wish to play a game in standard TV mode or in virtual reality.

PlayStation VR 2 is expected in late 2022, per Bloomberg, though the new report says more details will be announced in early 2022.

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Here Are The Top Ten Best-Selling Nintendo Switch Games As Of June 2021 – Nintendo Life



Nintendo has provided updated sales figures for its best-selling games on Switch, giving us a great look at which titles have performed the best since the console first launched more than four years ago.

It’s a very familiar list, with most of the system’s best-sellers holding their positions from previous reports. Mario Kart 8 Deluxe and Animal Crossing: New Horizons continue to dominate, both extending their leads at the top, with the former selling strongest during Q1 2021.

Elsewhere, Ring Fit Adventure is perhaps the most noteworthy name on the list, as sales continue to turn it into an evergreen star. The game has broken into the top ten by outselling New Super Mario Bros. U Deluxe and seems to be showing no signs of slowing down.

Below, you’ll find the Switch’s best-selling games as of 30th June 2021. Note that the data only includes Nintendo-published titles.

Top Ten Best-Selling Nintendo Switch Games (as of 30th June 2021):

  1. Mario Kart 8 Deluxe – 37.08 million
  2. Animal Crossing: New Horizons – 33.89 million
  3. Super Smash Bros. Ultimate – 24.77 million
  4. The Legend of Zelda: Breath of the Wild – 23.20 million
  5. Pokémon Sword and Shield – 21.85 million
  6. Super Mario Odyssey – 21.40 million
  7. Super Mario Party – 15.72 million
  8. Pokémon: Let’s Go, Pikachu! / Let’s Go, Eevee! – 13.57 million
  9. Splatoon 2 – 12.45 million
  10. Ring Fit Adventure 11.26 million

The numbers above are worldwide sales and include retail, digital, and copies bundled with hardware all combined. Nintendo has also revealed that Switch hardware lifetime sales have now reached more than 89 million units.

Any surprises in that top ten? Feel free to share your thoughts below.

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Gone Home Studio Co-Founder Steps Down After Allegations Of 'Toxic' Workplace [Update] – Kotaku



Shortly afterwards, Polygon reported the departure in much greater detail, saying that since development of Open Roads began in 2019 fifteen staff had left the studio, while twelve of those who had left spoke with the site and “said their departure was at least in part due to Gaynor’s behavior toward workers, specifically women on the team”.

The report also says 10 of the 12 employees who have left have been women, and that Gaynor had actually left his role back in March, “after it became clear that the steps that were already being taken to improve his interactions with the team were only yielding temporary results.” One former employee “in a leadership position” told Polygon that “Working for him often felt like working for a high school mean girl. His go-to weapon was to laugh at people’s opinions and embarrass them in front of other people.”

While the allegations—and revelation that there had already been steps being taken to “improve his interactions with the team”—are substantial, Gaynor has not left the company, or even development on the game. Instead he will “transition to a role as a writer”, where he will remain as one of a reported six people still at Fullbright working on the game.

Fullbright released the critically-acclaimed Gone Home in 2014, and followed it up with Tacoma in 2017. Open Roads had been due for release in 2021.

Update 08/04/2021 9:37 p.m. ET: Gaynor has issued a statement that reads:

Hi all. I have a statement to share about my role at Fullbright. Earlier this year, I stepped back from my role as creative lead on Open Roads. My leadership style was hurtful to people that worked at Fullbright, and for that I truly apologize.

Stepping back has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright.

I care deeply about Open Roads and the Fullbright team. I’m sad to have stepped back from day-to-day development of Open Roads, but it’s been the right thing to do. The Open Roads team has my full faith and support as they bring the game to completion.


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