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PS5 box lets you know how to transfer data from your PS4, is huge

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Ps5 Ps4

With the next generation of consoles under a month away, the various products set to be sold are popping up across the world.

Last night various members of the US media revealed they had a PlayStation 5 in tow, showing off the box it comes in.

The PS5 box is as huge as you’d expect of something that needs to fit Sony’s gargantuan console inside.

PS5 box next to PS4 box from r/PS5

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In case you were wondering, here’s a PS5 box compared to a banana:

PS5 box. Banana for scale from r/PS5

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One interesting tidbit is it has instructions for transferring data from a PlayStation 4 to a PS5, right on the box.

As revealed by Polygon’s Samit Sarkar on Twitter, the bottom of the PS5 box includes a guide for transferring data from current-gen to next-gen. Three options are mentioned: hook both your PS4 and your PS5 to your network; hook up your external storage to your PS5 if you’ve got one; or sign in to PlayStation Network on PS5 to transfer “gaming history and trophies as well as profile and friend information”.

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Transferring data and games from PS4 to PS5 has become something of a talking point. Will you be able to transfer Hideo Kojima’s horror demo P.T. from your PS4 to a PS5? It’s something we discuss in the latest Eurogamer next-gen news cast, below.

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Meanwhile, all the PS5 accessories have been spotted at various stages of the distribution chain. Here’s the DualSense controller (which has also been unboxed by various outlets):

Had one in hand, darn sale not allowed.. haha. I just want to feel from r/PS5

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Here’s the PS5 media remote, which was recently detailed by Sony:

PS5 media remote from r/PS5

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And here is the Pulse 3D Wireless Headset sat next to a PS5 HD Camera:

First box-shots of Pulse 3D and PS5 HD Camera in the wild from r/PS5

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It’s all happening, then! Oh, and while we’re on video game boxes, it looks like a Colombian retailer has jumped the gun and unboxed an Xbox Series X. Now of course the Xbox Series X has been in the hands of press for some time now (here are our impressions), but this is the first time we’ve seen an unboxing from a shop.

Store in my country selling the Series X already from r/XboxSeriesX

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Source:- Eurogamer.net

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PlayStation VR 2 to Offer OLED HDR Displays, 110-Degree Field of View: Report – Gadgets 360

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PlayStation VR 2 will reportedly have two OLED displays that will support high-dynamic-range (HDR) video — that should make it brighter, more vibrant with an expanded colour spectrum, and capable of deeper blacks and more powerful whites. The original PSVR headset had a standard-dynamic-range (SDR) LCD display. The next-gen PlayStation virtual reality headset will also reportedly offer a 110-degree field of view, up 10 degrees from the first model and 20 degrees more than what the Oculus Quest 2 does. As for the dual controllers, PSVR 2 will feature sensors that can even detect how far your fingers are from the controller.

YouTube channel PSVR Without Parole brings word of new details about PlayStation VR 2 that is being designed exclusively for the next-gen PlayStation 5, citing a private developer conference held by Sony. UploadVR has confirmed that the conference took place earlier this week. This adds to what we have already known about PSVR 2, with UploadVR revealing in May that the next-gen PlayStation VR headset would offer a resolution of 2000×2040 per eye, for a total 4K resolution. The Quest 2 does 1832×1920 per eye. PSVR 2 will still need a cable though.

PSVR 2 will support foveated rendering that reduces rendering workload with the help of eye-tracking, and might also do flexible scaling resolution. Together, this should ensure better performance, as the PlayStation VR 2 will only render what you are looking at, thereby getting more power out of PS5. The controllers, in addition to distance tracking, will reportedly have haptic feedback, adaptive triggers, and capacitive touch sensors for the thumb, index, and middle fingers.

And since it’s talking to game developers, Sony has said that it wants “hybrid” AAA titles that will work both on PlayStation 5 and PlayStation VR 2. Think of what No Man’s Sky, Hitman 3, and Resident Evil 7 have done on PS4 and PS5. This would allow PS5 owners to decide whether they wish to play a game in standard TV mode or in virtual reality.

PlayStation VR 2 is expected in late 2022, per Bloomberg, though the new report says more details will be announced in early 2022.


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Here Are The Top Ten Best-Selling Nintendo Switch Games As Of June 2021 – Nintendo Life

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Nintendo has provided updated sales figures for its best-selling games on Switch, giving us a great look at which titles have performed the best since the console first launched more than four years ago.

It’s a very familiar list, with most of the system’s best-sellers holding their positions from previous reports. Mario Kart 8 Deluxe and Animal Crossing: New Horizons continue to dominate, both extending their leads at the top, with the former selling strongest during Q1 2021.

Elsewhere, Ring Fit Adventure is perhaps the most noteworthy name on the list, as sales continue to turn it into an evergreen star. The game has broken into the top ten by outselling New Super Mario Bros. U Deluxe and seems to be showing no signs of slowing down.

Below, you’ll find the Switch’s best-selling games as of 30th June 2021. Note that the data only includes Nintendo-published titles.


Top Ten Best-Selling Nintendo Switch Games (as of 30th June 2021):

  1. Mario Kart 8 Deluxe – 37.08 million
  2. Animal Crossing: New Horizons – 33.89 million
  3. Super Smash Bros. Ultimate – 24.77 million
  4. The Legend of Zelda: Breath of the Wild – 23.20 million
  5. Pokémon Sword and Shield – 21.85 million
  6. Super Mario Odyssey – 21.40 million
  7. Super Mario Party – 15.72 million
  8. Pokémon: Let’s Go, Pikachu! / Let’s Go, Eevee! – 13.57 million
  9. Splatoon 2 – 12.45 million
  10. Ring Fit Adventure 11.26 million

The numbers above are worldwide sales and include retail, digital, and copies bundled with hardware all combined. Nintendo has also revealed that Switch hardware lifetime sales have now reached more than 89 million units.

Any surprises in that top ten? Feel free to share your thoughts below.

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Gone Home Studio Co-Founder Steps Down After Allegations Of 'Toxic' Workplace [Update] – Kotaku

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Shortly afterwards, Polygon reported the departure in much greater detail, saying that since development of Open Roads began in 2019 fifteen staff had left the studio, while twelve of those who had left spoke with the site and “said their departure was at least in part due to Gaynor’s behavior toward workers, specifically women on the team”.

The report also says 10 of the 12 employees who have left have been women, and that Gaynor had actually left his role back in March, “after it became clear that the steps that were already being taken to improve his interactions with the team were only yielding temporary results.” One former employee “in a leadership position” told Polygon that “Working for him often felt like working for a high school mean girl. His go-to weapon was to laugh at people’s opinions and embarrass them in front of other people.”

While the allegations—and revelation that there had already been steps being taken to “improve his interactions with the team”—are substantial, Gaynor has not left the company, or even development on the game. Instead he will “transition to a role as a writer”, where he will remain as one of a reported six people still at Fullbright working on the game.

Fullbright released the critically-acclaimed Gone Home in 2014, and followed it up with Tacoma in 2017. Open Roads had been due for release in 2021.

Update 08/04/2021 9:37 p.m. ET: Gaynor has issued a statement that reads:

Hi all. I have a statement to share about my role at Fullbright. Earlier this year, I stepped back from my role as creative lead on Open Roads. My leadership style was hurtful to people that worked at Fullbright, and for that I truly apologize.

Stepping back has given me space and perspective to see how my role needs to change and how I need to learn and improve as part of a team, including working with an expert management consultant, and rethinking my relationship to the work at Fullbright.

I care deeply about Open Roads and the Fullbright team. I’m sad to have stepped back from day-to-day development of Open Roads, but it’s been the right thing to do. The Open Roads team has my full faith and support as they bring the game to completion.

 

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