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PS5 DualSense controller review: This is a literal game changer – Polygon

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Place a PlayStation 1-era DualShock controller alongside a PlayStation controller, and you might have a tough time telling the difference between the two. Sure, there have been improved ergonomics and new features added to PlayStation controllers, from touchpads to light bars, but the overall layout and design haven’t changed much at all in the 23 years since that first DualShock dropped. It’s an astonishing level of commitment for Sony, but also a testament to just how strong that original design was. After all, if it ain’t broke …

Which is why the first photos of the PlayStation 5’s new DualSense controller were so surprising. The shape-marked face buttons were there, as were the symmetrical analog sticks, but the thick, stubby handles of DualShocks long past had been replaced by longer, thinner handles that swooped down, looking like a black-and-white croissant. Why, Sony? Why mess with something that was working so well?

Well, now I know why. This may be the best controller I’ve ever used.

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Is the DualSense’s new design better?

Photographs don’t adequately capture the new DualSense controller’s attributes. In a still image, it doesn’t look like something I’d ever want to hold. Even just looking at it on a table, it doesn’t seem particularly comfy. I remember bracing myself before picking it up for the first time last week, knowing I would be stuck with this controller for the next seven years or more.

Photo: Henry Hargreaves for Polygon

But when I wrapped my hands around the new, lengthy handles of the DualSense, it clicked. Goddamn, this controller feels great to hold. The longer handles mean my entire hands can rest on them comfortably, in contrast to the DualShock 4, which could cause floating pinky syndrome for players with bigger hands. And because the handles are thin and somewhat angled in the back, it feels like I have a more secure grip than I did with the exclusively round DualShock 4 handles. The new DualSense arms feel like they were built around the concept that fingers have joints and don’t actually bend in a perfect circle. The DualSense fits my hand like the best handshake I’ve ever had.

There are far too many hand types across the spectrum to account for everyone’s personal style and preference. Some of my colleagues have experienced hand strain when using the DualSense for a few hours, so mileage may vary from person to person.

How much do adaptive triggers + haptics really matter?

The rest of the improvements made to the new PlayStation 5 controller aren’t immediately evident upon picking the thing up, but quickly become clear once you start playing games designed to make use of the gamepad’s features.

The new controller’s L2 and R2 triggers feel nearly identical to those on the DualShock 4 under normal circumstances. But if you happen to stumble on a game that supports the “adaptive trigger” functionality, something magical happens.

The triggers of the PS5 DualSense controller

Photo: Henry Hargreaves for Polygon

Adaptive triggers mean that the force required to pull the trigger can change depending on what’s happening on screen. In my early impressions of Astro’s Playroom, I talked about pressing down on a spring and feeling that increased pressure pushing back at me in the trigger. In Bugsnax, when taking photos of critters, the last 10% of the trigger turns into a “clickable” button, giving the illusion of taking a shot with a DSLR.

To further sell this illusion, Sony makes use of the DualSense’s internal speaker to mimic the sound of the spring or shutter going off, making me feel like these are things that are happening literally in my hands as I play.

The last part of this magic trick uses the new haptics. Think of it like the next generation of vibration technology. Rather than just being limited to the same rumbly feel for everything, there’s a lot more variety in what the PS5 controller can produce to mimic the events on screen. Captain Astro’s little feet tapping across a glass surface in Astro’s Playroom feel completely different from the robot standing near a massive explosion, for example.

These three features combine to give me more of a “next-gen” sense than 4K visuals or HDR ever have.

A DualSense controller in front of a PS5 console

Photo: Henry Hargreaves for Polygon

The big question right now is just how many of these features will actually appear in most PS5 games. It’s safe to expect that Sony-published titles will lean into this functionality — if Horizon Forbidden West doesn’t have a bowstring trigger, I’d be shocked — but third-party games could easily skimp on or ignore this functionality entirely, since it does require more work to include features that are only supported by a single platform.

There’s also the threat of overusing these features to the point of them being a detriment to the experience. Spider-Man: Miles Morales uses adaptive triggers to mimic the tension of Miles’ web-swinging, but after just a few hours, I started developing finger strain and turned off the feature. When used sparingly, the adaptive triggers can be a tasty addition. But developers need to be careful not to oversalt.

On the new, built-in microphone

While there are returning bells and whistles, like the aforementioned touchpad and motion controls (which work, more or less, like they did previously), there’s really just one more major difference between the PS4 and PS5 controllers: the microphone.

Every DualSense controller comes with a built-in mic, letting you communicate with friends (and enemies) online without needing to grab a headset. It’s a handy feature, but it also comes with some noteworthy drawbacks.

Close-up of the analog sticks on a PS5 controller

Photo: Henry Hargreaves for Polygon

The DualSense mic is surprisingly good at sensing when you’re talking versus when your TV is making noise, and it will attempt to filter out the latter. Even with my TV volume jacked to higher-than-normal levels, my online buddy was only hearing my end when I was actively speaking, rather than when the game I was playing made a loud boom. (There’s also a button to hard-mute your mic if you don’t want to stress about any of this.)

That quasi push-to-talk feature is neat, but perhaps a little aggressive. Even just a brief, one-second pause between words (perhaps for added drama?) will cut your mic off before bringing it back again on your next word, often clipping your audio in the process. On the other side, your buddy might only hear the second half of what you were saying, as the mic decides when it’s safe to start picking up your voice again.

What’s more, the built-in mic does not offer great audio quality, and if you’re using it without a headset, your buddy’s voice chat will default to coming out of the controller itself, which just has a passable (but tinny) speaker. You are able to shift chat audio to your TV’s speakers, but all that does is further highlight the limitations of the built-in mic.

Showing the bottom port of a PS5 controller

Photo: Henry Hargreaves for Polygon

In practice, the mic’s inclusion is nice if you’re just looking to ask a friend a quick question. But if you want to have a drawn-out conversation, or you’re trying to complete complex gameplay tasks (like a Destiny 2 raid), you’ll be much better off plugging in an actual headset.

Into the unknown

There are other variables regarding the PlayStation 5 controller that make it hard to to judge fully at this early stage. Thus far, the battery life on the DualSense has seemed comparable to that of the DualShock 4 — Sony claims five to six hours of battery life on the new one — but surely that depends heavily on which games you’re playing and how many of the rumble, trigger, or speaker features are being used. Also, after several years, DualShock 4 controllers definitely lost a large chunk of their charging capacity. A true scientific test of battery life over a long period of time is beyond my personal reach, though I’m sure the more tech-minded will swoop in within days to fill in the blanks.

A PS5 controller resting in a charging cradle (not included with console)

Photo: Henry Hargreaves for Polygon

There’s also the weird question of, uh, slimy analog sticks. DualShock 4 analog sticks, for whatever reason, get pretty damn slimy and gross if they haven’t been used for a few weeks. And no, I’m not playing with Cheeto hands. But it’s enough of a problem that I’ve had to break out rubbing alcohol if it’s been a while since the last time I played my PS4. The new DualSense sticks feel the same as they did on the DualShock 4, but whether they will suffer from the same slimy residue remains up in the air.

Despite these X-factors, I find myself totally smitten by the new DualSense. The major structural alterations from the DualShock 4 are big boons when holding the controller for long stretches. Meanwhile, the melding of haptics and adaptive triggers is a gobsmackingly cool way to evoke new feelings of immersion from the events onscreen. If the DualSense ends up being the new standard for the next 23 years, I would have no problem with that.

The PlayStation 5 will be released Nov. 12 in the U.S., Canada, Mexico, Australia, New Zealand, and South Korea, and on Nov. 19 elsewhere. This review was conducted with a final retail PlayStation 5 (and its DualSense controller) provided by Sony Interactive Entertainment. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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