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Netflix Has Released A 350-Page Multi-Media Art Of Book For ‘Nimona’

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Earlier this summer, Netflix released the animated feature Nimona, one of the most ambitious and visually daring productions the streamer has been involved with to date. Critical reactions were overwhelmingly positive after Nimona’s Annecy premiere, and the film pulled in strong viewer numbers upon its Netflix debut.

Now, the streamer is releasing a multi-media art book for the film which was put together by production designer Aidan Sugano, and Cartoon Brew has been given exclusive access to the document. Clocking in at more than 350 pages, the book is a treasure trove of concept art, character designs, backgrounds, vfx breakdowns, music, and commentary from artists who worked on the film, including directors Nick Bruno and Troy Quane and the original Nimona webcomic creator ND Stevenson. To access the art book, click this link or the image below.

Nimona’s production story is as dramatic as any of the plot points in the film itself. We’ve documented it over the years and recently spoke with the film’s directors about the bumpy road to completion. Summed up briefly, Nimona was well into production at Blue Sky Studios when Disney bought the studio’s parent company, Fox Entertainment, and shut Blue Sky down, canceling production. Eventually, several members of the Nimona team got in touch with Annapurna Pictures, who picked up the film’s pieces and teamed with Netflix to revive the project, recruiting DNEG to animate.

Sugano was with Nimona from its Blue Sky beginnings, and recently sat down with us to discuss the film’s bumpy development and production, how his role evolved over the years, and putting together the digital art book.

Cartoon Brew: When and how did you first get involved with Nimona?

Aidan Sugano
Aidan Sugano (Photo by David Scott Holloway)

Aidan Sugano: I came onto this project in 2016, so it’s been a long time. Patrick [Osborne] was shopping it around to different places, and when he showed it to us, I was like, “Holy —-, I will chop off all my limbs to work on this project.” Patrick had just come off Feast, and there was a definite desire to take that specific aesthetic, move it forward, and apply it to this medieval future story. But we were also heavily influenced by the iconic 2d fantasy animation genre that we all grew up with, which defined many of our childhoods.

How did you find the right style to do that, to take Osborne’s original look and elevate it?

That was the big ask at the beginning. How do you blend Syd Mead with Eyvind Earle? We added Charlie Harper in the mix, and by doing so, it gave us the breadth to kind of still live in that golden era of animation but with the range that we could, with our shapes and language, push a lot of that stuff so we could cover all the bases and not limit the story.

I noticed that Jeff Turley contributed to the art book as well. You were both production designers on the film for a time, although he moved on before production finished. How did that partnership work?

When Jeff came on, he and I partnered to make a style guide. The early days were very focused on establishing that style. He focused more on the color and the sets while I was working on the character side. And a lot of that style guide is in the film. It was our training manual and bible during production because we had to figure out a lot of the 2d tenants that didn’t work in 3d. We had a plan for this universe that was moving, deforming, and reforming, and when the rules say everything has to be aligned on a grid, that hurts. That’s difficult to do without extremely limiting the performance. So, we had to come up with clever ways to apply our thinking in 3d and in motion.

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Can you talk a bit about the development process at Blue Sky?

This was probably the most collaborative project I’ve ever worked on. We knew it was a big ask to make this very specific thing, especially with technical limitations. We brought in the production crew really early, which created this beautiful cycle of feedback where we could talk about what we wanted to do and figure out ways around the limitations preventing that.

And what happened when the studio was shut down?

We had a lot in place and had our look nailed down when the studio closure happened. That was absolutely heartbreaking. Fortunately, we were able to find a partner in Annapurna and Megan Elison, and Netflix joined after that. We were able to bring almost everything over with us data-wise, which was good because we’d put a lot of work in and figured out solutions to a lot of problems.

How did that work practically? How was the pipeline affected?

Everything had to be put into a new pipeline, and DNEG was awesome at piecing things together. I had stepped in as sole production designer at that point. Even though we had a lot of data from the original development, we still had to get the new team up to speed on the style and get everyone thinking along the lines we’d established over five years of development.

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After production started at DNEG, how did your role change?

When production kicked off, I was working on the standard design pieces and making sure that every artist in every department was sharing the same brain. My job was to oversee that and ensure that everything stayed consistent because our look demanded consistency. Our effects couldn’t feel pasted on. They couldn’t live in a different style, and all the characters had to feel like part of this world, so everything melded into the background and never distracted from the story.

Did anything change aesthetically after DNEG took over?

From 2016 until the film was finished, the spirit of the thing never changed. There have been a few details and tweaks, but if you look back at the original artwork from 2017 in the book and the final work done by DNEG, not much has changed. That’s a great credit to DNEG, which had a monumental task that they crushed. Being able to maintain consistency through all that change is still just mind-blowing to me.

Near the end of the book, you dedicate a lot of space to the paintovers. Can you talk about that process and why you felt it was important to include those in the art book?

Paintovers happen in every film, whether or not they are included in the art book. Most of the time, they aren’t. I wanted to include the paintovers because the whole production floor had to learn to “paint” this entire thing. So, by the time we knew exactly what we wanted our film to be, those paintovers were super valuable because they were doing those final polishes. It kept us honest and consistent. Because of the nature of this film, there were so many details we had to make sure stayed consistent. Those paintovers are some of my favorite things in the book because you can literally side-by-side a painting and a final image from the film and have it match almost one-for-one where you couldn’t tell the difference.

There is also an interesting passage dedicated to how you removed character details as they moved further back in the frame. Why was that necessary?

We quickly saw that if you just scale something down, the amount of detail in the space would make the frame feel more 3d and cause the viewer’s eye to go to the background, and it would break the whole frame. So, we had to figure out technically how to strip out detail and simplify the geometry as figures moved further into the background. That was the only way to make it feel like the whole thing had been painted with the same set of brushes.

Does that mean you had to do multiple designs for each character based on their position in a given frame?

We started off thinking we’d have to do exactly that: make assets for every single step of the way into the background. But the brilliant team at Blue Sky figured out a solution where they kind of stripped and reduced and merged assets. I don’t even totally understand it, but their solution meant we could work with only two, maybe three different assets. For our crowds, we had the little things called sprites, which are basically a circle on top of a Playmobile-style body with very simple geometry. But, because of the motion and atmospheric effects, it still feels like a crowd and doesn’t break the viewer’s attention.

Nimona

How did you put the art book together? And who helped?

I made the book with one of our team members from the design team, Emily Chekmeyan. I have to give her so much credit for this thing. She took all my messiness and cleaned it up, and I asked her to do a million other things. The whole process was sort of DIY. Jeff and I had talked about it a long time ago and established what we’d want from an art book, which was basically all art. There is a very strong editorial aspect to all of the imagery in the film expressed through Nimona’s voice. So, I wanted to design a book and make it like Nimona would if she was doing it. I thought of it like a DIY zine, a David Carson-inspired chaos manual. Some of the writing was done by me, some by Jeff, and some by Assaf Horowitz, who was the film’s environment art director. But a lot of the pages in the book are just straight from the style guide, what we had in our bible internally, and what we handed over to DNEG.

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The digital artbook is fantastic and really fun with the music, gifs, and clips. But is there any chance of a physical art book in the future?

If I had any limbs left, I’d cut them off to get a physical version of the book made. I want this thing out there as much as possible if only to selfishly have eight copies of it stacked on my desk.

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A misspelled memorial to the Brontë sisters gets its dots back at last

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LONDON (AP) — With a few daubs of a paintbrush, the Brontë sisters have got their dots back.

More than eight decades after it was installed, a memorial to the three 19th-century sibling novelists in London’s Westminster Abbey was amended Thursday to restore the diaereses – the two dots over the e in their surname.

The dots — which indicate that the name is pronounced “brontay” rather than “bront” — were omitted when the stone tablet commemorating Charlotte, Emily and Anne was erected in the abbey’s Poets’ Corner in October 1939, just after the outbreak of World War II.

They were restored after Brontë historian Sharon Wright, editor of the Brontë Society Gazette, raised the issue with Dean of Westminster David Hoyle. The abbey asked its stonemason to tap in the dots and its conservator to paint them.

“There’s no paper record for anyone complaining about this or mentioning this, so I just wanted to put it right, really,” Wright said. “These three Yorkshire women deserve their place here, but they also deserve to have their name spelled correctly.”

It’s believed the writers’ Irish father Patrick changed the spelling of his surname from Brunty or Prunty when he went to university in England.

Raised on the wild Yorkshire moors, all three sisters died before they were 40, leaving enduring novels including Charlotte’s “Jane Eyre,” Emily’s “Wuthering Heights” and Anne’s “The Tenant of Wildfell Hall.”

Rebecca Yorke, director of the Brontë Society, welcomed the restoration.

“As the Brontës and their work are loved and respected all over the world, it’s entirely appropriate that their name is spelled correctly on their memorial,” she said.

The Canadian Press. All rights reserved.

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Calvin Lucyshyn: Vancouver Island Art Dealer Faces Fraud Charges After Police Seize Millions in Artwork

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In a case that has sent shockwaves through the Vancouver Island art community, a local art dealer has been charged with one count of fraud over $5,000. Calvin Lucyshyn, the former operator of the now-closed Winchester Galleries in Oak Bay, faces the charge after police seized hundreds of artworks, valued in the tens of millions of dollars, from various storage sites in the Greater Victoria area.

Alleged Fraud Scheme

Police allege that Lucyshyn had been taking valuable art from members of the public under the guise of appraising or consigning the pieces for sale, only to cut off all communication with the owners. This investigation began in April 2022, when police received a complaint from an individual who had provided four paintings to Lucyshyn, including three works by renowned British Columbia artist Emily Carr, and had not received any updates on their sale.

Further investigation by the Saanich Police Department revealed that this was not an isolated incident. Detectives found other alleged victims who had similar experiences with Winchester Galleries, leading police to execute search warrants at three separate storage locations across Greater Victoria.

Massive Seizure of Artworks

In what has become one of the largest art fraud investigations in recent Canadian history, authorities seized approximately 1,100 pieces of art, including more than 600 pieces from a storage site in Saanich, over 300 in Langford, and more than 100 in Oak Bay. Some of the more valuable pieces, according to police, were estimated to be worth $85,000 each.

Lucyshyn was arrested on April 21, 2022, but was later released from custody. In May 2024, a fraud charge was formally laid against him.

Artwork Returned, but Some Remain Unclaimed

In a statement released on Monday, the Saanich Police Department confirmed that 1,050 of the seized artworks have been returned to their rightful owners. However, several pieces remain unclaimed, and police continue their efforts to track down the owners of these works.

Court Proceedings Ongoing

The criminal charge against Lucyshyn has not yet been tested in court, and he has publicly stated his intention to defend himself against any pending allegations. His next court appearance is scheduled for September 10, 2024.

Impact on the Local Art Community

The news of Lucyshyn’s alleged fraud has deeply affected Vancouver Island’s art community, particularly collectors, galleries, and artists who may have been impacted by the gallery’s operations. With high-value pieces from artists like Emily Carr involved, the case underscores the vulnerabilities that can exist in art transactions.

For many art collectors, the investigation has raised concerns about the potential for fraud in the art world, particularly when it comes to dealing with private galleries and dealers. The seizure of such a vast collection of artworks has also led to questions about the management and oversight of valuable art pieces, as well as the importance of transparency and trust in the industry.

As the case continues to unfold in court, it will likely serve as a cautionary tale for collectors and galleries alike, highlighting the need for due diligence in the sale and appraisal of high-value artworks.

While much of the seized artwork has been returned, the full scale of the alleged fraud is still being unraveled. Lucyshyn’s upcoming court appearances will be closely watched, not only by the legal community but also by the wider art world, as it navigates the fallout from one of Canada’s most significant art fraud cases in recent memory.

Art collectors and individuals who believe they may have been affected by this case are encouraged to contact the Saanich Police Department to inquire about any unclaimed pieces. Additionally, the case serves as a reminder for anyone involved in high-value art transactions to work with reputable dealers and to keep thorough documentation of all transactions.

As with any investment, whether in art or other ventures, it is crucial to be cautious and informed. Art fraud can devastate personal collections and finances, but by taking steps to verify authenticity, provenance, and the reputation of dealers, collectors can help safeguard their valuable pieces.

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Ukrainian sells art in Essex while stuck in a warzone – BBC.com

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Ukrainian sells art in Essex while stuck in a warzone  BBC.com

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