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Mass Effect: Why Legendary Edition Won't Have the Pinnacle Station DLC – CBR – Comic Book Resources

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Mass Effect Legendary Edition is a dream release for fans of the sci-fi series, even if it has some curious graphical changes that have baffled fans. It’s a remaster of the original Mass Effect trilogy with quality-of-life changes to bring fans the definitive experience, being released alongside a Legendary Cache of collectables. The remaster is also set to include nearly every single DLC from the three games — with one notable exception.

Mass Effect: Pinnacle Station was an expansion released for the original Mass Effect. It featured Commander Shepard traveling to the Pinnacle Station upon reaching the status of Spectre, where they participate in unique training experiences and survival missions. Outside of practicing combat with a squad, the DLC provided incentives for completing the survival missions.

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RELATED: Mass Effect: Saren Is NOT a Sympathetic Villain – And Here’s Why

Completing all the survival missions would unlock the ability to replay the previous missions with an extended timer. Once the player beat those secret missions, they would be rewarded with a new apartment and have rare items constantly given to them. Those who still have either the Xbox 360 or PC version of Mass Effect can still download the expansion to this day. However, BioWare has confirmed that Pinnacle Station will not be included in Legendary Edition, meeting the same fate as Mass Effect 3‘s multiplayer.

As for why the DLC is being excluded, it’s first important to mention that Pinnacle Station was not developed internalled by BioWare. Pinnacle Station was made by a third-party, Demiurge Studios, with the permission of BioWare. Demiurge has been involved in such projects as BorderlandsBioShock and Medal of Honor: Airborne. The studio has since been acquired by Sega and has recently been involved with several mobile projects.

Reportedly, Demiurge Studios lost the original source code for Pinnacle Station. In an interview with Game InformerMass Effect Legendary Edition game director Mac Walters stated that they went through quite the ordeal trying and track down the Pinnacle Station‘s source code. Demiurge Studios was able to find a backup, but unfortunately, this was corrupted and no longer usable.

RELATED: Mass Effect Anatomy: 5 Strange Facts About Commander Shepard’s Body

While it would technically have been possible to recreate Pinnacle Station for Legendary Edition, Walters explained that it would have taken a lot of time and effort to recreate the DLC from scratch. This would have forced BioWare to delay the game past its May 14 release date. Plus, there are also plenty of other changes and updates fans would like to see Legendary Edition focus on instead.

Pinnacle Station wasn’t the best-received DLC pack for Mass Effect, with critics calling the pack uninspired in comparison to the more story-focused Bring Down the Sky. However, Pinnacle Station did have its fans, as plenty of players enjoyed the survival missions and extra in-universe VR combat scenarios. Pinnacle Station focused more on providing players with more ways to experience Mass Effect‘s combat.

There is a chance that fans will restore Pinnacle Station to Mass Effect Legendary Edition through mods. Pinnacle Station still exists on both the Xbox 360 and PC versions of Mass Effect; it’s even free for PC users on Origin, meaning that skilled modders in the Mass Effect community may be able to reverse engineer Pinnacle Station into the trilogy remaster. Despite Pinnacle Station‘s rocky critical reception at launch, many fans enjoyed the pack, and it would be a shame to see it lost to time.

KEEP READING: Mass Effect: Everything You Need to Know Before Legendary Edition Releases

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New website tracks traces of COVID-19 in Calgary's wastewater | News – Daily Hive

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There’s a new way to trace the COVID-19 virus in Calgary.

A collaboration between the University of Calgary, City of Calgary, and Alberta Health Services has made data available that tracks traces of the virus found in the city’s wastewater.

This information can be found on the Centre for Health Informatics (CHI) website, and it shows real-time SARS-CoV-2 RNA (the virus responsible for COVID-19) data for Alberta, including any traces in three different wastewater collection zones in Calgary.

The data can help identify to COVID-19 outbreaks early and determine areas of the city where infection rates are high.

Alberta Health Services is looking at this information as an additional tool to understand how the virus is spreading in the community, as high levels of traces of SARS-CoV-2 in wastewater are followed by a rise in clinically diagnosed cases.

According to Dr. Michael Parkins, MD, associate professor at the Cumming School of Medicine and section chief for the Division of Infectious Diseases for AHS, “Wastewater data is unbiased and comprehensive.”

“It captures all cases in a defined population, including symptomatic and asymptomatic cases — not just those diagnosed cases,” Parkins continued in a media release.

Wastewater tracing data may even be helpful when government officials are making decisions about what can be reopened safely.

“Policy-makers might be interested to use wastewater tracking in specific locations, where you might be able to pick up on the outbreaks earlier and limit the spread,” says Danielle Southern, senior researcher at CHI.

“The wastewater could give us some predictive tools. Say you’re seeing it in a high school, that means it’s probably out in your community, whereas if it’s in a hospital, those people are likely constrained to that one place.”

Those interested can visit the Centre for Health Informatics online, where they’ll find a map of Calgary that’s been divided up into three areas, based on the collection zones for each City of Calgary water treatment plant.

The map is placed beside a graph with data points tracking any traces of SARS-CoV-2 found in wastewater on a chosen date, going as far as July 2020, when researchers started gathering samples.

“Each data point represents a 24-hour period, where a 100 ml sample is taken every 15 minutes to generate a 10-litre sample,” says Parkins. “We then test to look for evidence of the SARS-CoV-2 RNA genetic material.”

The CHI tracks a number of other datasets, including COVID-19 outbreak proportions in Alberta, variants of the virus in the province, and weekly deaths by age group.

This tracking has been expanded over the past 11 months, based on questions the CHI has received from policy-makers and government officials.

“Originally it was, ‘what measures should we put in place?’, and now it’s shifted to, ‘what can we re-open safely?’” says Southern.

Researchers hope to soon be able to share more precise information from location-specific sampling.

“Wastewater testing has tremendous potential to help keep our communities safe, and catch outbreaks before they reach critical mass,” says Parkins. “The further we can take this research, the better.”

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News » 4GB GeForce RTX 3050 Ti Coming towards Notebooks – guru3d.com

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And they will include support for DLSS and Raytracing. ASUS had a bit of a booboo on their website, as they displayed specifications of one of its new gamer notebooks for 2021; ASUS TUF Dash F15 will have a GPU based on the NVIDIA GeForce RTX 3050 Ti.

Not all shocking, but what is interesting to learn is that DXR and DLSS get supported, meaning there is dedicated hardware onboard in the form of RT and tensor cores. For a low spec and positioned product, that is an interesting observation. Before making an appearance as RTX 3050 Ti, the GPU was codenamed GeForce RTX GN20-P0. The NVIDIA GeForce RTX 3050 Ti will be the first to use the GA107 GPU, which will come with 4GB of GDDR6 memory tied towards a 128-bit memory interface.

The aforementioned ASUS TUF Dash F15 notebook will ship with up to 16GB of RAM and one of the following three 11th Gen Intel Core processors: i5-11300H, i7-11370H, or i7 11-375H. Although the model has a Full HD display as standard, customers can choose a version with a Quad HD display (2560 × 1440).


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Nvidia RTX 3050 Ti spotted on an upcoming gaming laptop’s spec sheet – PCGamesN

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There could be a new budget GPU coming to Nvidia’s RTX 3000 range in the future, slotting just under the RTX 3060, if the specs of a new gaming laptop from Asus are anything to go by. Discovered by leaker Momomo_us, the RTX 3050 Ti is listed as a potential option, showing the card with 4GB of GDDR6, although no other info on the GPU is given.

With the previous Turing generation of graphics cards, the RTX lineup only went as low as a 2060, so this would be the first 50-named Nvidia card since the GTX 1650 and 1650 Super, and the very first to have hardware-accelerated ray tracing capabilities. The RTX 3060 is currently the cheapest Ampere card available, although when considering price to performance, the RTX 3060 Ti is still the best graphics card for a budget PC build.

As it looks like there could be a desktop variant of the 3050 Ti – it was already spotted along with a non-Ti variant on the specs sheet for a prebuilt Lenovo gaming PC back in January – could the budget crown be taken from the 3060 Ti with this new card?

Since the desktop RTX 3050 Ti was spotted with 6GB of GDDR6 VRAM rather than the 4GB on this listing, there could be a difference between the mobile and desktop versions of the card. This is a trend we’ve seen a few times already, with laptops including an 8GB RTX 3080 instead of the 10GB desktop variant, and a 6GB RTX 3060 rather than its 12GB counterpart. Things can easily change during development, however, as recent rumours suggest the un-released RTX 3080 Ti has dropped from 20GB of VRAM to 12GB.

With the 3060 having an MSRP of $329, you can expect the 3050 Ti to have a price tag somewhere below $300. Once we get more information on the specs of the GPU and any potential benchmark leaks, we should get a better idea of how the card will perform.

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